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Gardevoir

In-battle formes

Base

HP:68
Attack:65
Defense:65
Sp. Atk:125
Sp. Def:115
Speed:80
Min (-ve nature, 0 IVs)148
Default196
Max Neutral259
Max Positive284
Max Neutral (+1)388
Max Positive (+1)426
Max Neutral (+2)518
Max Positive (+2)568
RarelyUsed
Choice Scarf284
Choice Specs284

Mega

HP:68
Attack:85
Defense:65
Sp. Atk:165
Sp. Def:135
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
RarelyUsed
Choice Scarf328
Choice Specs328

Evolutions

Strategies

Written by feen

Overview

Gardevoir's high Special Attack stat and good offensive typing of Psychic / Fairy make it a hard Pokemon to switch into, especially for teams that use less sturdy Fairy checks such as Forretress and Steelix as their sole Steel-type. In addition to its main attacking moves, Gardevoir gets access to useful support moves, mainly Healing Wish. Moreover, Trace is a great ability on Gardevoir, as it can copy useful abilities such as Levitate from Flygon, and Regenerator from Slowbro. However, it has pitiful Defense, which makes it revenge killed quite easily and 2HKOed by most neutral hits. Although it outspeeds most bulkier Pokemon, there are faster Choice Scarf users in the tier, such as Flygon, and its unboosted Speed stat makes it slower than most offensive Pokemon. Setup sweepers such as Barbaracle and Dragon Dance Zygarde-10% are also faster than Choice Scarf Gardevoir after boosting, making it imperfect at revenge killing.

Choice Scarf

Move 1
  • Psyshock
    Damages target based on Defense, not Sp. Def.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
Move 4

Moves

Psyshock is Gardevoir's main STAB move, allowing it to hit threats such as Salazzle, Dragalge, and Venusaur. Moonblast is Gardevoir's secondary STAB move, which is a much safer move to spam and hits threats such as Flygon. Will-O-Wisp cripples offensive Steel-types like Metagross and Escavalier, which are often an opponent's only solid Gardevoir switch-ins, while Trick hinders bulkier Pokemon like Registeel and Curse Snorlax. Healing Wish is used to heal a worn-down teammate in order for them to threaten the opponent's team again. Memento can aid a setup sweeper such as Bararacle, or Dragon Dance Zygarde-10% by lowering the opponent's Attack and Special Attack. Focus Blast is an option to hit Steel-types like Registeel, but it does not hit very hard unboosted.

Set Details

Maximum Special Attack and Speed EVs are used to ensure Gardevoir hits as hard as it can and outspeeds notable threats in the tier, such as Aerodactyl and Noivern as well as Speed tying with other Gardevoir. Trace lets Gardevoir copy useful abilities, such as Regenerator, Sheer Force, Adaptability, and Levitate. It can also copy Chlorophyll and Sand Rush, which turns the tables versus weather teams.

Usage Tips

Gardevoir should be used as a cleaner most of the time after the opponent's team has been worn down. If the opponent's team is too bulky, Trick can be used to cripple a threat. However, refrain from using Trick if the opponent's setup sweepers have not been taken care of. Playing recklessly with allied wallbreakers such as Dragalge is fine, as Gardevoir can use Healing Wish to bring one of them back to full health late-game. Therefore, refraining from using Healing Wish until then is a good idea. Lastly, keep in mind that bluffing a Choice Specs set will cause foes to switch out to Steel-types often.

Team Options

Wallbreakers such as Choice Band Escavalier and Choice Specs Dragalge appreciate Gardevoir as a cleaner and a Healing Wish user; Choice Band Escavalier is frequently used to trap Pokemon like Bronzong and opposing Gardevoir, and Choice Specs Dragalge is commonly used as a switch-in to threats like Virizion. Salazzle has good synergy with Choice Scarf Gardevoir, as it can power through walls with a +2 Acid Downpour, leaving Gardevoir to clean. Salazzle can also take advantage of Pokemon that tend to switch into Gardevoir, such as Florges and Escavalier. Finally, the aforementoned Choice Band Escavalier with Pursuit is also a good partner, as it can weaken Bronzong and Metagross, two of the best checks to Gardevoir.

Choice Specs

Move 1
  • Psyshock
    Damages target based on Defense, not Sp. Def.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Hidden Power Fire
    Varies in type based on the user's IVs.
    TypeNormal
    CategorySpecial
    Power60 BP
    Accuracy100%
Move 4

Moves

Psyshock is Gardevoir's primary STAB move, which allows it to get past specially defensive Pokemon such as Florges. Moonblast hits Dark-types and is a more spammable STAB move, as no Pokemon are immune to it and it is much stronger. Shadow Ball is an option to hit Bronzong and Metagross, which otherwise take all of Gardevoir's hits relatively easily. Hidden Power Fire allows Gardevoir to lure and KO Escavalier, which is one of its best answers. Alternatively, Focus Blast can be used to hit Registeel hard, as it resists both of Gardevoir's STAB moves. Trick cripples bulkier Pokemon. Healing Wish is an option to allow a weakened teammate to sweep after Gardevoir has weakened the opposing team.

