The user swaps positions with its ally.
A target of the opposite gender gets infatuated.
30% chance to paralyze the target.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 1.
10% chance to confuse the target.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 1.
If an opponent knocks out the user, it also faints.
For 4 turns, disables the target's last move used.
This move does not check accuracy. Hits foes.
Raises the user's evasiveness by 1.
User recovers 75% of the damage dealt.
User gains 1/2 HP inflicted. Sleeping target only.
Power increases when used on consecutive turns.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Lowers the target's accuracy by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Max 102 power at minimum Happiness.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
Lowers the foe(s) Attack by 1.
If the user faints, the attack used loses all its PP.
30% chance to make the target flinch.
Cures the user's party of all status conditions.
User faints. Replacement is fully healed.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
Varies in type based on the user's IVs.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Causes the target to fall asleep.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
Until the end of the next turn, user's moves crit.
For 5 turns, special damage to allies is halved.
For 5 turns, shields user's party from critical hits.
This move does not check accuracy.
Bounces back certain non-damaging moves.
For 5 turns, all held items have no effect.
Prevents the target from switching out.
Lowers target's Attack, Sp. Atk by 2. User faints.
The last move the target used replaces this one.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the target's Sp. Atk by 1.
100% chance to lower the target's accuracy by 1.
Power and type depends on the user's Berry.
A sleeping target is hurt by 1/4 max HP per turn.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Effect varies with terrain. (30% paralysis chance)
20% chance to lower the target's Sp. Def by 1.
This move does not check accuracy.
10% chance to confuse the target.
Causes the target to fall asleep.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User steals certain support moves to use itself.
User must be asleep. 30% chance to flinch target.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Hits adjacent Pokemon sharing the user's type.
Target can't use status moves its next 3 turns.
For 3 turns, target floats but moves can't miss it.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Next turn, 50% of the user's max HP is restored.
For 5 turns, all Defense and Sp. Def stats switch.
20% chance to make the target flinch.