You are a type specialist in a hostile region. How do you best represent your chosen element?

Okay, thanks to everyone for the feedback - I think sticking with 5 is the way to go for sure.

So, with that said:


You have until May 13th, 9PM GMT to cast your vote!

I think this post alone does a really good job of giving people licence to vote for themselves, even if they don't want to do it every round. I'm in the same boat as you, where I've wavered over time, but I agree that you should want to vote for your own team. Submissions always express your personal flair and so it's natural that you'd usually like yours better than anyone else's. I'll reward a team that really blows me away over my own, but most of the time I like mine best.

I'd also add that voting for yourself acts as an appropriate reward for engaging with the voting process. Sometimes the number of votes is noticeably lower than the number of entrants, which is a bit of a shame!

I always assumed people would vote for themselves. As you say, if you don't think your own team is the best, why would anyone else?

That said, there've been a couple of times where I've checked the poll and only 2 or 3 votes have been cast yet, with the same person getting 5 points each time. So there's definitely times where there are obvious frontrunners lots of people like.
 
First off, I agree, keep it to top 5. I'm also in the boat of "vote yourself", since there's no mechanism in place to stop it, and unilateral disarmament is usually not a good plan. Besides, I like my teams and think they should win. :)
Pachirisu: 9
Luxray: 9

Raichu: 6

Pikachu: 5

Pichu: 2

Luxio: 1

Gyarados: 3
Mismagius: 3
Pelipper: 3
Clefable: 3

Whiscash: 2
Drifblim: 2
Kricketune: 2

Lopunny: 1
Staraptor: 1
Starly: 1
Azumarill: 1
Mr Mime: 1
Octillery: 1
Ambipom: 1
Lumineon: 1
Turtwig: 1
Mantine: 1
Chimchar: 1
Cherrim: 1
Bibarel: 1
Golem: 1
Machamp: 1
Chatot: 1
Chimecho: 1
Bronzong: 1
Floatzel: 1
Skorupi: 1
Buizel: 1
I was surprised not to see more people doing what I did, TBH. Raichu being low was already shocking, but I also expected more people to use Luxio and Pikachu than did. Me as the only Golem user makes sense(lots of people don't reference alt forms in these), but the only Luxio user is a bit odd IMO.

Lots of doubles. Electric is just good for that, I guess.
 
Getting late so just posting my thoughts on the last 3 round winners (1 more then last time, I'm getting so bad at this I'm sure I'll eventually forget to do 4 rounds (I almost did just now)):

Grass USUM Poni Island: (Link)
SpyderMarz (27 points): A brilliant idea for a theme and masterfully executed! A wedding fit for either an Alolan, Grass-type specialist, or both! And not only is it thematically matching, its a Double Team with a strong feel of synergy, which one would hope for for a wedding theme (though also appropriate for the Grass-type).

WarriorGallade & Hugin (22p):
As WarriorGallade pointed out themselves, Poni Island is where Hapu's family farm is, so next to a general Grass-type theme a farm theme is obvious. And though WarriorGallade didn't say this was Hapu's family farm, I do like them including Mudsdale and have it use Rototiller, which in my opinion makes it a pseudo Grass-type in spirit (and an interesting idea giving it the Z-Move, a surprise to anyone who thinks they could sweep with a Fire- or Poison-type).
To balance things out, Hugin goes for a more unique theme based on environmental niche duos. It just so happens that with the additional pseudo Grass-types there are, as they put it: 2 flowers, 2 trees, and 2 seaweed. Dragalge completely slipped my sight, though I only had one extra spot which went to the more obvious Florges so wouldn't matter for me, but it certainly mattered here. Sad Whimsicott got left out, but Eldegoss wouldn't be introduced until next gen so left on its own.

Cobalt Empoleon & CTNC (16p):
Just a plain ol' Doubles Team, but Cobalt Empoleon makes a pretty strong one that focuses on the strengths of Grass-types, especially with proper support (which let them select some unique picks like Lickilicky and Malamar); You don't always need a theme to catch people's eyes.
Sorry CTNC, but you know how it is here: first come, first served. Though in the end you got the last laugh as you got one more point than me, so me taking the general Grass-type team may have been a blessing in disguise for you. And you certainly got creative with an all Status Move team (though that is sort of your thing)! Grass-types are a pretty good Type for this theme being the passive healer Type, your team will definitely have people screaming "JUST DIE ALREADY!".

Me (15p): Sometimes you can go too obvious, especially if you don't really have a strong secondary theme. I tried to do an "all of these are different kind of plants you'd find in a tropical region", but it didn't really fan out, not sure if it would have helped any. But hey, if I didn't do it someone else would, that's my brag and I'm sticking too it.

Poison SwSh Crown Tundra: (Link)
Cobalt Empoleon (27 points): Combining Poison-types with a theme of invasive species is a chef's kiss (with a side of food poisoning). Not only did I learn a few things about certain invasive species, but I like how you also contextualized some other stuff to the theme like Obstagoon's glam rock design part of the 60's "British Invasion" in music and putting a different context on Nidoqueen's inability to breed a represntation of sterilization population control (more famously done with mosquitoes but you work with what you got). A good theme that makes a strong Poison team.

Me (24p): Though I'm still proud of my team. Can't think of anything different I would have done, it's just a case of someone's own experience letting them create a better theme.

Eeveeto (22p): Gen 8 restricting what Pokemon could learn Toxic and using that as a requirement is a neat idea for the non-Poison-type members. Would pretty much be something a Poison-type specialist would do to justify a Pokemon being on their team.

Hugin (20p): A funny theme, it's just too bad Polteageist can't learn a Poison-type Move (wouldn't be a reach for it, it's Dex entry says drinking too much of the tea is bad if not fatal). Oh well, guess all the other Pokemon would have to add their "special spice" to knock people dead (figuratively, of course, these aren't Dark-types so there's no Foul Play).

WarriorGallade (18p): A thoughtful team, though maybe a bit high concept? A bold idea to not use the Nidos final evos and focusing on traits their middle evos have they don't. There's plenty of cleverness matching your subterfuge theme, though once your opponent is Poisoned the jig is up and you may be lacking in power to get out of dodge.

Dark FRLG Sevii Islands: (Link)
Me (26 points): I was actually worried about this team for a second because it's sort of the second time I did it. I forgot that for Dark-type LGPE I also did an island-based criminal, though that time it was a smuggler of Alolan Pokemon. But I guess second time's the charm! Comparing the two, I did feel I had more fun making this team as I gave each member an identity instead of just their role on the team.

