Your team is Clamperl weak.

When I first used my Clamperl set (currently on Stark Mountain) I paired it with a Bronzong lead. The rest of my team were literally random pokes I thought people used in Trick Room teams. Most of them sucked.

Today I tested it again. This time I put more thought into it besides the Bronzong and Clamperl.


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@ Lum Berry
Relaxed
252 HP / 252 Special Defense / 6 Defense

Trick Room
Psychic
Stealth Rock
Thunderbolt

If you read my Clamperl review, you'll see that Stealth Rocks can be the difference between a OHKO and a 2HKO on several pokes. It also turns 3HKOs into 2HKOs. Uxie sets up Trick Room early on, and Lum Berry fucks with Gengars. Thunderbolt keeps Gyarados from Taunt-raping my whole team. Psychic hits Infernape leads and Gengars if I think they'll stay in.


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@ Leftovers
Relaxed
252 HP / 252 Defense / 6 Special Defense

Trick Room
Rain Dance
U-turn
Psychic / Leech Seed / Grass Knot

He can set up on bulky waters, then U-turn to whatever I want. Not very much to say about him. I'm open to replacements as long as they can Trick Room / Rain Dance on the same set. Preferably something that can take a Choice Band TTar Crunch.


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@ Leftovers
Relaxed
252 HP / 252 Defense / 6 Special Defense

Trick Room
Destiny Bond
Curse
Brick Break

I made this set without thinking much, but i'm very happy with the results. After he Trick Rooms Dusknoir can easily get a surprise kill with Destiny Bond. Curse can give me a free switch to any of my sweepers, and even a kill if their HP is low enough. Brick Break hits Weavile and Tyranitar, and lulls Blissey into a false sense of security. If I need to, I can Bestiny Bond without Trick Room to give me a free switch, since they likely won't lose a poke just to kill Dusknoir. Its all prediction with this guy, and more often then not he kills himself and the opponent, leaving me with three more turns of Trick Room. Dusknoir is a great suicide bomber.


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@ Damp Rock
Brave
252 HP / 252 Attack / 6 Defense
Heatproof

Rain Dance
Trick Room
Hypnosis
Explosion

Hypnosis, then Rain Dance and Trick Room. Explode when finished, then send in Clamperl. I do this late game, when my opponent has been crippled if at all possible.


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@ Thick Club
Brave (+Attack / - Speed right?)
252 HP / 252 Attack / 6 Defense

Swords Dance
Fire Punch
Earthquake
Double Edge

After a Swords Dance his attack stat hits over 1,000! But by then he will only have two turns left of Trick Room. Even so, thats two potential OHKOs. The set speaks for itself, and is standard to the best of my knowledge.

Cubone / Marowak are pretty fucked up pokemon. They wear the entrails of their dead mother, who I only assume they killed.


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@ DeepSeaTooth
Quiet
252 HP / 252 Special Attack / 6 Defense

Surf
Brine
Ice Beam
HP Electric

I already talked about this on Stark Mountain. I took Bologo's advice and gave him Brine. This is why I have the Rain Dancers. Clamperl and Marowak kill each others counters, however few there may be.
 
I suggest using at least one sweeper than is, "outside the box", so to speak.

What I mean by this is a sweeper than can operate ouside of the trickroom. I have found that using one can often end up working in your favor.

One of my favorites, is Choice Scarf Garchomp, because of its reliabiliity, and effectiveness as a revenge killer.

I suggestfor you, however, something along the lines of a Choice Scarf Heracross, or perhaps even a defensively oriented Hariyama.

I say this because in looking at your team I can see a gaping hole for Weavile to come in and rape some things. It infact will cause huge trouble for everything on your team except Zong.
 
I suggest using at least one sweeper than is, "outside the box", so to speak.

What I mean by this is a sweeper than can operate ouside of the trickroom. I have found that using one can often end up working in your favor.

One of my favorites, is Choice Scarf Garchomp, because of its reliabiliity, and effectiveness as a revenge killer.

With 4 Trick Roomers, I never felt "slow". If I had to sacrafice a poke to get TR up again it was usually worth it since Clamperl and Marowak can usually sweep.

I suggestfor you, however, something along the lines of a Choice Scarf Heracross, or perhaps even a defensively oriented Hariyama.

I say this because in looking at your team I can see a gaping hole for Weavile to come in and rape some things. It infact will cause huge trouble for everything on your team except Zong.

Thats only if Trick Room is down, but yeah. Jirachi over Celebi? Jirachi can pull off the same moveset, but with Wish over the attacking move.
 
Thats only if Trick Room is down, but yeah. Jirachi over Celebi? Jirachi can pull off the same moveset, but with Wish over the attacking move.

TR teams should pack a counter to fast pokes, since you can't always rely on TR to be up. Maybe a CB Ninjask or a Life Orb Areodactyl would fit in. Because, since your TR users are slow, when you switch them in, (probably to stealth rock damage) they take a hit. Then weaville will hit them again and probably KO them.
 
