Rules said:Open Challenge
2v2 Singles FE (Really weak ~20 moves)
36 hr dq
Training items
All abilities
2 subs
2 chills/recovers
Switch=OK
ASB Arena
Unoriginal Name said:
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 3/5
Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up
Total Moves: 20 (it's actually 22 but I'll let it slide)
♫
Revenankh [Hatshepsut] (F)
Nature: Relaxed
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked
Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5
Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up
Total Moves:
19
Houndoomsday sends outHoundoomsday said:Thankies! :D
3-3-0
Venusaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 100
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Curse (*)
Double Team
Endure
Giga Drain (*)
Grass Knot
Growth (*)
Growl (*)
Leech Seed (*)
Poison Powder (*)
Protect (*)
Razor Leaf (*)
Rest (*)
Sleep Powder (*)
Sleep Talk
Sludge (*)
Solar Beam
Sunny Day
Sweet Scent (*)
Synthesis
Tackle (*)
Take Down (*)
Toxic (*)
Vine Whip (*)
Worry Seed
3-3-0
Dragonite [Smaug] (Male)
Nature: Rash (+SpA, -SpD)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Attack: Rank 5
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 2
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Fire Punch
Hurricane
Leer (*)
Light Screen (*)
Outrage
Protect (*)
Roost
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Thunderpunch
Twister (*)
Wrap (*)
3-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16
DC: 4/5
MC: 0
Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut
Dark Pulse
Detect
Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will'O'Wisp
Wonder Room
Zen Headbutt
Unoriginal Name sends out and orders
Houndoomsday orders
I ref