Draft Hoopa [GP 1/1]

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low-tier wallbreaker with great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker, being able to threaten Rapid Spin users that it can outspeed, although many can carry coverage for it. Unfortunately, being 4x weak to Dark- and Ghost-type moves while having atrocious Defense and minimal coverage outside of the inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack, Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choice item sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being Choice-locked is more inconsistient, Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With access to Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper, although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward Speed tier that leaves it moving second versus many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Grass Knot, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams, Hoopa can set Trick Room for itself and instantly become a threat.

Common Items
========
**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf, Hoopa outspeeds many unboosted foes, allowing it to be a solid revenge killer or sweeper. Additionally, Trick can also be used to cripple foes switching into it.

**Choice Specs**: Choice Specs allows Hoopa to elevate its wallbreaking power further, crippling even the sturdiest of walls thanks to its enormous Special Attack. As with Choice Scarf, Trick can also be used to hinder walls switching into Hoopa.


Niche Items
========
**Resistance Berries**: With is highly exploitable defensive typing, resistance Berries allow Hoopa to live specific attacks to beat would-be checks or get the jump on an unsuspecting foe. Also, after eating the Berry, Hoopa can steal a foe's item with Magician.

**Other Damage-Boosting Items**: In games where Choice Specs is less valuable, items like Spell Tag, Twisted Spoon, and Life Orb can provide the extra damage while still keeping flexibility with Hoopa's moveset.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastallization to shed its bad defensive typing and boost its coverage moves with types like Tera Dark and Fighting. While it does not really want to plan to Terastallize every game, even just the threat of it using Terastallization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker but is unlikely to break through more than one foe before it is forced out, so partners that can get it back in or handle the attacks that force it out are necessary.

**Knock Off Absorbers**: Knock Off is one of the most widely distributed Dark-type moves, and its spamability against many teams means partners like Zapdos and Tinkaton, which can punish mindless Knock Off usage, are essential partners for Hoopa.

**Dark- and Ghost-resistant Pokemon**: Pokemon Like Ting-Lu, Great Tusk, and Primarina are great partners for Hoopa, being able to sponge blows from the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazard Setters**: As a wallbreaker, Hoopa appreciates all the extra chip damage it can get, so Pokemon like Hisuian Samurott and Gliscor that can get hazards up and keep them up are valuable partners.

**Offensive Pivots**: Since Hoopa is relatively frail and slow, allies like Ogerpon and Iron Bundle can force in defensive switch-ins and bring Hoopa in to break through them; this can create a cycle that's very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic-type moves and resisting Ghost-type moves, Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-Lu, Chi-Yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed, and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes / Priority**: With its slow Speed and lack of ways to boost it, faster foes like Greninja and Ogerpon can easily force Hoopa out. Additionally, moves like Sucker Punch and Aqua Jet can easily pick off Hoopa.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
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Last edited:
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blue = comment
qc 1/2
[overview]
**Draft Order**: round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low tier with a great Special Attack held back by its typing and mediocre Speed. It also has solid utility as a spinblocker able to threaten many Rapid Spin users that can not carry coverage for it. Unfortunately being 4x weak to Dark and Ghost-type moves having an atrocious Defense and having minimal coverage outside of inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about. most spinners are phys attackers w/ knock, also contradictory to what you say about atrocious defense.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack(second highest in the format only behind Hoopa-Unbound) Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choiced sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being choice locked is more difficult Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward speed tier that has is moving second vs many foes.

(repeat as necessary)

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball,

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams Hoopa can set Trick Room for itself and instantly become a threat.

**Niche move 2**:

(repeat as necessary)


can mention physical attacks as a whole if you want, has some decent options like gunk and fire punch

Common Items
========
**Choice Specs**: Hoopa wants to do as much damage as possible and Choice Specs enable that best

**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf Hoopa outspeets many uboosted foes allowing it to be a solid revenge killer or sweeper.

Niche Items
========
**Resist Berries**: With is highly exploitable defensive typing resist berries allow Hoopa to live specific attacks to beat would be checks or get the jump on an unsuspecting foe. mention how after a berry is popped Magician can snag a foes item.

**Other Damage-Boosting Items**: In games where Choice Specs are less valuable items like Spell Tag, Twisted Spoon and Life Orb can provide the extra damage with less drawback that Choice Specs the ability to still swap moves.

