SwSh Omnibus Thread
This will be where on the forum all discussion regarding SwSh heading into it's release will be held. The first few posts will be reserved for a large amount of data, the last of these posts will be the starting questions for the discussion, and then the rest of the thread is discussion.
POKEMON
Only noting what had its in-game stats changed, everything is getting their ranks changed in some form or another.
Aegislash-S: -10 Def, -10 Sp. Def
Aegislash-B: -10 Def, -10 Sp. Def
Aegislash-S: -10 Def, -10 Sp. Def
Aegislash-B: -10 Def, -10 Sp. Def
ABILITIES
Ball Fetch - If the Pokemon is not holding an item, it will automatically pick up items opponents lose to Fling or Knock Off. In Multi-Battles, if a teammate loses an item to Fling or Knock Off while this Pokemon is not holding an item, this Pokemon will automatically return the lost item to its holder.
Cotton Down - When a Pokemon with this Ability is hit by a move, the Speed of the attacking Pokemon is decreased by one (1) stage.
Dauntless Shield - Boosts the Pokemon's Defense by one (1) stage when the Pokemon enters battle.
Gorilla Tactics - By default: Increases the BAP of the Pokemon's Physical attacks by 2. If the Pokemon attempts a move (other than Chill), it becomes locked into repeating that move until the end of the round (same-move Combinations lock the user into the component move). While locked, the Pokemon may only use the locked move, same-move Combinations of the locked move, or Chill. Illegal orders in the main order set cause the Pokemon to use the locked move instead. The Pokemon is immune to Encore. Opposing Pokemon's moves cannot prevent the Pokemon from using a move (e.g. Taunt, Torment, etc.). The Pokemon cannot use different-move Combinations. (All this item's effects end if this item is removed).
When toggled: no effect.
Gulp Missile - While in default form, after using Surf or entering the Evasive Stage of Dive, the Pokemon will catch prey in its mouth. The type of prey caught depends on Cramorant's remaining HP. If an opponent strikes the Pokemon with a damaging move, the Pokemon will spit out its captured prey as a projectile, returning to default form. This deals fixed damage to the attacker equal to 0.25x the incoming damage, and will also apply an added effect depending on its prey:
Gulping Form: Activates when remaining HP >= 50%. The opponent's Defense is lowered one (1) stage.
Gorging Form: Activates when remaining HP < 50%. The opponent is Paralyzed (25%).
Magic Guard will nullify this Ability's fixed damage but not its secondary effects. Cramorant returns to default form if it switches out. This ability cannot be removed or copied by any means.
Hunger Switch - The Pokemon starts in Full Belly Mode by default. At the end of each Action, the Pokemon will switch between Full Belly Mode and Hangry Mode. This ability cannot be removed or copied by any means.
Ice Face - The Pokemon starts the battle in Ice-Face Form. While in Ice-Face Form, the first Physical attack this Pokemon receives will have no effect and will cause the Pokemon to turn into Unmasked Form. If the weather changes to Hail while the Pokemon is in Unmasked Form, it will revert to Ice-Face Form. If the Pokemon is sent out in Unmasked Form during hail, it will also revert to Ice-Face Form. This ability cannot be removed or copied by any means.
Ice Scales - The Pokemon's ice-covered scales reduce the BAP of incoming Special Attacks by 4.
Intrepid Sword - Boosts the Pokemon's Attack by one (1) stage when the Pokemon enters battle.
Libero - See: Protean.
Mimicry - The user changes its body's makeup based on its surroundings. If there is a Terrain in effect, the Pokemon's Type will match it. Otherwise, it bases its type on the arena's description, or lacking that this Ability has no effect.
Mirror Armor - Bounces back any stat-lowerign effects that the Pokemon receives.
Neutralizing Gas - Suppresses the effects of Abilities of all other Pokemon currently in battle.
Pastel Veil - While the Pokemon is on the field, it and its allies cannot be afflicted by Poison. In Multi-Battles, when this Pokemon is sent out it cures allies of Poison.
Perish Body - If the Pokemon is struck by a contact attack, the Pokemon inflicts both the attacker and itself with Perish Song (ignoring Soundproof).
Power Spot - In Multi-Battles, increases the BAP of allied Pokemon by 2.
Propeller Tail - The Abilities of opposing Pokemon cannot redirect the Pokemon's moves.
Punk Rock - Increases the BAP of moves tagged as #Sound by 2. The damage this Pokemon takes from moves tagged as #Sound is halved.
Ripen - If the Pokemon would consume a berry that has at least two uses left, it consumes it twice, doubling its effect.
Sand Spit - When damaged by an attack, the Pokemon creates a sandstorm that lasts four (4) rounds.
Screen Cleaner - When the Pokemon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both teams.
