cool thread PDC ill post some of my favorite teams that ive built over the years from various metas ive played (and also teams that i remember because of special things)
dp ou (april 2008): a hero is born..
my first team to ever reach the shoddy battle OU leaderboard. what a strange time that was. this is a DP team, not even DPP. lucario didnt get ice punch yet so this was a Swords Dance HP Ice Lucario to remove gliscor. heatran + machamp where both restalkers. mesprit was bold with max def to help combat garchomp (yea he was legal during this) and celebi was bold with leech seed and hp ice to also help vs chomp. the metagross was originally a dugtrio (for some reason?) and i changed it because i kept getting 6-0d by lucario if i didnt win the speed tie. im pretty sure the only reason this team made the leaderboard is because people started spamming hyper offense for the first time, and scarf metagross was naturally so good vs those types of teams.
dp ou (june 2008): an (independent) discovery of the great dragmag
around this time, people had discovered that you could use hyper offensive teams without a choice scarfer and just use deo-e as speed control / late game cleaner (i credit the discovery to husk, and his astral projection team in the RMT archive). it seems everyone who played at this time had their own version of this type of team, and this was mine. suicide lead azelf + sub magnet rise magnezone + cb chomp + lo dd gyara + lo mamo + lo deoxys e. my first team to achieve the 1600 mark on shoddy, landing me a spot in the top 30.
dp ou (august 2008): an (independent) discovery of toxic spikes + substitute pokemon
similarly to above, this was just a shift of the meta, and this was my take on the popular idea. the toxic spikes lead roserade idea i would originally give credit to.. probably TAY and husk. husk had a ts roserade team that is probably my favorite team from this era. ts roserade / restalk cm spiritomb / raikou / dd mence / scarftran / support mamoswine. really cool team. TAY had a similar set up but with gengar as the spinblocker, crocune etc. anyway this team also got me to above the 1600 mark after ladder ranks got reset due to the garchomp ban. this was about a month before platinum would be released, and we all know how much platinum would come to shift the metagame.
dp uu (august 2008): if it works in one tier, it must work in others
after seeing how effective toxic spikes could be in ou, i decided to give them a try in uu. uu had been recently introduced and didnt have very much structure to it at the time. pokemon were sort of randomly tiered at the beginning of the generation (or at the whim of maniaclyracist, who was running uu at the time). anyway this team was interesting.. i had a vileplume version too with aromatherapy but the 3 rest mons. double ghost meant foresight hitmontop couldnt spin. mantine was necessary to counter the very broken and very dangerous specs venusaur
dpp ou (december 2008): the same old fears
dp was gone, and dpp was here. bullet punch scizor, outrage salamence, heat wave zapdos, rotom-a, iron head jirachi and others had arrived. deoxys e, garchomp, and wobb were gone, and latias had not yet arrived. this would end up being the team i used in ost, and my first team to get #1 on the ladder. suicide elf, sub machamp + sub tran, sdef trapper gross, scarf flygon and mixmence. a very overpowering offense despite no set up mons. my favorite team ever
dpp ou (june 2009): a new attempt at hyper offensive spike stacking
the infamous smeargle team that i built with Kevin Garrett i faced a guy on the ladder using a smeargle hyper offense team that was pretty cool (turned out to be Aldaron) and thought building one would be cool, and we came up with this. kg used this team a lot in tour and we both used it to great success (as did many others) on the ladder
dpp ou (september 2009): the discovery of choice scarf tyranitar as means of ghost removal on stall
lol just noticed this is my first team on here with a tyranitar o_o anyway i can't really take credit for the scarftar idea, or the 6 even (credit for both goes to Taylor ) this was just me performing what i considered to be some "fine tunes" on the team. i'd go on to use this team for like.. 3 years. the first time i had really ever used stall (to any moderate success)
dpp uu (september 2009): if it works in one tier, it must work in others (pt II)