Tera
========
Hoopa makes an excellent for a usable secondary Tera Captain, making great use of Terastilization to shed its bad defensive typing and boost its coverage moves and options with types like Tera Dark and Fighting. While it does not really want to plan to Terastilize every game, even just the threat of it using Terastilization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker, but is unlikely to break through more than one foe before it is forced out so partners that can get it back in and/or handle the attacks that force it out are necessary.

**Knock-off switchins**: Knock-off being one of the most widely distributed Dark-type moves and its spammability into many teams means partners like Zapdos or Tinkaton which can punish mindless Knock Offs are essential partners for Hoopa

**Dark and Ghost resists**: Pokemon Like Ting-lu and Tinkaton are great partners for Hoopa being able to sponge the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazzard setters**: As a wallbreaker Hoopa appreciates all the extra chip it can get so partners like Hisuian Samurott and Gliscor that can get hazzards up and keep them up are valuable partners.

**Offensive Pivots**: Being relatively frail and slow, partners like Ogerpon and Iron Bundle which can force defensive switches and bring Hoopa into break through them can create a cycle very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic moves and resisting Ghost moves Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-lu, Chi-yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes**: With its slow Speed and lack of ways to boost it, faster fores like Greninja and Ogerpon can easily force Hoopa out.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
green = add
red = remove
blue = comment
qc 1/2
[overview]
**Draft Order**: round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low tier with a great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker able to threaten Rapid Spin users that it can outspeed although many can carry coverage for it. Unfortunately being 4x weak to Dark and Ghost-type moves having an atrocious Defense and having minimal coverage outside of inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choiced sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being choice locked is more difficult Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward speed tier that has is moving second vs many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball,

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams Hoopa can set Trick Room for itself and instantly become a threat

Common Items
========
**Choice Specs**: Hoopa wants to do as much damage as possible and Choice Specs enable that best

**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf Hoopa outspeets many uboosted foes allowing it to be a solid revenge killer or sweeper.

Niche Items
========
**Resist Berries**: With is highly exploitable defensive typing resist berries allow Hoopa to live specific attacks to beat would be checks or get the jump on an unsuspecting foe. Also after eating the berry Hoopa can steal a foes item with Magician

**Other Damage-Boosting Items**: In games where Choice Specs are less valuable items like Spell Tag, Twisted Spoon and Life Orb can provide the extra damage with the ability to still swap moves.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastilization to shed its bad defensive typing and boost its coverage moves and options with types like Tera Dark and Fighting. While it does not really want to plan to Terastilize every game, even just the threat of it using Terastilization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker, but is unlikely to break through more than one foe before it is forced out so partners that can get it back in and/or handle the attacks that force it out are necessary.

**Knock-off switchins**: Knock-off being one of the most widely distributed Dark-type moves and its spammability into many teams means partners like Zapdos or Tinkaton which can punish mindless Knock Offs are essential partners for Hoopa

**Dark and Ghost resists**: Pokemon Like Ting-lu and Tinkaton are great partners for Hoopa being able to sponge the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazzard setters**: As a wallbreaker Hoopa appreciates all the extra chip it can get so partners like Hisuian Samurott and Gliscor that can get hazzards up and keep them up are valuable partners.

**Offensive Pivots**: Being relatively frail and slow, partners like Ogerpon and Iron Bundle which can force defensive switches and bring Hoopa into break through them can create a cycle very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic moves and resisting Ghost moves Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-lu, Chi-yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes**: With its slow Speed and lack of ways to boost it, faster fores like Greninja and Ogerpon can easily force Hoopa out.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented ready for qc 2
 
qc 2/2
add comment remove
[overview]
**Draft Order**: r Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low tier wallbreaker with a great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker, being able to threaten Rapid Spin users that it can outspeed although many can carry coverage for it. Unfortunately being 4x weak to Dark and Ghost-type moves having an atrocious Defense and having minimal coverage outside of inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choiced sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being choice locked is more difficult Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With access to Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward speed tier that has is moving second vs many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball,

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Grass Knot, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams Hoopa can set Trick Room for itself and instantly become a threat

i'd add physical moves, Hoopa has a good attack stat and access to coverage that Psyshock may not deal with alone.

Common Items
========
**Choice Specs**: Hoopa wants to do as much damage as possible and Choice Specs enable that best Choice Specs allows Hoopa to elevate its wallbreaking power further, crippling even the sturdiest of walls thanks to its enormous Special Attack.