DrPumpkinz (21p): Everyone loves a good meta team. Though I wonder, if you had made a bonus of what this team would be like in their new final Evos in HGSS, could you maybe have pull in more votes?

Cobalt Empoleon (19p): Now the "first come, first serve" table is flipped on me (and, like before, turned out to be a blessing in disguise)! While my idea originally was seeing if I could pick a Pokemon from each of the islands (or six of them rather, though the islands do share Pokemon), all the Dark-types are found in caves which Cobalt Empoleon swiftly took! Infact, I thought Cobalt Empoleon was going to win this round because of how Sevii Island-based his team was. I'm beginning to see a pattern here, where while region representing teams do good, the winners are ones which have a unique theme that uses the region as a support and the Type as a frame. Yes, the team is based in the region; yes, the team members are based around the Type; but the theme of the team is its own third and separate trait. (Not watch as this next round the winner is a team that goes against this hypothesis).

SturdyShedinja (15p): Funny how people would hate going against "annoyer" teams, and yet we've had two rounds where annoyer teams got into the Top 5. Though with that same though this team is sorta more a Poison-type team, but I guess that just shows how much those two Types are entangled (surprising it took the TCG so long to move Poison-types to Darkness Type).

Hugin (14p): Another cave-based team but with more of an "edge" to it. Risky choice especially after Cobalt Empoleon, sadly it didn't look to pan out but you still also got into the Top 5. With you having both Tyranitar and Lapras and talking about monsters, I wonder if maybe leaning more into the "monster" aspect would have made it stand out more (where do monsters, especially kaiju, go where they aren't terrorizing civilization? Isolated islands of course).
 
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Voting has closed and we have our winner - congratulations to Cobalt Empoleon on yet another victory. When I checked a couple of days ago it looked like someone else was going to emerge on top (for the first time...) but our winner took a late lead.

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Aaaaand we've got our next topic already. Back to a place and a type which are both full of possibilities...

You are a Fighting-type specialist in Mountain Kalos. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP before commenting, especially if you're new to the thread. You have until May 22nd, 9PM GMT to make your case!

A reminder that you may only select Pokemon from the Mountain Kalos Pokedex, i.e. Diglett-Dragonite. Any teams which include Pokemon from either the Central or Coastal Kalos dexes will not be valid for this round and will be disqualified.

Mountain Kalos Dex is here for those who need it: https://www.serebii.net/xy/mountainpokedex.shtml.

WarriorGallade: Poliwrath, Beartic, Wigglytuff, Aggron, Gliscor, Sliggoo
Pikachu315111: Poliwrath, Conkeldurr, Gurdurr, Druddigon, Aggron, Mamoswine
Ironmage: Poliwrath, Conkeldurr, Scizor, Bisharp, Skarmory, Drapion
Eeveeto: Poliwrath, Conkeldurr, Heatmor, Scizor, Golem, Beartic
DrPumpkinz: Poliwrath, Gurdurr, Abomasnow, Geodude, Ursaring, Druddigon
Cobalt Empoleon: Poliwrath, Gurdurr, Goodra, Trevenant, Garbodor, Stunfisk
G-Luke: Poliwrath, Conkeldurr, Gurdurr, Dragonite, Beartic, Graveler
Hugin: Poliwrath, Conkeldurr, Tyranitar, Garchomp, Ditto, Durant
Chaos!ncarnate: Poliwrath, Conkeldurr, Aggron, Gliscor, Sandslash, Golem
CTNC: Poliwrath, Conkeldurr, Garchomp, Zoroark, Scizor, Beartic
 
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Another week, another topic to theorize about. This one's also neat, I ended up picking quite a few Pokemon for this topic that didn't quite make the final cut, so it'll be very interesting to see the other submissions.
This team focuses on double battles! It highlights a band of boxing Pokemon, containing fighters at various stages in their muscle-building journey. But there's more to fighting than just brute force, and it covers that base too.

:Gliscor: @ :Maranga Berry: Maranga Berry
Ability: Hyper Cutter
- Sky Uppercut
- Swords Dance
- Knock Off
- Acrobatics
First up, Gliscor.
Gliscor's addition comes to this team in large part due to what BW2 gave it - Sky Uppercut. Thanks to its mastery of the move, Gliscor proudly proclaimed its proficiency as an expert boxer, though had to retire after an injury. Despite that, it can still nimbly navigate around the ring with Acrobatic manouvres, Knocking Off any attempts at an ignoble contest. It's able to use Swords Dance and impressive type diversity to overwhelm opponents right as the battle starts - a tactic one would expect from such a Fighting-type leader. The held Maranga Berry is also easily consumed thanks to its partner, giving it some more Special bulk, and Acrobatics free reign.

:Sliggoo: @ :Eviolite: Eviolite
Ability: Gooey
- Counter
- Sludge Wave
- Frustration
- Rock Slide
Second up, Sliggoo.
Sliggoo is an odd but fun choice. To some, it's the antithesis of a Fighting type with its non-existent body. To others like our hypothetical leader, it's the ultimate challenge - for if you can whip up a liquid body into shape, you're truly the best bodybuilder. Still the newest team member, Sliggoo doesn't really fancy having to build muscle, and it much rather wishes that it could return to being a pile of goo, as it still knows Sludge Wave - poised to activate Gliscor's held Maranga Berry.
It's not a stretch to say that Sliggoo hates the training, so its Frustration hits for strong power. However, some of its efforts have paid off as it's able to use Counter, dissuading foes from striking its weaker physical defense. It can throw rocks with those tiny hands too, but doesn't seem like it can actually box yet. Sliggoo holds the Eviolite to give itself some more durability against powerful opponents, and is as such reluctant to evolve further, not wanting to lose the boost.

:Wigglytuff: @ :Leftovers: Leftovers
Ability: Competitive
- Psych Up
- Drain Punch
- Dazzling Gleam
- Heal Pulse
Third up, Wigglyuff.
"You feel great! You can win! You can do this!" Yes, that's a fun TFS reference here but it gets the point of this set across wonderfully. Psyching yourself up before a match is great in giving you the motivation to keep on fighting, and that push can be just enough for victory, with a little Competitive spirit. Wigglytuff may not be able to punch in the same weight class as the rest, but it's got an important role in terms of being the team's manager, helping heal them when the going's rough. Psych Up would ideally copy Gliscor's Attack and Sp. Def boosts, making it far more resillient and giving Drain Punch better value. But it could also copy something else for even more destructive potential...


