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Ninetales-Alola

In-battle formes

HP:73
Attack:67
Defense:75
Sp. Atk:81
Sp. Def:100
Speed:109
Min (-ve nature, 0 IVs)200
Default254
Max Neutral317
Max Positive348
Max Neutral (+1)475
Max Positive (+1)522
Max Neutral (+2)634
Max Positive (+2)696
Doubles OU
Support Attacker348

Evolutions

Formes

Strategies

Written by DaAwesomeDude1

Overview

Alolan Ninetales is one of the only reliable Ice-type attackers in the tier, being able to threaten common Pokemon such as Salamence, Landorus-T, and Zygarde. The main reason to use Alolan Ninetales is for Aurora Veil, which is an amazing support move for setup attackers such as Zygarde and Mega Scizor. Hail is also very beneficial for chip damage and breaking Focus Sash from Pokemon like Deoxys-A. However, Alolan Ninetales is very reliant on hail; if hail is gone, Alolan Ninetales becomes useless, as it loses its most reliable attack and the ability to set up Aurora Veil. Unlike weather setters like Tyranitar and Politoed, Alolan Ninetales cannot do anything without its weather. The latter two can at least still do damage and threaten the opposing team or use Icy Wind and support its partner with Helping Hand. Alolan Ninetales is also very weak and will usually not KO the foe unless it hits it super effectively. Despite its good Special Defense, Alolan Ninetales's very poor defensive typing combined with its low HP and Defense stat leaves it unable to switch into very many attacks. Its Speed tier is also very unfortunate, as it is essentially deadweight under Trick Room once Aurora Veil is up.

Support Attacker

Move 1
  • Blizzard
    10% chance to freeze foe(s). Can't miss in Hail.
    TypeIce
    CategorySpecial
    Power110 BP
    Accuracy70%
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
Move 3
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Icy Wind
    100% chance to lower the foe(s) Speed by 1.
    TypeIce
    CategorySpecial
    Power55 BP
    Accuracy95%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
  • Icy Wind
    100% chance to lower the foe(s) Speed by 1.
    TypeIce
    CategorySpecial
    Power55 BP
    Accuracy95%

Moves

Blizzard is Alolan Ninetales's best Ice-type STAB attack thanks to its high Base Power and ability to deal spread damage. Freeze-Dry is a more reliable option, as it does not require hail to have 100% accuracy and allows Alolan Ninetales to hit Tapu Fini, Gastrodon, and common rain sweepers, such as Kingdra and Mega Swampert, for super effective damage. Aurora Veil is the main reason to use Alolan Ninetales. This move single-handedly makes Alolan Ninetales a viable support Pokemon. Encore is another move that boosts Alolan Ninetales's utility by enabling it to punish foes using Protect to stall out hail or trying to take advantage of Alolan Ninetales's passivity by setting up on it. Protect shields Alolan Ninetales from a potential OHKO and can let its partner deal with the threat. Keep in mind the hail turns when using Protect because you might accidentally help stall it out. Icy Wind can be used in either of the last two slots to give Ninetales a bit of extra utility in the form of Speed control.

Set Details

Maximum Speed EVs with a Timid nature ensure that Alolan Ninetales is as fast as possible. 184 HP and 72 Defense EVs allow Alolan Ninetales to take a Double-Edge from 180 Attack Mega Salamence. Snow Warning is the only ability to use because it allows Alolan Ninetales to use Aurora Veil, makes Blizzard perfectly accurate, and provides nice chip damage. Light Clay is the preferred item to prolong Aurora Veil's effects. For a bit of extra Speed, a Choice Scarf set can be used. This would allow Ninetales to outspeed and OHKO such notable threats as Mega Salamence, both formes of Choice Scarf Landorus, post-Clangorous Soulblaze Kommo-o, and +1 Speed Zygarde. Blizzard, Freeze-Dry, Moonblast, and Aurora Veil should be the moves accompanying a Choice Scarf, while a simple EV spread of 4 Def / 252 SpA / 252 Spe and Timid Nature maximize Ninetales' Speed and power.

Usage Tips

Use Aurora Veil when Alolan Ninetales's partner is planning to set up. Keep in mind that Aurora Veil only works under hail, so if the foe has a Pokemon that can change the weather, such as Tyranitar or Pelipper, be wary of using it. Alolan Ninetales relies heavily on hail, so if the opponent has a Pokemon that can change the weather, try to get rid of it as soon as possible. Preserve Alolan Ninetales in that situation so it can win the weather war, since it needs hail to function. Keep in mind that due to Alolan Ninetales's Speed, it will almost always set up weather first, so if the opponent has any weather setters, don't lead with Alolan Ninetales, or else its weather will be overridden if the opponent also leads with their weather setter. If switching Alolan Ninetales in, try to switch it into neutral special attacks. Never switch it into a physical attack, unless resisted, since it is pretty frail physically. Be careful of Trick Room, as once it is set up, Alolan Ninetales is useless.

Team Options

Alolan Ninetales is great next to setup sweepers thanks to Aurora Veil. Zygarde is a great partner, as it threatens Fire- and Steel-types that threaten Alolan Ninetales. In return, Alolan Ninetales discourages and threatens Salamence and Landorus-T, two common Intimidate users, from switching in, which allows Zygarde to set up more easily. Porygon-Z benefits greatly from the added padding from Aurora Veil, as it is very frail. Porygon-Z can also effectively use Blizzard when paired up with Alolan Ninetales, which is a step up from Ice Beam. The added chip damage from hail is also nice for Porygon-Z to get some KOs that it normally might not get, such as on Tapu Lele. Fire-types, most notably Volcanion, can threaten opposing Steel-types and easily switch into any Fire-type attacks aimed at Alolan Ninetales.

Other Options

Moonblast can be used in one of the last two moveslots to hit Kommo-o and Kyurem-B hard and provide strong, reliable STAB damage outside of Hail. Focus Sash can mitigate Alolan Ninetales's frailty by ensuring that it survives a hit. Disable is a situational support move that has some merit alongside Encore to force the foe to use Struggle or to get rid of key attacks and force a switch.

Checks and Counters

Opposing Weather: Alolan Ninetales relies heavily on hail. Tyranitar, Pelipper, and Mega Charizard Y can change the weather and essentially turn Alolan Ninetales into a useless Pokemon, thus forcing it to switch out.

Steel-types: Alolan Ninetales's two STAB attacks are resisted by Steel-types. Aegislash, Celesteela, and Mega Metagross can switch into Alolan Ninetales with no problem and force it out.

Fire-types: Fire-types, such as Volcanion and Incineroar, resist both of Alolan Ninetales's STAB attacks and can also switch in with no problem. Mega Charizard Y is especially deadly, since it can change the weather.

Strong Physical Attackers: Even with Aurora Veil up, Alolan Ninetales's Defense stat is very poor. Any strong physical attack can either do massive damage to or outright OHKO it.

Credits

Moves

 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Attack by 1.
 
Power
Accuracy
PP
20
For 5 turns, damage to allies is halved. Hail only.
 
Power
Accuracy
100%
PP
30
Lowers the target's Attack by 1.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
80
Accuracy
100%
PP
20
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
70
Accuracy
100%
PP
20
10% chance to freeze. Super effective on Water.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
If the user faints, the attack used loses all its PP.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
30%
PP
5
OHKOs non-Ice targets. Fails if user's lower level.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
25
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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