Defensive Core
View attachment 628185+
View attachment 628186
Sets
Ting-Lu @ Leftovers/Heavy-Duty-Boots
Ability: Vessel of Ruin
Tera Type: Poison/Ghost/Water/Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes/Stealth Rock
- Earthquake
- Whirlwind
- Ruination/Heavy Slam
+
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy/Dragon/Steel
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn/Roar/Hurricane/Brave Bird
- Roost
(12 Spe to outrun Jolly Gambit)
The Mons In A Vacuum
Ting-Lu is a fantastic special sponge and Vert’s son. It trades with nearly every thing while getting up hazards and generally being annoying. Ruination is free chip, Whirlwind racks up hazard damage or prevents sweeps. Heavy Slam is an option to bash through Fairies like Clef, Val, and especially Hatt.
Moltres is an anti-meta pick that checks several physical attackers with Flame Body, Wisp, its solid Fire/Flying typing, and natural bulk. Molt can also tech options like U-Turn to act as a defensive pivot, Roar to phaze out Volc, Hurricane or Brave Bird as secondary STAB, the latter can smack physically frail mons like Prima, Glowking, Blissey, Clod, etc.
Core Explanation
The reasonings go beyond one being physically bulky and the other being specially bulky. Molt tends to struggle with Raging Bolt and it appreciates hazards to make its status spreading and pivoting more obnoxious. Ting-Lu covers both things. In return, Molt annoys Tusk, Rilla, Grasspon, and Zama with burns (watch for Knock tho) while also checking Enamorus. Molt also pivots on Glowking to allow Ting-Lu to either get up more hazards or get off a bit of Lefties recovery.
Weaknesses
This core shares weaknesses to offensive Waters (especially Wogre), SD Gliscor, and Knock Off, as both of them are heavily reliant on their items to stay on the field. Kyurem is also quite annoying for this core.
Partners
But there is a way to circumvent these issues. We have 4 empty slots for a reason.
View attachment 628193Mola is a strong supporter for Ting-Lu as they both complement each other defensively and Mola’s Wish support provides further longevity for Ting-Lu. It also acts as a semi-Knock absorber and can pivot on SD Gliscor, which benefits the core.
View attachment 628194Ting/Gking/Bird is a classic defensive core that still works well in DLC2. Glowking can help with the Primarina matchup and since Ting-Lu and Molt covers Raging Bolt, Gambit, and Ghold nicely, you have more freedom to run options like T-Wave or Ice Beam which also smacks Gliscor.
View attachment 628201View attachment 628202View attachment 628203View attachment 628204Ting/Molt hate Kyurem and these four are valuable to the core in more ways than being Kyurem checks. Gambit appreciates Molt’s ability to annoy Tusk, Zama, and Val while appreciating Ting-Lu as a Ghold check so it can preserve its HP. Plus it gives the core a nice cleaner to go with it. Specs Crown is an underrated wallbreaker that can shred through bulkier builds with strong Tachyon Cutter and Psyshock/Psychic Noise. It also Volt Switches on Glowking to bring in Ting-Lu for hazards and anti-lead Glimmora. Ghold can block spin to keep Ting-Lu’s hazards up while giving the team an excellent wallbreaker. Tinkaton is a partner you sometimes see with Ting/Molt. They both hate Knock Off and Tinkaton can semi-punish it with Pickpocket. Tinka also forms a hazard stacking core with Ting-Lu, and click Knocks.
View attachment 628209Pult complements the core as speed control that sort of checks Wogre. It functions as a spinblocker to keep Ting-Lu’s hazards up, and spreads status like wild fire with Moltres.
View attachment 628211Ting/Molt/Zama cteams many HO builds. Zama nicely covers the Wogre, Samu, and Darkrai matchup while Ting/Molt cover the Ghosts nicely. Roar Zama can also abuse the hazards Ting-Lu lays down.
View attachment 628212Dnite covers the Wogre matchup while providing the team with speed control. Molt can enable a DD sweep by burning its checks, Dnite threatens Glowking with EQ or Gliscor with Ice Spinner. Plus it enjoys the hazards layed out by Ting-Lu.
View attachment 628216View attachment 628217View attachment 628219This core hates Water types. Grasspon speed ties with Wogre, clicks Knock to enable hazards, locks Prima into CM with Encore, and brings in Molt/Ting with U-Turn. With Molt, it forms a nice pivot core. Sinistcha matches up well into Wogre and spinblocks Ting-Lu’s hazards. The teapot appreciates the core’s ability to check the Dark, Ghost, and Fire types it hates. Amoonguss is another semi-Knock absorber that matches up well into Wogre. Worry Seed can annoy Gliscor which this core dislikes and Amoonguss likes being paired with mons that abuse Corv/Ghold.
View attachment 628225The core appreciates Balance breakers like Hatt, in Hatt’s case, its especially for the ability to keep hazards out.
View attachment 628227View attachment 628228View attachment 628229View attachment 628230View attachment 628231View attachment 628232As stated earlier, Ting/Molt loves and supports strong wallbreakers, especially those that exploit Gliscor/Glowking with Molt being able to bring them in. Prima gives the team a check to Samu and Weavile while appreciating the Spikes Ting-Lu lays down. Samu forms a hazard stacking core with Ting and enjoys the company of Moltres. Kyu, Darkrai, and Weavile are all wallbreakers that crush Gliscor’s spirit. The latter gives the team a strong Knock abuser for Ting-Lu’s hazards. Hoopa crushes bulky teams and can pivot into Boots Kyu.
View attachment 628241Molt and Ting-Lu allow Tusk to run more offensive spreads. HLR/Spinner/Knock is scary to switch into and Tusk provides hazard control.
View attachment 628242Weezing punishes Gliscor and Glowking with Neutralizing Gas. It also checks Samurott and freely clicks Defog. Even as Ghold comes in, Ting/Molt are enough to check it.
View attachment 628246The core hates Knock, and Clef is one of the best Knock absorbers out there. It also can switch into Gliscor and get up Rocks, freeing up Spikes on Ting-Lu.