Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Dark Pulse
- Roost
- Draco Meteor
The team lacks a sturdy check to Krookodile with Gligar really wanting it's item on a build like this. It also severely struggles with Crawdaunt with Feraligatr not quite hitting it well unboosted. For that matter, Feraligatr being the only water switch otherwise makes scald very spammable against this team. This team also lacks a wallbreaker with immediate power, making the team an underwhelming hitter in the early game. The team also lacks a sturdy stallbreaker, seeing as Feraligatr can struggle to break Quagsire without adamant and completely hard stops against Pyukumuku. The team also lacks a solid fire resist for pokemon like Chandelure, Moltres, and Rotom-H that can all discourage Feraligatr from trying to resist them with their strong secondary STABS and higher speed than unboosted gatr. The team also lacks some form of hazard counterplay. Hydreigon adds pretty much every resistance the team needs to various physical darks, bulky waters, and strong fires while providing a fairly strong stallbreaker/wallbreaker for good immediate presence as well as being able to help break through bulkier teams in the long term. It's taunt can also prevent some form of hazard play if used well against common rocks setters like Gligar, Krook, Aggron-Mega, etc. And while not perfect in this role, that's really all the hazard counterplay one needs with such an offensive, momentum geared team such as this. Hydregion being able to taunt or threaten most common setters while the rest of the team can help pressure some of those setters as well. Hydreigon can use a Z-move on this build since no other team member holds it, making it more effective in it's role as a switchin to certain knock off users like Krookodile and Crawdaunt as well as a breaker.