TR teams should pack a counter to fast pokes, since you can't always rely on TR to be up. Maybe a CB Ninjask or a Life Orb Areodactyl would fit in. Because, since your TR users are slow, when you switch them in, (probably to stealth rock damage) they take a hit. Then weaville will hit them again and probably KO them.

Both Ninjask and Aerodactyl are slaughtered by Weavile's Ice Shard once Stealth Rocks are up.

What I usually did against stuff I couldn't counter was just sacrafice whatever I had out, then set up Trick Room.


What replacements would you suggest? Not only that, but who would I remove? No Ice weakness, since Weavile can screw this team up a little.
 
Hmm...the issue here I see is blatantly, you're going to get raped by stall teams. For example, you set up Trick Room and Rain Dance, but baring luck, Clamperl will not get pass Blissey. As for Marowak, you must predict right every team you attempt a sweep, as you only have 2 turns to do it, as you realize. With this in mind, the assorted amounts of Spikes will eat you up alive. Claydol here is a good thing you could try, as it can Rapid Spin, AND Trick Room, as well as Explode if you manage to take out their Spiker(s). The place it'd probably go over is Dusknoir, who doesn't seem to do much...at all....

And I'd much rather attempt to solely base this team on Clamperl, as opposed to both Clamperl and Marowak. Something you can consider is Dugtrio in that Marowak spot, who with some U-Turners (Celebi, potentially Uxie), can easily get rid of Blissey, which generally guarantees Clamperl sweeps, as well as gets rid of Tyranitar who's spoil on the Rain will just be annoying. It also seconds as a fast revenge killer should you face the unfortunate event of TR ending as you kill something.
 
Hmm...the issue here I see is blatantly, you're going to get raped by stall teams. For example, you set up Trick Room and Rain Dance, but baring luck, Clamperl will not get pass Blissey. As for Marowak, you must predict right every team you attempt a sweep, as you only have 2 turns to do it, as you realize. With this in mind, the assorted amounts of Spikes will eat you up alive. Claydol here is a good thing you could try, as it can Rapid Spin, AND Trick Room, as well as Explode if you manage to take out their Spiker(s). The place it'd probably go over is Dusknoir, who doesn't seem to do much...at all....

And I'd much rather attempt to solely base this team on Clamperl, as opposed to both Clamperl and Marowak. Something you can consider is Dugtrio in that Marowak spot, who with some U-Turners (Celebi, potentially Uxie), can easily get rid of Blissey, which generally guarantees Clamperl sweeps, as well as gets rid of Tyranitar who's spoil on the Rain will just be annoying. It also seconds as a fast revenge killer should you face the unfortunate event of TR ending as you kill something.


Very good points, all of them. I'll try you change suggestions on shoddy right now.
 
Uh, I'm pretty sure you're not allowed to call the standard set for a Pokémon "my set", especially if it's as simple as putting Clamperl's only 4 Special attacks on it. Meh, I'll rant on it in SM.

Celebi's way too fast for TR without a Muscle Band. Good rule of thumb is 70 Speed without, 100 Speed with is maximum.

Otherwise, very good use of Trick Room's 5-turn synergy. 4 TRers is just the right amount, and it looks like you actually have a good (as far as TR goes here) team. Uxie is really fast for no good reason, so you might want to switch to something else, like Porygon2.

If you want more room for novelty, may I suggest Power Trick Suckle?
 
Uh, I'm pretty sure you're not allowed to call the standard set for a Pokémon "my set", especially if it's as simple as putting Clamperl's only 4 Special attacks on it. Meh, I'll rant on it in SM.

I figured the set out on my own. If Smogon already has a page for it fine. But I didn't copy them.

Celebi's way too fast for TR without a Muscle Band. Good rule of thumb is 70 Speed without, 100 Speed with is maximum.

Actually Celebi hasn't been doing much for me. It sets up TR and Rain Dance, then hopefully it dies to give Marowak or Clamperl a free switch in. I'm open to replacements.

Otherwise, very good use of Trick Room's 5-turn synergy. 4 TRers is just the right amount, and it looks like you actually have a good (as far as TR goes here) team. Uxie is really fast for no good reason, so you might want to switch to something else, like Porygon2.

With 0 IVs in speed Uxie is pretty slow. But I have it because its so amazingly bulky. Enough so that it can set up Trick Room multiple times.

If you want more room for novelty, may I suggest Power Trick Suckle?

Eh, I love Shuckle but not enough to turn this team into a novelty. It wins the majority of games it plays..


@ Aeroblacktyl

I used Claydol and Dugtrio. Very quickly I missed Marowak as its very difficult to set up a Rain Dance / Trick Room sweep for Clamperl. Marowak can go in and kill without Swords Dancing.


Dugtrio was great, and was the deciding factor of a few games. But on the other hand it sat out a lot of them because of Trick Room. I though it was funny when Duggy used Trick Room against a HP Ice Jolteon. Still, there wasn't much he killed that Uxie couldn't just shrug off and set up Trick Room again.

Claydol was next to useless. He set up Trick Room, Rain Dance, then Exploded. Rapid Spin I never used once. I think i'll try him with an attacking move over Rapid Spin, and give him Damp Rock or Leftovers for an item.
 
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