after some success stalling in ou i tried it out in uu. roserade had just been banned, so stall was undergoing some reconstruction. formerly most stalls had been roserade / tomb / chansey / milo / hitmontop / rotom (credits to ToF for those 6), and this was my attempt. slowking made for a pretty cool late game cleaner thanks to nasty plot, and was also one of the only true counters to a wide variety of blaziken sets
dpp uu (december 2009): the refinement
basically a better version of the above team. got me to #1 on the shoddy ladder with a rating of over 1700 and only 2 losses
dpp ubers (march 2010): a possible precursor to vulcan fury
one day i decided to try out some heatran stuff in ubers with ace matador, and this was the result. really cool team, heatran proved to quite a threatning mon in ubers with its standard sdef set in the sun, especially alongside spikes + a reliable spinblocker in hp fire giratina. scizor was a bulky sd set to help vs taunt cm mewtwo, groudon a standard utility set, and palkia the scarfer. jibaku touches on this team a bit in his vulcan fury rmt
bw uu (sept 2011): many choices
a fun little 5x choice items + a spinner to support yanmega + zapdos. distinctly remember trying to beat a team fatty had with rotom-h + donphan + slowbro and beating it maybe once out of like 10 times.. good times
bw ou (may 2012): awakened from a long rest
after salamence had been banned from dpp and i found sand rush excadrill era to be boring, i took a break. when i returned years later to find that excadrill was banned, i decided i would play WCOP for metro that year and went on to build a few teams. turned out this would be the only one i needed to use, netting a 3-0 record in the first round using different variants of this. a mixed tyranitar, scarf salamence, mixed shuca berry jira, sd acro gliscor, bold pivot rotom-w and cb scizor. a nice take on a volt turn core with a decent set up breaker in glisc + scarf moxie salamence as a cleaner.
bw2 ru (december 2012): winter storm warning
my favorite team from the spl i played bw ru. i had been spamming a lot of hail, trying out different combinations of the mons. eventually settled on this as my favorite one. sash snover, choice scarf walrein, twave slowking, occa berry + sleep talk escav, sub split rotom-f, and dual hazards epower + blizzard nidoqueen. choice scarf walrein was actually a really great revenge killer, outpacing everything sceptile and under, including getting many surprise KOs on sceptiles + nidoqueens + sigilyphs + moltres.
bw2 ru (march 2013): if it works in one tier, it must work in others (pt III)
i built this stall before nidoqueen got banned, and queen getting banned just made it even better. more teams lacked ts abosrbers without queen, and i won many of my games just from preview. silentverse had made the canonical bw1 ru stall, sharing 3 mons (lix / cryo / rose) with this one. i discovered how nasty alomomola could be and decided to give him a go over poliwrath. clefable gave me a better matchup vs spikes based stuff, and restalk tomb was the best ghost in terms of keeping your hazards vs other defensive teams, so he got the role over the other options (missy, rotom). this was actually a refinement from the original version of this, which was regirock / gardevoir / rotom / roselia / cryo / quagsire (blarajan used this in gslam a few times that year).
dpp ou (may 2016): the bat boys
discovered that crobat was a fantastic late game cleaner for defensive teams thanks to his speed + taunt. had bulky cbtar to remove some fatter starmies. quagsire provided me with a great check to a lot of water monsters, with starmie to spin effectively for crobat thanks to tar support, and a fast taunt heatran to try to stop other bulky teams from healing, making spikes damage stick effectively. inspired initially by a team from The Grand Babido
dpp ou (may 2019): my blue heaven
a bulkier balance team that stonewalls a lot of offense. sr clef helps you keep rocks vs starmie spin reliant teams. gliscor.. man look at that dpp sprite. what an awkward looking guy.. really great vs a lot of fatter sand teams though, especially with zone trapping some pesky steels. flygon + magnezone is more offense than youd think, especially vs fast frail teams with a lot of set up stuff. have used this a lot in recent tournaments, including dpp cup + badass tour + wcop
ill wrap it up here but might make another post with some favorite teams from people who i dont think log onto smogon anymore.. think im probably getting close to the sprite limit
dp ou (april 2008): a hero is born..