:Beartic: @ :Assault Vest: Assault Vest
Ability: Snow Cloak
- Assurance
- Low Kick
- Rock Tomb
- Icicle Crash
Fourth up, Beartic.
Kalosian mountains tend to be really cold - there's the Frost Cavern and the Mamoswine route up north, and Snowbelle city to the south. Travelling to and from these chilly areas would be pretty difficult without an Ice type, and that's where Beartic shines. However, its battle style is a bit more devious, and not particularly well suited to the boxing ring. Suffering many disqualifications over the years jaded its mindset to value victory over all else, even honor. Assurance tacks on heavy damage if Beartic goes second, while Rock Tomb helps control speed order. Low Kick also fits into the mold of 'somewhat devious' Fighting type moves.

:Poliwrath: @ :Sitrus Berry: Sitrus Berry
Ability: Water Absorb
- Belly Drum
- Brick Break
- Waterfall
- Encore
Fifth up, Poliwrath.
What happens when a boxer wins their duel? Their audience demands an encore (probably)! Poliwrath is the big boss of this team and actively fights in the ring to keep the team afloat. Its tactics of Encoring foes into inopportune moves let it set up a Belly Drum in peace, which gets the crowd rolling, and its victory assured in a few turns. Rumor has it that Poliwrath has never lost a match with Wigglytuff to support from the sidelines - and should it psych itself up after a Belly Drum, there's not much stopping the duo.

:Aggron-Mega: @ :aggronite: Aggronite
Ability: Filter
- Focus Punch
- Payback
- Metal Burst
- Heavy Slam
Last up, Aggron.
Aggron takes on a slightly different role here - formerly the star fighter alongside Gliscor in years past, it now chooses to devote itself to security duty, protecting the team from outside interference. In turn, its moves also reflect this role, heavily punishing foes if it or its teammates are attacked. Payback and Metal Burst fill this niche with the former walloping Psychic and Ghost types, and the latter hitting all types with a bit less reliability. If Aggron's not attacked that turn, it can launch a startlingly powerful Focus Punch, which offers decent coverage with the reliable Heavy Slam. The held Aggronite was a memento from one of its boxing matches in its glory days.
 
Aqueduct Construction:
A big project is about to take place in Lumiose City and it's going to require a lot of fresh water; an aqueduct leading down from the mountain's lakes would suffice. In the way there's a lot of natural watercourses all around the mountain, many supporting local ecosystems and towns, not to mention untapped water sources in underground caves and trapped in ice & snow. To get the water but not harm the local ecosystems you're going to need a team of experts that knows the area: a team of Pokemon.
:xy/conkeldurr::xy/gurdurr::xy/poliwrath::xy/mamoswine::xy/druddigon::xy/aggron_mega:
Conkeldurr, Cement Mason (Sheer Force. Life Orb :life_orb:. Dynamic Punch/Stone Edge/Poison Jab/Bulk Up)
Gurdurr, Structural Engineer (Iron Fist. Eviolite :eviolite:. Dynamic Punch/Drain Punch/Stone Edge/Payback)
Poliwrath, Hydrodynamic Consultant (Swift Swim. Damp Rock :damp_rock:. Power-Up Punch/Waterfall/Poison Jab/Rain Dance)
Mamoswine, Ice & Snow Plower (Thick Fat. Leftovers :leftovers:. Rock Smash/Icicle Crash/Earthquake/Rain Dance)
Druddigon, Cave Excavator (Mold Breaker. Muscle Band :muscle_band:. Superpower/Outrage/Iron Tail/Aerial Ace)
(Mega) Aggron, Heavy Loader (Filter. Aggronite :aggronite:. Power-Up Punch/Stone Edge/Iron Head/Earthquake)
:conkeldurr:Conkeldurr, Cement Mason: Aside from the internal metal support structure (which we'll discuss with Gurdurr), the majority of the aqueduct would very likely be made of concrete blocks. BTW, before you point out the name of Conkeldurr's title, a cement mason is also in charge of mixing concrete (because concrete is a product of cement mixed with other material; cement is a binder and holds the materials together into a mold). Conkeldurr's dex entries says it makes the strongest concrete (it likely has a special way in which it mixes cement and the other materials together), so makes sense to have it in charge of that part of the construction.
Mixing and hauling concrete requires a lot of strength and stamina so Conkeldurr uses the Sheer Force+Life Orb trick to give it the power it needs (plus Bulk Up where it can fit them in). Stone Edge and Poison Jab are not only good coverage but refer to its concrete mixing knowledge, Stone Edge for the material and Poison Jab for a special technique. And Dynamic Punch... is just a strong Fighting-type Move which works with the Sheer Force+Life Orb combo.

:gurdurr:Gurdurr, Structural Engineer: The concrete blocks aren't going to last long without an internal support structure, one which would be made with metal beams, the expertise of Conkeldurr's pre-evolution, Gurdurr. Even before Conkeldurr mixes the cement to make the concrete, Gurdurr will oversee the metal frames the concrete would be molded over are properly made (while Gurdurr's dex entries says its more into demolishing, the way it skillfully wields its metal beam to take down buildings hints at it having knowledge of structural weak points; it would know a weak frame if it sees it and likely how it can be reinforced).
Gurdurr is likely a hands-on Pokemon, if it sees a bad frame it'll probably grab it and breaking it to show how bad of a job you did, so it has Iron Fist to give its punches that extra oomph. Gurdurr would need some stamina itself, luckily being a pre-evolutions means it can use Eviolite to boosts its defenses (not to mention Drain Punch; nothing gets the adrenaline pumping than breaking stuff). Similar to Conkeldurr, Stone Edge can represent its material knowledge; meanwhile Payback goes back to its destructive and maybe short-tempered attitude, though could also represent how the frames it oversees can take more stress than most other metal frames (plus it hits Psychic- and Ghost-types really good).