Set Details

Maximum Special Attack and Speed investment ensures that Gardevoir outspeeds bulky Pokemon and hits as hard as possible. A Timid nature is preferred for this set, as it allows Gardevoir to outspeed Pokemon like Vanilluxe, Mega Blastoise, and Necrozma. A Modest nature can be used for more power at the cost of outspeeding these Pokemon. Trace lets Gardevoir copy useful abilities such as Regenerator, Water Absorb, Sheer Force, Adaptability, and Levitate. It can also copy Chlorophyll and Sand Rush, which turns the tables versus weather teams.

Usage Tips

Gardevoir should be used as a wallbreaker and should never switch into attacks from an offensive Pokemon. Most bulky Pokemon will attempt to switch out and play around Gardevoir, so try to predict the opponent and use the move that deals with their switch-in. Try to have entry hazards up before wallbreaking with Gardevoir. Trick can completely dismantle setup sweepers, but watch out for Z-Crystals, as it will fail if the foe is holding one; notable examples of Z-Crystal users are Cresselia on stall teams and Slowbro.

Team Options

Choice Scarf users such as Flygon capitalize on Gardevoir's ability to break bulky Pokemon. They can also take care of the Steel-types that check Gardevoir, especially Registeel and Metagross. Fire-types such as Arcanine, Ninetales, and Salazzle have nice synergy with Gardevoir, as they can help it take down Steel-types, while Gardevoir can break the bulky Water- and Ground-type Pokemon for them. Pokemon that can switch into Steel-types, in general, are good partners; Metagross is an example that can also provide offensive pressure, while Refresh Milotic can provide support by inflicting status ailments. Toxic Spikes and Spikes setters like Dragalge and Roserade have nice synergy with Gardevoir, as it can have an easier time wallbreaking with those entry hazards wearing the opposing team down. Setup sweepers such as Zygarde-10% appreciate Gardevoir's ability to wallbreak so they have an easier time cleaning the opposing team.

Other Options

Destiny Bond can be used on the Choice Scarf set, but it is less reliable, as it may not be used consecutively. Hidden Power Fire can be used on the Choice Scarf set to hit Escavalier very hard, but is not worth using over Will-O-Wisp or Trick in most situations. Ghostium Z can be used with dual STAB moves + Calm Mind to KO Bronzong, but this set gets walled by Registeel, fails to outspeed common threats, and lacks power.

Checks and Counters

Steel-types: Bronzong, Registeel, and Escavalier take little damage from Gardevoir's STAB moves and weaken it or KO back. However, Bronzong needs to be wary of Choice Specs-boosted Shadow Ball, while Registeel has to watch out for Choice Specs-boosted Focus Blast. Escavalier tanks everything apart from Hidden Power Fire.

Specially Defensive Pokemon: Florges, Porygon2, Cresselia, and Snorlax can tank Gardevoir's attacks and either inflict status ailments or damage it. They have to watch out for Trick, however. In Snorlax's case, it has to watch out for Psyshock as well.

Faster Offensive Pokemon: Salazzle, Sneasel, Mega Glalie, Roserade, and Ninetales threaten Choice Specs Gardevoir by attempting to outspeed and OHKO it due to its poor bulk.

Priority: Sucker Punch from Honchkrow hits Gardevoir very hard due to its poor physical bulk. Toxicroak at +2 Attack is also very dangerous to Gardevoir, as it can straight up OHKO Choice Specs variants while threatening to OHKO Choice Scarf variants with Sucker Punch. Bullet Punch Machamp and First Impression Golisopod threaten major damage to any Gardevoir.

Credits

Moves

 
Power
Accuracy
PP
15
The user swaps positions with its ally.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
5
If the user faints, the attack used loses all its PP.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
5
Cures the user's party of all status conditions.
 
Power
Accuracy
PP
10
User faints. Replacement is fully healed.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
Accuracy
PP
30
Until the end of the next turn, user's moves crit.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
30
For 5 turns, shields user's party from critical hits.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
Accuracy
PP
10
For 5 turns, all held items have no effect.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
120
Accuracy
100%
PP
10
Hits adjacent Pokemon sharing the user's type.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
PP
15
For 3 turns, target floats but moves can't miss it.
 
Power
Accuracy
PP
20
Fails when used.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
 
Power
Accuracy
PP
10
For 5 turns, all Defense and Sp. Def stats switch.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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