Air Balloon on Runt isn't for Heatran, its for Ground moves in general as without Amoonguss or Weezing-G, not having a single check into offensive threats like Choice Band Excadrill/Mamoswine or Scarf Tusk's Headlong rush can easily spell disaster. With the Heatran point, That is the main reason we run Low Kick, it also helps against Sub Hydra which is nice.
I meant
I put an Air Balloon on Heatran when I run steel monotype because it is 4x weak to ground. Reading comprehension lmao. The problem I was bringing up is that Pecharunt can tank Earthquake, so it's not something I worry about and if they band it's easy to punish, granted I had no mon immune to ground other than my Sneasler balloon set to troll and punish those guys, but I'll probably replace Sneasler with Weezing-G while keeping the gimmick- Sneasler didn't fit the gimmick anyways it just was just here for sweeping.
People bother with entry hazards for the chip damage, plain and simple. While Spikes can't hurt Flying-types that is true, it is better at pressuring Steel- and Poison-types that deny this Venoshock gimmick. Barb Barrage is good because it reliably spreads Poison and benefits from its spread which denies the need for TSpikes in the first place a lot of the time.
1 Spikes does literally nothing, you need to use that move 3 times for it to matter, unless you're building a team specifically for entry hazard there's no point running it. You're doing as much damage with Stealth Rock as Spikes 1x if the target is Steel type and Spikes 3x if it's weak to Rock, not to mention it takes out half their HP bar if it's a double weakness. The only time Stealth Rock performs worse than Spikes is when the guy has a double resistance against Rock. The only pokemons that 4x resists Rock are Lucario, Steelix and Alolan Diglett.
I'll make a simple chart:
Sticky Web > Tspikes > Stealth Rock > Spikes
Swords Dance gets shit done.
They do. But you are running Mono Poison with Pecharunt, Fighting-types using their Fighting STAB are a rarity as Poison takes that super well. The only exception is into Alolan Muk. Alolan Muk is an absoutle tank specially and is THE premire special wall of Poison. Taking on Ghost- and Psychic-types that clean through you like Flutter Mane, Spectrier, Specs Dragapult, Latios, Hatterene, Galarian Slowking along with special that Clodsire cannot handle like Greninja, Ice Beam/Psychic Darkrai, Kyurem, and Primarina just to name a few.
With Latios, it threw. Presuming this is Soul Dew Latios, it had a 81.3% chance to just win the game right there if it clicked Draco Meteor as it could then easily pivot out and then come back in later and click Luster Purge for all its worth. And a majority of Latios are Specs which if they just spam Draco, they OHKO Qwil as this team has 0 reliably Draco switch-ins so its kind of free.
Ok I get that, but then there's also Earthquake that it is worse again, if your opponent is smart he can account for Alolan Muk and bring a mon to specifically counter it or you can end up in a 1v1 with a pokemon that now only knows Earthquake, but outspeeds Muk because it's slow AF.
Intimidate is literally the best ability in the game for a reason.
https://replay.pokemonshowdown.com/gen9monotype-2339156114 Skip to last turn.
Fling is fake move only used to gimmick while the other player threw entirely. Going for Nasty plot on the Boosted Dark-type instead of sending in Skeledirge to Wisp it. The Pult would of likely swept through the team if it didn't go for Sucker Punch and went for either Phantom Force or Dragon Darts or at least dropped you low enough that Flutter Mane could of easily cleaned up.
Kinda makes my point that Ghost types don't really threaten Overqwil, I also partly threw because I didn't know (or maybe I did, I just didn't think) it could use Will-o-wisp, oh trust me I would've switched if I knew, it could have gone better for me. Dragapult could've also used Dragon Dance and it would've negated the effects anyways, if Overqwil didn't faint and it did use Dragon Darts to end Glimmora, it would've negated the singular Dragon Dance with intimidate and Dragon Darts certainly doesn't do enough damage on its own to kill Overqwil. So even with your assumptions if we both played perfectly, Dragapult wouldn't sweep, at best he would've had to switch out and use a special attacker instead to kill Overqwil before getting Dragon Dance to work. Lol at the notion of a Flutter Mane sweep, dude couldn't even one-shot another ghost type that has a worse base Sp defence than regular defence. This guy would've been clocked by Clodsire even if Pecharunt was gone and AFAIK it learns only 1 good move to deal with Clodsire, it's Psyshock which it'll have to switch out just to use if it's specced.
The reason I suggested the Glim set I did was solely because you lack any form of hazard removal meaning if they can spam hazards into you, you just lose through taking chip constantly and we have hazards on Overqwil and Clodsire (if you went for SR).
>Not noticing my set runs Mortal Spin.
Either you know less than a random guy who's only knowledge of Pokemon comes from Bulba and showdown or you need to get the reading comprehension checked.
Most Steel-types do likely OHKO you back, yes. But a majority of them are also running Air Balloon in the current Metagame so you Power Gem them and then get removed or are Hisuian Goodra and Corviknight which are SpD Walls that do not care about Earth Power/Power Gem so putting them onto timers with Corrosion Toxic does great work, meanwhile most Poison-types are terrified of Corrosion Toxic as most lack the tools to OHKO Glimmora so it can drop a Toxic onto a target like Toxapex or an opposing Pecharunt and now that is a wall that can no longer check your physical sweepers.
