Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Gengar

In-battle formes

Base

HP:60
Attack:65
Defense:60
Sp. Atk:130
Sp. Def:75
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
Uber
Offensive Trapper350
Hex350
Utility Trapper350

Mega

HP:60
Attack:65
Defense:80
Sp. Atk:170
Sp. Def:95
Speed:130
Min (-ve nature, 0 IVs)238
Default296
Max Neutral359
Max Positive394
Max Neutral (+1)538
Max Positive (+1)591
Max Neutral (+2)718
Max Positive (+2)788
Uber
Offensive Trapper394
Hex394
Utility Trapper394

Evolutions

Strategies

Written by Lotus

Overview

  • Great Special Attack, a high Speed tier, and most importantly, a near-exclusive ability in Shadow Tag leave Mega Gengar as one of the most dreaded threats in the tier that can selectively eliminate foes it desires to trap.
  • A wide movepool and access to many utility moves such as Will-O-Wisp, Taunt, and Destiny Bond allow Mega Gengar to threaten a variety of foes and fulfill many roles by providing excellent utility options.
  • Mega Gengar's unique typing provides it with a number of perks over other offensive threats. A Ghost typing lets Mega Gengar block Rapid Spin and, in tandem with its high Speed tier, check Extreme Killer Arceus. A Poison typing lets Mega Gengar easily switch into passive walls that rely on Toxic and remove Toxic Spikes.
  • While Mega Gengar can synergize with many Pokemon in the tier thanks to its aforementioned traits, it should be used with caution, as Gengar's pitiful bulk means it folds to any strong attacks and therefore a single misprediction will usually lead to its KO. This tends to limit Mega Gengar's ability to effectively trap foes and safely undergo Mega Evolution to gain Shadow Tag without relying on Substitute.
  • Defensive teams are well aware of Mega Gengar's presence in the tier and employ dedicated Pursuit trappers or equip their Pokemon with Shed Shell, and these strategies can limit Mega Gengar's effectiveness to a degree.

Offensive Trapper

Move 1
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Sludge Wave
    10% chance to poison adjacent Pokemon.
    TypePoison
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Icy Wind
    100% chance to lower the foe(s) Speed by 1.
    TypeIce
    CategorySpecial
    Power55 BP
    Accuracy95%
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4
  • Thunder
    30% chance to paralyze. Can't miss in rain.
    TypeElectric
    CategorySpecial
    Power110 BP
    Accuracy70%
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
  • Substitute
    User takes 1/4 its max HP to put in a substitute.
    TypeNormal

Moves

  • STAB Shadow Ball hits Ghost- and Psychic-types super effectively and hits a good portion of the tier for at least neutral damage.
  • Sludge Wave is a stronger STAB move that lets Mega Gengar reliably remove Fairy-types.
  • Icy Wind OHKOes offensive Mega Salamence and Rayquaza and KOes untransformed Zygarde after it has switched into any other attack after Stealth Rock damage. The utility from the drop in Speed is also handy against the aforementioned foes, should they attempt setting up on Mega Gengar. Hidden Power Ice can be considered due to its higher damage output against Mega Salamence and untransformed Zygarde, however.
  • Focus Blast rounds off Mega Gengar's already good STAB coverage by hitting Dark-types like Tyranitar and Arceus-Dark super effectively. It also scores 2HKOs on Extreme Killer Arceus and Dialga, which none of Mega Gengar's other attacks can accomplish.
  • Thunder lets Mega Gengar 2HKO Pokemon it otherwise cannot, such as Primal Kyogre, Ho-Oh, and Arceus-Water. It also has a chance to OHKO Naive Yveltal. Its unreliable accuracy can be detrimental, however.
  • Taunt prevents the use of non-attacking moves, letting Mega Gengar effectively take down passive foes and avoid becoming fodder against a foe it cannot defeat.
  • Substitute, especially with this set, is effective at punishing forced switches on the turn Gengar Mega Evolves, as it buys Mega Gengar a turn to freely attack a foe with an appropriate move. Substitute is also handy for preventing Mega Gengar from getting revenge killed, letting it take advantage of passive foes that cannot break its Substitute, and avoiding Pursuit trappers on the turn it Mega Evolves.
  • Any combination of moves from the third and fourth slots can be considered based on the needs of the team at large.

