SS UU's Legends: Where Are They Now?

By Lily. Released: 2022/03/04.
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Art by in the hills

Art by in the hills.

Introduction

SS UU has been one of the most storied tiers throughout the eighth generation. Infamous for its seemingly endless suspect test cycle, the tier has gone through the ringer and then some; both of Pokémon Sword and Shield's DLC packs were incredibly tough for every tier, but UU, being in the direct line of fire of the much more conservative OU, took the brunt of the new overpowered Pokémon that would otherwise infest the lower tiers. These days, we're playing in a hugely different metagame to what the UU playerbase is used to; the power creep from the Crown Tundra DLC hit us really hard, making OU staples like Skarmory and Excadrill finally drop to the tier, even giving us a former Uber in Aegislash! While we've received countless Pokémon over the past couple of years, new and old, it's been long enough that we should pay homage to our original titans and acknowledge the metagame that they created.

The Pokémon

No Longer UU

Terrakion
  • Life Orb Terrakion @ Life Orb
  • Ability: Justified
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly Nature
  • - Swords Dance
  • - Stone Edge
  • - Close Combat
  • - Earthquake
  • Choice Band Terrakion @ Choice Band
  • Ability: Justified
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly Nature
  • - Stone Edge
  • - Close Combat
  • - Earthquake
  • - Quick Attack / Toxic

Terrakion was already a contentious topic in SM UU, so it makes sense it'd be even more terrifying in the overall weaker eighth generation. While it did lose its beloved Z-Moves, it also lost common revenge killers Mega Aerodactyl, Mega Manectric, and Latias, and Pokémon like Gligar and Hippowdon that could stave it off were no longer in the tier. Scizor was less dominant too! Strangely enough, Terrakion was actually not banned during the Isle of Armor metagame; in fact, it was generally outclassed by the extremely dominant Lycanroc-D, so it kept a quieter presence in the metagame. It took off in the Crown Tundra's iteration of UU, though; foes like Palossand and Doublade were no longer around to thwart it, and the speedy Noivern that revenge killed it so often had fallen off quite a bit. This led to its Choice Band and Swords Dance sets obliterating everything in their path, and Terrakion was banned to UUBL before too long, a placement it has kept to this day.

Slowbro

Slowbro's reign over UU was quite short, but it should be talked about regardless. During the Isle of Armor metagame, Slowbro dropped to UU and completely dominated; it was a hard stop to the likes of Cobalion, Keldeo, and Mamoswine, and with some specially defensive investment it could handle Noivern as well. This, combined with the amazing Teleport and Slowbro's seemingly endless movepool, made it the most reliable defensive Pokémon in the tier. It was so good that you almost had to justify not using it. The justification came in the form of Galarian Slowbro, though; a cruel dynamic brought upon by Species Clause meant that you couldn't use Slowbro and its Galarian counterpart on the same team, which made for a big problem when they were two of the three best Pokémon in the tier. Slowbro sadly rose to OU after the Crown Tundra DLC was released, as its talents were needed to handle the likes of Cinderace, Urshifu-R, and more recently Weavile with its Colbur Berry set, but the UU playerbase will fondly remember Teleporting all day long with this forgetful friend.

Very Viable

Zarude
  • Heavy-Duty Boots Zarude @ Heavy-Duty Boots
  • Ability: Leaf Guard
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly Nature
  • - Power Whip
  • - Darkest Lariat
  • - U-turn
  • - Jungle Healing
  • Choice Scarf Zarude @ Choice Scarf
  • Ability: Leaf Guard
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly Nature
  • - Power Whip
  • - Darkest Lariat
  • - U-turn
  • - Jungle Healing

Zarude is a curious case of a Pokémon that not only survived power creep but managed to thrive in it. After dropping to UU shortly after Isle of Armor's release, Zarude was always a strong choice, but there was a lot holding it back from dominance. Specifically, three of the best Pokémon in the tier—Noivern, Incineroar, and Cobalion—blanked its STAB moves quite hard and could use it as a free opportunity to throw out attacks. This often relegated Zarude to the role of "U-turn bot", which it still performed admirably, as it had lots of opportunities to switch in on Pokémon like Rotom-W, Slowbro, and Krookodile. Its trademark Heavy-Duty Boots pivot set from back then has transitioned very well into the current metagame, though; after a brief stint in RU, Zarude came swinging back into the limelight by checking staples in Excadrill, Aegislash, Rotom-W, Slowking, Krookodile, Swampert and more while also providing a rare offensive Zygarde-10% switch-in. More importantly, though, Zarude's Speed tier is much more noteworthy these days; while Noivern outsped Zarude and caused it headaches with its U-turn, the new dragon on the block, Salamence, is both slower and doesn't pack the move, letting Zarude freely get out of there at any point with its own U-turn. It's also valuable for offensively checking threats like Nihilego, Hydreigon, and Jirachi. Zarude really does it all, and has proven to be a timeless titan of the tier.

