I deleted the one liner. Let's move on from discussing prior gens for now
thanks
thanks
one thing if gliscor runs speed its usually to outspeed bolt. ive even seen gliscors with lower ivs to ONLY outspeed gambit and beat the turn scor mirror more than ive seen only 4 speedIt's funny how low ladder players will complain about stall and then this is low ladder stall: https://replay.pokemonshowdown.com/gen9ou-2286883991
Okidogi @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 248 HP / 80 Atk / 52 SpD / 128 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Taunt
These EVs let Drain Punch guarantee OHKO max HP Kingambit. Speed is for 4 EVs Gliscor.
yeah I joined stallcord cz i was curious about learning stall and had to ask how one of the sample teams deals with gargAll you have to do against low ladder stall is attack what’s in front of you and wait for them to sack something important for literally no reason. I love seeing stall on the low ladder, I just activate monkey brain.
I joined stallcord recently as well to learn about other playstyles I don't usually run, and I will say stall is not as overbearing in this gen than other gens. If a team is losing to stall it's either 1) A player can break through the team but there was a misplay along the way or 2) The team is not good if it can be walled by a mon on stall. I was building for ORAS a couple months ago and found out that my whole entire team that I made was walled by a few stall mons, and that is the moment where you don't get angry about stall but just fix the team.yeah I joined stallcord cz i was curious about learning stall and had to ask how one of the sample teams deals with garg
they said to pp stall salt cure with gliscor x regen GGEZ and my mind expanded
it's definitely a perspective shift on how to approach the game & unless you're loading into like goddamn papa smurf then i would definitely not expect low ladder players to have a good grasp on it.
an announcement, you say?Working on survey results and they will likely be up Saturday (Sunday the latest).
We also have a larger tiering announcement in the works for the near future potentially, but no comment or promises on that yet.
Working on survey results and they will likely be up Saturday (Sunday the latest).
We also have a larger tiering announcement in the works for the near future potentially, but no comment or promises on that yet.
I am not sure on this. Yes tera blast is great for Regi however it is important to note that the move pool isn't non existent. I could see it theoretically being a very fast screen setter on offensive teams, and added w explosion reminds me a lot of gen 4 azelf w/o rocks. There is a light clay build around Azelf and it isn't bad!People don't mention that regileki was banned with transistor programmed much stronger. It is probably not even OU with tera blast banned, but there's reasonably a discussion to be had about it due to its quickban occurring with bad mechanics, anyways. But i wouldn't bother making this argument too often until the tera blast bridge is crossed since that settles it immediately
The poster above that stated tera blast ban goes against policy and i don't see how. We have banned moves for being broken but also purely on not being competitive. Argument against competitiveness is easy but also remember that some (a few) of our banned, broken mons did use tera blast often. Kyurem will still be a monster but taken down a peg without tera blast.
This is a revolving door of dead internet conversation
I will never mention Tera blast again if it scores low.
Edit: just reread the "views from the council" thread discussing kokoloko and bruh look at some of the suggested quickbans. Serperior. Fortunately we didn't go that direction. Many mentioned it at the time though
One thing I've been finding with 4 attacks Zamazenta is that I like play rough a lot more than heavy slam. Enamorus gets hit by stone edge and Iron Valiant gets hit by play rough, that only leaves Clefable where you miss heavy slam.
What play rough gives you is a solid clickable move in a lot of situations. For example, just stuff like you can click play rough on Great Tusk without fear of a Dragapult switch in. I've found it alleviating predictions so much. There are just so many mons weak to fairy in OU.
Plus with Tera Fairy you get to pretend to be a Zacian.
252 Atk Life Orb Zamazenta Close Combat vs. 0 HP / 4 Def Raging Bolt: 261-308 (66.7 - 78.7%) -- guaranteed 2HKO
252 Atk Life Orb Tera Fairy Zamazenta Play Rough vs. 0 HP / 4 Def Raging Bolt: 393-463 (100.5 - 118.4%) -- guaranteed OHKO
(Adamant expert belt scores this too if you hate life orb).
252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 0 HP / 4 SpD Tera Fairy Zamazenta: 151-178 (46.4 - 54.7%) -- 63.7% chance to 2HKO
Shed Tail making its glorious return. Sceptile's time in OU is going to begin soon inshallahWe also have a larger tiering announcement in the works for the near future potentially, but no comment or promises on that yet.