And if I don't meet those specific mons? There's only a 1/9 chance Corrosion even becomes helpful since in most cases I can use anyone to poison the other 16 types. Toxapex literally learns no good move against Clodsire and it's def not getting that damage buff off Hex I'm telling ya. Most Corviknight builds rely on Body Press which Clodsire resists and Pecharunt is immune to and even if it runs other moves its attack is not good enough to make a difference if I've already used curse or it's the last mon and I switch in with Overqwil. 87? Lol! Even Haxorus is more of a threat. Of these I have to unwillingly agree with you on Goodra because you are right. Good Sp Attack, good both in physical defence and special defence + risk of having leftovers, but now we're putting Corrosion on a Pokemon because of 1 Pokemon. There's probably a better way to deal with 1 single solitary pokemon than Toxic. You make a good point about corrosion, despite being mostly useless, could screw my team. I'll look into ways to make it less of a problem,
Rest on Clodsire and Pecharunt might be the play, okay actually no.
Those cycles aren't the most common thing, its more so Moth actually has a somewhat respectable bit of special bulk enabling it to come in on special attackers like Pecharunt and Gholdengo.
But more is better, isn't it? If Iron Moth can take a Psychic in the face it'll probably do some damage. That was the idea behind it.
But Moth doesn't like getting chipped down and can easily be worn down against types like Water and Bug without it which can make it less reliable at threatening those types as everytime it needs to come in, it takes 25% minimum (possibly more from the Spikes they often run as well). Speaking of Bug, Boots prevents Sticky Webs speed drop enabling Moth to reliably handle Scizor which can be scary otherwise and enables it to outspeed and remove Lokix (As unboosted Sucker Punch doesn't OHKO, but it could after Stealth Rock chip.)
Doesn't the Air Balloon already do that with immunity against ground? I think I'll just run Air Balloon on this guy. The only bug type that runs Stealth Rock is the rock type scizor whatever its name is oh and Forretress, but unless you go 100% on hazards and pop it off afterwards with Explosion it's not worth it (anyways it's generally better in doubles).
Out of your targets for Psychic only Dragagle is available in Scarlet and Violet Monotype as Nidoking and Nagadel are stuck in National Dex, and Nagadel would likely be banned due to its ability to snowball if it was legal, while Eternatus is a box legendary with 690 BST and would ruin the tier. Psychic just for Dragagle is not worth it as Dragagle, is bad. Mono Dragon prefers Hisuian Goodra for its special wall which Flamethrower is better into while Glowking takes neutral from Psychic and Alolan Muk doesn't care about Psychic at all and are the two most proiment special walls of Mono Poison.
Discharge + EBall provides perfect coverage into Mono Water as Discharge easily removes Pelipper along with threatening Toxapex and Empoleon while Energy Ball smacks the Grounds like Gastrodon and Swampert. Discharge also can spread Status which helps with Pecharunt's Hex so thats some bonus team sinergy right there.
Okay alright my bad, but I feel like having a move that compliments Venoshock by being supereffective against the type that can't even be poisoned and otherwise resists Venoshock makes Psychic a better move to carry than Energy Ball which also gets resisted by poison types, but I guess I'll just replace Fiery Dance instead. I don't know what's your opinion on this, but if I run a Tspikes team that gets a boosted base 130 power Venoshock (same as high jump kick and 10 points lower to boomburst BTW) wouldn't I just be able to shred mons where the other moves do lots of damage (thinking of Fiery Dance vs bug)? Discharge has a 30% chance of paralysing anything, I only have it for raw damage as far as I'm concerned. Same odds as hitting a guillotine.
Air Balloon wasn't really a set in OU by the time Sneasler got banned, it was mainly Grassy Seed + Rillaboom. Air Balloon is the only good reliable item to activate Unburden Sneasler in mono. Focus Sash as you mention runs into the issue of needing hazards cleared which can be a struggle against most types while Sitrus berry requires you to take Spikes chip and an attack you otherwise may of lived you are now in range of being OHKOed. Air Balloon is the best item for Sneasler as it can be activated at anytime and even when its not activated it provides defensive utility to Poison by granting a Ground immunity, notably allowing Sneasler to entirely wall the main set of Hippowdon and Choice mons locked into Ground moves like Choice Band Mamoswine. If you're not wanting Acrobatics for difficultly of activation fine, Throat Chop is another good option that enables Sneasler to beat the likes of Pecharunt, Gholdengo, and Slowking-G, all of whom live +2 Acrobatics and start threatening back real quick.
I don't even disagree with ya, but you removed the literal safety move Endure from Sneasler which means it's fairly unreliable to get a balloon pop and if you're already getting sweeped, you can start a reverse sweep right after using Endure.
A lot of Poison teams have ran TSpikes through the generations. From threats like Tentacruel and Drapion have seen success with it in older generations while Toxapex runs it on ocassion despite the prevelance of Heavy-Duty Boots making Toxic more appealing.
They do for chip damage, but the goal of this team is to do lots of damage on its own. The best defence is a good attack.
Venoshock meanwhile is not good and that is because it is a Poison-type attack. The only 5 Poison-types that run STAB on mono poison run it all for different reasons:
That logic extends to dragon and normal type moves like they literally don't hit anything supereffectively, yet you're telling me that because poison sucks offensively that it's impossible to run it? Come on now bruv.
1.