Cobalion

Every tier has a Pokémon that is just always associated with it. Ubers has Primal Groudon, OU's got Landorus-T, RU has Registeel... UU's got a bunch, really, and Cobalion is definitely one of them. An impressive feat, given its current RU tiering status. Don't let that fool you, though; Cobalion was incredibly dominant across the early stages of SS UU. Its Stealth Rock set provided a reliable, fast entry hazard setter that provided key defensive utility, checking enormous threats like Zarude and Bisharp with ease. In addition to this, its mediocre Attack stat was made up for by its powerful Close Combat, cleaving through Incineroar and Copperajah with ease, while its Iron Head dissuaded typical Fighting-type checks Sylveon and Galarian Weezing from switching in too haphazardly. To top it all off, its last moveslot allowed it to adapt to multiple metagame changes; Thunder Wave was initially popular to nail Noivern and Doublade switching into it, while later on it ended up running Volt Switch after Slowbro dropped to UU in the Isle of Armor meta. It fell off after the Crown Tundra DLC came along and uprooted the tier... but that didn't last too long. In recent months, Cobalion has seen a huge uptick in usage. Its great Speed tier lets it check Nihilego, Hydreigon, and Excadrill, and it loves the newfound dominance of Zarude, its favorite prey. Despite being an RU Pokémon at the time of writing, Cobalion has managed to remain a truly excellent UU Pokémon, proving just how timeless it is.

Primarina
  • Choice Specs Primarina @ Choice Specs
  • Ability: Torrent
  • EVs: 4 HP / 252 SpA / 252 Spe
  • Modest Nature
  • - Hydro Pump
  • - Moonblast
  • - Psychic
  • - Scald
  • Leftovers Primarina @ Leftovers
  • Ability: Torrent
  • EVs: 252 HP / 252 Def / 4 SpD
  • Bold Nature
  • IVs: 0 Atk
  • - Calm Mind
  • - Moonblast
  • - Rest
  • - Sleep Talk

Longtime SM UU staple Primarina returned to the tier when Pokémon HOME released, tumbling out of OU quite quickly. That didn't last too long, though; Primarina proved to be far too much for the tier with its newfound access to Calm Mind, completely dumpstering the many, many Pokémon it used as setup opportunities. It was quickly banned and didn't get its chance to shine until the Crown Tundra DLC saw the UU council freeing all previously UUBL Pokémon. It has since settled into a dominant role in the tier; its RestTalk set acts as one of the tier's premier checks to Salamence, Hydreigon, Aegislash, and more. On top of its defensive sets, its Choice Specs set tears through any team lacking a Chansey or Assault Vest Tangrowth with ease, nuking typical checks like Tentacruel with coverage options. Finally, much like the siren it's based on, Primarina is also capable of luring in the sailors that usually counter it, Amoonguss and Slowking, and turning the matchup against them on its head; its SubCM set completely invalidates these Pokémon, as they're entirely unable to break its Substitute and get rendered setup fodder. For some perspective, Tangrowth often runs Power Whip over Giga Drain solely for the purpose of beating Calm Mind Primarina. It's that scary. Primarina really is one of the best Pokémon UU has to offer and is something every team needs to consider no matter what.

Lycanroc-D

A surprisingly little-known fact about Lycanroc-D is that its Close Combat is actually slightly stronger than its Stone Edge. A much more well-known fact is how much it utterly eviscerated the Isle of Armor UU metagame, tearing defensive teams to shreds with its Tough Claws-boosted coverage and blitzing offensive teams with its powerful Accelerock, ensuring typical outspeeding options like Noivern couldn't get too cocky. Lycanroc-D didn't need much time to get banned in a very lopsided suspect vote before returning in the Crown Tundra metagame and establishing its dominance once again. While it previously outclassed Terrakion, it was actually briefly outclassed by the Legendary Pokémon this time around, but that didn't last, as Terrakion was banned before too long. Lycanroc-D then proceeded to terrorize the entire tier with Spikes support from the dominant Mew, possessing the potential to 2HKO even the bulkiest of physical walls like Tangrowth when supported by entry hazards. It sadly descended from its godlike status when Mew left for OU, but it's a good option regardless; its matchup into offensive teams is truly a sight to behold. It's just not as easy to support it anymore, being so prediction reliant and easy to wear down with residual damage.

