Gurumin: A Monstrous Adventure Lots of irreverent humor
jesus christ the upload limit for an image is literally only 1MB? fuck that
Gurumin: A Monstrous Adventure Lots of irreverent humor
Smash bros? It’s best selling game?Has anyone played Spyro Reignited? Thinking of picking it up for Switch.
Speaking of the Switch, it’s been having a great year so far. Fire Emblem, Astral Chain, Mario Maker 2 and later on Little Town Heroes and Pokemon Sword and Shield. Last year was kind of a dud with really only Octopath and Astral Chain.
Smash bros? It’s best selling game?
Wow, people actually analyze the shortcomings of their games. I feel like such a failure now
I just finished Three Houses, first Fire Emblem I played that's not on old-school consoles and it was good. Not great, but enough to make me consider buying an expansion. I cannot provide the ins and outs like the fantastic person above, but I do recommend it! Especially if you like strategy and fantasy settings (you may consider grabbing it here for an affordable price since Nintendo hates to make official sales and discounts! )
Spyro is gr8 for a nostalgia blast and looks beautiful, definitely worth it for that or a standard casual platforming experience, but it's buggy as hell, especially the 2nd and 3rd one (the penguin and the skateboard missions in the 3rd almost caused me to stop playing it was that bad). This was on the physical copy and apparently some fixes were made to the digital but idk for sure.Has anyone played Spyro Reignited? Thinking of picking it up for Switch.
Speaking of the Switch, it’s been having a great year so far. Fire Emblem, Astral Chain, Mario Maker 2 and later on Little Town Heroes and Pokemon Sword and Shield. Last year was kind of a dud with really only Octopath and Smash Bros
Are you still able to super commando a scout through maps by spending all your actions on orders and multiple turns? Cause that shit was silly af but in a good way.Plug for Valkyria Chronicles 4.
To a limited extent, yeah. I haven't played VC1 yet (buying it on eShop as we speak!) so I'm a bit uninformed, but it's no longer the dominant strategy. There's no longer an order to Refresh AP. Fewer maps are Seize Camp. Every unit except Scouts got their movement buffed. You get an armored car for troop movements. Once per turn, you can use a "command" action which lets you tag two units along with the moving one (and you don't have any scouts with this ability for the first half of the game). They definitely put a lot of thought into rebalancing classes and it paid off.Are you still able to super commando a scout through maps by spending all your actions on orders and multiple turns? Cause that shit was silly af but in a good way.
Scout class wasn't unbalanced as far as most of the game goes, it's just that if you can scout rush any stage, you can grind exp and money absurdly fast. But it takes an almost speedrun level of routing, so pulling them off is pretty cool.To a limited extent, yeah. I haven't played VC1 yet (buying it on eShop as we speak!) so I'm a bit uninformed, but it's no longer the dominant strategy. There's no longer an order to Refresh AP. Fewer maps are Seize Camp. Every unit except Scouts got their movement buffed. You get an armored car for troop movements. Once per turn, you can use a "command" action which lets you tag two units along with the moving one (and you don't have any scouts with this ability for the first half of the game). They definitely put a lot of thought into rebalancing classes and it paid off.
There are definitely still a handful maps I solved with scout rush (maybe 1/4 to 1/3?)... but not the majority. And most of the scout rushes I did were only on the final turn of a multi-turn map. They felt like a balanced unit instead of the only good class, and getting to scout rush a map felt like "finally, a nice break where all my planning has paid off" rather than "this shit again?"
the tale of bug boy and bread girl (plus selvaria's tits) is commendable in its own way.
AI: the somnium files was better than I expected for Uchikoshi's first project after zero escape. At this point most people who would care know whether they like these games and what to expect so in brief: the story and characters were satisfactory, but the puzzle gameplay leaned too hard on 'zany dream logic' and was little more than trial and error in sections. Would still recommend, though note that it's an unoptimized unity game that ran surprisingly poorly on the switch.
After finishing SS a few days ago and pondering my next team, I found myself actually not eager to jump back into the game. SS has really settled on me the past few days.
I have undoubtably enjoyed my time in the game. It was worth $60. I'm glad I played it. I would rate it as one of my top three favorite Pokemon games, and I am extremely unhappy with the fact that I rate it so high. Not because I don't like this game, but because it made me realize that Pokemon has yet to EVER have a truly "excellent" game. Pokemon is judged on its own standard, not by gaming as a whole. Part of me wants to think "oh, by the next game this will get polished up" when that has literally NEVER happened in the history of game freak. Every single game is built basically from scratch; it's completely random chance whether or not certain features will be in the game.
SS has given us SO much. To name a few massive improvements...
- We have the wild area, which has been (with the exception of graphics) universally praised
- We have, for the first time in two generations, an INCREASE in the number of new Pokemon in the game. (not counting mega evolutions or ultra beasts). Factor in that Sinnoh is mostly legendaries + evolutions, and Johto is similar, Galar has one of the most expansive new dexes in Pokemon's lifetime.
- We have always-on exp share promoting the use of a variety of Pokemon
- We have 100% access to our box, promoting a variety of Pokemon to be used
- We have easy access to level-up items and EV training items
- We have a properly scaling wild Pokemon and trainer level curve
- We have move reminders at EVERY pokemon center, available from the beginning
- We have 200 TMs/TRs (mixed bag but I am a large fan of it)
- We have the biggest variety of available wild Pokemon, naturally before credit roll, of any game in Pokemon history
- We have the ability to fly almost anywhere of note on the map
- We have raids!
- And I'm sure there's stuff I missed!
...now, we got ALL OF THIS with the removal/absence of....
- Vs seeker
- An elite four
- Battle frontier
- ...like, literally any post-game routes or quests, lol
- No legendary trio
- The continuation of horrible frame cuts during battle
- Massive frame drops while biking during weather
- No contest/performance/pokethalon/whatever
- No safari zone
- No following pokemon
- No villainous team dungeon
- ...No dungeons at all, really
- No underground/dream world/island thing in sun
- NO FRIEND TRADING
- No GTS
- ...and no ability to transfer old Pokemon into the game
Even looking back at my favorite games (HGSS and Diamond), massively glaring flaws exist. How did I play pokemon without 200+ pokemon to catch on route 2? How did I enjoy the game without unlimited heart scales? How did I delude myself that wild pokemon were any fun to fight in Johto when I'm 30 levels above them? SS's pacing and overall polish are horrid. Just using friend trading as an example, this has been a staple of Pokemon for 12 years. How could trading Pokemon with your friends be allowed to not be properly programmed? The game is obviously rushed, maybe there's a bigger story behind that but it's not even THAT more egregious than other entries in the series. Ever since 2003, the games have always taken steps forward with steps back, sometimes advancing overall and sometimes regressing. It's simply astounding that a framerate of 15-20 is just accepted occuring in every pre-battle splash screen with two trainers on screen at once, because we're playing Pokemon. What's the solution? IDK man. Can't wait to skip the third game because this is the first entry on the console and we skip to gen 9, where raids are deemed a gen 8 gimmick, we have 50 new pokemon designs, a villain team returns with a "destroy the world plot", and the entire wild area returns but as the entirety of the postgame. It's like getting content from a dartboard.
When people ask me if they should get SS, I tell them yes, because it's actually fun. It's the most fun Pokemon game yet due to the wild area alone. Does that mean that the games we have all poured probably tens of thousands of hours into, on consoles and this forum, was NOT FUN?