Okay then.
I've set my first string team, so I decided to come up with something unorthodox that I could use as play-for-fun when I don't feel all that competitive.
I've been playing this on Shoddy the past three days, and have had nice results. I'm currently at 41 wins and 12 losses. I feel the general idea has potential, but it lacks polish. So please help me make it shine.
The thing is, whenever I lose, I LOSE. It's always a total disaster.
An important note: Please do not think of this team as revolving around Ninjask and Mence, for it does not. They are a very important part, and play significant roles in setting the stage, but it's not all about them.
Without further adieu
Ninjask @ Focus Sash
Jolly - Speed Boost
248HP/252Spe/4Def/4SpDef
Swords Dance
Baton Pass
Sunny Day
Protect
This is probably the weirdest thing you guys have seen right?
248 HP gives it an odd number (with 31 IV), and although speed is useless beyond 416 (Lead Rain Dance Electrode), it helps should I run into other Ninjask, as I have.
The basic premise is to SD as the sash is broken, and then BP a +2 Attack/+1 Speed to Salamence (or sometimes Scizor).
It has no attacks? I know, and I loathe that, but doing this is the only way I found of covering my ass against all (or at least most) threats.
Swords Dance and BP is pretty obvious, and Sunny Day is there because of weather leads.
I've been considering X-Scissor over Protect, but Protect has so far been really useful against fake out leads. It also helps bring Ninjask back mid-game if his Sash has already been broken, protect for one turn, and then pass the speed boost. With X-Scissor, I run 96 speed (418), take down some HP and add attack.
Salamence @ Life Orb
Mild/Rash - Intimidate
144Atk/252Sp Attack/112Spd
Draco Meteor
Dragon Claw
Fire Blast
Earthquake
This is MixMence, tweaked to fit the combo. With 112 speed EVs and a Speed boost from Ninjask, he has 396 speed, which basically means he's faster than everyone save Scarfers and DDancers. The magic is that he comes in already boosted, not leaving a turn for the opponent to hit while setting up. With the +2 attack, he hits a whopping 684 attack.
I use Dragon Claw over Outrage because his objective is to tear as big a hole in adversary, and leave it open for the rest of the team to swoop in, and getting locked into Outrage and then confused doesn't really help. The power drop isn't that significant when fired from a STAB 684 Atk stat.
Also, if I get him out before he drops, I can later bring him back either by repeating with Ninjask, or just use him as a slower MixMence.
Scizor @ Life Orb
Adamant - Technician
252 Atk/232 Spe/32 HP
Bullet Punch
X-Scissor
Brick Break
Swords Dance
This is the standard LO SD Scizor. It's main thing to come in the hole left by Salamence, and keep bringing the pain. Since Ninjask is always alive mid and late game (he's usually the last one to die, actually) I can put him in after one of mine has been killed, and pass a speed boost to Scizor, putting him at 333. And, if Ninjask still has 100% HP, it can also pass a Swords Dance to Scizor, producing the same effect it does on Salamence, by coming in already buffed. I've been considering taking his SD out, and putting in a fourth attacking move, like Pursuit.
Heatran @ Choice Scarf
Naive/Hasty - Flash Fire
252SpAtk/252Speed
Dragon Pulse
Flamethrower
Explosion
Earth Power
As I said, I want sweepers who can come in Mence's momentum and keep killing stuff.
Honestly, I don't much like Choice items (i'm still open to them, though), execept for the occasional Scarf. Scarf Explosion really helps, though.
The problem with this however, is that it doesn't spell out reliable and versatile, which means I often find myself switching him out, and that usually leads to losing the momentum.
I really need help finding another Special sweeper, preferably without Choice Specs/Scarf. I have been considering Gengar.
Starmie @ Leftovers
Timid - Natural Cure
40HP/156Def/216Speed
Rapid Spin
Recover
Thunderbolt
Surf
Pointy floating rocks are a real bitch to this team, for they take 50% off Ninjask, breaking the Sash/killing him if that's already happened, and dent Salamence. So I couldn't go without a Rapid Spinner.
I originally used Forretress, but I found that getting outsped usually meant getting killed before spinning, and that hurt, A LOT.
Vaporeon - Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpAtk
Surf
Ice Beam
Hidden Power
Wish/Toxic
I love this little thing. It works great in any team, and has so far done a lot for me, especially when sponging Surfs aimed at Heatran. This thing demolishes Gyarados, who sometimes gives me trouble.
Toxic over Wish instead of hidden power sounds awkward, but I can't go without HP because of the already stated sea serpent.
I experimented with Toxic there once, and it worked pretty nicely. I find Wish to be too circumstantial. It seems that when I can nicely implement it, it works wonders, but otherwise just takes up a spot where Toxic would've been great. I'm afraid to take it out, though.
I'm using the spread in the analysis, but is that the old one (OHKO Chomp?) If so, what should I use?
I've set my first string team, so I decided to come up with something unorthodox that I could use as play-for-fun when I don't feel all that competitive.
I've been playing this on Shoddy the past three days, and have had nice results. I'm currently at 41 wins and 12 losses. I feel the general idea has potential, but it lacks polish. So please help me make it shine.
The thing is, whenever I lose, I LOSE. It's always a total disaster.
An important note: Please do not think of this team as revolving around Ninjask and Mence, for it does not. They are a very important part, and play significant roles in setting the stage, but it's not all about them.
Without further adieu