Slowking
  • Heavy-Duty Boots Slowking @ Heavy-Duty Boots
  • Ability: Regenerator
  • EVs: 252 HP / 252 Def / 4 SpD
  • Relaxed Nature
  • IVs: 0 Atk / 0 Spe
  • - Scald
  • - Future Sight
  • - Slack Off
  • - Teleport
  • Colbur Berry Slowking @ Colbur Berry
  • Ability: Regenerator
  • EVs: 252 HP / 252 Def / 4 SpD
  • Relaxed Nature
  • IVs: 0 Atk / 0 Spe
  • - Calm Mind
  • - Psyshock
  • - Scald
  • - Slack Off

Slowking has had an interesting ride. It came to UU in the Isle of Armor metagame and established itself as a dominant force, making excellent use of the newly buffed Teleport to pivot into its teammates easily and heal itself up with Regenerator. It was a great check to huge threats like Noivern, Cobalion, and Starmie, turning them into free momentum. This lasted a while until Slowbro came along and took over Slowking's role, with its physically defensive talents generally being better suited to the metagame and relegating Slowking to a different role—a Calm Mind sweeper on balance and stall teams. It also saw use on "Double Slow" teams, which would use Slowking alongside Galarian Slowbro, as players could not use Galarian and Kantonian Slowbro on the same team due to Species Clause. Eventually both Slowking and Slowbro rose back to OU, with Slowking being considered the best Pokémon in OU at one point! The hype soon died down and the king fell from grace, returning to UU, and that brings us to the present day. Slowking is a very good Pokémon in UU right now, being able to handle the likes of Cobalion, Zygarde-10%, Moltres, and more, giving it all the opportunities it could ever want to zip in and out of battle with Teleport. It sees some usage as a Calm Mind sweeper on bulky teams, too. Some would even say Slowking is the best Pokémon in the tier at the time of this article!

Mamoswine

One of the most terrifying Pokémon ever designed, Mamoswine has always been an enormous threat in UU. Its absurdly good STAB coverage, backed by strong moves and a high base Attack stat, make it a commanding presence on the battlefield; this was so true in the early stages of SS UU that Mamoswine was the first Pokémon banned by suspect test this generation! After being freed in the Isle of Armor metagame, Mamoswine settled into a strong role as a great wallbreaker, capable of destroying the likes of Galarian Slowbro, Incineroar, and Copperajah with ease. These days it's much of the same for our woolly friend, as its great power and decent Speed tier let it destroy the likes of Aegislash, Amoonguss, and Mandibuzz, while its ever-useful Ice Shard keeps the likes of Salamence and Zygarde-10% in check. It can struggle into Pokémon like Slowking and Skarmory somewhat, but with good prediction it's still able to get through them. Ironically, unlike the creature it's based on, Mamoswine has done an excellent job of standing the test of time and remains one of the best Pokémon available for use in UU today.

Rotom-W
  • Leftovers Rotom-Wash @ Leftovers
  • Ability: Levitate
  • EVs: 252 HP / 48 Def / 208 Spe
  • Timid Nature
  • - Volt Switch
  • - Hydro Pump
  • - Pain Split
  • - Will-O-Wisp / Defog
  • Choice Scarf Rotom-Wash @ Choice Scarf
  • Ability: Levitate
  • EVs: 4 Def / 252 SpA / 252 Spe
  • Timid Nature
  • - Volt Switch
  • - Hydro Pump
  • - Thunderbolt
  • - Trick

Rotom-W's unique defensive profile has been a huge boon across multiple iterations of SS UU; in the early days it checked the likes of Mamoswine, Flygon, and Keldeo, and its great Volt Switch support allowed it to bring a multitude of wallbreakers in for free on Grass-types like Celebi, Tsareena, and Roserade. This was great for Pokémon like Swords Dance Incineroar and one's own Roserade, but it of course shined particularly well when paired with U-turn users like Flygon and Darmanitan. Rotom-W did much of the same in the Isle of Armor metagame, checking the likes of Mamoswine and Incineroar and using them to get a free Volt Switch on the ever-common Zarude, forming a great VoltTurn core with teammates like Cobalion and Noivern. You're not gonna believe this, but it's the same story today; Rotom-W switches into Mamoswine, Moltres, and Celesteela, and its Volt Switch brings teammates like Mamoswine, Moltres, and Cobalion out for free on opposing Zarude and Amoonguss. It's like Rotom-W hasn't even noticed that the tier has changed; it just keeps doing its thing, and it does it quite well.