Set Details

  • An EV spread that maximizes Special Attack and Speed lets Mega Gengar effectively fulfill its role as an offensive threat while outspeeding any Pokemon with base Speed lower than 130.

Usage Tips

  • Unlike other sets, this set aims to maximize Mega Gengar's coverage and thus the number of foes Mega Gengar can trap and remove.
  • Before Gengar has Mega Evolved and gained Shadow Tag, predict what foe will switch into it so it can effectively hit them with appropriate moves or switch out if they're a Pursuit trapper. Safely gaining a chance to attack foes becomes easier when Mega Gengar has Substitute, so use it to ease predictions.
  • After Gengar has successfully Mega Evolved, it will compress roles as a stallbreaker, offensive threat, and revenge killer. Unlike sets with Will-O-Wisp or Destiny Bond, this set by no means benefits from staying in against foes that it cannot beat, so keep Mega Gengar in pristine condition, especially if there are threats like Ultra Necrozma and Extreme Killer Arceus that Mega Gengar can effectively deal with.
  • As Mega Gengar relies on KOing foes with its great coverage rather than brute force, it is ideal to use Mega Gengar as a revenge killer in most cases. It is usually best for Mega Gengar to switch into a foe that has an unfavorable matchup or is weakened enough to be picked off. Entry hazards and offensive pressure can be useful strategies in this regard.
  • Substitute can be used to stall out residual damage against a foe afflicted with status that Mega Gengar can otherwise not KO.
  • Unless absolutely needed or Mega Gengar is behind a Substitute, refrain from heavily relying on Focus Blast and Thunder to combat a foe, as they are somewhat unreliable and missing them will likely result in Mega Gengar's KO.

Team Options

  • This set is best fit into offensive teams that desire to employ a Pokemon that can compress the roles of a revenge killer, stallbreaker, and trapper. Offensive teams are typically capable of netting sufficient prior damage on foes for Mega Gengar to pick them off later and appreciate Mega Gengar's ability to trap and guarantee the demise of dangerous foes like Ultra Necrozma and weakened Extreme Killer Arceus.
  • In order for Mega Gengar to trap and take down as many foes as possible, it will have to remain safe, which means it should be brought to the field safely. Pivoting from the likes of Choice Scarf Yveltal and Magearna can provide more opportunities for Mega Gengar to switch in reliably. The former especially draws in Fairy-types and special walls that Mega Gengar can easily dispose of.
  • Xerneas is a solid check to all relevant Dark-types in the tier and has a variety of sets to support Mega Gengar. Geomancy variants appreciate the removal of special walls and can take advantage of Mega Gengar's ability to potentially weaken Steel-types with Focus Blast. Choice Scarf variants can revenge kill foes that outspeed Mega Gengar and potentially provide Defog support, which is always useful. Yveltal can also handle special walls with Taunt or Knock Off if Mega Gengar lacks a reliable way to deal with them. Both of them appreciate Mega Gengar's ability to effectively deal with Ultra Necrozma, as there will be less of a necessity for them to use Choice Scarf to deal with said threat.
  • Swords Dance Arceus formes synergize well with this set. Arceus-Ground can offensively handle Primal Groudon and Ho-Oh, while Extreme Killer Arceus can take down faster foes such as Mega Mewtwo Y and Deoxys-A. Both of them can take advantage of Mega Gengar's ability to run Icy Wind and dispose of Zygarde, which would otherwise be an infuriating foe to deal with.
  • Primal Groudon can provide Stealth Rock support, pivot into Ho-Oh and Primal Kyogre, and run offensive sets to take down Mega Gengar's checks. Defensive variants of Primal Groudon especially value Mega Gengar to dispose of Zygarde with Icy Wind as well.
  • Primal Kyogre can pressure Mega Gengar's checks like Primal Groudon, Ho-Oh, and various Arceus formes. Both physical and special variants are capable of fitting alongside Mega Gengar to take down each others' checks.
  • Ho-Oh and Rayquaza appreciate Mega Gengar luring Tyranitar, a common switch-in on defensive teams, and eliminating it with Focus Blast. Ho-Oh provides a valuable defensive presence for Mega Gengar against various foes, while Rayquaza can take advantage of the removal of Fairy-types and proceed to clean up late-game once Mega Gengar has weakened its checks.