:poliwrath:Poliwrath, Hydrodynamic Consultant: While "build downward slope to make water go down mountain" seems simple, hydrodynamics (the science of how forces act on a fluid) can be trickier than that, especially if there's going to be parallel aqueducts that combine and branch out. You best get a Water-type to double-check your blueprints, and Poliwrath would be one of the best suited for the job. Poliwrath are both world class swimmers and powerful martial artists, two things which involve understanding "flow". A lot of water is going to be transported over several ecosystems and there's going to be plenty of twists and turns, this is something you want to get right the first time and ignore a watery disaster.
A lot of Poliwrath's traits involve (flowing) water for obvious reasons (it would try to prioritizing setting up Rain, and not just for itself). Even though Power-Up Punch is a Fighting-type Move, the way Poliwrath strikes with it flows power through it. Poison Jab is there mostly for coverage, but it can also reflect flow as it needs to know how to guide the poison through its attack as not to also poison itself.

:mamoswine:Mamoswine, Ice & Snow Plow: It's not just the lakes and rivers which are a rich source of fresh water up in the mountains, a lot of it is trapped as ice and snow. That means moving a lot of the cold stuff, not just to get it ready to be processed (no, you can't just melt it, has other stuff mixed in, the water will need to go through a filtration system) but also to make room to build stuff, including aqueducts through miles kilometers of icy and snowy alpines. And how can we forget that part of XY where you use a Mamoswine mount to do just that, plow through snowy paths on Route 17 (also called, appropriately enough, Mamoswine Road).
Being a Pokemon species who's prime was during the Ice Age, Mamoswine is built for cold environments. Thick Fat keeps it warm (and resistant to Ice and especially Fire-type moves, something which Rain can also help with so it also has Rain Dance), Leftovers keeps it going, and you can see how its other Moves can be used for terraforming.

:druddigon:Druddigon, Cave Excavator: You're in the mountains, you can't ignore it: at some points you're going to have to dig. Now you would think a Ground-type Pokemon would be best for this, and while you wouldn't be wrong, remember we're dealing with transporting water; not Ground-type's favorite element (even Mamoswine would only work with it if its in a solid form). To find the best path through the mountains and access any fresh water sources they may have underground, you're going to need a Pokemon that's knowledgeable about caves: Druddigon. Druddigon don't make their own caves, rather it inhabits caves made by other Pokemon, so they can tell a lot about a cave by just looking at it (size, elevation, possibly even length and where it leads).
Not that Druddigon isn't strong enough to modify a cave to its preference, its body is rock hard likely so it can dig out caves that are too narrow. It can use all parts of its body to do this so it doesn't get into a position where its stuck, including its tail and wings.

:aggron::aggron_mega: (Mega) Aggron, Heavy Loader: This project is going to involve a lot of heavy equipment, hauling heavy material, and going up & down mountains. You're going to need a Pokemon that can pull its weight, endure long hours of laborious work, and isn't afraid of water either: Mega Aggron. I had a choice between it and (Mega) Tyranitar, and while Tyranitar can terraform mountains, I feel for the theme of this team that's not necessary. For construction work I feel its bigger defense that would matter, and Mega Aggron has that in spades. There's really nothing else for me to comment on, aside that Mega Aggron appreciates Rain to help with its Fire weakness so maybe try having Poliwrath or Mamoswine sent in before it.
 
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Weirdly enough, the mon I was caught the most on here was Mega Gengar. Perish Song sets mirror the rulset of the black belt-staffed Arena in a low turn limit and banned switching (with occasional forced attacking from Taunt), but much of what I had was far from an endorsemtn of the type's ideals. So instead I focused more on the showier side embodied by wrestling than the pure competition (and how stifling it can feel).

:skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
- Spikes
- Sky Drop
- Roost
- Whirlwind
Whirlwind has been used for ring-outs before with the Makuhita line. outside of the utility moves (I hear there's a move involving a bag of thumbtacks?), I made sure to include one of the few attacks that have mechanical effects for being a grab.

:poliwrath:
Poliwrath @ Leftovers
Ability: Water Absorb
- Bulk Up
- Circle Throw
- Waterfall
- Poison Jab
Fairly standard set with a throw added in.

:conkeldurr:
Conkeldurr @ Flame Orb
Ability: Guts
- Mach Punch
- Drain Punch
- Facade
- Rock Slide
Didn't have a chair available. While the pre-evolution's weapon is at least steel, it doesn't have any attacks of that type so I went with something that could be directly used instead.

:bisharp:
Bisharp @ Salac Berry
Ability: Defiant
- Iron Head
- Brick Break
- Stone Edge
- Knock Off
A rival to the heel who would come to dominate VGC. Currently on the more heroic side (no Sucker Punches here) ready to power through Intimidate and KO with Stone Edge.

:drapion:
Drapion @ Scope Lens
Ability: Sniper
- Fell Stinger
- Brick Break
- Night Slash
- Cross Poison
Wanted a set with a flashy finishing move.

:scizor:
Scizor-Mega @ Scizorite
Ability: Technician
- Bullet Punch
- Swords Dance
- Superpower
- Roost
While not as much on the wrestler theme, there is something to be said for having the mega slot be a mon defined by a punching move.
 
I have not played XY, but looking at the numerous Ice Mons present in this particular Mountain Dex, I am pretty sure there is some location with Hail in it. So, lets assume my trainer trains battles in such location, under the Hail. The strategy is to endure the harshness of the weather in order to become stronger. The battle style reflects that, our Pokemon will take hits, deal them back and eventually outlast the enemy. I could have used more than 1 Ice type, but will only use 1, since we are supposed to be a fight specialist.

