approved by zorbees and UncleSam
https://en.wikipedia.org/wiki/Nomic
Created in 1982 by some philosopher guy named Peter Suber, Nomic is a game with no rules initially.. except for a way to make rules. Modeled on government systems, it apparently proves various things regarding how the ability to create laws can lead to contradictions yadda yadda yadda.
Anyway, the ONLY rule the laws of physics still apply is to let you make rules! (well and a couple of rules that describe how the proccess goes and such)
READ THAT STUFF ^^^^
Signups will be open for one week(although rules to extend them or allow mid-game joining can be made) before the first Proposal Phase starts.
https://en.wikipedia.org/wiki/Nomic
Created in 1982 by some philosopher guy named Peter Suber, Nomic is a game with no rules initially.. except for a way to make rules. Modeled on government systems, it apparently proves various things regarding how the ability to create laws can lead to contradictions yadda yadda yadda.
Anyway, the ONLY rule the laws of physics still apply is to let you make rules! (well and a couple of rules that describe how the proccess goes and such)
Initial rules for SMOGON NOMIC
1: Basics
1.1. The hosts, internet and acidphoenix, interpret and enforce the rules.
1.2. Rules with higher numbering take precedence over rules with lower numbers where they would contradict each other.
2: Winning and Losing
2.1. A player wins the game when they have 100 points.
2.2: When one player wins the game, the rest of the players lose.
2.3: When you break a rule, you lose the game, unless otherwise stated by the rule in question.
2.4: A player who has lost or won is no longer part of the game.
3: Adding Rules
3.1. Each game round has two phases.
3.2. The first phase is the Proposal Phase. During the Proposal Phase, each player proposes one rule or passes. Once each player has proposed a rule or passed, the phase ends early. The phase also ends when 18 hours have passed since the beginning of it.
3.3. The second phase is the Voting Phase. During the Voting Phase, all players post their votes on rules proposed during the Proposal Phase, voting once per proposed rule. Any rule which achieves majority is enacted when the voting phase ends. Once each proposal has achieved a majority for or against it, the phase ends early. The phase also ends when 18 hours have passed since the beginning of it.
3.4. If you fail to take action for three consecutive phases a sub will be requested.
3.5 Upon enactment of rules, all passed rules will be added to the list. All rules of a phase will have the numbering "x.y," where x is the first unused number and y is determined through consecutive numbers, with order being determined from least to most votes achieved. If two rules have the same number of votes, the one proposed first will receive the higher number.
1: Basics
1.1. The hosts, internet and acidphoenix, interpret and enforce the rules.
1.2. Rules with higher numbering take precedence over rules with lower numbers where they would contradict each other.
2: Winning and Losing
2.1. A player wins the game when they have 100 points.
2.2: When one player wins the game, the rest of the players lose.
2.3: When you break a rule, you lose the game, unless otherwise stated by the rule in question.
2.4: A player who has lost or won is no longer part of the game.
3: Adding Rules
3.1. Each game round has two phases.
3.2. The first phase is the Proposal Phase. During the Proposal Phase, each player proposes one rule or passes. Once each player has proposed a rule or passed, the phase ends early. The phase also ends when 18 hours have passed since the beginning of it.
3.3. The second phase is the Voting Phase. During the Voting Phase, all players post their votes on rules proposed during the Proposal Phase, voting once per proposed rule. Any rule which achieves majority is enacted when the voting phase ends. Once each proposal has achieved a majority for or against it, the phase ends early. The phase also ends when 18 hours have passed since the beginning of it.
3.4. If you fail to take action for three consecutive phases a sub will be requested.
3.5 Upon enactment of rules, all passed rules will be added to the list. All rules of a phase will have the numbering "x.y," where x is the first unused number and y is determined through consecutive numbers, with order being determined from least to most votes achieved. If two rules have the same number of votes, the one proposed first will receive the higher number.
READ THAT STUFF ^^^^
Signups will be open for one week(although rules to extend them or allow mid-game joining can be made) before the first Proposal Phase starts.
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