Merry Christmas MrAldo!
You tasked me with the impossible... using Toxtricity on a non-HO team...
Decided to go with Specs, mainly because it's the most fun. Also, no other sets really make sense.
So the idea of Xatu came to my head where all good ideas come from... the shower. Specs Toxtricity is notorious for losing momentum and although it can pack a punch, most steel types can deal with its boomburst just fine. These steel types then set up rocks, or flat out attack, or some other utility. That's where Xatu comes in and completely denies these steels any progress. Xatu is also itemless on the set im running, so the occasional Dhelmise or Golurk are walled too, which both take advantage of Toxtricity. Another quality Xatu has is resetting momentum with the use of Teleport, something that Specs Toxtricity teams desperately need at times. Not to mention, toxtricity's 4x weakness, it immune to. Xatu overall covers up all of Toxtricity's major weaknesses.
This more directly handles the aforementioned Steel types, along with Umbreon, which Toxtricity can struggle with. Cobalion also supports Xatu's Future Sights which can be a deadly option if needed.
Scarf Flygon gives the team speed and a ground type. Sometimes you can Voltturn between this and Toxt. Scarf Flygon is simply a very reliable cleaner. Jellicent is my new favorite toy and it covers up a lot of this teams weaknesses. Firstly the Reuniclus mu would be poor without it, along with the CP gross mu and sometimes even the suicune mu. It has that crucial ghost typing, which allows it to beat the fighting types that Xatu can struggle with. It's also the bulky water of the team and does typical bulky water things. Toxtricity teams can struggle with the Togekiss mu, and Staka helps with that. It also serves as this team's typical bulky steel, has rocks and such. although not being the perfect check, it drastically improves the garde mu which can probably 6-0 this team otherwise.
Weaknesses: Polteageist can do Polteageist things, but staka can take shadow ball from +2 which is how you get through that mu. Offensive Nido gives massive trouble, but they aren't exactly common at this point, so its not a huge deal. Pangoro mu seems kinda hell-ish but I haven't seen one when testing.
You tasked me with the impossible... using Toxtricity on a non-HO team...
Decided to go with Specs, mainly because it's the most fun. Also, no other sets really make sense.
So the idea of Xatu came to my head where all good ideas come from... the shower. Specs Toxtricity is notorious for losing momentum and although it can pack a punch, most steel types can deal with its boomburst just fine. These steel types then set up rocks, or flat out attack, or some other utility. That's where Xatu comes in and completely denies these steels any progress. Xatu is also itemless on the set im running, so the occasional Dhelmise or Golurk are walled too, which both take advantage of Toxtricity. Another quality Xatu has is resetting momentum with the use of Teleport, something that Specs Toxtricity teams desperately need at times. Not to mention, toxtricity's 4x weakness, it immune to. Xatu overall covers up all of Toxtricity's major weaknesses.
This more directly handles the aforementioned Steel types, along with Umbreon, which Toxtricity can struggle with. Cobalion also supports Xatu's Future Sights which can be a deadly option if needed.
Scarf Flygon gives the team speed and a ground type. Sometimes you can Voltturn between this and Toxt. Scarf Flygon is simply a very reliable cleaner. Jellicent is my new favorite toy and it covers up a lot of this teams weaknesses. Firstly the Reuniclus mu would be poor without it, along with the CP gross mu and sometimes even the suicune mu. It has that crucial ghost typing, which allows it to beat the fighting types that Xatu can struggle with. It's also the bulky water of the team and does typical bulky water things. Toxtricity teams can struggle with the Togekiss mu, and Staka helps with that. It also serves as this team's typical bulky steel, has rocks and such. although not being the perfect check, it drastically improves the garde mu which can probably 6-0 this team otherwise.
Weaknesses: Polteageist can do Polteageist things, but staka can take shadow ball from +2 which is how you get through that mu. Offensive Nido gives massive trouble, but they aren't exactly common at this point, so its not a huge deal. Pangoro mu seems kinda hell-ish but I haven't seen one when testing.