:golem: Item: Custap Berry. Ability: Sturdy. Moves: Stealth Rock, Earthquake, Rock Blast, Hammer Arm. There is a theory going around according to which Golem has part of Machamp DNA. Both Pokemon appeared in Gen 1. Graveler has 4 arms, while Machoke has 2. Meanwhile, Golem has 2 hands and Machamp has 4. Therefore, this Pokemon could have been originally designed in a similar vein to Escavalier and Accelgorr interaction, Graveler should have evolved only when traded for Machoke specifically. This Golem has only 1 goal, to put Rocks. Custap Berry will rarely activate, but when it does, it will do extra damage. Golem handily learns Hammer Arm as a Fight move.
:poliwrath: Item: Rocky Helmet. Ability: Water Absorb. Moves: Rest, Sleep Talk, Scald, Circle Throw. Fight Mon that will abuse the Stealth Rock. Opponents will be suffering Rocks, Rocky Helmet, direct damage from Circle Throw, possible Scald burns and Hail. Remember, the goal is to outlast the enemy.
:beartic: Item: Brightpowder. Ability: Snow Cloak. Moves: Protect, Substitute, Ice Punch, Focus Punch. Bear with great muscles. This Mon really should have been the first Ice-Fight Mon. In our goal of outlasting the opponent, Beartic Stalls him with Sub + Protect, which combined with Snow Cloak, can allow a lot of free turns. Under Sub, Beartic can use Focus Punch as its Fight Move.
:heatmor: Item: Safety Googles. Ability: Flash Fire. Moves: Fire Lash, Sucker Punch, Thunder Punch, Superpower. Heatmor is based on an ant-eater. And ant-eater is one of the most physically strongest animals in its area (South America). Its so strong and ferocious when threatened, that even jaguars (the apex predator of the Amazonian jungle) thinks twice before attacking it (and then have been records of jaguars dying when facing ant eaters). Heatmor also happens to know a lot of punching moves, which are associated to Fight: Fire Punch, Thunder Punch, Power-Up-Punch, Focus Punch and several other Fight moves. This one uses the optimal combination of moves for a physical set. Safety Googles makes Heatmor immune to Hail and also powders.
:scizor: Item: Scizorite. Moves: Bullet Punch, Roost, Brick Break, Sword Dance. Another Pokemon that has a punch move as its main one. Scizor also learns a lot of Fight moves to help its cause, therefore it looks like the best Mega option for the team. Scizor has Roost, therefore is a very durable opponent, wearing enemies down under the Hail in an attempt to sweep.
:conkeldurr: Item: Leftovers. Ability: Iron Fist. Moves: Bulk Up, Drain Punch, Mach Punch, Stone Edge. Ace Pokemon. If Scizor fails at sweeping, this one will. Its consistent with the style of the team, its a bulky Pokemon that can take many hits and recover health with Drain Punch.
 
Sometimes you write a trainer with lore and an implied story, and sometimes you just make a team full of jacked Pokemon.

bodybuilder-gen9.png

:geodude::abomasnow::ursaring::poliwrath::druddigon::gurdurr:
:xy/geodude:
Geodude @ Muscle Band
Ability: Sturdy
EVs: 252 Atk
Adamant Nature
- Rock Smash
- Stone Edge
- Bulldoze
- Explosion

:xy/abomasnow:
Abomasnow @ Muscle Band
Ability: Snow Warning
EVs: 252 Atk
Adamant Nature
- Brick Break
- Ice Punch
- Wood Hammer
- Rock Tomb

:xy/ursaring:
Ursaring @ Muscle Band
Ability: Guts
EVs: 252 Atk
Adamant Nature
- Hammer Arm
- Giga Impact
- Earthquake
- Shadow Claw

:xy/poliwrath:
Poliwrath @ Muscle Band
Ability: Water Absorb
EVs: 252 Atk
Adamant Nature
- Circle Throw
- Waterfall
- Payback
- Body Slam

:xy/druddigon:
Druddigon @ Muscle Band
Ability: Mold Breaker
EVs: 252 Atk
Adamant Nature
- Superpower
- Outrage
- Iron Tail
- Crunch

:xy/gurdurr:
Gurdurr @ Muscle Band
Ability: Sheer Force
EVs: 252 Atk
Adamant Nature
- Dynamic Punch
- Rock Slide
- Poison Jab
- Thunder Punch

His name is Jack, by the way.
 
:Garbodor: :Stunfisk: :Trevenant: :Goodra: :gurdurr::Poliwrath:

This team is a firefighting squad, specialised to tackle wildfires. Their moves and tactics work to contain the blaze, while also evacuating anyone in the area, even those reluctant to leave. As an emergency service, their work hours are unpredictable, so most of the team members have some way of quickly recovering from sleep or fighting through it.

In battle, these same strategies form a team adept at winning by attrition, through residual damage.

:xy/garbodor:
Garbodor @ Focus Sash
Ability: Weak Armor
- Focus Blast
- Clear Smog
- Toxic Spikes
- Rain Dance

:xy/stunfisk:
Stunfisk @ Rocky Helmet
Ability: Static
- Revenge
- Thunder
- Stealth Rock
- Yawn

:xy/trevenant:
Trevenant @ Big Root
Ability: Natural Cure
- Drain Punch
- Phantom Force
- Leech Seed
- Curse

:xy/goodra:
Goodra @ Damp Rock
Ability: Hydration
- Counter
- Dragon Tail
- Rain Dance
- Rest

:xy/gurdurr:
Gurdurr @ Eviolite
Ability: Guts
- Drain Punch
- Ice Punch
- Rest
- Sleep Talk

:xy/poliwrath:
Poliwrath @ Leftovers
Ability: Swift Swim
- Circle Throw
- Dive
- Rest
- Sleep Talk
Garbodor and Stunfisk set hazards to cordon off the area. The former also has Rain Dance and Clear Smog (which I imagine could work as a makeshift fire extinguisher) to combat the flames, while the latter can subdue or force a retreat from a stubborn obstacle with Yawn. In combat, these moves can deter or overwrite the opponent's attempts to set up. Stunfisk also has a paramedic role, using its body as a stretcher and defibrillator.

Trevenant's affinity for wooded areas helps out when tackling forest fires, and it can plant the seeds of tomorrow after the blaze has been dealt with. Leech Seed, Curse, and Phantom Force pile on the passive damage, with Drain Punch as an excellent coverage move that provides additional healing. Natural Cure lets it snap awake in an instant.

Goodra also uses Rain Dance, but gains additional utility with Hydration and Rest for an instant full heal, with Counter to surprise physical attackers and Dragon Tail to rack up more damage and knock away stubborn individuals who refuse to get to safety.

Gurdurr and Poliwrath both use Rest+Sleep Talk to fight through the drowsiness of a late-night call, with Gurdurr also getting a Guts boost for its trouble. Gurdurr's Ice Punch cools things down rapidly, while Poliwrath can use its water to douse the fire and Circle Throw to toss victims to safety like Goodra. Under rain, Poliwrath's Swift Swim gives it a very fast Circle Throw via Sleep Talk, made more likely by the fact that Sleep Talk can't call Dive, while Dive itself is yet another way to build up residual damage.

---------------------------

Glad I could put together a Singles team this time, while also getting a Fighting move on everything. Thought about Mega Scizor (fire truck colour scheme? cutting down trees to stop the spread of a forest fire?) but I already used one last time we did Mountain Kalos and my other options felt more cohesive, if a lot weaker in practice! Politoed is also a glaring omission on a team that uses Rain, but I didn't want any type overlap besides Fighting, plus I wanted to let Poliwrath have the limelight.

