Approved by Eevee General
Type Attributes is a metagame in which Pokemon gain certain unique attributes depending on their types. Single-typed Pokemon only gain one attribute, double-typed Pokemon gain both attributes. If a Pokemon's type changes, its corresponding attribute changes. If an attribute that normally activates when a Pokemon switches in is gained via type change, it activates.
Attributes:
For instance, if Gyarados MEvos, Dark's attribute (Dirty Tricks) activates and the opponent is immediately Taunted.
Clarifications regarding attributes:
Banlist?
Where is this playable?
Nowhere yet, but if someone could code it that would be fantastic.
Have fun!
TYPE ATTRIBUTES
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What is it?(Insert badass banner here)
Type Attributes is a metagame in which Pokemon gain certain unique attributes depending on their types. Single-typed Pokemon only gain one attribute, double-typed Pokemon gain both attributes. If a Pokemon's type changes, its corresponding attribute changes. If an attribute that normally activates when a Pokemon switches in is gained via type change, it activates.
Attributes:
Normal: Team Player: When this Pokemon switches in, it gains the last move from the last unfainted Pokemon in your party as a 5th moveslot (if this Pokemon is the last unfainted Pokemon in your party or the move gained would be a duplicate of one already in this Pokemon's moveset, it does not gain a move). The move and donor are reported to the opponent.
Fighting: Reckless Abandon: This Pokemon’s attacks deal 40% more damage and have 50% recoil.
Flying: Flying Blows: All of this Pokemon’s non-STAB attacks that make contact gain a secondary Flying type (similar to Flying Press) and STAB.
Poison: Hazardous Waste: While this Pokemon is in play, an opponent who would become Poisoned instead becomes Toxic Poisoned. All of this Pokemon’s attacks with chances to Poison or Toxic Poison are guaranteed to do so and inflict Gastro Acid.
Ground: Rubble: Whenever this Pokemon connects with a damaging Ground-type attack, 1 layer of Spikes is laid on the opponent’s side of the field.
Rock: Jagged: Whenever this Pokemon makes contact with an opponent (offensively or defensively), the opponent loses 1/6 of its maximum HP.
Bug: Hive Mind: This Pokemon gains Attack Order, Defend Order, and Heal Order as extra moveslots. (If any of the moves gained would be a duplicate of one in this Pokemon's moveset, it does not gain that move.) [Credit to The Reptile]
Ghost: Necromancer: When this Pokemon switches in, it gains the first move from each fainted Pokemon in your party as extra moveslots (if there are no fainted Pokemon in your party, it does not gain any moves; if any one of the moves gained would be a duplicate of one already in this Pokemon's moveset, it does not gain that move). The move(s) and donor(s) are reported to the opponent.
Steel: Tempered: This Pokemon takes 25% less damage from super-effective attacks.
Fire: Incinerator: Whenever this Pokemon connects with a damaging Fire-type attack, it has a 50% chance to incinerate (functionally Knock Off, but without the damage boost) the target’s item.
Water: Purity: When this Pokemon switches in, it immediately gains Aqua Ring and clears all Toxic Spikes from its side of the field. This Pokemon cannot be Poisoned or Toxic Poisoned under any circumstances.
Grass: Seedlings: Whenever this Pokemon connects with a damaging Grass-type attack, that Pokemon is "Super Seeded" (Like Leech Seed, but drains 1/6 of maximum health instead of 1/8. Grass-types are still immune to being Super Seeded).
Electric: Capacitor: This Pokemon has +2 Critical Hit stages.
Psychic: Manipulate: When this Pokemon switches in, the opponent’s damaging move with highest Base Power is IMMEDIATELY disabled (in the case of a tie, one is chosen at random).
Ice: Sub-zero: This Pokemon’s Ice-type damaging attacks are super effective, as opposed to not very effective, against Water-types. Via its Ice-typing, this Pokemon resists the Fire-type instead of taking super-effective damage from it.
Dragon: Legendary Entrance: When this Pokemon switches in, it uses Twister IMMEDIATELY after hazard damage.
Dark: Dirty Tricks: When this Pokemon switches in, the opponent is IMMEDIATELY Taunted.
Fairy: Benevolent: When this Pokemon switches out, its replacement receives a pseudo-wish containing 33% of this Pokemon’s maximum HP at the end of the turn.
Fighting: Reckless Abandon: This Pokemon’s attacks deal 40% more damage and have 50% recoil.
