Team dump now that we won lcwl. I built a lot, and I meant A LOT of teams. Not all of them made the cut and im not going to include the metas which you straight up can't play anymore because Gastly and Girafarig are banned,
https://pokepast.es/1726f6125b163e7b
Double bug double spinner
Bug is a powerful type now that gastly is banned and tinkatink has fallen out of favor. Drifloon is still and issue, and stealth rocks are annoying, but I think these team makes it work well.
Nymble and Larvesta are good speed control that both have access to U turn. It can be hard for the opponent to be able to keep up against the onslaught, especially with a Diglett in the back to trap bug resists, such as Mareanie or Glimmet. Tera Types are to enhance their already great stab options. Fire is preferred on Larv to mitigate the rocks weakness (x4 -> x2) as well as capitalize on no fire resist on the opponent's side. If you want to punish no bug resist, use Nymble.
Quaxly and Toed are a good defensive core that both remove rocks. Toedscool is specially offensive to better break Greavard. Glimmet is to remove T spikes, deal with opposing Nymble, and set up Rocks. Diglett is broken.
https://pokepast.es/1d6ff8e6b8633886
U turn balance
U turn using zorua and mankey into either a defensive pokemon that can take whatever is about to hit it or diglett to trap it. Same team idea as before, but not as weak to rocks. Tradeoff is a weaker u turn, but it has its benefits. Zorua with knock can be REALLY annoying to play around, especially if disguised as something else (such as mankey or diglett). Diglett traps things. Bottom text. Mare + Toed core is really hard to break and you don't need to focus on removing rocks as much. Pawniard is a good webs check + rocker. Mankey can break late game with CC. Its pretty standard by my estimations.
https://pokepast.es/37d48fde1004dd16
Steady and gentle (para spam inspired by jcbc)
I played jcbc in winter seasonal and was inspired by the para spam team he brought, it was shockingly cool. (pun intended) The idea here is to set up your win conditions in Crabrawler and Voltorb by making anything that would otherwise deal with it slow. Then you sweep endgame after a bulk up (or even without, depends on opponent). Tinkatink is the rocker, knocker, and first t waver. Ice hammer is to punish the grounds that otherwise blank t wave. The wattrel is an uncommon set without Volt Switch, however, I think its ability to really annoy the opponent with Air slash + T wave makes up for it. If you want, feel free to make it bulkier, but its meant to really annoy the opponent more than anything. Same applies to Deerling, who is your spore absorber. Its one defining role in the metagame is being able to stall turns a bunch via paraflinch. It opens up a crabrawler endgame by wearing down checks passively. Also is a pretty good defensive mon. Crab + Voltorb are your win conditions. Voltorb can run circles around the opponent and is really hard to hit with Sub, especially when everything is slower than it. Crab is bulk up win condition. Bottom text. Toedscool is spinner + has knock.
VERY IMPORTANT NOTE FOR NEW PLAYERS
This team has no GROUNDED POISON as such, the glimmet matchup is very bad. I don't have a poison on the team as setting T Spikes directly gets in the way of the para spam. Please use caution when you are playing with this team.
https://pokepast.es/c08b5ce81f230d88 (zorua version)
https://pokepast.es/a66a125cfda379aa (zorua-h version)
Shellder pawniard stack (no gast meta)
Best team I ever made. Was so stupid conceptually. And then it started winning.
/
Gameplan is win with Shellder or Stunky. Diglett, Toedscool, Drifloon and your Zorua variant wear down the enemy team. Then you sweep. Stunky is chosen over other Nasty Plot mons because grounded poison + 18 speed. Shellder is best shell smasher hands down. Tera Rock Rock Blast is absurd, and base 100 defense is also very stupid at giving your set up opportunities and also making sure you can't be revenge killed. Drifloon + Zorua-H Burn with Will-o Support, while Zorua-U is better with a stronger Knock and Memento (I didn't put memento on Zorua-H because it felt like the burn did the job better than dying). Toedscool uses knock + spins, Diglett traps and sets up rocks. Zorua disguise shenanigans are fun, but not necessary.
https://pokepast.es/764fc2b690b9edae
Nasty plot spam webs (edited by elfu)
Zorua-H has nasty plot and access to dark pulse. Houndour and Stunky both have these. So to take advantage of this and make all 3 really strong win conditions, you add on webs. Toedscool is spinner + knocker, and Drifloon (this is really cool elfu tech) has tailwind in case you can't set up webs. Tera Flying on Floon is good for when Acrobatics just wins after unburden. This has a bit of a bad diglett and Crabrawler matchup, so you can replace houndour with Crabrawler if you'd like, but having that extra layer of deception is really annoying for opponents to deal with.
https://pokepast.es/fbebdfc149a9ec1d
Bird Up 2: More Mole
Bird spam has been a strategy since gen 7, so I thought to bring it back in the limited meta. Voltorb + Wingull + Diglett is really good speed control because of how naturally fast they are. Volt Switch Orb and Watt also pair well with Diglett. Toedscool does knock and spin things, its not really all that new. Pawniard is an ice resist + rocker for Tera Orb. This team has no grounded poison, but it was more managable when 3/6 of the team is immune to them on baseline. Was a very funny team in practice, especially when the best special wall in Toedscool has to deal with borderline the entire team.
https://pokepast.es/3b71d640809a17c9
Hehe switch move go brrrr
MK007 won using this team vs Eniigma, and I built this because hehe switch move brrr (especially with how strong diglett is). Nymble + Diglett is main offense, and everything else is good team support. Zorua-h and Wattrel take hits and let in the big attackers. Glimmet and Toedscool wear down the enemy team with Entry Hazards and Knock Support. Not too complicated, but I think there is something special about how simple this team is.
https://pokepast.es/16133ed4e04217b1
Vs eeveeto in semis
This team was weird, but it was built around making sure Eeveeto couldn't bring something wacky and kill me with it. Nymble is good anti-HO due to first impression, Drifloon removes hazards like no one else with Defog (eeveeto hazard stack was a team we had used before, and I wanted to make sure I was prepared for it). Eeveeto often brings really weird builds (he brought wiglett and silicobra vs me) and the few checks to shellder are really common stuff like Crabrawler, Mareanie, and Pawniard. It worked fortunately.
Glimmet is a grounded poison, and wearing down the enemy team with poison is fantastic. Deerling wastes turns and wears down checks, and trailblaze was to really annoy the opponent by making it harder to outspeed, even with a scarfer. Plus uncommon pick, so likely to not be scouted. Diglett is final gambit because i was REALLY nervous about stockpile numel which cleanly 6-0d me the week prior, so a full health gambit + nymble would ensure the kill. Otherwise, its good for wearing down the enemy team to make way for shellder.
https://pokepast.es/530700350fb8dea7
Vs drakon in finals
Quick word of advice: Don't bring diglett to every game in a team tour. That means I can bring the very stupid air balloon diglett. And it worked, somehow. But idea was shellder was so strong + crabrawler that I could brute force it. Drifloon with burns led to easier set up (+ anti hazard stack measures), Tink and Shroodle were both uncommon, but had knock, Ice hammer on Tink for Toedscool, U turn and Parting Shot on Shroodle to help set up my win cons, and was a grounded poison. Encore is for Opposing set up sweepers, which I was worried about. Almost had the game, but my team had GOATs who clutched out the victory.
Hope these help out new players. Go Bagons!