I also really like using a pseudo in the worst way possible lol.
 
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:gurdurr::graveler::beartic::poliwrath::dragonite::conkeldurr:
98b3b31e-97d5-4149-bd6a-85c3c1db438e.png


They say every fighter's one true dream, is to get stronger with every punch they land, every battle they brawl, every fight they finish. But one doesnt get this strong overnight. They stay in the highlands for months at a time, feeding on nothing but the wild berries that grow in shrubs scattered across the lumbering giant of a mountain. And they punch. Every single punch reverberates with power, each becoming more potent than the last. When they can shake a mountain and make it buckle in its joints with single punch, then the job is done. They take a breath and look out into the deep wilderness. Then, after a long last stare, they wind up the next fist.

Mounatin Trainer
Gurdurr @ Coba Berry
Ability: Iron Fist
Adamant Nature
- Drain Punch
- Thunder Punch
- Power-Up Punch
- Ice Punch

Graveler @ Custap Berry
Ability: Sturdy
Impish Nature
- Stealth Rock
- Explosion
- Rock Blast
- Power-Up Punch

Beartic @ Lum Berry
Ability: Swift Swim
Adamant Nature
- Power-Up Punch
- Ice Punch
- Aqua Jet
- Play Rough

Poliwrath @ Payapa Berry
Ability: Water Absorb
Serious Nature
- Hydro Pump
- Power-Up Punch
- Earthquake
- Vacuum Wave

Dragonite @ Yache Berry
Ability: Multiscale
Serious Nature
- Power-Up Punch
- Extreme Speed
- Draco Meteor
- Fly

Conkeldurr @ Sitrus Berry
Ability: Iron Fist
Adamant Nature
- Mach Punch
- Power-Up Punch
- Substitute
- Focus Punch


Fin.
 
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We. Hit. It. Harder.
Kalos Fighting.png

Poliwrath @ Salac Berry
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Submission
- Ice Punch

Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Thunder Fang
- Superpower

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Crunch
- Low Kick
- Fire Punch

Garchomp-Mega @ Garchompite
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Brick Break
Standard massive dude with a punching bag and 6 mons who all have various ways of getting to a stupid-high attack stat. Poliwrath uses Belly Drum, Conk has Guts+Facade, Ditto steals your attacker, Durant has Hustle and LO, TTar just swings lol, and Garchomp MegaEvolves and exploits the weather. They also all(except Ditto) have a different offensive Fighting-type move, and you have NO IDEA how happy I was to find a reason to give Poliwrath Submission.

(If it was up to me this whole gym would be in a state of increased Gravity to impress upon the player how hard they're training here and also make moves more likely to hit, because MY GOD the 80% accuracy is killer on this team).

Honestly meh on this one. Fighting is another type where there's so many potential associations that no specific team feels like it stands out to me. I could have justified almost any mega, for example(Banette was very close). I did almost go with "examples of high physical stats" in general(HP, Def, Spe, Atk), but Conk and Poliwrath both didn't fit that. Wobbuffet was maybe the most annoying mon to not have in the dex, I really wanted that. I almost tried 6 Choice Band users, but I just hate giving the AI Choice items, and TBH that just bored me and still didn't work well.
 
download (36).png

This is my fighting team
And here's some reasons why I chose the pokemon that I did
1: sandslash. I always thought sandslash was a cool pokemon But I never got to actually play with a sandshrew before So that's why I added him to the team so I could finally use him Not only is he 1 of my pokemon in my team But just like meow with team rocket He would be my traveling partner

2: gilscor. I Only chose gilscor Cause I at least need to balance my deck a little bit by having some flyers in there

3: golem. Every time I played a pokemon game I always used Geodude and graveler but never golem for a weird reason But now I can finally use him

4: Poliwrath and Conkeldurr. I didn't choose these guys for a specific reason I only chose these guys because they were the only ones that's actually fighting types in mountain kalos

5: ace aggron. I would have used the fighting type for my ace but none of the 2 Could mega So I decided to use aggron, I know I know I'm not Glad of the situation either But hey I gotta improvise Also because aggron is my favorite gen 3 pokemon

Moves
Sandslash:
Dig/earthquake/Fury cutter/swords dance
Gliscor:
Thunder fang/fire fang/Sky uppercut/X scissor
Golem:
Self destruct/stone edge/mud sport/Rock throw
Poliwrath:
Dynamic punch/Bubble beam/Hypnosis/double slap
Conkeldurr:
Dynamic punch/Bulk up/scary face/Stone edge
Aggron mega:
Iron tail/Protect/metal claw/Mud slap

So yeah There's my kalos mountain Fighting Gym leader Team I hope you enjoyed reading this as much as I did writing
 
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Well, the current contest is for a Fighting-type specialist in Mountain Kalos. For a start, 4 of your Pokemon aren't even available in Generation 6 at all. Please read the guidelines in the first post and in the current contest.
Read. The. Guidelines. Before. Posting.
Sorry guys I didn't realize it was a contest I just saw The title and I merely thought it was like what Team you would have if you ran your own gym
 
Thanks to everyone for saying to vote for yourselves. Now I can stop voting myself third out of a compromise between being honorable and selfish. (I still voted myself third last round though. I couldn't vote myself higher than Pikachu315111 's team when I copy/pasted the VGC winning Pachirisu but he went for copying the entire team. :P)

Fighting is known for two things, hiving high Attack stats and being the manliest type. I'm going with the truest definition of man, a miserable pile of secrets featherless bipeds!


:Zoroark:
Zoroark
Illusion
-Low Sweep
-Night Slash
-U-Turn
-Facade

Zoroark is usually known as a Special attacker, but it has a nice Base 105 Attack, which isn't much lower than its Base 120 Special Attack and is higher than Poliwrath's Base 95 Attack. Low Sweep is Zoroark's most powerful Physical Fighting attack. (And most powerful that doesn't miss every time you need it to hit.

U-Turn lets Zoroark bring in another man and Facade is partly because I was running out of Physical moves in Zoroark's movepool. Another part of the reason to use Facade is one definition of facade is, "a deceiving outward appearance." It fits Zoroark because of Illusion, but who well does it fit the rest of the manly team of featherless bipeds?

