Monotype: A history of Dark and Grass

By Namranan. Released: 2019/10/08.
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Art by Kaiju Bunny

Art by Kaiju Bunny.

Over the years of Monotype, the metagame has shifted drastically. New sets were discovered, new strategies were used, and a few Pokémon even got some more time in the limelight. The most remarkable thing about the changing metagame, however, is how the usability of certain types fluctuated. In this article, we will be going over how Dark and Grass all changed over the course of the metagame and why these things happened.

Click the proper tab to read about each type!

General Overview

Now seen as one of the best types in the metagame, Dark was given a great chance to be amazing in this generation with it now being able to use both Greninja and Mega Sableye after them being banned in the previous generation. Along with a new tool in Alolan Muk, Dark was able to make a great mark on the metagame and over time become a staple of the Monotype scene.

Tournament Success

SM

As a tournament type, Dark started off as an anti-metagame pick against the omnipresent Psychic threat in the beginning of the generation. Even when Mega Medicham was banned (which was a big part of why Psychic was used so much), Dark found itself still netting consistent results. Looking at MPL3, which was the only major team tournament before USM, Dark had solid results and a 55% win ratio out of the 12 games it was played. The quality of the matches that were played was also very high and showcased Dark being able to beat strong types like Poison and Flying thanks to its solid team composition and teambuilding flexibility. Examples of this can be seen in the match between Rnbs and TheThorn as well as Clearly vs Level 56. These two matches are good examples of how Dark was able to beat other common types without having to drastically change its team composition, a trait that some extremely solid types at the time (Normal and Fairy) had. Overall, Dark did alright for the little amount it was played but still had noticeable flaws, and certain Pokémon (most notably Magearna) were keeping it from becoming a common type brought to tournaments.

USM

In USM, Dark had a 6-6 record in the Monotype Winter Premier, an 11-8 record in Monotype Premier League 4, and an 8-5 record in Monotype Winter Premier 2 (disregarding mirror matches). As you can clearly tell from its records, it became a more popular type and a little more consistent as well. After the ban of Magearna, Dark was explored more as a type, and it was found that it had very good potential in the metagame with the previously mentioned Pokémon gone. It most notably had a more solid defensive core now that Magearna was gone, so Steel and Fairy teams had a harder time breaking it. While it did start off a little shaky in the first iteration of the Monotype Winter Premier, it showed later on that it had very consistent matchups with many top-tier types and also did well against high- and mid-tier types. More recently, its become even stronger thanks to the popularity of Curse + Recycle Muk and Choice Scarf Drapion, allowing Dark to beat Fairy reliably while still being able to handle other types just as effectively.

The Progression of Teambuilding

In early SM, Dark was thought to have gotten many buffs due to its new immunity to Prankster, getting two of its Pokémon unbanned from ORAS (Mega Sableye and Greninja), and a great new addition in Alolan Muk that would help the type skyrocket in viability. Unfortunately, this was not the case, as it was overwhelmed by the influx of Fairy-types present in the tier, most notably Magearna and Mega Diancie, which soon got released. Even with the eventual ban of Magearna and the beginning of USM, Dark wouldn't see a surge of usage and viability until much later on in the metagame.

Defensive Core

During Gen 7, Tyranitar, Mandibuzz, Alolan Muk, and Mega Sableye were the most integral parts of successful Dark teams. This defensive core has really good synergy and is able to not be passive at the same time. Its ability to cover virtually any weakness that Dark has is incredible, and many defensive cores look in awe to be as functional as this one. Now we will go through each Pokémon on the core in a little more detail and see how they have gone through changes over time.

