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if last order turns out unplayable in contests, we'll probably make the action count 3-2-2 for first-middle-last. the middle turn should be the worst possible place to be, design-wise.
don't expect this change until the event period ends, though.
Tool people might find useful.
its a modified version of the combo finder where you tell it what mon you want to know about at what level, and it tells you how many bs moves it has, and highlights them in green to make it easier to find them when first ordering.
Maybe you have different thoughts to me on what moves are important to know about.
To add a move put at the bottom of column f. To remove moves you don't think should be there delete them from column f.
It can also compare the move pools of 2 mons. Copy the values of cells g2-g7 into i2-i7 with ctrl+shift+v(to copy values not formula) and then find comboes for a different mon to see the difference in their move pools.
purple = its bs and only 1 of the mon has it
blue = its not bs but only 1 of the mon has it
To access the tool go to this google doc and copy the combo finder tab onto your version of the combo finder/profile maker.
I'm happy to read that self-reffing casual matches is possible again. Do any of you folks know whether there any changes to participant compensation/rewards from matches using this rule? Also, has double self-reffing returned as well, or just its more sightly relative?
in frankness i didn't get any internal feedback on self-reffing rewards, and overlooked how self-reffing would have to pay. i don't want people to be forced to never self-ref or only self-ref because of some surface reading of the pay. i can write that up shortly in the Tower OP.
edit: The tower rewards post should now properly support any number of self-refs in the same battle. the JC adjustments from the April patch should now properly be included, as well.
here's the old text of tower rewards, in case someone needs them.
Battle Tower Rewards
For battling in a casual match, each player will receive an amount of TC and RC as progress rewards, and will spend JC (regardless of progress).
TC: Smallest number of Pokemon sent out by a team + half the battle's Level
RC: Smallest number of Pokemon sent out by a team + half the battle's Level + one (1)
JC: Each player will spend 2 JC, except for battles played with Beginner Rules.
When a player finishes a Beginner Battle for the first time, they are awarded 20 JC to get them started in earnest.
Level: Each player may select one of their Level 0 Pokemon, whether or not they entered play, to promote to Level 1.
(Level 0 Pokemon can also be promoted by spending 1 TC in the Prize Claim thread.)
For refereeing a casual match, the referee will receive RC and JC (but no TC) as progress rewards.
RC: Smallest number of Pokemon sent out by a team + half the battle's Level + one (1)
JC: The referee will earn 2 JC, plus 2 more per battling player, to a maximum of 10 JC.