Stalwart - The Abilities and moves of opposing Pokemon cannot redirect the Pokemon's moves.
Steam Engine - When damaged by a Fire-Type or Water-Type move, boosts the Pokemon's Speed by six (6) stages, adjusting the natural stage. Does not stack.
Steely Spirit - Increases the BAP of allied Pokemon's Steel-Type moves by 2.
Cotton Down - When a Pokemon with this Ability is hit by a move, the Speed of the attacking Pokemon is decreased by one (1) stage.
Dauntless Shield - Boosts the Pokemon's Defense by one (1) stage when the Pokemon enters battle.
Gorilla Tactics - By default: Increases the BAP of the Pokemon's Physical attacks by 2. If the Pokemon attempts a move (other than Chill), it becomes locked into repeating that move until the end of the round (same-move Combinations lock the user into the component move). While locked, the Pokemon may only use the locked move, same-move Combinations of the locked move, or Chill. Illegal orders in the main order set cause the Pokemon to use the locked move instead. The Pokemon is immune to Encore. Opposing Pokemon's moves cannot prevent the Pokemon from using a move (e.g. Taunt, Torment, etc.). The Pokemon cannot use different-move Combinations. (All this item's effects end if this item is removed).
When toggled: no effect.
Gulp Missile - While in default form, after using Surf or entering the Evasive Stage of Dive, the Pokemon will catch prey in its mouth. The type of prey caught depends on Cramorant's remaining HP. If an opponent strikes the Pokemon with a damaging move, the Pokemon will spit out its captured prey as a projectile, returning to default form. This deals fixed damage to the attacker equal to 0.25x the incoming damage, and will also apply an added effect depending on its prey:
Gulping Form: Activates when remaining HP >= 50%. The opponent's Defense is lowered one (1) stage.
Gorging Form: Activates when remaining HP < 50%. The opponent is Paralyzed (25%).
Magic Guard will nullify this Ability's fixed damage but not its secondary effects. Cramorant returns to default form if it switches out. This ability cannot be removed or copied by any means.
Hunger Switch - The Pokemon starts in Full Belly Mode by default. At the end of each Action, the Pokemon will switch between Full Belly Mode and Hangry Mode. This ability cannot be removed or copied by any means.
Ice Face - The Pokemon starts the battle in Ice-Face Form. While in Ice-Face Form, the first Physical attack this Pokemon receives will have no effect and will cause the Pokemon to turn into Unmasked Form. If the weather changes to Hail while the Pokemon is in Unmasked Form, it will revert to Ice-Face Form. If the Pokemon is sent out in Unmasked Form during hail, it will also revert to Ice-Face Form. This ability cannot be removed or copied by any means.
Ice Scales - The Pokemon's ice-covered scales reduce the BAP of incoming Special Attacks by 4.
Intrepid Sword - Boosts the Pokemon's Attack by one (1) stage when the Pokemon enters battle.
Libero - See: Protean.
Mimicry - The user changes its body's makeup based on its surroundings. If there is a Terrain in effect, the Pokemon's Type will match it. Otherwise, it bases its type on the arena's description, or lacking that this Ability has no effect.
Mirror Armor - Bounces back any stat-lowerign effects that the Pokemon receives.
Neutralizing Gas - Suppresses the effects of Abilities of all other Pokemon currently in battle.
Pastel Veil - While the Pokemon is on the field, it and its allies cannot be afflicted by Poison. In Multi-Battles, when this Pokemon is sent out it cures allies of Poison.
Perish Body - If the Pokemon is struck by a contact attack, the Pokemon inflicts both the attacker and itself with Perish Song (ignoring Soundproof).
Power Spot - In Multi-Battles, increases the BAP of allied Pokemon by 2.
Propeller Tail - The Abilities of opposing Pokemon cannot redirect the Pokemon's moves.
Punk Rock - Increases the BAP of moves tagged as #Sound by 2. The damage this Pokemon takes from moves tagged as #Sound is halved.
Ripen - If the Pokemon would consume a berry that has at least two uses left, it consumes it twice, doubling its effect.
Sand Spit - When damaged by an attack, the Pokemon creates a sandstorm that lasts four (4) rounds.
Screen Cleaner - When the Pokemon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both teams.
Stalwart - The Abilities and moves of opposing Pokemon cannot redirect the Pokemon's moves.
Steam Engine - When damaged by a Fire-Type or Water-Type move, boosts the Pokemon's Speed by six (6) stages, adjusting the natural stage. Does not stack.
Steely Spirit - Increases the BAP of allied Pokemon's Steel-Type moves by 2.
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by one (1).
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Analytic - If this Pokemon attacks after its target during an action, its attacks have one (1) more Base Attack Power.
Anticipation - This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by one (1).