Flying: Flying Blows: All of this Pokemon’s non-STAB attacks that make contact gain a secondary Flying type (similar to Flying Press) and STAB.
Poison: Hazardous Waste: While this Pokemon is in play, an opponent who would become Poisoned instead becomes Toxic Poisoned. All of this Pokemon’s attacks with chances to Poison or Toxic Poison are guaranteed to do so and inflict Gastro Acid.
Ground: Rubble: Whenever this Pokemon connects with a damaging Ground-type attack, 1 layer of Spikes is laid on the opponent’s side of the field.
Rock: Jagged: Whenever this Pokemon makes contact with an opponent (offensively or defensively), the opponent loses 1/6 of its maximum HP.
Bug: Hive Mind: This Pokemon gains Attack Order, Defend Order, and Heal Order as extra moveslots. (If any of the moves gained would be a duplicate of one in this Pokemon's moveset, it does not gain that move.) [Credit to The Reptile]
Ghost: Necromancer: When this Pokemon switches in, it gains the first move from each fainted Pokemon in your party as extra moveslots (if there are no fainted Pokemon in your party, it does not gain any moves; if any one of the moves gained would be a duplicate of one already in this Pokemon's moveset, it does not gain that move). The move(s) and donor(s) are reported to the opponent.
Steel: Tempered: This Pokemon takes 25% less damage from super-effective attacks.
Fire: Incinerator: Whenever this Pokemon connects with a damaging Fire-type attack, it has a 50% chance to incinerate (functionally Knock Off, but without the damage boost) the target’s item.
Water: Purity: When this Pokemon switches in, it immediately gains Aqua Ring and clears all Toxic Spikes from its side of the field. This Pokemon cannot be Poisoned or Toxic Poisoned under any circumstances.
Grass: Seedlings: Whenever this Pokemon connects with a damaging Grass-type attack, that Pokemon is "Super Seeded" (Like Leech Seed, but drains 1/6 of maximum health instead of 1/8. Grass-types are still immune to being Super Seeded).
Electric: Capacitor: This Pokemon has +2 Critical Hit stages.
Psychic: Manipulate: When this Pokemon switches in, the opponent’s damaging move with highest Base Power is IMMEDIATELY disabled (in the case of a tie, one is chosen at random).
Ice: Sub-zero: This Pokemon’s Ice-type damaging attacks are super effective, as opposed to not very effective, against Water-types. Via its Ice-typing, this Pokemon resists the Fire-type instead of taking super-effective damage from it.
Dragon: Legendary Entrance: When this Pokemon switches in, it uses Twister IMMEDIATELY after hazard damage.
Dark: Dirty Tricks: When this Pokemon switches in, the opponent is IMMEDIATELY Taunted.
Fairy: Benevolent: When this Pokemon switches out, its replacement receives a pseudo-wish containing 33% of this Pokemon’s maximum HP at the end of the turn.
For instance, if Gyarados MEvos, Dark's attribute (Dirty Tricks) activates and the opponent is immediately Taunted.
Clarifications regarding attributes:
- Only Ice-type attacks used by Ice-types are affected by Sub-zero. For instance, a Mew's Ice Beam would hit Suicune for not-very-effective damage.
- However, due to the fact that any Ice-type that would be hit by a Fire-type attack will have Sub-zero, the Ice-type now functionally resists the Fire-type. For instance, Kyurem now 4x resists the Fire type.
- Tempered is applied independently of Filter and other damage-affecting abilities, and thus stacks with them multiplicatively. For instance, Mega Aggron takes 9/8 damage from Earthquake after the SE multiplier.
- Gale Wings does not activate on moves affected by Flying Blows. For instance, a Talonflame using Steel Wing uses it at +0 priority, not +1.
- Moves affected by Poison Touch are considered by Hazardous Waste to have a chance to poison.
- Pokemon with Purity clear Toxic Spikes regardless of whether they are grounded.
- The Aqua Ring effect of Purity, the Twister of Legendary Entrance, and the Taunt of Dirty Tricks all function exactly like their normal equivalents. For instance, Legendary Entrance's Twister is boosted by items and STAB, and Dirty Tricks' Taunt can be Magic Bounced.
- Benevolent and Wish can be stacked.
Banlist?
- Ubers
Where is this playable?
Nowhere yet, but if someone could code it that would be fantastic.
Have fun!
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