Overqwil Runs Barb Barrage to spread Poison and increase its Damage output against certain targets.
How is it any different from Venoshock apart from the 50% poison chance?
2.

Pecharunt runs Maligicant chain because its movepool is so sparce that it doesn't have anything else. Geniunelly, you give Pecharunt any releveant coverage move and Nasty Plot sets are becoming Shadow Ball + Coverage (Or if it gets Body Press, BPress, Foul Play, Parting Shot, Recover would likely be the new main set)
First, *Malignant Chain, second, it has it for stab esp if the pokemon I'm fighting against isn't poisoned already (probs flying type), so I can get rid of it with Hex or if it is a normal type because they are immune to Hex. I don't think body press would do much esp since it can't run any moves that buffs its defence. If it learned Cosmic Power instead of Parting Shot I'd be willing to believe your hypothetical scenario although it would probs be banned to UBER if not AG.
3.

Sneasler Runs Dire Claw because its geniunelly broken and because it deals with Iron Valiant and the Ogerpon formes which is a bonus but your running it for the status cheese mainly (otherwise we would run PJab or Gunkshot).
I don't disagree, but it doesn't work if my team goes full on poison everything. The best thing about Dire Claw is the paralysis or sleep because they're devastating against any team, but it doesn't work if the pokemon's already poisoned.
4.

Scarf Okidogi runs Gunkshot for the Valiant and Ogerpon. but doesn't mind running High Horse Power instead and would prefer a pivoting option or possibly even Earthquake over Gunk Shot.
Gunk shot has an accuracy of 80%, nah not playing with that unless I literally have no other choice.
5.

Alolan Muk runs Poison Jab because its got a good 51% chance to Poison when paired with Poison Touch and enables it to beat Primarina and Hatterene but can run alternative moves like Curse, Rest, Rock Slide, and Toxic instead of Poison Jab and often does.
That's legit interesting, so I'll think about it. Why even use Rock Slide on Monotype? It's a doubles move. Even knock off is a better fit.
Venoshock needs a prerequiest filled to be threatening, and cannot threaten Poison-types at all without Corrosion support, failing to threaten Steel at all, and still failing into resists such as Gliscor (who is always Poisoned BTW) Hippowdon, Skeledirge, Tyranitar and so many others. Its too much work for so little pay off. Hex works because Ghost-type moves are insanely strong and spreading status is really easy for Ghost as a lot get Wisp or TWave while the best users (Gholdengo, Skeledirge and Pecharunt) are bulky status spreaders.
Isn't that literally Hex and Barb Barrage tho? Why would I even use Venoshock on poison types?
They resist it! Not to mention Barb Barrage also can't poison them either. You're just throwing stuff at the wall and hope it makes your argument at this point. Gliscor literally screws everyone except Water and Ice types, at least with Steel or Poison it can't use Toxic. Even if I used your set I wouldn't be able to just get rid of Gliscor on the fly, I'd either have to setup with Swords Dance or add another pokemon that can better deal with it. Skeledirge and Tyranitar both already get clocked by half of my team and Hippodown is not much of a threat if Iron Moth runs Energy Ball and otherwise Hex is also there to help. My team isn't just 6 times Venoshock and nothing else, it primarily focuses on dissing out damage on poisoned mons and any move that can help with that will help.
Like I know you're trying to help, but I think you haven't used any other team with any other set or gimmick (viable or not), so you're afraid to lose points from losing matches which is why you're in this mindset where you don't even want to give it a chance and just say "nah it's bad, remove tspikes, remove venoshock and only use those weird disconnected sets that don't work together", the biggest giveaway is Spikes on Overqwil which I still don't understand why it even matters at all for anything. It takes 3 turns to set properly, it only takes 2 for toxic with tspikes or 1 if you're not bothered by that and just want poison and it only takes 2 turns to use Swords Dance once and then Crunch, I don't understand what you were thinking with this set.
I think theres another thing that needs to be blacklisted from poison teams…
Facade
Any recommendation? It has facade because of Flying/Steel, actually I was already given a better set for Clodsire earlier which runs Low kick instead of facade and poison jab, still that leaves me worried because it's still susceptible to ghost+levitate, but I think only Haunter (why use it over Gengar?) and Mismagius fit the description, so whatever for now.
Have a good night every1!
