So far I have been using this set up:
Teddiursa (M) @ Toxic Orb
Trait: Quick Feet
EVs: 36 HP / 196 Atk / 36 Def / 196 Spe / 36 SDef
Jolly Nature (+Spd, -SAtk)
- Facade
- Crunch / Fire Punch
- Earthquake
- Protect
It seems to work pretty well. Quick feet allows Teddi to reach 21 speed, and Facade does a ton of damage with the Toxic Orb. He protects against the fake-out leads, uses Fire punch if Snover is a problem, and Earthquakes on annoying steels like Aron. Is there another more effective anti-lead I'm missing, or is this the best way? Obviously he doesn't last very long, but he's faster than Taillow and more often than not puts me at a 6-5 advantage.
Teddiursa (M) @ Toxic Orb
Trait: Quick Feet
EVs: 36 HP / 196 Atk / 36 Def / 196 Spe / 36 SDef
Jolly Nature (+Spd, -SAtk)
- Facade
- Crunch / Fire Punch
- Earthquake
- Protect
It seems to work pretty well. Quick feet allows Teddi to reach 21 speed, and Facade does a ton of damage with the Toxic Orb. He protects against the fake-out leads, uses Fire punch if Snover is a problem, and Earthquakes on annoying steels like Aron. Is there another more effective anti-lead I'm missing, or is this the best way? Obviously he doesn't last very long, but he's faster than Taillow and more often than not puts me at a 6-5 advantage.