**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf Hoopa outspeets outspeeds many unboosted foes allowing it to be a solid revenge killer or sweeper. put scarf over specs

Niche Items
========
**Resistance Berries**: With is highly exploitable defensive typing resist berries allow Hoopa to live specific attacks to beat would be checks or get the jump on an unsuspecting foe. Also after eating the berry Hoopa can steal a foes item with Magician

**Other Damage-Boosting Items**: In games where Choice Specs are less valuable items like Spell Tag, Twisted Spoon and Life Orb can provide the extra damage with the ability to still swap moves while still keeping flexibility with its moveset.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastilization to shed its bad defensive typing and boost its coverage moves and options with types like Tera Dark and Fighting. While it does not really want to plan to Terastilize every game, even just the threat of it using Terastilization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker, but is unlikely to break through more than one foe before it is forced out so partners that can get it back in and/or handle the attacks that force it out are necessary.

**Knock-off switchins Absorbers**: Knock-off being one of the most widely distributed Dark-type moves and its spammability into many teams means partners like Zapdos or Tinkaton which can punish mindless Knock Offs are essential partners for Hoopa

**Dark and Ghost resists**: Pokemon Like Ting-lu, Great Tusk, and Tinkaton Primarina are great partners for Hoopa being able to sponge the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazzard setters**: As a wallbreaker Hoopa appreciates all the extra chip it can get so partners like Hisuian Samurott and Gliscor that can get hazzards up and keep them up are valuable partners.

**Offensive Pivots**: Being relatively frail and slow, partners like Ogerpon and Iron Bundle which can force defensive switches and bring Hoopa into break through them can create a cycle very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic moves and resisting Ghost moves Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-lu, Chi-yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes / Priority**: With its slow Speed and lack of ways to boost it, faster fores like Greninja and Ogerpon can easily force Hoopa out. add a sentence about priority too, it'll take heavy damage from sucker, sneak and aqua jet

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 2/2
add comment remove
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low tier wallbreaker with a great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker, being able to threaten Rapid Spin users that it can outspeed although many can carry coverage for it. Unfortunately being 4x weak to Dark and Ghost-type moves having an atrocious Defense and having minimal coverage outside of inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choiced sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being choice locked is more difficult Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With access to Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward speed tier that has is moving second vs many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball,

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Grass Knot, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams Hoopa can set Trick Room for itself and instantly become a threat

i'd add physical moves, Hoopa has a good attack stat and access to coverage that Psyshock may not deal with alone.

Common Items
========
**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf Hoopa outspeeds many unboosted foes allowing it to be a solid revenge killer or sweeper. Additionally Trick can also be used to cripple foes switching into it.
**Choice Specs**: Choice Specs allows Hoopa to elevate its wallbreaking power further, crippling even the sturdiest of walls thanks to its enormous Special Attack. As with choice Scarf Trick can also be used to hinder walls switching into Hoopa


Niche Items
========
**Resistance Berries**: With is highly exploitable defensive typing resist berries allow Hoopa to live specific attacks to beat would be checks or get the jump on an unsuspecting foe. Also after eating the berry Hoopa can steal a foes item with Magician

**Other Damage-Boosting Items**: In games where Choice Specs are less valuable items like Spell Tag, Twisted Spoon and Life Orb can provide the extra damage while still keeping flexibility with its moveset.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastilization to shed its bad defensive typing and boost its coverage moves and options with types like Tera Dark and Fighting. While it does not really want to plan to Terastilize every game, even just the threat of it using Terastilization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker, but is unlikely to break through more than one foe before it is forced out so partners that can get it back in and/or handle the attacks that force it out are necessary.

**Knock-off Absorbers**: Knock-off being one of the most widely distributed Dark-type moves and its spammability into many teams means partners like Zapdos or Tinkaton which can punish mindless Knock Offs are essential partners for Hoopa

**Dark and Ghost resists**: Pokemon Like Ting-lu, Great Tusk, and Primarina are great partners for Hoopa being able to sponge the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazzard setters**: As a wallbreaker Hoopa appreciates all the extra chip it can get so partners like Hisuian Samurott and Gliscor that can get hazzards up and keep them up are valuable partners.