Hex

Move 1
  • Hex
    Power doubles if the target has a status ailment.
    TypeGhost
    CategorySpecial
    Power65 BP
    Accuracy100%
Move 2
Move 3
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Sludge Wave
    10% chance to poison adjacent Pokemon.
    TypePoison
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 4
  • Substitute
    User takes 1/4 its max HP to put in a substitute.
    TypeNormal
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%

Moves

  • Hex does massive damage to foes with a status ailment, capable of 2HKOing statused Arceus formes and Magearna. However, bear in mind that unboosted Hex cannot outright OHKO Ultra Necrozma.
  • Will-O-Wisp cripples various physical attackers, such as Necrozma-DM, Arceus, and Pursuit trappers. It also hinders certain defensive Pokemon like Toxapex and Ferrothorn and works well with Hex, which will do doubled damage to burnt foes.
  • Mega Gengar can forgo Will-O-Wisp for another move like Focus Blast or Destiny Bond on teams that have numerous ways to status foes, but bear in mind that this worsens Mega Gengar's matchup against Necrozma-DM and other foes it can otherwise better handle with Will-O-Wisp.
  • Sludge Bomb is a STAB move that has a relatively high chance to poison a foe, letting Mega Gengar potentially punish switch-ins like Primal Groudon, Ho-Oh, and support Arceus formes.
  • Sludge Wave is a STAB move that isn't as reliant on status and allows Mega Gengar to trap and dispose of Fairy-types, namely Xerneas and Arceus-Fairy. Its better chance to OHKO Xerneas with Stealth Rock damage makes Sludge Wave the generally preferred option.
  • Substitute lets Mega Gengar Mega Evolve safely early-game, avoid status moves, take advantage of forced switches and evade Pursuit trappers on Mega Evolution, punish passive foes, and evade Yveltal's Sucker Punch.
  • Taunt shuts down passive foes like Chansey, Toxapex, and certain support Arceus formes, preventing them from recovering or using status moves. Thanks to Shadow Tag, Taunted passive Pokemon that carry no attacks or do not have a feasible way to damage Mega Gengar can be effectively eliminated.
  • Focus Blast is an alternative option that hits Arceus-Dark and Steel-types like Dialga and Ferrothorn, which are immune or resistant to at least one of Mega Gengar's STAB moves. Focus Blast is especially valuable for OHKOing Tyranitar, as this set is helpless against Tyranitar holding a Lum Berry.

Set Details

  • Maximum investment in Special Attack and Speed allows Mega Gengar to hit as hard as possible while taking advantage of its great Speed tier by outspeeding all Arceus formes, Shaymin-S, and Darkrai and Speed tying with opposing Mega Gengar and Mewtwo.
  • Gengarite allows Gengar to Mega Evolve, gaining Shadow Tag upon Mega Evolution.

Usage Tips

  • Though it will be hard to do so, Mega Gengar should Mega Evolve as soon as possible so it can effectively utilize Shadow Tag and start pressuring foes that are vulnerable to it.
  • You can bring in Mega Gengar on the field by switching it into Toxic from passive foes or predicted Normal- and Fighting-type moves from the likes of Extreme Killer Arceus and Mega Lucario, though this involves a huge risk. Safer ways include U-turn and Volt Switch from a teammate and sending Gengar in to revenge kill a foe.
  • Will-O-Wisp is best used to soften physical attackers like Necrozma-DM and Extreme Killer Arceus as well as Pursuit trappers like Tyranitar. It is also handy against most foes that cannot threaten Mega Gengar in a significant way due to how powerful Hex becomes against burnt foes. Mega Gengar can also aggressively attempt to create a matchup with threatening physical attackers like Necrozma-DM to ensure that they are left crippled.
  • Hex also benefits from status ailments induced by teammates, such as paralysis and poison, so try inflicting status ailments on as many foes as possible so Mega Gengar can freely use boosted Hex. Hex also powers up against sleeping Rest users like Zygarde-C and Primal Kyogre.
  • Mega Gengar opting for Substitute can ease predictions, take advantage of forced switches, stall out residual damage, and safely Mega Evolve against offensive foes and teams with Pursuit trappers.

