Gen 5 Stoutland [QC 1/2]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Stoutland excels and makes its niche in PU doing one thing very well: hitting very hard. With a Choice Band and excellent Attack and STAB Return, Stoutland shreds most Pokemon who don't resist Normal-type attacks. Stoutland also has great coverage and two fantastic abilities to round out its toolkit to make it a fearsome wallbreaker. However, Stoutland's Speed falls short of making it a true offensive threat, and some walls like Bronzor can counter Stoutland even with coverage.

[SET]
name: Wallbreaker
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade / Fire Fang
item: Choice Band
ability: Intimidate / Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Return is the go-to STAB option, and is one of the most spammable moves in the tier thanks to its high power and lack of downsides. Superpower is Stoutland's primary coverage, able to hit Normal resists such as Klang and Mawile super-effectively. Pursuit is also a strong option for hitting certain Pokemon like Beheeyem while they try to switch out, guaranteeing valuable chip damage. The last moveslot is flexible: Facade can be used as an alternate STAB option if Stoutland is poisoned or burned, but Fire Fang can be used as an answer to Bronzor. Stoutland prefers the general utility of Intimidate due to the general notable lack of Ghost-types in PU, however Scrappy can be useful for hitting the occasional Banette or Frillish with Return.

Stoutland's Speed is just enough to outspeed every wall in PU, however it is just shy of beating most offensive threats with the most notable one being Monferno. Because of this, walls such as Stunfisk make for good partners to switch into after Stoutland is forced out. Stoutland also loves entry hazards to make it even harder for your opponent to switch into Stoutland's attacks, so partners like Dwebble, Maractus, or Torterra also make for good partners. Other options for partners include faster offensive threats who can make use of the weakened walls that Stoutland creates for a sweep, such as Swanna or even Rock Polish Torterra.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
 
Last edited:

Bella

Tears over Beers
is an official Team Rateris a Social Media Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]

Stoutland excels and makes its niche in PU doing one thing very well: hitting very hard. With a Choice Band and excellent Attack and STAB Return, Stoutland shreds most Pokemon who don't resist Normal-type attacks. Stoutland also has great coverage and two fantastic abilities to round out its toolkit to make it a fearsome wallbreaker. However, Stoutland's Speed falls short of making it a true offensive threat, and some walls like Bronzor can counter Stoutland even with coverage.

[SET]
name: Wallbreaker
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade / Fire Fang
item: Choice Band
ability: Intimidate / Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Return is the go-to STAB option, and is one of the most spammable moves in the tier thanks to its high power and lack of downsides. Superpower is Stoutland's primary coverage, able to hit Normal resists such as Klang and Mawile super-effectively. Pursuit is also a strong option for hitting certain Pokemon like Beheeyem and Frillish (adding this as it completely walls Intim Stout otherwise) while they try to switch out from Stoutland's Return (This would not make sense if the Stout is CB?). The last moveslot is flexible: Facade can be used as an alternate STAB option if Stoutland is poisoned or burned, but Fire Fang can be used as an answer to Bronzor. Stoutland prefers the general utility of Intimidate due to the general notable lack of Ghost-types in PU, however Scrappy can be useful for hitting the occasional Banette or Frillish with Return.

Stoutland's Speed is just enough to outspeed every wall in PU, however it is just shy of beating most offensive threats with the most notable one being Monferno. Because of this, walls such as Stunfisk make for good partners to switch into after Stoutland is forced out. Stoutland also loves entry hazards to make it even harder for your opponent to switch into Stoutland's attacks, so partners like Dwebble, Maractus, or Torterra also make for good partners. Other options for partners include faster offensive threats who can make use of the weakened walls that Stoutland creates for a sweep, such as Swanna or even Rock Polish Torterra. Stoutland shines best when it is consistently put into positions where a Return is an easy choice for attack and your opponent has to choose between having a wall critically weakened or losing their current Pokemon.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]

great work, 1/1
uhBella (1).gif
 

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