:Poliwrath:
Poliwrath
Water Absorb
-Dynamic Punch
-Power-Up Punch
-Waterfall
-Hypnosis

Between being a Level Up move and the Poliwrath in Restricted Sparring knowing it, I've seen Poliwrath with Dynamic Punch enough that Poliwrath feels wrong without it. Waterfall was pretty much the only Physical Water move and Hypnosis helps "convince" people who doubt Plato's definition of a man. Power-Up Punch is used at setup because it's a 100 Accuracy Fighting Attack and gives more variety than just the Defense like Bulk Up.

:Beartic:
Beartic
Snow Cloak
-Superpower
-Icicle Crash
-Aqua Jet
-Shadow Claw

This guy learns Superpower from the Move Reminder. It's like he's asking to be on a Fighting team.
I would've going with Ice Punch, but I'm sticking with Level Up moves and TMs for XY. Aqua Jet is honestly because I think it's interesting that Beartic learns it and Water and Ice feel like they belong together on movesets of Water or Ice types. Shadow Claw uses the painty nailed fists to take care of the Ghosts that are immune to Fighting attacks.

If you want to tell me ursines aren't bipeds, this is Pokemon. It's a biped! I considered Drapion instead, but it only has Base 90 Attack. I want everyone (Other than Poliwrath) to have over 100!

:Scizor:
Scizor
Technician
-Rock Smash
-Bullet Punch
-X-Scissor
-Sword Dance

Base 130 Attack and STAB Bullet Punch with an Ability that makes it even stronger? How can I say no to a punch that manly?

Rock Smash was used over Brick Break just because of Technician, but it gives variety of manly sounding moves. Sword Dance is yet another setup move and although it's not a Fighting type move like the other setup moves, giving +2 Attack makes it more than good enough for a manly team.

:Garchomp:
Garchomp
Sand Veil
-Brick Break
-Dual Chop
-Earthquake
-Iron Head

This Pokemon was too manly for DPPt OU. 'nuff saif.

Dual Chop sounds like it should be a Fighting move and Machop's evolution chain learns it by Level Up. I went with Iron Head as soon as I saw the egg moves because smashing your head into someone is just such a many way to end a fight. It also deals with Fairy types, but manlyness is more importaint.

:Conkeldurr::Sitrus Berry:
Conkeldurr@Sitrus Berry
Guts
-Hammer Arm
-Stone Edge
-Poison Jab
-Bulk Up

Finally, the strongest Pokemon and the one most undoubtedly a man.

Colkeldurr without Rock covorage is another thing that feels wrong outside of competitive battling. In game, it always has Rock attacks. Poison Jab is for Fairies and lets me make a joke about toxic masculanity. (We get it, you're manlier than us. Stop bragging about it.)

The Sitrus Berry is because most in game trainers give their last Pokemon an item. It's usually a Mega Stone in XY, but there's no Fighting Megas in the Moutain Dex, so he gets a healing berry instead.


:Zoroark::Poliwrath::Beartic::Scizor::Garchomp::Conkeldurr:

If only Diogenes hadn't made Plato change the definition of a man with that stupid plucked chicken... This would have been the manliest team ever.
 
And we're done. Evening, all - new poll is up and running.

You have until May 24th, 9PM GMT to cast your vote!

Numbers time.

Poliwrath: 10

Conkeldurr: 7

Gurdurr: 4

Beartic: 4

Aggron: 3
Scizor: 3

Gliscor: 2
Golem: 2
Garchomp: 2
Druddigon: 2

Dragonite: 1
Ursaring: 1
Garbodor: 1
Stunfisk: 1
Mamoswine: 1
Sandslash: 1
Ditto: 1
Durant: 1
Zoroark: 1
Goodra: 1
Abomasnow: 1
Graveler: 1
Trevenant: 1
Wigglytuff: 1
Sliggoo: 1
Drapion: 1
Bisharp: 1
Geodude: 1
Tyranitar: 1
Heatmor: 1
Skarmory: 1


...and it's a clean sweep for Poliwrath.

If I had a nickel for every area in a mainline Pokemon region with a Pokedex listing only containing two fully-evolved Fighting-types of which one was Conkeldurr I'd have two nickels, which isn't much but it's weird that it's happened twice.

Fighting is an interesting type to do this sort of thing with (as we've done before, and I'm sure we will again). Perhaps more than any other element in the series, Fighting's characteristics - strength, digilence, honour, integrity, perserverence, virility - are those which find their way very easily into other Pokemon. In a sense it embodies the mindset of Pokemon training and battling more fully than any of the various types do, and that's probably why it's commonly thought to be one of the more "basic" types that's generally encountered very early on. At the very least, it's one of the easiest types to make a team for which the unifying thread is "every member knows a unique Fighting move" (what I've come to think of as the jhm5 model, if you will) since Fighting moves are just so damn widespread.

Brute force was very much the criteria when you look to the most common wildcards: Aggron, Scizor, Garchomp, Golem, Druddigon. Being a mountain area, of course, it was basically inevitable that a lot of the additional picks would largely cleave to Ground, Rock, and Steel, and brute force goes hand-in-hand with all of those. And most common, of course, was Beartic. The latter makes sense both thanks to the icy, mountainous environment and for its ferocious physical prowess. Interesting that Beartic and Poliwrath's shared access to Swift Swim wasn't made use of, though admittedly it'd be hard to build a team around that unless it were one of many potential cards to play in a Doubles team - go for rain, go for Belly Drum with a Follow Me partner, make use of enfeebling moves, and so on.

However, this being Fighting, the wildcards were spread far and wide. Wigglytuff, Durant, Garbodor, and Stunfisk were definitely some of the odder ones - Goodra, Mamoswine, Abomasnow, Heatmor, and Skarmory were all ones I felt fitted well with the general vibe. This round also saw some serious love for NFEs. Geodude, Graveler, Sliggoo, and of course Gurdurr all got their chance to shine. In particular, Gurdurr's significant usage compared to its evolved form is notable as it's a middle-stage mon which not only has the stats to compete with fully-evolved species, but also a very defined flavour and mannerism compared to most unevolved Pokemon.



Stuff I expected to see more (or at all):

Politoed. Given Poliwrath made it onto every team, surprising not to see it once.

Shuckle. It's not the most Fighting-relevant mon but I did have a brief idea for an "unstoppable force, immovable object"-themed Doubles team. Golem and Aggron would round out the "immovable object" side quite well...

Escavalier. As a weapon user, surprising not to see this once - when the topic was Fighting in the Crown Tundra, Escavalier got a couple of picks.

Accelgor. Similar reasons to Escavalier, really; it's a fighter in another sense.

Bisharp. We had this chosen once but as a combat-oriented mon, I expected more.

