Rises
UR to C, well, it is mostly outclassed by its galarian counter part, but it has some small diference, many magneton teams pair it with terrain, making it not vulnerable the horrendous ability of mimicry, it has toxic too and discharge I guess, I have seen some teams using it, and well is ok I guess if u dont need that steel typing so hard.
-ground A to S-, this a mon that every team most prepare for, it blocks volt swicth and pairs well wit it. the most popular set, sd edgequake+u turn match ups well withh most of the meta, and very few mons can counter it, tangela, gourgiest, shinotic, avalugg (rarely seen), pain split rotom(never seen, it almost always uses choice sets) Its great bulk for a offensive mon and good speed tier make it one of the most dangerous mons, if not the single most. I said grasses do well against it but what if it decides to go with work up, well it turn the tables agaisnt it and gourgeist, not to mention the benefit of hitting ferro. In conclusion this mon has no true counters, it is almost as splashable as uxie.
B+to A, the single best physical tank in the tier, it invalidates any sweeping from vally ground, walls kanga, non ice beam kingler, sawk, cinccino, kabutops, thwakey and boltund. Even if it loses the evio, ist still plenty of bulky. It hist hard with leaf storm, knock off for utility, sludge bomb for grasses, synthesis and status for the last slot if need it, playing defense while offense is one of the things that makes this mon so good, not forgetting about regen.
New to A, A new addition that it seems that will fufill some important roles as a defogger, sub toxic and pp staller, rain check and more. checks some dangerous mons like frostmoth, ludicolo, centiskorch and other grasses.
C+ to B, a really good hazard setter, with massive defenses that checks very dangerous mons, like articuno, frostmoth, butterfree, liligant, centiskorch gourgeist, all rotom forms of the tier and can spikes on many mons that do not hurt it, having spin and a really stab combination, gives this mon some great utlity. It has some horrible weaknesses but with team team building u can try to cover that, with flame body it can punsih vally ground sawk from clicking its stab move, specially cinccino, if caught on the switch. Burning u turn users is nice as well.
C+ to B, an underated wall that its almost imposible to counter with palosand gone, even tangela cant counter it, because of its pseudo stab heat crash, that special defense can hold it back agaisnt faster special attackers like rotom, so be careful when u use it. the massive physical defense helps it to check kanga or using an emergency boom on something like vally ground. Defensive sets can be justified, like I did, but rhydon can do those as well.
B to A-, a very bulky steel type that counters mag, inmune to poison, a lot of resistances and huge bulk make this a very good mon for teams that need some defensive back up, t wave and yawn are very useful move for it. .Checking frostmoth, rotom, some articuno sets, cinccino, skuntank. Although, watch ou for its pasivity.
B to B+, a strong wall breaker that can break through many walls, it has amazing coverage, which can expanded on terrain teams with terrain pulse to blow bulky waters, many offensive teams dont have dragon resist, making dragon pulse its main move in a lot of situations while also hitting appletun and alt for heavy damage. Its low speed dont let claw shine as much as it wants so it cannot use its full potential some times.
B+to A+, every team must to prepare for it, hits really hard, has a good defensive typing to exploit, its sets range from specs, eviolite and scarf. Exploiting the new articuno is invaluble, thwakey becoming good because of rain, its just great. Pincurchin can be used to abuse galarfisk and rising voltage but its lack of a switch hinders it back and thwakey despite not boosting its electric attacks, is pretty much better for the metagame.
B+ to A-, one of the most dangerous wall breakers are sweepers, with one agility, even running adamant, it outspeeds most things exept scarf cinccino. with ice beam it breaks even tangela, sccarf swets are dangerous cleaner for offensive teams, only pyuku can in theory switch in, but with hazards, body slam can pressure it.
Drops
A+to A-, it is a very good wallbreaker, but sometimes it can struggle with offense and some defnsive mons like coalassal, whcih have been rising recently, the popularity of qwil doesnt help either and a lot of mons run speed to creep adamant skorch, which is the best nature and for the set it runs. Its typing have some bad and good traits, the bad ones are that with some coverage that mostoffensive mons can fit like rock and water can hinder it a lot, the good thing is that it reistfighting, inmune to fire, making it a great counter to the new rising of ninteales, it also checks non acid armor alcreamy and non hurricane frostmoth.In conclusion is a good mon but it has some flaws to prevent it to do what it wants.
A to A-, well the meta isnt kind to it, rest sets have a harder time setting up, the ever present spikes cuts its longevity, special attackers can stop any iron defense attemps like rotom, skunktank and clawitzer, even physical attacker can pressure cofa like kanga and ground vally with all the hazards that are laid on the field. It can be a pain for unprepared teams but it is vulnerable to the meta.
A to A-, the popularity of magneton, the introduction of cuno and the palo leaving which was an excelent set up fodder doesnt help. its does moth things like qd and sweep, but yea the meta is not helping it.
ghost A to A-, vally gound is usually the prefered option and the lack of ways to hit normals without reversal bothers it a lot, alolan persian pretty much walls this, and it doesnt have many opportunities to switch in, unlike vally groung when it blocks volt switch and kanga having scrappy, yea.
A- to B+, the main issue with this mon is the very high usage of vally ground, making sweeping with np really hard, it should be explored more again.
A- to B: Too high, articuno exist as a huge competition,dd sets are hard to pull off, good on rain and in some teams that its resistances are needed.
A- to C+, wtf, this is only seen on stall teamswhich arent popular btw. taunt=dead pyuku. free momentum for rotom, magneton, thwakey and every mon wit taut¿nt, trick ruins it and hazards. That would be a fine ranks if we were doing a vr for stall, but its not.
B+ to -B-, not a good defogger any more, too many electric types, its just annoying with its ability.
B+ to B-, this will be controversial but, I dont see use of this, doesnt switch on centi, heates lossing its eviolite, veru slow for sweeping, it isnt great. it doesnt shine.
B to C: A passive mon vulnerable to knock off, that has not good resistances, relies on rest to heal, is just a bad wishi
water and posion C+/C to UR: horrible forms that are out done by better mons, even something like vally flying or fire is better.