Battery - This Pokémon is able to power up special moves for the team, boosting the BAP of Special Attacks for this Pokémon and its teammates by one (1).
Blaze - When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Dark Aura - This Pokemon emanates an intense malevolent aura that increases the Base Attack Power of all Dark type moves on the field by one (1).
Dry Skin - This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Fairy Aura - This Pokemon emanates an intense mystical aura that increases the Base Attack Power of all Fairy type moves on the field by one (1).
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by one (1).
Flare Boost - This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Flash Fire - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flower Gift - This Pokemon's flower opens up in intense sunlight, it releases a glow that is infused into itself and its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).
Fluffy - This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.
Friend Guard - The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by one (1).
Fur Coat - This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by four (4).
Galvanize - By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Grass Pelt - This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Guts - This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle - By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Inner Focus - This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Iron Fist - The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
Keen Eye - This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its moves tagged as #Pulse have their BAP increased by two (2). This Pokemon's Heal Pulse will also heal five (5) more HP.
Minus - This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Neuroforce - This Pokémon is an efficient attacker, boosting the BAP of Super Effective moves this Pokémon uses by one (1).
Normalize - By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have three (3) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Oblivious - This Pokemon cannot become Infatuated. In addition, it is immune to the effects of Captivate, Intimidate, and Taunt.
Overgrow - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Own Tempo - This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Pixilate - By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Plus - This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Prism Armor - This Pokemon has very strong armor that reduces the Base Attack Power of any opponent's super effective attack by one (1).
Rattled - This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.
Reckless - This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have one (1) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Refrigerate - By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Rivalry - This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by one (1) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by one (1) when it attacks an opponent of the opposite gender.
Sand Force - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by one (1). Pokemon with this ability are immune to Sandstorm damage.
Sheer Force - By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by one (1), but they will never have their usual secondary effect. When toggled, no effect.
Solar Power - When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Solid Rock - This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by one (1).
Steelworker - This Pokémon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by two (2) and lowering the EN Cost of all Steel-type moves by one (1).
Strong Jaw - This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all moves tagged as #Jaw by two (2) BAP.
Swarm - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 7, X-Scissor from 8 to 10)
Tough Claws - This Pokemon has sharp claws that enhance the power of all of its contact attacks by one (1) BAP.
Toxic Boost - This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.
Water Bubble - This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Analytic - If this Pokemon attacks after its target during an action, its attacks have one (1) more Base Attack Power.
Anticipation - This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by one (1).
Battery - This Pokémon is able to power up special moves for the team, boosting the BAP of Special Attacks for this Pokémon and its teammates by one (1).
Blaze - When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Dark Aura - This Pokemon emanates an intense malevolent aura that increases the Base Attack Power of all Dark type moves on the field by one (1).
Dry Skin - This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Fairy Aura - This Pokemon emanates an intense mystical aura that increases the Base Attack Power of all Fairy type moves on the field by one (1).
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by one (1).
Flare Boost - This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Flash Fire - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flower Gift - This Pokemon's flower opens up in intense sunlight, it releases a glow that is infused into itself and its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).
Fluffy - This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.
Friend Guard - The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by one (1).
Fur Coat - This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by four (4).
Galvanize - By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Grass Pelt - This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Guts - This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle - By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Inner Focus - This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Iron Fist - The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
Keen Eye - This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its moves tagged as #Pulse have their BAP increased by two (2). This Pokemon's Heal Pulse will also heal five (5) more HP.
Minus - This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Neuroforce - This Pokémon is an efficient attacker, boosting the BAP of Super Effective moves this Pokémon uses by one (1).
Normalize - By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have three (3) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Oblivious - This Pokemon cannot become Infatuated. In addition, it is immune to the effects of Captivate, Intimidate, and Taunt.
Overgrow - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Own Tempo - This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Pixilate - By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Plus - This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Prism Armor - This Pokemon has very strong armor that reduces the Base Attack Power of any opponent's super effective attack by one (1).
Rattled - This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.
Reckless - This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have one (1) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Refrigerate - By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Rivalry - This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by one (1) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by one (1) when it attacks an opponent of the opposite gender.
Sand Force - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by one (1). Pokemon with this ability are immune to Sandstorm damage.
Sheer Force - By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by one (1), but they will never have their usual secondary effect. When toggled, no effect.
Solar Power - When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Solid Rock - This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by one (1).
Steelworker - This Pokémon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by two (2) and lowering the EN Cost of all Steel-type moves by one (1).
Strong Jaw - This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all moves tagged as #Jaw by two (2) BAP.
Swarm - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 7, X-Scissor from 8 to 10)
Tough Claws - This Pokemon has sharp claws that enhance the power of all of its contact attacks by one (1) BAP.
Toxic Boost - This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.
Water Bubble - This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
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