Team Options

  • Various teammates that can inflict all non-volatile status are very helpful to this set, as they provide better conditions for Mega Gengar to utilize boosted Hex. Many Pokemon that can fulfill this role are rather passive, and they therefore appreciate Mega Gengar's ability to trap and revenge kill a statused foe and remove all relevant clerics apart from Magearna.
  • Zygarde-C is one of the best teammates to Mega Gengar for various reasons. Offensive variants can check Primal Groudon and Ho-Oh, and Mega Gengar can provide a better setup condition by crippling a foe with Will-O-Wisp or Taunt. Defensive Zygarde-C can paralyze almost every relevant Pokemon in the tier with Glare, which boosts Mega Gengar's Hex and also occasionally buys free turns for it to attack or set up Substitute. In general, Mega Gengar can take advantage of Fairy-types' tendencies to switch into Zygarde-C to offensively check it.
  • Ho-Oh excels at inflicting status ailments on many foes using Sacred Fire and Toxic. It checks support Arceus-Ground and Primal Groudon lacking Rock-type moves while also handling boosted Xerneas, which Mega Gengar cannot revenge kill reliably. Support Primal Groudon can effectively poison various foes with Toxic the same way as Ho-Oh due to its ability to threaten every Toxic-immune Pokemon. Its defensive strengths are generally appreciated, as Mega Gengar is unable to stop boosted Xerneas and reliably face Primal Kyogre. Primal Groudon also provides Stealth Rock support, which punishes Yveltal and Ho-Oh should they attempt taking on Mega Gengar.
  • Other entry hazard setters can be used alongside Mega Gengar. Defensive Necrozma-DM, Ferrothorn, Skarmory, and Arceus-Fairy can draw in Defog users and set them on a timer. Spikes from Ferrothorn and Skarmory are especially appreciated, as they quickly wear down Mega Gengar's checks like Primal Groudon and Tyranitar. Mega Gengar can use Taunt to prevent Defog. Mega Gengar also benefits from Toxic Spikes from Cloyster and Toxapex poisoning foes and thus making Hex a much better of an attack.
  • Various support Arceus formes, such as Arceus-Water and Arceus-Ground, can effectively handle Primal Groudon, status foes with Toxic, and take advantage of Tyranitar. They all appreciate the removal of Chansey; some of them also enjoy Mega Gengar eliminating Toxapex.
  • Yveltal can fit alongside Mega Gengar as an offensive teammate thanks to its ability to safely bring in Mega Gengar with U-turn, heavily check opposing Ghost-types, and provide a Ground immunity. In return, Mega Gengar removes Fairy-types and passive special walls like Chansey, which would otherwise require Yveltal to dedicate running Taunt to surmount it.
  • Xerneas also benefits from the removal of various special walls. It can take advantage of burnt foes to more reliably set up Geomancy while offensively checking Marshadow, Yveltal, and other Dark-types for Mega Gengar.
  • Calm Mind Arceus formes, such as Arceus-Dark and Arceus-Fairy, appreciate the removal of their traditional checks like Toxapex and Chansey. Arceus-Dark also appreciates the removal of Fairy-types. Both of them are solid switch-ins for Dark-types, and Arceus-Fairy can check Marshadow in addition.
  • Ho-Oh, Yveltal, support Arceus formes, and Giratina-O can provide Defog support, which is always helpful, especially for Mega Gengar with Substitute.

