10% chance to lower the foe(s) Sp. Def by 1.
Power doubles if the user has no held item.
This move does not check accuracy.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
The user swaps positions with its ally.
Power doubles if target was damaged this turn.
100% chance to lower the foe(s) Attack by 1.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
If the user has no item, it steals the target's.
High critical hit ratio. 10% chance to poison.
20% chance to make the target flinch.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
Raises the user's Attack and Speed by 1.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
Hits 2 times in one turn.
Power increases when used on consecutive turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Raises user's Attack by 3 if this KOes the target.
10% chance to burn the target.
10% chance to burn the target.
Flies up on first turn, then strikes the next turn.
Hits 2-5 times in one turn.
Nullifies the target's Ability.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
30% chance to poison the target.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
User cannot move next turn.
30% chance to lower the target's Defense by 1.
Until the end of the next turn, user's moves crit.
User recovers 50% of the damage dealt.
Raises the user's Sp. Atk by 2.
Lasts 2-3 turns. Confuses the user afterwards.
Hits 2-5 times in one turn.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
This move does not check accuracy.
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
This move does not check accuracy.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Hurts grounded foes on switch-in. Max 3 layers.
User takes 1/4 its max HP to put in a substitute.
This move does not check accuracy. Hits foes.
For 4 turns, allies' Speed is doubled.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Power doubles if the target is poisoned.