my first team to ever reach the shoddy battle OU leaderboard. what a strange time that was. this is a DP team, not even DPP. lucario didnt get ice punch yet so this was a Swords Dance HP Ice Lucario to remove gliscor. heatran + machamp where both restalkers. mesprit was bold with max def to help combat garchomp (yea he was legal during this) and celebi was bold with leech seed and hp ice to also help vs chomp. the metagross was originally a dugtrio (for some reason?) and i changed it because i kept getting 6-0d by lucario if i didnt win the speed tie. im pretty sure the only reason this team made the leaderboard is because people started spamming hyper offense for the first time, and scarf metagross was naturally so good vs those types of teams.
dp ou (june 2008): an (independent) discovery of the great dragmag
around this time, people had discovered that you could use hyper offensive teams without a choice scarfer and just use deo-e as speed control / late game cleaner (i credit the discovery to husk, and his astral projection team in the RMT archive). it seems everyone who played at this time had their own version of this type of team, and this was mine. suicide lead azelf + sub magnet rise magnezone + cb chomp + lo dd gyara + lo mamo + lo deoxys e. my first team to achieve the 1600 mark on shoddy, landing me a spot in the top 30.
dp ou (august 2008): an (independent) discovery of toxic spikes + substitute pokemon
similarly to above, this was just a shift of the meta, and this was my take on the popular idea. the toxic spikes lead roserade idea i would originally give credit to.. probably TAY and husk. husk had a ts roserade team that is probably my favorite team from this era. ts roserade / restalk cm spiritomb / raikou / dd mence / scarftran / support mamoswine. really cool team. TAY had a similar set up but with gengar as the spinblocker, crocune etc. anyway this team also got me to above the 1600 mark after ladder ranks got reset due to the garchomp ban. this was about a month before platinum would be released, and we all know how much platinum would come to shift the metagame.
dp uu (august 2008): if it works in one tier, it must work in others
after seeing how effective toxic spikes could be in ou, i decided to give them a try in uu. uu had been recently introduced and didnt have very much structure to it at the time. pokemon were sort of randomly tiered at the beginning of the generation (or at the whim of maniaclyracist, who was running uu at the time). anyway this team was interesting.. i had a vileplume version too with aromatherapy but the 3 rest mons. double ghost meant foresight hitmontop couldnt spin. mantine was necessary to counter the very broken and very dangerous specs venusaur
dpp ou (december 2008): the same old fears
dp was gone, and dpp was here. bullet punch scizor, outrage salamence, heat wave zapdos, rotom-a, iron head jirachi and others had arrived. deoxys e, garchomp, and wobb were gone, and latias had not yet arrived. this would end up being the team i used in ost, and my first team to get #1 on the ladder. suicide elf, sub machamp + sub tran, sdef trapper gross, scarf flygon and mixmence. a very overpowering offense despite no set up mons. my favorite team ever
dpp ou (june 2009): a new attempt at hyper offensive spike stacking
the infamous smeargle team that i built with Kevin Garrett i faced a guy on the ladder using a smeargle hyper offense team that was pretty cool (turned out to be Aldaron) and thought building one would be cool, and we came up with this. kg used this team a lot in tour and we both used it to great success (as did many others) on the ladder
dpp ou (september 2009): the discovery of choice scarf tyranitar as means of ghost removal on stall
lol just noticed this is my first team on here with a tyranitar o_o anyway i can't really take credit for the scarftar idea, or the 6 even (credit for both goes to Taylor ) this was just me performing what i considered to be some "fine tunes" on the team. i'd go on to use this team for like.. 3 years. the first time i had really ever used stall (to any moderate success)
dpp uu (september 2009): if it works in one tier, it must work in others (pt II)