**Offensive Pivots**: Being relatively frail and slow, partners like Ogerpon and Iron Bundle which can force defensive switches and bring Hoopa into break through them can create a cycle very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic moves and resisting Ghost moves Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-lu, Chi-yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes / Priority**: With its slow Speed and lack of ways to boost it, faster fores like Greninja and Ogerpon can easily force Hoopa out. Additionally moves like Sucker Punch or Aqua Jet can easily pick off Hoopa

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Implemented, left off physical moves cause it was discussed in discord chat and its basically not worth it, if they resist/immune to psyshock they get mashed by focus blast and other physical coverage is just never worth it
 
GP Team done

add remove highlight comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low tier low-tier wallbreaker with a great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker, being able to threaten Rapid Spin users that it can outspeed, (AC) although many can carry coverage for it. Unfortunately, (AC) being 4x weak to Dark- (AH) and Ghost-type moves while having an atrocious Defense and having minimal coverage outside of the inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack, (AC) Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choiced Choice item sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being choice locked Choice-locked is more difficult, (AC) (do you mean something like "dangerous" or "hazardous"?) Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With access to Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper, (AC) although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward Speed tier that has is leaves it moving second vs versus many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball (RC)

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Grass Knot, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams, (AC) Hoopa can set Trick Room for itself and instantly become a threat. (AP)

Common Items
========
**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf, (AC) Hoopa outspeeds many unboosted foes, (AC) allowing it to be a solid revenge killer or sweeper. Additionally, (AC) Trick can also be used to cripple foes switching into it.

**Choice Specs**: Choice Specs allows Hoopa to elevate its wallbreaking power further, crippling even the sturdiest of walls thanks to its enormous Special Attack. As with Choice Scarf, (AC) Trick can also be used to hinder walls switching into Hoopa. (AP)


Niche Items
========
**Resistance Berries**: With is highly exploitable defensive typing, (AC) resistance resist Berries allow Hoopa to live specific attacks to beat would be would-be checks or get the jump on an unsuspecting foe. Also, (AC) after eating the Berry, (AC) Hoopa can steal a foes foe's item with Magician. (AP)

**Other Damage-Boosting Items**: In games where Choice Specs are is less valuable, (AC) items like Spell Tag, Twisted Spoon, (AC) and Life Orb can provide the extra damage while still keeping flexibility with its Hoopa's moveset.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastilization Terastallization to shed its bad defensive typing and boost its coverage moves and options (redundant) with types like Tera Dark and Fighting. While it does not really want to plan to Terastilize Terastallize every game, even just the threat of it using Terastilization Terastallization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker (RC) but is unlikely to break through more than one foe before it is forced out, (AC) so partners that can get it back in and/or handle the attacks that force it out are necessary.

**Knock-off Knock Off Absorbers**: Knock-off being Knock Off is one of the most widely distributed Dark-type moves, (AC) and its spammability into spamability against many teams means partners like Zapdos or and Tinkaton, (AC) which can punish mindless Knock Offs Off usage, (AC) are essential partners for Hoopa. (AP)

**Dark- (AH) and Ghost resists Ghost-resistant Pokemon**: Pokemon Like Ting-Lu, Great Tusk, and Primarina are great partners for Hoopa, (AC) being able to sponge blows from the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazzard Hazard Setters**: As a wallbreaker, (AC) Hoopa appreciates all the extra chip damage it can get, (AC) so partners Pokemon like Hisuian Samurott and Gliscor that can get hazzards hazards up and keep them up are valuable partners.

**Offensive Pivots**: Being Since Hoopa is relatively frail and slow, partners allies (You use "partners" a lot in this section.) like Ogerpon and Iron Bundle which can force in defensive switches switch-ins and bring Hoopa into in to break through them; (ASC) this can create a cycle that's very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic Psychic-type moves and resisting Ghost Ghost-type moves, (AC) Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-Lu, Chi-Yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed, (AC) and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes / Priority**: With its slow Speed and lack of ways to boost it, faster fores foes like Greninja and Ogerpon can easily force Hoopa out. Additionally, (AC) moves like Sucker Punch or and Aqua Jet can easily pick off Hoopa. (AP)

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Hoopa is a threatening low-tier wallbreaker with great Special Attack held back by its typing and mediocre Speed. It also has niche utility as a spinblocker, being able to threaten Rapid Spin users that it can outspeed, although many can carry coverage for it. Unfortunately, being 4x weak to Dark- and Ghost-type moves while having atrocious Defense and minimal coverage outside of the inconsistent Focus Blast means Hoopa can become very predictable and easy for opponents to play around, with the already common Knock Off being something to constantly be wary about.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its insane Special Attack, Hoopa can blow holes in opposing teams and even beat opposing special walls with Psyshock. Choice item sets can dish out insane damage and catch foes off guard with Trick, and in matchups where being Choice-locked is more inconsistient, Nasty Plot can be used to further boost damage.

