Well, here goes.
My team that could probably be better:
Salamence @ Flyinium Z
Ability: Intimidate/Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Refresh
- Outrage/Dragon Claw
- Earthquake
- Dragon Dance
The sweeper of the team, who this team was built around. By using Z-Dragon Dance, you can get to +1 regardless of intimidate. Earthquake is run to smash through rock and steel types attempting to wall Salamence. Outrage is a powerful Dragon-Type STAB to destroy Zygarde and Kyurem-Black, while also doubling as a 190-BP Flying-Type STAB. Dragon Claw is if you don't want to get locked into Outrage, but weakens both of Salamence's STABs. Z-Refresh compresses recovery and eliminating status. Adamant is run to pack as much of a punch as possible. Either ability is viable, but I prefer moxie.
Magnezone @ Firium Z
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Ground]/Hyper Beam
- Volt Switch
- Flash Cannon
- Thunderbolt
The ultimate steel trapper, and an essential partner to Salamence. Just your standard Magnet Pull Magnezone, but without HP Fire. Firium Z gives a 175 BP fire Type move off of thunderbolt to roast mons like Skarmory, Celesteela, Ferrothorn, and Scizor. HP Ground is used for Heatran, while Hyper Beam can be used to use an even stronger Inferno Overdrive.
Tapu Fini @ Fairium Z
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Haze
- Defog
- Surf
- Nature's Madness
Tapu Fini is super fun to play with. Z-Haze fully restores your health, as well as stopping sweepers who think they can use Fini as setup fodder. Defog is to clear stealth rock for Salamence. Surf serves as a main stab which hits decently hard, and Natures's Madness is used to help break down bulky Pokémon for Salamence. Fairium Z is used to smack Zygarde.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Swords Dance
- Stealth Rock
My stealth rock setter. The moveset is pretty simple. Earthquake as a main stab and base for Supersonic Skystrike, u-turn to pivot out of bad matchups, stealth rock, and sd for punching holes in the enemies team.
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Hidden Power [Ice]
- Toxic
A pretty good stallbreaker. Magma storm traps the opponents pokemon, and, when combined with toxic, racks up damage quite quickly. Flash cannon is a nice secondary STAB to smack the island guardians, and hidden power ice hits pokemon like Dragonite quite hard. Tectonic Rage is used to obliterate Toxapex.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reversal
- Sucker Punch
- Earthquake
- Stone Edge
Dugtrio is my emergency check to sweepers and Gengar. I'm running focus sash instead of a Z-crystal because dugtrio can't tank anything. Reversal hits harder at full power than earthquake after stab, making it ideal for stopping Pokémon faster than it and smacking them in the face. Sucker punch is for finishing off Pokémon that survive a reversal. Earthquake cleanly OHKO's Gengar thanks to the loss of Levitate, and stone edge hits pesky flying types.
I know this team isn't exactly the best, so it'd be nice to get some constructive criticism on my Pokémon, and help with my analysis in general would be appreciated.
On a side note, does embargo prevent the use of Z-crystals? If so, it could be a pretty useful tool against stall Pokémon.
My team that could probably be better:
Salamence @ Flyinium Z
Ability: Intimidate/Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Refresh
- Outrage/Dragon Claw
- Earthquake
- Dragon Dance
The sweeper of the team, who this team was built around. By using Z-Dragon Dance, you can get to +1 regardless of intimidate. Earthquake is run to smash through rock and steel types attempting to wall Salamence. Outrage is a powerful Dragon-Type STAB to destroy Zygarde and Kyurem-Black, while also doubling as a 190-BP Flying-Type STAB. Dragon Claw is if you don't want to get locked into Outrage, but weakens both of Salamence's STABs. Z-Refresh compresses recovery and eliminating status. Adamant is run to pack as much of a punch as possible. Either ability is viable, but I prefer moxie.
Magnezone @ Firium Z
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Ground]/Hyper Beam
- Volt Switch
- Flash Cannon
- Thunderbolt
The ultimate steel trapper, and an essential partner to Salamence. Just your standard Magnet Pull Magnezone, but without HP Fire. Firium Z gives a 175 BP fire Type move off of thunderbolt to roast mons like Skarmory, Celesteela, Ferrothorn, and Scizor. HP Ground is used for Heatran, while Hyper Beam can be used to use an even stronger Inferno Overdrive.
Tapu Fini @ Fairium Z
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Haze
- Defog
- Surf
- Nature's Madness
Tapu Fini is super fun to play with. Z-Haze fully restores your health, as well as stopping sweepers who think they can use Fini as setup fodder. Defog is to clear stealth rock for Salamence. Surf serves as a main stab which hits decently hard, and Natures's Madness is used to help break down bulky Pokémon for Salamence. Fairium Z is used to smack Zygarde.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Swords Dance
- Stealth Rock
My stealth rock setter. The moveset is pretty simple. Earthquake as a main stab and base for Supersonic Skystrike, u-turn to pivot out of bad matchups, stealth rock, and sd for punching holes in the enemies team.
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Hidden Power [Ice]
- Toxic
A pretty good stallbreaker. Magma storm traps the opponents pokemon, and, when combined with toxic, racks up damage quite quickly. Flash cannon is a nice secondary STAB to smack the island guardians, and hidden power ice hits pokemon like Dragonite quite hard. Tectonic Rage is used to obliterate Toxapex.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reversal
- Sucker Punch
- Earthquake
- Stone Edge
Dugtrio is my emergency check to sweepers and Gengar. I'm running focus sash instead of a Z-crystal because dugtrio can't tank anything. Reversal hits harder at full power than earthquake after stab, making it ideal for stopping Pokémon faster than it and smacking them in the face. Sucker punch is for finishing off Pokémon that survive a reversal. Earthquake cleanly OHKO's Gengar thanks to the loss of Levitate, and stone edge hits pesky flying types.
I know this team isn't exactly the best, so it'd be nice to get some constructive criticism on my Pokémon, and help with my analysis in general would be appreciated.
On a side note, does embargo prevent the use of Z-crystals? If so, it could be a pretty useful tool against stall Pokémon.
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