Salamence @ Leftovers
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Dragon Breath
- Iron Defense
- Substitute
- Roost
This has been most interesting, can't hit fairies, or kinda electrics(para immunity,) but can be great vs. much else. EVs outpace neutral 252 Spe 70s, with odd HP. Steel reverses all the base weaknesses, and is weak to things base resists as a bonus. Basically any mence should be steel imo, unless maybe full offense but nvm. Dragon Breath is used to spread paralysis and have an attack, this is mainly so I can Iron Defence on a Dragonite so I can move before them next turn cause they might have Encore. Have beaten Scizor with this despite the attack's type. Won't para Garg, but can stall them out(have done at least twice, w/ more mons/HP left to win the timer.) Definitely a good leftovers user.
Alomomola @ Assault Vest
Ability: Regenerator
Level: 50
Tera Type: Fire
EVs: 28 HP / 220 Atk / 4 Def / 244 SpD / 12 Spe
Adamant Nature
- Liquidation
- Mirror Coat
- Play Rough
- Aqua Jet
Here to stay, just liek Drifblim. EVs give the highest even SpD value for AV, odd HP, ohko Chi-yu and just gnerally do more than you'd think, and spe creep dirge. Fire tera was originally used for tera blast in part, but got rid of it for Aqua Jet, mainly for Chi-yu at a sash/weakened somehow. Can maybe bypass dark Pulse's flinch w/ 2 Aqua Jets, but haven't done so yet. Mirror Coat, to me, is the biggest draw. W/ AV can take some crazy hits, like +6 timid non boosting item Gholdengo is a roll w/ Shadow Ball. Great for Rotoms, Flutter, Iron Bundle, etc. Play Rough for some kind of coverage, mainly for dragons. Regenerator works great, w/ AV even more so. Some games I've sacced mons to bring Alomomola back to higher health.
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 236 Def / 92 SpD / 180 Spe
Timid Nature
- Shadow Ball
- Clear Smog
- Strength Sap
- Destiny Bond
Originally put for Clear Smog and dark tera, for the mirror. Doesn't neccesarily work out there cause sub, but does do great. EVs live Meowscarada Knock Off or Gholdengo Shadow Ball iirc, and can then trade or, w/ Gholdengo, maybe 2hko(faster after unburden.) Strength Sap is great for things like non-defiant Kingambit and Annihilape, and ofc healing. I don't bring this as much as most other mons, but have traded a lot w/ destiny bond. Dark tera helps w/ ghost, dark, and even the odd psychic move(Espathra may be tera fairy/fight w/ tera blast so this is mainly for Armarouge.) Clear Smog is great for SD mons, and sometimes even QDers if they don't ohko. I think it has a place even w/ strength sap.
Annihilape @ Covert Cloak
Ability: Defiant
Level: 50
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Rage Fist
- Bulk Up
- Taunt
Put this back again, to sorta absorb trick for one. Trick is a big issue for the rest(not that this is the biggest fan, but defiant is nice and it's a vey powerful mon.) Should be ok vs sleep, w/ sap sipper Farigiraf ad this taunting yawners, May go Overcoat Forretress if I need further help there. Defiant does clash w/ cloak cause moonblast, liquidation, etc. won't ever drop stats, but I need a Cloak mon, this can heal itself unlike Farigiraf, and Leftovers is taken. Usual moves and EVs, at least for one of the strat dex stes, and one of the recommended teras to...idk? Take fary in part, not too sure what all it's for tbh. Don't normally use Taunt but this is a great mon for it, somehow gets people by surprise even though I feel it's common.
Farigiraf @ Twisted Spoon
Ability: Sap Sipper
Level: 50
Tera Type: Psychic
EVs: 252 HP / 116 Def / 140 SpA
Quiet Nature
- Twin Beam
- Low Kick
- Thunderbolt
- Substitute
This was put here for stuff like Cloyster and Glimmora, I think. Definitely for the Sap Sipper too, taking Spore and grass for Alomomola. Twisted Spoon is a bit random, but strengthens the strongest move. EVs take an attack from non-lo Chien-Pao iirc, to ohko back w/ Low Kick. Low Kick is also here cause it uses Sap's possible atk buffs, and the Quiet nature, even w/ sub, seems harmless on a base 60. T-Bolt for Corviknight, mainly. Sub is for Toxic stuff, can be good on a free turn from them Leech Seeding or w/e. Psychic tera goes w/ the item to deal very large, potentially sash-breaking, damage.
Forretress @ Loaded Dice
Ability: Sturdy
Level: 50
Tera Type: Electric
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Pin Missile
- Rock Blast
- Tera Blast
- Ice Spinner
This was gone for a while, but a new electric one is here again for stuff like Wo-Chien and Azumarill. It ohkos Wo-Chien even w/ the 'low' 4 hit roll, though idk what EVs they were. Rock Blast, and then Ice Spinner, are partly for DNite, though Rock Blast gets much on the switch, as well as making loaded dice more worth it, EVs maximize atk and HP mainly, w/ 1 less for odd HP, and the SpD helps unboosted timid Pult Fire Blast to become a 3hko terad iirc. At least the chance, still not an attack I wall lol. This was originally put here for Espathra, but may need Gyro Ball for tera fairy ones. Sturdy for the 90%(accuracy) to ohko Chi-yu, and to take other fire. Biggest issue seems to be not using tera blast or Ice Spinner nearly as much, could maybe change either or both(and the tera type to water if changing Tera Blast.)
Still not doing great, idk that I will ever lol, but getting closer slowly to breaking even, and this is a very unique team to do even ok w/ I feel. Fairies and Iron Bundle can be trouble, much more so if they know/happen to play around Alomomola Mirror Coat. Screens and Parting Shot Grimm into Espathra got me bad, even if they hadn't tera fairied to further ruin Forretress' damage output. But that's rare. The other big issue tends to be rain, and Ting-Lu is probably just always a problem(well, unless running rain, though there's tera...)
https://pokepast.es/2b97057495b6c924