Terror Befall
LiteralPrincess (Diancie-Mega) @ Draco Plate
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Light of Ruin
- Diamond Storm
- Psystrike
- Judgment
this is also known as "Eye For An Eye" as usually it goes for Light Of Ruin and kills both the opponent and itself in recoil damage,i considered rock head but went with Protean as STAB Psystrike AND Draco Judgement is too good to pass up on.It has Diamond Storm which it usually has in normal play but even in PH I think its worthy enough to stay on the set.
Herthbeast (Groudon-Primal) @ Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- V-create
- Thousand Arrows
- Beat Up
- U-turn
This thing as its name implies is a beast,it is a natural damage dealer and is meant to come in and ko something with either beat up or tarrows.U-turn is a nice pivot option and V-crrate is unfair. tarrows is made to do a funi and ko flying types.
MaxThunder (Arceus-Electric) @ Iron Plate
Ability: Wonder Guard
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Judgment
- Nuzzle
- Shadow Ball
- Spacial Rend
Nuzzle mean. shadow ball is for the pesky psychic WGs. Judgement steel is simply unfair and Spacial Rend is not stronger than drmeteor but it has a high crit ratio and has no drawback. This is also a Wonder Guard pokemon itself to add extra mean factor. 252 HP is to maximize annoyingness of Wonder Guard.
Nature's Force (Xerneas) @ Power Herb
Ability: Parental Bond
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Recover
- Giga Drain
- Geomancy
This is a geomancy sweeper. Geomancy + Moonblast + Parental Bond is practically just LOR without recoil. MBlast twice with 2x from Geomancy is pretty much guaranteed to ko a pokemon. Recover is to add insult to injury and Giga Drain can help alot when recover is risky.
Suntail (Rayquaza-Mega) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- Sacred Fire
- Bolt Strike
Stolen nick aside, Rayquaza-mega is for trap n ko or as i like to call it, "Six Feet Under" (SFU)
SFU utilizes stag and drmeteor or dascent to kill the opposing team and be a threat as soom as it comes in. Sacred Fire and Bolt Strike can come in handy against certain situations and WGs.
KillMachine (Blaziken-Mega) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- Thousand Arrows
- Play Rough
Huge Power is just, bad as in mean. It has an astonishing 838 attack stat now which is basically just instakill. V-Create is insult to injury, CC is for even more powah,tarrows to hit flying and prough cuz wynaut. its basically there when theres no real tank left and it utterly destruct.
Counters
and other Imposter users suck for this team as most of it can be copied by Chansey and be destroyed.