Tyranitar

Tyranitar at first might not seem like the kind of Pokémon that plays a defensive role, but rest assured that investment in Special Defense and HP allows Tyranitar to take a plethora of special attacks. Taking attacks from the likes of Volcarona and Tapu Koko with ease is something Dark heavily appreciates. On top of this, Tyranitar also checks a plethora of threats to Dark as well thanks to its bulk and offensive presence, allowing it to KO most of the aforementioned threats with moves like Earthquake and Stone Edge. While it can naturally do this with any standard offensive set, it can still be an effective defensive Pokémon with these moves. This is most notably highlighted by Tyranitar being the best Stealth Rock user for balance Dark teams. Overall, Tyranitar can heavily benefit Dark teams defensively and is a major reason for the type's success in the metagame.

Alolan Muk

A newcomer from Gen 7, Alolan Muk boasts good bulk and Special Defense along with a relatively decent defensive typing. However, it's not the defensive qualities that Dark teams like the most about Alolan Muk; instead, it is its offensive potential that makes it a selling point for Dark teams. There have been a few Pokémon with Poison / Dark typing in the past, but they didn't work due to not synergizing particularly well with standard teams. The reason why Alolan Muk works for Dark is because of not only its superior defensive qualities but also its ability to effectively weaponize its defensive typing to help Dark teams deal with Fairy-types. It started off in SM using an Assault Vest set that was more suited to Poison teams but still worked very well on Dark, as it helped check Magearna before it got banned. A couple of weeks into USM changed this, however, as it would now find itself running a bulky setup sweeper set with Curse and Recycle. Thanks to its ability Gluttony, Muk is able to somewhat reliably recover its health with a pinch Berry, which was a huge problem for it in most cases on Dark teams. This set not only gave Alolan Muk recovery, but it also allowed it to become a wincon against certain types, namely Fairy and, before Zeraora was released, Electric. The effects that this set had on Alolan Muk also transferred to all Dark teams, as it made the type more reliable to use now that Fairy was a much easier matchup. Overall, Alolan Muk's presence on Dark was humble at first, but then went on to become one of the most important and prevalent Pokémon that Dark teams could use.

Mandibuzz

Mandibuzz has remained relatively unchanged from itself in ORAS and transferred into SM working exactly the same as it did prior. As a physically defensive wall with a handy neutrality to Fighting and access to Defog, Mandibuzz found itself still being able to deal with new Fighting-types like Buzzwole and Kommo-o (which did not have Clangorous Soulblaze in SM) relatively fine. Its basic set of tools in Foul Play, Taunt, and Toxic allows this Pokémon to threaten physical attackers while also threatening walls as well. Foul Play is especially important, as it stops setup sweepers like Azumarill from running over its team. U-turn allowed Mandibuzz to be a handy pivot and Roost allowed Mandibuzz to have reliable recovery. Defog also allowed it to remove entry hazards while walling opposing Pokémon, further improving its role on the team. It could have stayed unchanged throughout the entire generation as well if it was not for one metagame trend: Jolly Azumarill. Due to Mandibuzz no longer naturally outspeeding Azumarill and Azumarill's prevalence in the metagame, it was forced to put investment into Speed in order to prevent Azumarill from sweeping the rest of its team, as it was able to take a +6 Aqua Jet from full health. This Pokémon may not be as stellar or as diverse as the other members of its team, but it does what it does really well and is still a big reason why Dark is as prevalent as it is currently.

Mega Sableye

After having its shackles released from its ORAS days, Mega Sableye came back into Monotype explosively. With its awesome immunity to Fighting-types, great bulk and defensive stats, and ability to beat out other walls with Magic Bounce, Mega Sableye was bound to be one of the best Pokémon to use for balanced Dark teams. Mega Sableye still uses Will-O-Wisp to cripple physical attackers and Recover to keep itself healthy; it also uses Knock Off to remove key items such as Eviolite from Chansey and Porygon2. Magic Bounce allowed it to beat out opposing walls as well, which no longer could use a status move on it or set up entry hazards. Along with those constants, it also has a variety of options for its last move, with these being Metal Burst, Protect, and Foul Play. In the beginning of the generation, most people used Foul Play until it was seen how important scouting Pokémon with Protect such as Choice Band Victini was for Dark. While Foul Play is still a decent niche move to use for Mega Sableye, Protect is often used in the final slot for the previously mentioned reasons. Metal Burst is a more recent option that is seeing more competitive usage due to its ability to take out unsuspecting Mega Diancie for Dark teams, which is absurdly key to Dark winning the matchup. Overall, Mega Sableye is an omnipresent force on Dark that has barely changed over the course of this generation.