after some success stalling in ou i tried it out in uu. roserade had just been banned, so stall was undergoing some reconstruction. formerly most stalls had been roserade / tomb / chansey / milo / hitmontop / rotom (credits to ToF for those 6), and this was my attempt. slowking made for a pretty cool late game cleaner thanks to nasty plot, and was also one of the only true counters to a wide variety of blaziken sets
dpp uu (december 2009): the refinement
basically a better version of the above team. got me to #1 on the shoddy ladder with a rating of over 1700 and only 2 losses
dpp ubers (march 2010): a possible precursor to vulcan fury
one day i decided to try out some heatran stuff in ubers with ace matador, and this was the result. really cool team, heatran proved to quite a threatning mon in ubers with its standard sdef set in the sun, especially alongside spikes + a reliable spinblocker in hp fire giratina. scizor was a bulky sd set to help vs taunt cm mewtwo, groudon a standard utility set, and palkia the scarfer. jibaku touches on this team a bit in his vulcan fury rmt
bw uu (sept 2011): many choices
a fun little 5x choice items + a spinner to support yanmega + zapdos. distinctly remember trying to beat a team fatty had with rotom-h + donphan + slowbro and beating it maybe once out of like 10 times.. good times
bw ou (may 2012): awakened from a long rest
after salamence had been banned from dpp and i found sand rush excadrill era to be boring, i took a break. when i returned years later to find that excadrill was banned, i decided i would play WCOP for metro that year and went on to build a few teams. turned out this would be the only one i needed to use, netting a 3-0 record in the first round using different variants of this. a mixed tyranitar, scarf salamence, mixed shuca berry jira, sd acro gliscor, bold pivot rotom-w and cb scizor. a nice take on a volt turn core with a decent set up breaker in glisc + scarf moxie salamence as a cleaner.
bw2 ru (december 2012): winter storm warning
my favorite team from the spl i played bw ru. i had been spamming a lot of hail, trying out different combinations of the mons. eventually settled on this as my favorite one. sash snover, choice scarf walrein, twave slowking, occa berry + sleep talk escav, sub split rotom-f, and dual hazards epower + blizzard nidoqueen. choice scarf walrein was actually a really great revenge killer, outpacing everything sceptile and under, including getting many surprise KOs on sceptiles + nidoqueens + sigilyphs + moltres.
bw2 ru (march 2013): if it works in one tier, it must work in others (pt III)
i built this stall before nidoqueen got banned, and queen getting banned just made it even better. more teams lacked ts abosrbers without queen, and i won many of my games just from preview. silentverse had made the canonical bw1 ru stall, sharing 3 mons (lix / cryo / rose) with this one. i discovered how nasty alomomola could be and decided to give him a go over poliwrath. clefable gave me a better matchup vs spikes based stuff, and restalk tomb was the best ghost in terms of keeping your hazards vs other defensive teams, so he got the role over the other options (missy, rotom). this was actually a refinement from the original version of this, which was regirock / gardevoir / rotom / roselia / cryo / quagsire (blarajan used this in gslam a few times that year).
dpp ou (may 2016): the bat boys
discovered that crobat was a fantastic late game cleaner for defensive teams thanks to his speed + taunt. had bulky cbtar to remove some fatter starmies. quagsire provided me with a great check to a lot of water monsters, with starmie to spin effectively for crobat thanks to tar support, and a fast taunt heatran to try to stop other bulky teams from healing, making spikes damage stick effectively. inspired initially by a team from The Grand Babido
dpp ou (may 2019): my blue heaven
a bulkier balance team that stonewalls a lot of offense. sr clef helps you keep rocks vs starmie spin reliant teams. gliscor.. man look at that dpp sprite. what an awkward looking guy.. really great vs a lot of fatter sand teams though, especially with zone trapping some pesky steels. flygon + magnezone is more offense than youd think, especially vs fast frail teams with a lot of set up stuff. have used this a lot in recent tournaments, including dpp cup + badass tour + wcop
ill wrap it up here but might make another post with some favorite teams from people who i dont think log onto smogon anymore.. think im probably getting close to the sprite limit
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