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Ninetales-Alola

In-battle formes

HP:73
Attack:67
Defense:75
Sp. Atk:81
Sp. Def:100
Speed:109
Min (-ve nature, 0 IVs)200
Default254
Max Neutral317
Max Positive348
Max Neutral (+1)475
Max Positive (+1)522
Max Neutral (+2)634
Max Positive (+2)696
OverUsed
Aurora Veil348

Evolutions

Formes

Strategies

Written by Martin

Overview

As the only Pokemon with access to both Aurora Veil and Snow Warning, Alolan Ninetales carves itself a niche in OU as the only viable user of the former. Between its good Speed stat and its access to both Hypnosis and Encore, Alolan Ninetales is able to set up Aurora Veil against a large portion of the tier without fearing setup sweepers taking advantage of it as it does so, and it forces out a number of Pokemon in the important base 90 to 108 Speed bracket such as Landorus-T, Mega Medicham, Garchomp, and Keldeo. Furthermore, its access to Freeze-Dry allows it to shut down large portions of rain teams when combined with Snow Warning, and Alolan Ninetales's good Special Defense stat allows it to take a decently strong neutral special hit in order to set up Aurora Veil if it absolutely needs to. That said, it is both grounded and weak to Stealth Rock, which makes it very vulnerable to entry hazards, and while Fairy is nice for shutting down Pokemon like Garchomp and Latios locked into their respective Dragon-type STAB moves, its secondary Ice typing does very little in the way of providing defensive synergy with teammates while compounding its weakness to the omnipresent Steel type. Furthermore, Alolan Ninetales's decent Special Defense is contrasted by its abysmal physical bulk, which leaves it very vulnerable to physical attackers before setting up Aurora Veil, and its low Special Attack leaves it unable to pose as a threat to Mega Charizard Y that block its setup attempts by overwriting hail with Drought. It is also an easy target for Volcarona to set up on if something is already put to sleep by Hypnosis.

Aurora Veil

Move 1
Move 2
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 3
Move 4
  • Hail
    For 5 turns, hail crashes down.
    TypeIce

Moves

Aurora Veil lets Alolan Ninetales support its teammates by temporarily halving the damage taken from the opposing team's attacks, which opens up more opportunities to dish out hits and set up. Freeze-Dry allows Alolan Ninetales to have an excellent matchup versus rain—a playstyle that commonly gives offensive teams a headache—by hitting Pelipper, Mega Swampert, and Kingdra 4x super effectively, and it also means Gyarados can't use Alolan Ninetales as setup fodder. Hypnosis shuts down Pokemon that attempt to set up in front of Alolan Ninetales like Volcarona and Mega Tyranitar while also creating free turns for teammates. Hail is used to help improve the matchup versus Mega Charizard Y that attempt to block Aurora Veil with Drought by undoing the weather change to sun on the turn it switches in, as well as Tyranitar. Encore is an option that shuts down slower, non-Speed-boosting setup sweepers without requiring the preservation of Sleep Clause while pressuring defensive Pokemon like Toxapex more consistently than Hypnosis.

Set Details

Maximum Speed investment with a Timid nature is important to best take advantage of Alolan Ninetales's good Speed stat, allowing it to use Aurora Veil with as much consistency as possible and outpacing the base 95 to 108 Speed bracket; its HP is also maximized to allow it to set up Aurora Veil as much as possible throughout the match. Snow Warning allows Alolan Ninetales to set up hail on the turn that it is sent out, which is necessary to ensure maximum consistency when setting up Aurora Veil. Light Clay maximizes the duration of said move, which is important to maximize the amount of utility that Alolan Ninetales brings to the table.

Usage Tips

Avoid switching Alolan Ninetales into attacks directly if possible and instead aim to bring it in on a slow Volt Switch or U-turn, after a teammate is KOed, or on a well-predicted double switch; similarly, aim to bring Alolan Ninetales in against Pokemon that it forces out to ensure that Aurora Veil can be set up safely. If you see Volcarona or Mega Charizard X on the opposing team, don't put a different foe to sleep in order to prevent them using Alolan Ninetales for setup fodder. If Ninetales carries Encore, use it against Pokemon that are slower than Ninetales after they set up, and don't be afraid to shut down certain defensive Pokemon like Toxapex and Ice Beam Mew if the situation requires you to do so. Avoid taking Knock Off if possible to maximize the duration of Aurora Veil on consecutive uses, but don't be afraid to take one hit with Alolan Ninetales if it is necessary. If Alolan Ninetales is about to faint and Aurora Veil isn't active, use the opportunity to set it up and let Alolan Ninetales faint to grab momentum late-game.

