I have also been playing with some webs teams for a bit, my teams are a bit underdeveloped so I'm not sharing them but I do have one good set and a few tips to share.
Ninetales @ Firium Z
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Solar Beam
- Hidden Power [Ground] / Flamethrower / Toxic / Will-o-Wisp / Overheat / Psyshock / whatever lol
Inferno Overdrive hits stupid hard in sun, after a Nasty Plot it even deals with Fire resists. A max HP Dragalge can get OHKO'd by +2 Inferno Overdrive after SR damage, it's that strong. Webs help Ninetales outspeed everything except for really fast Scarfers (Durant? I guess?) and floating stuff like Noivern and Mismagius, but what's nice is that even if you fail to set webs it's fast and powerful enough to be a considerable threat. Solar Beam is for bulky Water-types, the fourth slot is whatever you want it to be since you're not clicking that a whole lot - I guess HP Ground helps you in dealing with Tyrantrum while also killing off weakened Fire-types and Dragalge without having to use your Z-move, but I can see Flamethrower being a legitimate option if you don't want to risk a Fire Miss (and if you're using Flamethrower as your main STAB you can opt for Overheat just for that extra power on your z-move, might be worth it idk). Some people like to run Grassium but a +2 Solar Beam takes care of every bulky Water after SR damage bar like AV Slowking, so fuck that imo.
There's a few common threats running around that you absolutely have to keep into account when building your team. Like I said, fast floating stuff doesn't give a fuck about webs, so you absolutely have to do something about shit like Noivern, Speed Boost Yanmega, Mismagius, Dodrio, Scarf Braviary etc. The former two are especially important since they are everywhere and also extremely broken. Ice Shard users are useful since they can revenge kill the Flying-types easily, Swords Dance Abomasnow comes to mind as a wallbreaker that can pick these threats off while also appreciating the webs support, Sneasel might make for an even better fit since it also deals with Mismagius and additionally comes with Pursuit support, which is useful in order to deal with another threat to webs teams: Xatu.
Xatu is an absolute asshole to face because Shuckle (or Smeargle if you're into that) is helpless in front of it, basically incapacitating your team until it's dead. One way to circumvent that is by simply not relying too much on webs and keeping stuff like TR Cofagrigus and Choice Scarf users in the back like
Jarii does, but having a powerful Pursuit user in addition to that is also very much recommended. Sneasel is a great option, Scarf Drapion's also fine (although its Pursuit can be a bit lacking in power), but also consider stuff like Life Orb Houndoom or Spiritomb (provides you with a spinblocker as well!). Oh and on the topic of spinblockers, you need one of those at all times, Spiritomb and TR Cofag have already been mentioned, but Mismagius and Sableye are options as well. I like the latter for its ability to act as an emergency check to dangerous setup sweepers that can ruin your day, although it can be a bit too passive on a playstyle as offensive as webs.
Finally, I need to give a shoutout to Whimsicott, which is absolutely amazing in a meta full of setup sweepers that can end a game with one turn of setup. Giving a free turn to something like Minior can be disastrous, so packing a Whimsicott is never a bad idea.