I havn't played in a long time and I decided to go back to Shoddy battle and give it another go. I am trying to adapt to the changes and could use some help
and Life Orb
Flash Fire
Hasty
252SPEED/126SPATK/100ATK
Flamethrower
HP[ice]
Crunch
Extreemspeed
well, this guy can work wonders at many times. Crunch takes opposing Azelfs(the most common lead) down to around 10% give or take some. and then ES can finnish them off. I realy don't know which HP I should have, but this one has done well. I'm also not so sure on the ability, Flach Fire gives my team a much appreciated fire immunity, but intimidate is nomally better for leads. This is my anser to alot of common leads and has worked well.
and Life Orb
Technician
Jolly
252ATK/232HP/26SPEED
Bullet Punch
U turn
Brick Break
Swords Dance
well, who doesn't run this beast. With the Bullet punch blessing that platinum gave it, this beast became a huge hit. Jolly so I can outrun other Scizors, I'm not sure about U turn, but it does help prediction. I might try running more speed evs to outrun some other stuff
(note this is Rotom H, I couldn't find a Rotom H pic) and Choice Scarf
Timid
252SPATK/252SPEED/6HP
Thunderbolt
Overheat
Toxic/shadow ball
Trick
Most teams now seem to run trick. so I decided to get one myself. I used to have a more bulky set but it wasn't working very well, so I changed it to a more sweeper like version. I probably need to change toxic, but it has worked realy nicly for me in the past. This is my main switch for Scizors.
and Leftovers
Calm
252HP/156DEF/100SPATK
Charge Beam/Thunderbolt
Ice Beam
Rest
Sleep Talk
My special wall. I know Blissey is technicaly better, but I hate that thing and this can take hits almost as well anyway. I currently use charge beam for the SPATK boost, but the accuracy has costed me a couple of times. Should I switch? also absorbs statuses for the team.
and Leftovers
Sand Veil
Jolly
180HP/56ATK/56DEF/218SPEED
Earth Quake
Ice Fang
Roost
Swords Dance/Stealth Rock
With enough speed Evs to outrun Jolly max speed luke and the rest distibuted among the more important stats, this set works alot of the time. I use SD but SR is something this team lacks, and it can change the battle severely. should I switch?
with Choice Band
Adamant
252ATK/176HP/80SPEED
Aqua Tail
Stone Edge
Pursuit
Crunch
wow. I never dreamed of a TTar without EQ. oh well, here's one :) CB TTar can threaten alot of things and can take some hits as well. I wanted to use a DD version, but with all of the trickers I decided to not have to many pokes that needed to set up before the sweep.
and that's my team
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Problems
SWAMPERT the biggest problem of them all. I can wear down versions without rest, but not with it. he's the main reason I'm having trouble deciding between Shadow Ball and Toxic on rotom.
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Thank you for reading, please rate :)
Team at a glance
(note this is Rotom H)
Flash Fire
Hasty
252SPEED/126SPATK/100ATK
Flamethrower
HP[ice]
Crunch
Extreemspeed
well, this guy can work wonders at many times. Crunch takes opposing Azelfs(the most common lead) down to around 10% give or take some. and then ES can finnish them off. I realy don't know which HP I should have, but this one has done well. I'm also not so sure on the ability, Flach Fire gives my team a much appreciated fire immunity, but intimidate is nomally better for leads. This is my anser to alot of common leads and has worked well.
Technician
Jolly
252ATK/232HP/26SPEED
Bullet Punch
U turn
Brick Break
Swords Dance
well, who doesn't run this beast. With the Bullet punch blessing that platinum gave it, this beast became a huge hit. Jolly so I can outrun other Scizors, I'm not sure about U turn, but it does help prediction. I might try running more speed evs to outrun some other stuff
Timid
252SPATK/252SPEED/6HP
Thunderbolt
Overheat
Toxic/shadow ball
Trick
Most teams now seem to run trick. so I decided to get one myself. I used to have a more bulky set but it wasn't working very well, so I changed it to a more sweeper like version. I probably need to change toxic, but it has worked realy nicly for me in the past. This is my main switch for Scizors.
Calm
252HP/156DEF/100SPATK
Charge Beam/Thunderbolt
Ice Beam
Rest
Sleep Talk
My special wall. I know Blissey is technicaly better, but I hate that thing and this can take hits almost as well anyway. I currently use charge beam for the SPATK boost, but the accuracy has costed me a couple of times. Should I switch? also absorbs statuses for the team.
Sand Veil
Jolly
180HP/56ATK/56DEF/218SPEED
Earth Quake
Ice Fang
Roost
Swords Dance/Stealth Rock
With enough speed Evs to outrun Jolly max speed luke and the rest distibuted among the more important stats, this set works alot of the time. I use SD but SR is something this team lacks, and it can change the battle severely. should I switch?
Adamant
252ATK/176HP/80SPEED
Aqua Tail
Stone Edge
Pursuit
Crunch
wow. I never dreamed of a TTar without EQ. oh well, here's one :) CB TTar can threaten alot of things and can take some hits as well. I wanted to use a DD version, but with all of the trickers I decided to not have to many pokes that needed to set up before the sweep.
and that's my team
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Problems
SWAMPERT the biggest problem of them all. I can wear down versions without rest, but not with it. he's the main reason I'm having trouble deciding between Shadow Ball and Toxic on rotom.
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Thank you for reading, please rate :)