Team Options

Setup attackers like Magearna, Mega Tyranitar, Volcarona, Gyarados, Suicune, and Bisharp all massively appreciate Aurora Veil due to its ability to make setting up easier; Bisharp is also nice for discouraging attempts to clear Aurora Veil with Defog, whereas Volcarona takes advantage of Aurora Veil to circumvent Rock-type moves from Choice Scarf users, which are used to revenge kill it after a boost, such as Keldeo's Stone Edge. Breakers such as Mega Mawile appreciate Aurora Veil's ability to give them more breathing room when spamming their absurdly strong attacks, allowing them to deal significantly more damage to the opposing team. Bulky attackers such as Shift Gear Magearna are helpful for reducing the team's reliance on Aurora Veil while becoming extremely hard to break when the effect is on the field. Other strong set up Pokemon such as Waterium Z Tail Glow Manaphy and Landorus-T are effective because they are able to set up on a plethora of attacks as well as being much more difficult to revenge kill.

Other Options

Hidden Power Fire can be used to hit Steel-type such as Mega Scizor and Ferrothorn much harder. Hidden Power Ground can be used to 2HKO maximum HP Heatran after Stealth Rock as well as Assault Vest Magnezone after one layer of Spikes. Disable is an option to shut down certain attacks and is useful versus Choice item users by forcing them to either switch or use Struggle, but this leaves Alolan Ninetales vulnerable to setup sweepers. Toxic is an option to alleviate Alolan Ninetales's passiveness and is useful for wearing down bulky Pokemon for teammates, whereas Nasty Plot achieves the same goal by boosting Alolan Ninetales's Special Attack stat sharply, which is useful for reducing its reliance on teammates to break through the opposing team.

Checks and Counters

Mega Charizard Y: Mega Charizard Y blocks attempts to set up Aurora Veil by overwriting hail with Drought, takes very little damage from any of Alolan Ninetales's attacks barring the inaccurate Blizzard, which fails to 2HKO it, and returns the favor by dealing heavy damage to Ninetales or one of its teammates with a sun-boosted Fire Blast.

Steel-types: Mega Scizor takes very little damage from anything other than the rare Hidden Power Fire and gets close to OHKOing Alolan Ninetales through Aurora Veil with Bullet Punch. Ferrothorn, Celesteela, and Jirachi take very little damage from Freeze Dry and can hit it back with their respective Steel-type moves. Any of these can also use Alolan Ninetales as setup fodder.

Entry Hazards: Alolan Ninetales is both grounded and weak to Stealth Rock, making it easy to wear down between Stealth Rock, Spikes, and Toxic Spikes. Furthermore, its vulnerability to Sticky Web means that it will lose its potent Speed tier when pitted against teams that carry it.

Fire-types: Alolan Marowak and Heatran take very little from Alolan Ninetales's STAB moves, and they both threaten it heavily with STAB moves of their own. Volcarona is slower than Alolan Ninetales, takes very little from any of its attacks, and outpaces it after one boost, meaning that it is not threatened by Encore and concequently uses non-Hypnosis Alolan Ninetales for setup fodder. Mega Charizard X is in the same boat, although it needs to be wary of a potential Blizzard.

Sand Stream Users: Hippowdon and Tyranitar are capable of acting as a roadblock to Alolan Ninetales's attempts to use Aurora Veil, although Hippowdon needs to watch out for Freeze Dry.

Credits

Moves

 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Attack by 1.
 
Power
Accuracy
PP
20
For 5 turns, damage to allies is halved. Hail only.
 
Power
Accuracy
100%
PP
30
Lowers the target's Attack by 1.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
80
Accuracy
100%
PP
20
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
70
Accuracy
100%
PP
20
10% chance to freeze. Super effective on Water.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
If the user faints, the attack used loses all its PP.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
40
Raises the user's Attack by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Swaps Attack and Sp. Atk stat stages with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
30%
PP
5
OHKOs non-Ice targets. Fails if user's lower level.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
25
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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