Ninjask @ Focus Sash
Jolly - Speed Boost
248HP/252Spe/4Def/4SpDef
Swords Dance
Baton Pass
Sunny Day
Protect
This is probably the weirdest thing you guys have seen right?
248 HP gives it an odd number (with 31 IV), and although speed is useless beyond 416 (Lead Rain Dance Electrode), it helps should I run into other Ninjask, as I have.
The basic premise is to SD as the sash is broken, and then BP a +2 Attack/+1 Speed to Salamence (or sometimes Scizor).
It has no attacks? I know, and I loathe that, but doing this is the only way I found of covering my ass against all (or at least most) threats.
Swords Dance and BP is pretty obvious, and Sunny Day is there because of weather leads.
I've been considering X-Scissor over Protect, but Protect has so far been really useful against fake out leads. It also helps bring Ninjask back mid-game if his Sash has already been broken, protect for one turn, and then pass the speed boost. With X-Scissor, I run 96 speed (418), take down some HP and add attack.

Salamence @ Life Orb
Mild/Rash - Intimidate
144Atk/252Sp Attack/112Spd
Draco Meteor
Dragon Claw
Fire Blast
Earthquake
This is MixMence, tweaked to fit the combo. With 112 speed EVs and a Speed boost from Ninjask, he has 396 speed, which basically means he's faster than everyone save Scarfers and DDancers. The magic is that he comes in already boosted, not leaving a turn for the opponent to hit while setting up. With the +2 attack, he hits a whopping 684 attack.
I use Dragon Claw over Outrage because his objective is to tear as big a hole in adversary, and leave it open for the rest of the team to swoop in, and getting locked into Outrage and then confused doesn't really help. The power drop isn't that significant when fired from a STAB 684 Atk stat.
Also, if I get him out before he drops, I can later bring him back either by repeating with Ninjask, or just use him as a slower MixMence.

Scizor @ Life Orb
Adamant - Technician
252 Atk/232 Spe/32 HP
Bullet Punch
X-Scissor
Brick Break
Swords Dance
This is the standard LO SD Scizor. It's main thing to come in the hole left by Salamence, and keep bringing the pain. Since Ninjask is always alive mid and late game (he's usually the last one to die, actually) I can put him in after one of mine has been killed, and pass a speed boost to Scizor, putting him at 333. And, if Ninjask still has 100% HP, it can also pass a Swords Dance to Scizor, producing the same effect it does on Salamence, by coming in already buffed. I've been considering taking his SD out, and putting in a fourth attacking move, like Pursuit.

Heatran @ Choice Scarf
Naive/Hasty - Flash Fire
252SpAtk/252Speed
Dragon Pulse
Flamethrower
Explosion
Earth Power
As I said, I want sweepers who can come in Mence's momentum and keep killing stuff.
Honestly, I don't much like Choice items (i'm still open to them, though), execept for the occasional Scarf. Scarf Explosion really helps, though.
The problem with this however, is that it doesn't spell out reliable and versatile, which means I often find myself switching him out, and that usually leads to losing the momentum.
I really need help finding another Special sweeper, preferably without Choice Specs/Scarf. I have been considering Gengar.

Starmie @ Leftovers
Timid - Natural Cure
40HP/156Def/216Speed
Rapid Spin
Recover
Thunderbolt
Surf
Pointy floating rocks are a real bitch to this team, for they take 50% off Ninjask, breaking the Sash/killing him if that's already happened, and dent Salamence. So I couldn't go without a Rapid Spinner.
I originally used Forretress, but I found that getting outsped usually meant getting killed before spinning, and that hurt, A LOT.

Vaporeon - Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpAtk
Surf
Ice Beam
Hidden Power
Wish/Toxic
I love this little thing. It works great in any team, and has so far done a lot for me, especially when sponging Surfs aimed at Heatran. This thing demolishes Gyarados, who sometimes gives me trouble.
Toxic over Wish instead of hidden power sounds awkward, but I can't go without HP because of the already stated sea serpent.
I experimented with Toxic there once, and it worked pretty nicely. I find Wish to be too circumstantial. It seems that when I can nicely implement it, it works wonders, but otherwise just takes up a spot where Toxic would've been great. I'm afraid to take it out, though.
I'm using the spread in the analysis, but is that the old one (OHKO Chomp?) If so, what should I use?
A couple final touches:
- I have a lot of trouble with Fighting-types, most notably Machamp, Hariyama and Breloom.
- I've been thinking Sunny Day might be a waste of space. Is the ability to screw over weather leads valuable enough to keep it?
- I'm not stone set on any pokemon, and would replace any given decent reason, but I'd rather keep the NinjaskMence combo, or at the very least keep Ninjask and something like MixApe.
- If you don't like the idea, there's no need to state it. This isn't my actual team, this is just something I did for fun. There's no need to curse my ancestors over how I'm so "omfgsofckin'stupd"
Thanks!
- I have a lot of trouble with Fighting-types, most notably Machamp, Hariyama and Breloom.
- I've been thinking Sunny Day might be a waste of space. Is the ability to screw over weather leads valuable enough to keep it?
- I'm not stone set on any pokemon, and would replace any given decent reason, but I'd rather keep the NinjaskMence combo, or at the very least keep Ninjask and something like MixApe.
- If you don't like the idea, there's no need to state it. This isn't my actual team, this is just something I did for fun. There's no need to curse my ancestors over how I'm so "omfgsofckin'stupd"
Thanks!