Shed Tail's return?Shed Tail making its glorious return. Sceptile's time in OU is going to begin soon inshallah
I don't know how I feel about this. Yes Play rough adds great coverage but the utility of ID + BP is so strong not just for attack power but also survivability + Lefties I don't know if 4A Zama is the playI would agree with this, but this implies your Zamazenta is running Stone Edge, which I don,t think its optimal. Moltres is far less important Mon to hit than Gliscor is, so the optimal combination for me is CC, Crunch, Ice Fang and then between Heavy Slam and Play Rough, leaning to the former.
4 attacks boots zama has seen an immense amount of usage over the first week of SPL. It works really well as a very fast strong wallbreaker that can take a physical hit in a pinch and lures in a lot of checks to the body press set (moltres and clefable for example)I don't know how I feel about this. Yes Play rough adds great coverage but the utility of ID + BP is so strong not just for attack power but also survivability + Lefties I don't know if 4A Zama is the play
depends on what coverage your team needs, a lot of teams can be way weaker to molt than they are to gliscor and love zama luring it with edgeI would agree with this, but this implies your Zamazenta is running Stone Edge, which I don,t think its optimal. Moltres is far less important Mon to hit than Gliscor is, so the optimal combination for me is CC, Crunch, Ice Fang and then between Heavy Slam and Play Rough, leaning to the former.
No clue how this Pokemon passed the suspect test twice already. Such a cancerous Pokemon. Freeze Dry is such a broken move that removes one of ice’s few resists. Also, banning Kyurem might open the potential to ban other cancerous Pokemons like Gliscor.
We need to talk about this bitch-ass mon real quick. Bro it feels impossible to build around this mon. If you have a mon that's even remotely fun to use, I guarantee Kyurem shits on it. Great Tusk is the only mon that feels remotely usable as Hazard Removal, and Kyurem shits all over it. Basically all the ground immunities in the tier invite this fool in to cook your team. And so many of the mons that are supposed to be checks can get gimmicked by any of the several variants this mon packs. Every time I try to mess with a fun pokemon or with a fun team core, I'm reminded of this eyesore of a mon when it blows chunks out the team. I'm tired of being forced to slot in Glowking into every team I build to avoid getting menaced by the special variants of Kyurem. And the less that's said about that Physical Loaded Dice set, the better. I feel like all the other mons on the survey that people might consider broken (i.e WellSpring) would be WAY WAY more manageable if Kyurem didn't limit the hell out of every bulky grass or dragon in the tier.
By the way on an unrelated note, is there a place where I can see the build for the Ting-Lu-Pech Teams that are being used in top level play. Love me a good Ting-Lu team since that mon be getting progress for free.
I have to say, what do you mean by 'fun pokemon'?
We need to talk about this bitch-ass mon real quick. Bro it feels impossible to build around this mon. If you have a mon that's even remotely fun to use, I guarantee Kyurem shits on it. Great Tusk is the only mon that feels remotely usable as Hazard Removal, and Kyurem shits all over it. Basically all the ground immunities in the tier invite this fool in to cook your team. And so many of the mons that are supposed to be checks can get gimmicked by any of the several variants this mon packs. Every time I try to mess with a fun pokemon or with a fun team core, I'm reminded of this eyesore of a mon when it blows chunks out the team. I'm tired of being forced to slot in Glowking into every team I build to avoid getting menaced by the special variants of Kyurem. And the less that's said about that Physical Loaded Dice set, the better. I feel like all the other mons on the survey that people might consider broken (i.e WellSpring) would be WAY WAY more manageable if Kyurem didn't limit the hell out of every bulky grass or dragon in the tier.
By the way on an unrelated note, is there a place where I can see the build for the Ting-Lu-Pech Teams that are being used in top level play. Love me a good Ting-Lu team since that mon be getting progress for free.
With all due respect, not much of this is true. The last two suspects proved it was honest? Where? It barely survived the first suspect and the second was by a single vote. It’s remained largely controversial this whole time (arguably more now than before).The past two suspects have proven that Kyurem is a fairly honest wallbreaker, and its DD sets are only mediocre objectively. At this point it's well understood how Kyurem generally has weaknesses to hazards, is reliant on item, and is a Tera hog. If your team can exploit these qualities, you should still be fine against it. I personally think Kyurem is not unfair for the tier to handle.
4 attacks Zama has been a thing for a while, I have several teams with Life orb or Choice Band or even Boots I think. It's great, it's a big lump of stats with good coverage.I don't know how I feel about this. Yes Play rough adds great coverage but the utility of ID + BP is so strong not just for attack power but also survivability + Lefties I don't know if 4A Zama is the play