Storms on Steroids
Hello! I am an aspiring BWer that had an epiphany over the last month. Although I don't have anything to my name on ladder (yet), I have made several team ideas that have seen fairly good success on ladder, but this one was an idea culminating for close to a month of work.
Now when I first thought about this, I knew that it should be rain, as spin with tentacruel and shelter from draco meteors by ferrothorn all support both Kyurem Black and Tornadus, and rain in general helps Tornadus. I did some digging and found that this has idea has been talked about for a bit. Tailwind support gives Kyurem Black the speed boost needed to blow things apart, and 100% accurate hurricanes with rain also gives torn a way to come in and blow Breloom and others to shreds. Breloom in particular poses a problem with a choice band set, as nothing other than torn (still a bit shaky because of mediocre bulk and the ever-present stealth rock) wants to take mulitple 5 hit bullet seeds or low sweeps/mach punches from it.
Now my first idea for a team looked like this
Now celebi as a rocker and starmie as a spinner made this a bit flawed, but this was just a proof of concept, that I had more tinkering to do.
Specs starmie and Scarf politoed offered a bit more speed control, but this wasn't exactly what I was looking for, because this team didn't feel like it had tools for everything, so i worked on this for a couple more days.
Now celebi as a rocker and starmie as a spinner made this a bit flawed, but this was just a proof of concept, that I had more tinkering to do.
Specs starmie and Scarf politoed offered a bit more speed control, but this wasn't exactly what I was looking for, because this team didn't feel like it had tools for everything, so i worked on this for a couple more days.
The Team
Politoed
Snap Pop Crackle (Politoed) @ Leftovers
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Toxic
- Encore
Tornadus
MatPat (Tornadus) (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Tailwind
- U-turn
Kyurem Black
Steroid Champ (Kyurem-Black) @ Choice Band
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam
Ferrothorn
Basement Dweller (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Knock Off
- Power Whip
- Stealth Rock
Tentacruel
Splatoon (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic
- Protect
Landorus-Therian
Little Z (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 140 Atk / 60 Def / 236 Spe
Naive Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Jirachi is an option to consider on this particular team as it sets stealth rock so I can use leech seed or gyro ball on my Ferrothorn, and it gives me a better defensive backbone against Rotom-Wash and Thundurus-Therian, but thunder still does a lot of damage, and body slam only has a 60% chance to paralyze, while stone edge from Lando has an 80% chance to hit, and provides a scarfer.
Mamoswine gives me the luxury of priority against Thundurus-Therian and a breloom answer, although it can't switch into it, and choice banded or never melt ice boosted ice or ground type moves can pack a punch sometimes. but you get even less of a defensive backbone, as smart switching and prediction can put the team in a really tough spot.
Mr. Chomp is actually pretty good here, as I can use it as either a scarfer or a stealth rock lead with swords dance and yache or focus sash to put pressure at the start of the game, and Tornadus tailwind support lets Garchomp outspeed Latios and hit it with outrage. I could also go in a mixed direction with draco meteor, earthquake and surf to be a semi Latios with more resistances and stealth rock.
My good friend Triple Axel Blaze told me about using chople berry on ferro or custap explosion, and while the ladder offers a momentum saver and the former keeps me save against Thundurus Therian or Alakazam so i can either set rocks or break zam's sash. I could also use gyro/leech seed over knock off here, recommended by Peng (I linked the replay in the replay section), and that helps out against sub Kyurem Black, Dragonite, and other set up sweepers that can steamroll teams if given too many free turns. I could also use Thunder Wave here.
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