Utility Trapper

Move 1
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
Move 2
Move 3
  • Sludge Wave
    10% chance to poison adjacent Pokemon.
    TypePoison
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 4
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%

Moves

  • Taunt prevents setup, recovery, status moves, and the use of Defog from a trapped foe. It also synergizes well with Destiny Bond, as taunted foes are forced to attack Mega Gengar.
  • Destiny Bond takes down the foe that KOes Mega Gengar, allowing Mega Gengar to force an elimination of a threat that it cannot deal with otherwise. Thanks to Shadow Tag and Mega Gengar's frailty, a well-timed Destiny Bond can force a trade.
  • Substitute allows Mega Gengar to safely Mega Evolve, ease predictions, and punish passive foes or foes that attempt to play around Destiny Bond.
  • Sludge Wave is the strongest STAB attack that lets Mega Gengar trap and eliminate Fairy-types.
  • Shadow Ball hits Psychic-types like Necrozma-DM and Mewtwo for super effective damage. Unlike unboosted Hex, Shadow Ball is capable of OHKOing Ultra Necrozma most of the time.
  • Focus Blast hits Arceus-Dark, Dialga, and Ferrothorn hard while scoring OHKOs on Mega Lucario and Tyranitar, but its general coverage is inferior to Shadow Ball's.

Set Details

  • Maximized Special Attack and Speed investment with a Timid nature allow Mega Gengar to be as potent of an offensive threat as possible while outspeeding any foe that is under base 130 Speed.

Usage Tips

  • It is crucial to Mega Evolve Gengar as soon as possible in order for it to trap foes and force a trade with Destiny Bond when needed.
  • As Mega Gengar needs to be KOed in order to take down its foe with Destiny Bond, draft plans early-game to decide what foes Mega Gengar has to trap and eliminate and what foe Mega Gengar will have to be traded with. This also means that Mega Gengar should not mindlessly force a trade early-game when a prominent threat that has to be dealt with by Mega Gengar is still alive.
  • Mega Gengar can utilize Taunt or Destiny Bond depending on what foe it traps. Taunt can be used to shut down passive Pokemon or prevent utility moves like Defog. Bear in mind that Mega Gengar's frailty means using Taunt involves a risk against most foes, so use it with extreme caution unless prevention of opposing use of status moves outweighs the consequence of potentially sacrificing Mega Gengar.
  • Destiny Bond, although it can be easily utilized due to Mega Gengar's horrid bulk, should be kept unrevealed for as long as possible, as foes that have the upper hand against Mega Gengar will not always outright proceed to OHKO Mega Gengar for various reasons. They may attempt to predict Mega Gengar switching out of a bad matchup and use status or setup moves or refrain from landing a fatal hit on Mega Gengar due to their fear of falling victim to Destiny Bond.
  • Destiny Bond cannot be used consecutively; therefore, one should not mindlessly use it, as failing to make a right prediction will force out Mega Gengar and cause a loss of momentum.
  • Substitute in tandem with Taunt can be effectively utilized to anti-lead the likes of Smeargle, which carries a dedicated move like Nuzzle to deal with Taunt users. Substitute also is effective against foes that intentionally do not KO Mega Gengar to avoid a potential Destiny Bond by letting Mega Gengar safely attack for two turns.

Team Options

  • Setup sweepers appreciate Mega Gengar's ability to remove defensive roadblocks with Destiny Bond and Taunt. Geomancy Xerneas and Arceus formes using Swords Dance or Calm Mind can provide their defensive utility to protect Mega Gengar from troublesome foes like Yveltal and Marshadow while taking advantage of it removing their checks.
  • Yveltal is one of the notable offensive partners for this set, as it checks Marshadow, pivots into Dark- and Ghost-type attacks, and brings Mega Gengar in safely with U-turn. It appreciates Mega Gengar's ability to lure Tyranitar and remove it with Focus Blast and to eliminate Fairy-types.
  • Defensive Primal Groudon blanket checks a majority of the threats that Mega Gengar is generally forced out against, a few of them being Ho-Oh, Marshadow, and Primal Kyogre. Stealth Rock support from defensive Primal Groudon is also useful to pressure Yveltal and Ho-Oh. Setup variants can also be used alongside Mega Gengar; Rock Polish variants can remove faster threats, while Swords Dance variants can cause serious damage to defensive cores. Mega Gengar can get rid of problematic foes like Lugia, Arceus-Water, and Skarmory, which would prevent Primal Groudon from effectively dishing out damage depending on what moveset it opts for.
  • Magearna can pivot into Dark-types, check boosted Xerneas, and use Volt Switch to safely let Mega Gengar switch in. Assuming Mega Gengar successfully forces a trade with Primal Groudon or Arceus-Ground, Magearna can effectively generate momentum for its team afterwards.
  • Various wallbreakers, such as Primal Kyogre, Rayquaza, Palkia, and Zekrom, appreciate Mega Gengar's ability to eliminate or at least force a trade with a problematic defensive foe of its choice, as many teams often do not possess multiple checks for them. For instance, Primal Kyogre, Palkia, and Zekrom desire the removal of Primal Groudon so they can freely use their powerful STAB attacks, while Rayquaza enjoys the removal of Arceus-Fairy and physically defensive foes so it does not have to be overly reliant on prior damage or its Z-Move.