Offensive Pokémon

Even though Dark has a very strong defensive core, the type wouldn't be nearly as effective as it is were it not for its stellar offensive Pokémon. Pokémon like Greninja, Hydreigon, Mega Tyranitar, and Krookodile are arguably the most influential offensive Pokémon on the type, and there are a few others that, while niche, are still effective at performing their niche very well. With one of the best defensive cores in Monotype backing them up, these offensive Pokémon are less strenuous to use than those on types like Fighting and Bug. That being said, let's take a look into some of the most influential offensive Pokémon Dark teams have to offer.

Greninja

Greninja is hands-down one of the best offensive Pokémon Dark teams have to offer. Now that it was no longer banned, nothing was going to hold this thing back from making Dark a great type. Its great Speed tier and handy ability in Protean along with an incredible movepool allow Greninja to offensively pressure a plethora of types for Dark. In the beginning of SM, Greninja used an all-out attacker set that utilized Life Orb and 4 moves. Most of the popular options for Greninja on Dark teams were Ice Beam, Hydro Pump, Gunk Shot, Extrasensory, Grass Knot, and Hidden Power Fire. These moves often allowed Greninja to turn certain matchups the team struggled with in their favor, such as Grass Knot and Extrasensory drastically improving the Water matchup and Hidden Power Fire improving the Steel matchup. As time went on in SM, Choice Scarf Greninja became another popular set to use on Dark teams. This set became popular due to some of the omnipresent Fairy-types in the tier usually outspeeding Greninja, such as Tapu Koko and Choice Scarf Tapu Bulu, making it hard for it to use Gunk Shot on them to KO them. Using a Choice Scarf not only eliminated this issue but also allowed Dark to better keep faster foes in check. Despite these benefits, Greninja was still limited in what moves it could use, especially on its Choice Scarf set, since it was most effective with U-turn and Gunk Shot. USM would come and not initially change much for Greninja, but after some time it took some elements from the past and would soon become a more dangerously diverse Pokémon. There are many sets that Greninja used over the course of USM, but the most popular ones were its Expert Belt set and its Z-Move set. The Expert Belt set was made so that Greninja could use pseudo-BoltBeam coverage with Ice Beam and Hidden Power Electric to heavily pressure Flying teams. It would also use Grass Knot to deal with Swampert and other Water- and Ground-types. The Z-Move set was geared towards beating Water teams, as it ran Extrasensory for Toxapex and Keldeo, Grass Knot for any Water- and Ground-types, and Hidden Power Electric. The former two moves could be enhanced by their respective Z-Crystals in order to nuke specific targets. For example, Grassium Z would be used to catch unsuspecting Rotom-W and Mega Diancie by surprise in order to remove them from the game, allowing Dark to have an easier time beating both Fairy and Water. These lure sets would become extremely popular, and there are probably countless others that have or have not been used yet, but it speaks to how great of a Pokémon Greninja is for Dark teams and why all successful Dark teams have a Greninja on it.