**Setup Sweeper**: With access to Calm Mind and Nasty Plot, Hoopa can be a viable setup sweeper, although it needs more help than other sweepers with its mediocre, and unboostable, Defense and an awkward Speed tier that leaves it moving second versus many foes.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Psychic Noise, Shadow Ball

**Setup Moves**: Nasty Plot, Calm Mind

**Utility Moves**: Trick, Destiny Bond, Taunt, Thunder Wave, Substitute, Knock Off

**Coverage**: Focus Blast, Dark Pulse, Energy Ball, Grass Knot, Thunderbolt

Niche Moves
========
**Trick Room**: Against faster teams, Hoopa can set Trick Room for itself and instantly become a threat.

Common Items
========
**Choice Scarf**: While not a traditionally fast threat, with a Choice Scarf, Hoopa outspeeds many unboosted foes, allowing it to be a solid revenge killer or sweeper. Additionally, Trick can also be used to cripple foes switching into it.

**Choice Specs**: Choice Specs allows Hoopa to elevate its wallbreaking power further, crippling even the sturdiest of walls thanks to its enormous Special Attack. As with Choice Scarf, Trick can also be used to hinder walls switching into Hoopa.


Niche Items
========
**Resistance Berries**: With is highly exploitable defensive typing, resistance Berries allow Hoopa to live specific attacks to beat would-be checks or get the jump on an unsuspecting foe. Also, after eating the Berry, Hoopa can steal a foe's item with Magician.

**Other Damage-Boosting Items**: In games where Choice Specs is less valuable, items like Spell Tag, Twisted Spoon, and Life Orb can provide the extra damage while still keeping flexibility with Hoopa's moveset.

Tera
========
Hoopa makes for a usable secondary Tera Captain, making great use of Terastallization to shed its bad defensive typing and boost its coverage moves with types like Tera Dark and Fighting. While it does not really want to plan to Terastallize every game, even just the threat of it using Terastallization to avoid a KO from the Dark- and Ghost-type moves it fears so much can make opponents second guess their decisions.

Draft Strategy
========
Hoopa is a great budget wallbreaker but is unlikely to break through more than one foe before it is forced out, so partners that can get it back in or handle the attacks that force it out are necessary.

**Knock Off Absorbers**: Knock Off is one of the most widely distributed Dark-type moves, and its spamability against many teams means partners like Zapdos and Tinkaton, which can punish mindless Knock Off usage, are essential partners for Hoopa.

**Dark- and Ghost-resistant Pokemon**: Pokemon Like Ting-Lu, Great Tusk, and Primarina are great partners for Hoopa, being able to sponge blows from the Ghost- and Dark-types it forces opponents to bring.

**Entry Hazard Setters**: As a wallbreaker, Hoopa appreciates all the extra chip damage it can get, so Pokemon like Hisuian Samurott and Gliscor that can get hazards up and keep them up are valuable partners.

**Offensive Pivots**: Since Hoopa is relatively frail and slow, allies like Ogerpon and Iron Bundle can force in defensive switch-ins and bring Hoopa in to break through them; this can create a cycle that's very difficult for opponents to break out of.


Checks and Counters
========
**Dark-types**: Being immune to Psychic-type moves and resisting Ghost-type moves, Dark-types are one of the biggest limiting factors for Hoopa. Foes like Ting-Lu, Chi-Yu, and Kingambit can all switch in to Hoopa's STAB attacks and force it out with relative ease.

**Dark- and Ghost-type coverage**: Dark- and Ghost-type moves are widely distributed, and foes usually do not have trouble fitting them onto sets in order to specifically beat Hoopa.

**Faster Foes / Priority**: With its slow Speed and lack of ways to boost it, faster foes like Greninja and Ogerpon can easily force Hoopa out. Additionally, moves like Sucker Punch and Aqua Jet can easily pick off Hoopa.

[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/

GP Check 1/1

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