Other Options

  • Disable can be used in tandem with Substitute to shut down a foe that has a Choice item or has only one way to damage Mega Gengar.
  • A set using Perish Song can be used to eliminate passive foes, but this set has to dedicate at least three moves, namely Perish Song, Substitute, and Disable or Protect, to effectively stall out three turns. Running this set significantly hampers Mega Gengar's offensive presence, leaving it matchup dependent and somewhat unreliable to use.
  • Protect guarantees Gengar's safe Mega Evolution, but this can potentially give an opponent a free turn to set up or even switch into a Pursuit trapper.
  • Reflect Type prevents Tyranitar from Pursuit trapping Mega Gengar and allows it to have the upper hand against Arceus-Dark and Steel-types like Ferrothorn, but it is generally not worth forgoing a utility move.
  • Sucker Punch allows Mega Gengar to eliminate Deoxys-A, but it has little use outside of this.

Checks and Counters

Mega Gengar can choose its matchups and prevent its foe from switching out thanks to Shadow Tag. Some checks and counters can be bypassed with different movesets and can be traded with due to Destiny Bond. Thus, it is quite difficult to conventionally counter Mega Gengar in an effective way.

Bulky Offensive Foes: Mega Gengar is reliant on KOing its foes due to its extreme frailty, and this leads to its unfavorable matchup against bulky foes such as Primal Groudon, Primal Kyogre, Ho-Oh, and Arceus-Ground, all of which tend to switch into Gengar before it gains Shadow Tag. Mega Gengar can't KO these foes without relying on prior damage, status ailments, or Destiny Bond, while they can easily OHKO Mega Gengar in return.

Pursuit Trapping: Tyranitar easily walls any Mega Gengar lacking Focus Blast and can guarantee its removal with Pursuit trapping, though this may be unsuccessful if Mega Gengar is behind a Substitute as it switches out or if Tyranitar lacks Lum Berry and is burnt on the switch by Will-O-Wisp. Marshadow and Deoxys-A can also Pursuit trap Mega Gengar on a forced switch, but this involves a risk.

Faster Foes: Mega Gengar's frailty leaves it susceptible to faster foes like Mega Mewtwo Y and Deoxys-A. Choice Scarf users like Yveltal and Rayquaza can easily revenge kill Mega Gengar.

Priority Moves: While Mega Gengar is immune to Extreme Speed, Sucker Punch from Yveltal and Shadow Sneak from Marshadow and Giratina-O can bypass Mega Gengar's high Speed and pick it off or OHKO it in many instances.

Credits

Moves

 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
10
Waits 2 turns; deals double the damage taken.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
100%
PP
15
For 5 turns, the target's item has no effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
If the user faints, the attack used loses all its PP.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
20
Accuracy
100%
PP
20
Traps and damages the target for 4-5 turns.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
30
Accuracy
100%
PP
30
30% chance to paralyze the target.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
100%
PP
15
Random damage equal to 0.5x-1.5x user's level.
 
Power
20
Accuracy
100%
PP
20
Raises the user's Attack by 1 if hit during use.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
15
User becomes the same type as the target.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
200
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
30
Accuracy
70%
PP
20
40% chance to poison the target.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
PP
15
For 3 turns, target floats but moves can't miss it.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
Loading...