For my first foray into battling against actual humans, I assembled a defensive rain team. After a morning of testing, I believe it has potential, but there are also noticeable flaws (on top of my lack of field experience, of course). It doesn't seem to do well against other stall teams, and losing Dragonite often spells doom. I was hoping you guys could help me trim the fat:
Victory (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
The rain-starter, of course. Perish song hasn't been as useful for forcing switches as I hoped, so I'm thinking of replacing it with Toxic.
Vendetta (Tentacruel) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 SDef / 4 Spd
Bold Nature
- Scald
- Toxic Spikes
- Rapid Spin
- Protect
Spinner and secondary hazard-setter. Not sure how much there is to say about this guy. He's a basic utility Tentacruel.
Vexation (Milotic) @ Leftovers
Trait: Marvel Scale
EVs: 240 HP / 252 Def / 16 SDef
Calm Nature
- Scald
- Dragon Tail
- Rest
- Sleep Talk
Milotic has seemed surprisingly squishy. Nevertheless, I'd like to keep him on the team, as Dragon Tail has proven useful for disrupting sweepers--still need to get on it quickly, though, as, say, a +6 Toxicroak will rip Milotic, and the rest of the team, to shreds
Vengeance (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
- Hurricane
- Thunder
- Earthquake
- Roost
Dragonite exists to deal with 'mons who could give the rest of the team trouble. Hurricane is for Grass, Thunder for Water, and Earthquake for Electric. The mixed set is occasionally able to catch players by surprise, taking a Nintails' Hidden Powe (Ice?) to KO with Earthquake, in one instance. He feels a bit lacking, but I'm not sure how to fix him.
Vigilance (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 54 Def / 202 SDef
Impish Nature
- Power Whip
- Spikes
- Stealth Rock
- Leech Seed
So useful. Apart from laying hazards and punishing dragons for going into Outrage, he's also had a few opportunities to mangle an opposing spinner who got a little bit greedy. I'm perfectly content with Ferrothorn as-is, but if there's some missed room for improvement....
Valor (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Night Shade
- Recover
- Taunt
Spinblocker, vexer of Fighting-types, and, I've found, a decent anti-Dragon option when Ferrothorn is indisposed. Mixed feeling about Taunt. When it works, it really works, but how often is that? Not often enough that I'm convinced to keep Taunt over something else.
In terms of pitfalls I've encountered so far: Toxicroak, as mentioned before, becomes an enormous threat if Dragonite goes down. Shiftry is generally frightening even without sun support (team-sweepingly so), and a defensive core of Celebi and Porygon2 took everything I could throw at it.
Victory (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
The rain-starter, of course. Perish song hasn't been as useful for forcing switches as I hoped, so I'm thinking of replacing it with Toxic.
Vendetta (Tentacruel) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 SDef / 4 Spd
Bold Nature
- Scald
- Toxic Spikes
- Rapid Spin
- Protect
Spinner and secondary hazard-setter. Not sure how much there is to say about this guy. He's a basic utility Tentacruel.
Vexation (Milotic) @ Leftovers
Trait: Marvel Scale
EVs: 240 HP / 252 Def / 16 SDef
Calm Nature
- Scald
- Dragon Tail
- Rest
- Sleep Talk
Milotic has seemed surprisingly squishy. Nevertheless, I'd like to keep him on the team, as Dragon Tail has proven useful for disrupting sweepers--still need to get on it quickly, though, as, say, a +6 Toxicroak will rip Milotic, and the rest of the team, to shreds
Vengeance (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
- Hurricane
- Thunder
- Earthquake
- Roost
Dragonite exists to deal with 'mons who could give the rest of the team trouble. Hurricane is for Grass, Thunder for Water, and Earthquake for Electric. The mixed set is occasionally able to catch players by surprise, taking a Nintails' Hidden Powe (Ice?) to KO with Earthquake, in one instance. He feels a bit lacking, but I'm not sure how to fix him.
Vigilance (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 54 Def / 202 SDef
Impish Nature
- Power Whip
- Spikes
- Stealth Rock
- Leech Seed
So useful. Apart from laying hazards and punishing dragons for going into Outrage, he's also had a few opportunities to mangle an opposing spinner who got a little bit greedy. I'm perfectly content with Ferrothorn as-is, but if there's some missed room for improvement....
Valor (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Night Shade
- Recover
- Taunt
Spinblocker, vexer of Fighting-types, and, I've found, a decent anti-Dragon option when Ferrothorn is indisposed. Mixed feeling about Taunt. When it works, it really works, but how often is that? Not often enough that I'm convinced to keep Taunt over something else.
In terms of pitfalls I've encountered so far: Toxicroak, as mentioned before, becomes an enormous threat if Dragonite goes down. Shiftry is generally frightening even without sun support (team-sweepingly so), and a defensive core of Celebi and Porygon2 took everything I could throw at it.