Hydreigon

While not as influential as Greninja, Hydreigon still played an important role in the development of Dark teams. In SM, much like Greninja, it ran an all-out attacker set with a choice of Life Orb, Choice Specs, and Expert Belt. Its main selling point was the fact that it had an extremely threatening STAB move in Draco Meteor. This along with moves like Dark Pulse, Fire Blast, Focus Blast, and Earth Power allowed it to be a threatening wallbreaker and sweeper. While this set was the standard for a bit, eventually a small optimization in Choice Scarf Hydreigon became popular, since Dark struggled to have a consistent way of keeping faster foes in check before Choice Scarf Greninja took off. While this set didn't remain the standard, it did at least acknowledge a problem with Dark at the time, which eventually led to Choice Scarf Greninja being used. Once USM came out, a few weeks of metagame development gave birth to a new Hydreigon set, the stallbreaker set. This was part of a huge metagame shift where breaking down the bulky metagame was the most important thing on players' minds, so Taunt + Roost Hydreigon became a popular set during that time, as it helped break down walls like Toxapex and Mantine, giving Dark teams a much easier time dealing with balance teams. It often ran dual STAB attacks in Draco Meteor and Dark Pulse along with this combo, or it ran Fire Blast over one of those moves in order for Dark to have a very easy time against Steel teams. In fact, more recently a three attacks Roost Hydreigon has gained some traction in the metagame with Dark Pulse, Fire Blast/Flamethrower, and Earth Power, which allows Dark teams to easily pressure Steel teams. This along with later metagame shifts would help Dark become the solid type it is considered today, and it cannot be understated how important Hydreigon was to this process, as it helped make Dark teams more consistent as time went on in the generation.

Hyper Offensive Dark

Krookodile, Mega Tyranitar, Dragon Dance + Z-Stone Edge Tyranitar, and Bisharp would appear on this alternative archetype of Dark that relied solely on its offensive presence to break down teams. It was far more popular in the beginning of the generation but fell in popularity as USM came out and other types began to catch up offensively. These Pokémon sometimes make rare appearances on balance Dark, but still overall are not relevant enough on that archetype to be considered a main part of it.

Community Opinion

I asked a few people in the Monotype community about their opinions on Dark and Grass; for Dark, here is Eien, Monotype Tier Leader and established tournament player.

What do you think of Dark as a type?

Solid. Even against Fairy it's solid. Between Mega Sableye balance and Mega Tyranitar offense, it has a ton of options and can beat a lot of types with good preparation.

What do you think makes Dark so great?

Greninja's ability to take out any 2 types you want it to is just so good. In addition, all Dark's Mega Evolutions are very powerful in Monotype, and the type is backed up by a solid defensive core in Mandibuzz + Alolan Muk, which beats up Fairy.

What do you think Dark would like in Gen 8?

Dark needs a real Water switch-in so badly. Water STAB just destroys Dark even through Hydreigon. It could also use a Pokémon that outspeeds Keldeo and has an actual Attack or Special Attack stat. Right now, your options are basically Greninja or die. An Electric switch-in would be nice too.

Do you think Dark is overcentralizing?

Not even close.

What types/archetypes do you think Dark struggles the most with and why?

Water has always been one of the hardest matchups for Dark. It also struggles with Electric for a similar reason. It doesn't really "need" anything. A strong Dark / Fighting type would be really nice though as well for Dark offense.

Is it hard to be diverse with balance Dark? If so, why?

Balance needs certain Pokémon. Mega Sableye is one of the best walls in Monotype and is immune to Fighting, Mandibuzz helps cover the Fighting weakness by being ultra fat and can Defog, Alolan Muk covers the Fairy weakness. Then you have Greninja, which is one of the best Pokémon in Monotype period, and then you want Stealth Rock, so that's probably going to be Tyranitar for the reliability and nice bulk. That's 5 Pokémon you're basically always using. There is just such a huge gap between these five amazing Pokémon and the rest of the gang for balance.

Closing Thoughts

Over the course of the generation, Dark has risen from its anti-metagame roots and established itself as a solid type that even its former counters need to be wary of. The rise of Curse Muk and the popularity of Psychic allowed this type to flourish and succeed during Gen 7, and it was truly one of the biggest positive changes seen in the viability of a type in the entire 7th generation.

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