Jirachi
  • Choice Scarf Jirachi @ Choice Scarf
  • Ability: Serene Grace
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly / Hasty Nature
  • - Iron Head
  • - U-turn
  • - Trick / Thunder
  • - Healing Wish
  • Leftovers Jirachi @ Leftovers
  • Ability: Serene Grace
  • EVs: 252 HP / 32 SpD / 224 Spe
  • Jolly Nature
  • - Iron Head
  • - Wish
  • - Protect
  • - U-turn / Body Slam / Thunder
  • Leftovers Jirachi @ Leftovers
  • Ability: Serene Grace
  • EVs: 252 SpA / 4 SpD / 252 Spe
  • Timid Nature
  • IVs: 0 Atk
  • - Calm Mind
  • - Psychic
  • - Aura Sphere
  • - Shadow Ball / Wish
  • Expert Belt / Leftovers Jirachi @ Expert Belt / Leftovers
  • Ability: Serene Grace
  • EVs: 4 Atk / 252 SpA / 252 Spe
  • Hasty Nature
  • - Iron Head
  • - Psychic / Stealth Rock
  • - Thunderbolt / Thunder
  • - Energy Ball / Aura Sphere
  • Leftovers Jirachi @ Leftovers
  • Ability: Serene Grace
  • EVs: 252 HP / 4 SpD / 252 Spe
  • Jolly Nature
  • - Iron Head
  • - Thunderbolt
  • - Substitute
  • - Toxic
  • Leftovers Jirachi @ Leftovers
  • Ability: Serene Grace
  • EVs: 252 HP / 32 SpD / 224 Spe
  • Jolly Nature
  • - Stealth Rock
  • - Iron Head
  • - U-turn
  • - Healing Wish / Thunder

There was a time where Jirachi was so versatile that its analysis had six different sets, and because it was on the chopping block, that analysis had to be written, quality checked, and grammar checked within only a few days. That alone was enough to make Jirachi banworthy. Jokes aside, Jirachi completely tore the metagame open during the Isle of Armor metagame; its mixed sets had a dearth of answers, its Wish sets were unkillable, its Choice Scarf set's flinches could beat the entire tier to death, its Calm Mind sets could pick and choose what they lost to, its Substitute + Toxic set could beat every answer to the other sets over time... it really could just do it all, having very few soft answers and only one hard counter in Umbreon. It was suspect tested and banned in a vote that was not close. Some time later, during the Crown Tundra metagame, Jirachi got to see UU once more. Ever since then it's been okay; power creep has made checking its offensive sets a lot easier with the introduction of Pokémon like Aegislash, Celesteela, and Excadrill, and its Wish sets are now just too passive to be good, so it mostly relegates itself to the role of a Choice Scarf user. That's fine for Jirachi, though, since there's nothing it enjoys more than battering everything to death in the most infuriating way possible.

Doublade (-> Aegislash)

Doublade is an example of a Pokémon whose presence in the metagame evolved over time, although it seems it took that phrase a bit too literally. Doublade was an excellent Pokémon throughout the pre-DLC metagame, acting as a fearsome sweeper and a good anti-offense Pokémon that could check the likes of Cobalion easily. It reprised this role throughout the Isle of Armor metagame, being a strong sweeper and defensive Pokémon that could notably lure in Zarude and destroy it with its powerful Close Combat. In the Crown Tundra metagame, Doublade became unviable... because its evolution, Aegislash, dropped to UU! The former Uber made its mark as one of the best Pokémon in the tier time and time again, with its Kings Shield + Toxic set acting as a strong wallbreaker and defensive piece simultaneously, just like Doublade used to do. Its incredibly obnoxious Substitute + Toxic set also ran rampant at the time, as checks like Zarude had not risen in usage yet. Nobody could have predicted an outcome like this when seeing Pursuit's removal, even though Aegislash saw a stat nerf; truth is stranger than fiction, though, and this is where we are today. Aegislash is one of the best Pokémon UU has to offer, while Doublade continues to do what it's always done, but in NU this time. Not a bad run for the Honedge family!

Decently Viable

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Barely Viable

Click on the Pokémon sprite to show/hide the information about it.

Not Viable

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Final Thoughts

SS UU has really been through a lot, huh? In a way, it's been like packing three different generations into one. This has been a huge challenge for the playerbase, and has made documenting the progress of each metagame quite difficult because they really just did not last very long. This article, while mostly supposed to be a point of nostalgia and a way to educate newer players about how things were, serves the double purpose of being a history book for SS UU, and I'm glad that's the way it came out.

Thank you to all of those who took the time to read.

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