Ursaring. It's a very aggressive, brute-force sort of Pokemon and has affinity with a lot of high-powered and uncommon Fighting moves like Cross Chop, Superpower, and Hammer Arm.

Jynx. Yeah no, really. Much like Ursaring, Jynx gets a LOT of interesting Fighting moves - Drain Punch, Submission, Wake-Up Slap, Seismic Toss - not to mention the very Fighting-adjacent Fake Out and Meditate. And typewise it's an extremely interesting curveball pick.

Delibird. No, really. Delibird fits Mountain Kalos aesthetically and thematically, gets a couple of uncommon Fighting moves - Power-Up Punch, Detect - but also has access to the somewhat Fighting-coded Vital Spirit. I was going to say Hustle was Fighting-coded too but upon checking, to my surprise nothing of that type actually gets that particular ability. But it's still broadly in the spirit of heavy hitters.

Sudowoodo. There's that "unstoppable force, immovable object" thing again but Sudowoodo is another Pokemon which has always had access to some mechanically interesting Fighting moves - Low Kick, Hammer Arm, Dynamicpunch. Definitely fits the vibe.

Fearow. Birds of any sort are a weird inclusion for Fighting teams but Fearow seems like the one that's most appropriate given its rough-and-ready disposition and slightly broader array of moves than most birds. In tandem with Skarmory, I suppose, since that actually got picked.

Floatzel. There's a mild current of Fighting adjacency to this one - it's scrappy, physically powerful, and learns a good amount of Fighting/punching moves. One day I'll actually use this in a playthrough and enjoy it.

Lickilicky. Hariyama's spiritual twin. But it's another one that gets an appreciable array of Fighting moves and is very much a brute-force Pokemon in some regards.

Ditto. Not often it's there but when it is, I always anticipate it'll get some use.
 
During this whole thing I just wanna say I chose alot of ground and rock types because ground and rock were the first typings I thought besides fighting types
 
Electric BDSP:
Cobalt Empoleon (25 points): Guitarist is a pretty apt theme considering the Guitarist Trainer Class was mainly found in the Sunyshore Gym. Though you also put an interesting twist where, technically, the "main" Pokemon are the non-Electric-type performers while the Electric-types are meant to supply amp power and a light show. It makes it feel more like a Sound-based team with a lean on Electric-type, which as I speculated before is a popular winning formula (Region as backbone, Type as frame, Unique Theme as focus).

igiveuponaname (18 pts): With a few gravitating (or maybe I should say magnetically attracted... not, that's stupid) toward Sunyshore Gym, focusing on another adjacent electric location helps this Valley Windworks team standout, even if it only has one of the allowed Electric-types. Extra points for sticking to just the Pokemon that can be found nearby (and not trying to stretch inclusion like I did). It makes for an oddball team that attracts attention and good reasoning to make it believable.

Hugin & WarriorGallade (17 pts):
Hugin went with a strong Electric-theme team and, as we've seen before, it's a good vote collector though rarely a competition winner.
WarriorGallade also went Electric-theme focused but in a different way: a Rain Team where each of their Pokemon (mostly) have a different Electric-type Move to show off (and the one that doesn't, Gyarados, instead has an additional way of using Rain aside from 100% Thunder: 100% Hurricane). It makes for a unique team that shows a lot of thought went into designing it. Though still, it was a (Rain) Electric Team at the end of the day.

CTNC (14 pts): And of course the Volkner redux. It's not a bad team, infact it uses Drizzle+Damp Rock Pelipper like Volkner's BDSP rematch does, though because of that it also doesn't feel like its treading any new ground. As I learned with my 11 points, remaking an already existing trainer's team doesn't get you far (but you did get further than me so what do I know?).
 
Fighting is an interesting type to do this sort of thing with (as we've done before, and I'm sure we will again). Perhaps more than any other element in the series, Fighting's characteristics - strength, digilence, honour, integrity, perserverence, virility - are those which find their way very easily into other Pokemon. In a sense it embodies the mindset of Pokemon training and battling more fully than any of the various types do, and that's probably why it's commonly thought to be one of the more "basic" types that's generally encountered very early on. At the very least, it's one of the easiest types to make a team for which the unifying thread is "every member knows a unique Fighting move" (what I've come to think of as the jhm5 model, if you will) since Fighting moves are just so damn widespread.
Yeah 100%. Even Pokemon that feel like thematic opposites to the Fighting type can fit perfectly well on Fighting-type teams with the barest of justifications.

This round made me realise that I basically always choose themes that leave me with gaps to fill, rather than choosing themes with an abundance of options that I'll have to whittle down. I guess I like the narrative/sales pitch approach, where you've gotta defend some oddball choices as if they're the obvious conclusion.
 
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Poliwrath: 10

Conkeldurr: 7

Gurdurr: 4

Beartic: 4

Aggron: 3
Scizor: 3

Gliscor: 2
Golem: 2
Garchomp: 2
Druddigon: 2

Dragonite: 1
Ursaring: 1
Garbodor: 1
Stunfisk: 1
Mamoswine: 1
Sandslash: 1
Ditto: 1
Durant: 1
Zoroark: 1
Goodra: 1
Abomasnow: 1
Graveler: 1
Trevenant: 1
Wigglytuff: 1
Sliggoo: 1
Drapion: 1
Bisharp: 1
Geodude: 1
Tyranitar: 1
Heatmor: 1
Skarmory: 1

Wow. I ALMOST managed a completely unique team except for the 2 fighters. Shocked that no one else used TTar, and only 1 other person used Garchomp. Those both felt fairly safe. Durant could work, but there were a lot of steel-types to choose from here, so I'm not hugely surprised.

I think the broad nature of the wildcards this time around is definitely just that Fighting is an easy type to make associations with. Ground/Rock/Steel of course were all used by the first Fighting specialist, Bruno, and for obvious reasons(physically-inclined massive hard-hitting beasts). Beyond that, anything with high attack and a fighting coverage move can make an argument for itself, and that's probably a quarter of the fully-evolved dex. I was expecting a lot of Dark types as well. The two have a long association, the honorable fighters and the dirty fighters, and I didn't see anyone focus on that(wrestling did come close).

What's weird to me is that Poliwrath won over Conk. Conk is the pure fighting-type IMO, the Gen V Machamp. I'm shocked he didn't get 100% and Gurdurr almost that, while Wrath's fighting movepool is garbage and it got 100%.
 
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