I know what you are saying, but I think hyping that it loves ss / hail is pushing it just a little. Sure, neutral weather is a boon for Sableye, however having its leftovers cancelled out is annoying, and its not like Sableye is even bad in Sunlight and maybe Rain (I personally know a few people that had success with Sableye on sun, tho Rain would prolly prefer Jellicent). Its a skeleton analysis so far and all that but just don't oversell SS / Hail, it has its downsides with Sableye just like the other weathers.-Sableye loves SS/Hail. Gets rid of that nasty water/fire strongth plus wears down fast fast fast. Hippo/Tar can get up SS, and Aboma gets hail. The first two get down SR, the last two love fighting-types being down in the dumps. Sable+Tar is a bit redundant, too much Psychic hate.
Again, get what your saying, just be careful because the combination isn't utterly terrible. Tyranitar isn't a bad switch to some Heatran, and Sableye can switch into and choice locked fighting moves that might be directed at Tyranitar. Tyranitar is also fairly bulky on the special side, and appreciates burns to cripple fighters + physical super effective moves. Lastly, Tyranitar can trap / kill / cripple Celebi that lack BP (and Scarf can technically win there) and Latios. The latter is a pain for Sableye as DM utterly cripples it, while the former is exceptionally frustrating if it packs Heal Bell which threatens to undo Sableyes status work. So yea, rephrase a little idk.Sable+Tar is a bit redundant, too much Psychic hate.
O.k, I agree that Sableye hates Toxic Spikes, I don't agree with you undervaluing the value of a spinner, especially when we have access to a spinner and Toxic Spikes absorber in 1 via Tentacruel. Sableye doesn't NEED a spinner its true, but it still appreciates someone or something getting rid of Toxic Spikes or layers of Spikes / SR that stack up. There will be times you might want to switch into that Physically Bulky Starmie to block that spin, and it will be times like those that you will be thankful if your friendly spinner managed to spin away that layer of Spikes + SR.-Sableye hates Tspikes. Any absorber will do. As pokemon go, sableye doesn't care too much about hazards, really, so a spinner is a bit too much.
Mention that Sableye can't directly switch-in to Tentacruel and Starmie, even more so in rain, as Scald + burn will leave Sableye recovering all the time and eventually getting crited, not to mention that offensive Starmie just 2HKOs Sableye and Tentacruel can also Toxic it on the switch. Also, leaving Sableye against Heatran and Volcarona is usually not a good idea, as Lava Plume will burn and cripple Sableye, while Volcarona often carries Flame Body and can also potentially burn Sableye with Flame Body.Set Comments said:and also lets it deal with some of the aforementioned special attackers in a one-on-one situation more easily, giving Sableye the ability to spinblock Tentacruel and Starmie with ease, and even force Heatran and Volcarona into a stalemate.
[gp]1/2[/gp][Overview]
<p>Sableye is one of the most unique Pokemon you'll ever meet, cursed with horrible stats but blessed with an amazing ability in Prankster and a movepool that meshes with it beautifully. He also has a nifty typing, sporting three immunities while having no weaknesses. The combination of these traits leaves many teams weak to him without even knowing it, and most Pokemon can't even switch in without being either heavily damaged or crippled by a burn. Although Sableye can't switch in very well, once he does switch in, a great deal of Pokemon simply cannot do anything to him. He also walls or checksa great deal ofnumerous just changing wording a bit, feel free to pick something else Psychic- and Fighting-types, and can smash many Psychic-types as they come in with Foul Play, generally scoring a 2HKO at the least, while also acting as a useful spinblocker.</p>
<p>And yet...not all is rubies and sapphires for Sableye. Fire- and Water-types, especially bulkier ones such as Heatran and Gastrodon, check Sableye adeptly, and Poison Heal Gliscor and Breloom can essentially neutralize him in a battle. To make matters worse, Sableye's main source of offense and defense, Will-O-Wisp, has a nasty 25% chance of missing, which can be detrimental to Sableye's health, to say the least. In the end, while most Pokemon can do some damage once their checks and counters are down, Sableye is one of the few Pokemon that can actively assist in wearing down said checks and counters without being too inconvenienced or too defensive to sweep, all while being a useful defensive Pokemon, a spinblocker, and a stallbreaker.</p>
[SET]
name: Standard
move 1: Will-O-Wisp
move 2: Recover
move 3: Taunt
move 4: Foul Play / Snarl / Night Shade
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
<p>The crux of this set, unfortunately, does not exist, since Sableye's first three moves are all equally important. Will-O-Wisp allows Sableye to cripple an innumerable amount of physical attackers who would otherwise eat him alive, while giving him a way to wear down defensive Pokemon, and even annoy special attackers. Recover lets Sableye heal, which allows him to stick around long enough to be more than a momentary nuisance, potentially lasting forever against more defensive teams. Taunt shuts down defensive Pokemon,(remove) while preventing pretty much every form of setup known to man, specifically lettingyouit defeat bulky boosters and physical sweepers that attempt to fight through burn with multiple boosts;(semicolon) it alsoandstops suicide leads in their tracks. Foul Play is a powerful STAB that makes use of the foe's attack while ignoring their burn, while also conveniently hitting a multitude of troubling special attackers super effectively. These qualities let him heavily damage Espeon, Starmie, Celebi, Alakazam, Latias, Reuniclus, Gengar, Latios, Darmanitan, Lum Berry Dragonite, Darmanitan, specially defensive Xatu, Conkeldurr with Guts active, Victini, Tornadus, and generally any strong physical attacker as it comes in, while also letting him deal with the first seven in a one-on-one situation and just deal good damage in general.</p>
<p>Snarl lets Sableye wall basically any special threat by hitting it on the switch-in, although youmaymight need to use Snarl againforon extremely strong special attackers, such as Choice Specs Thundurus-T and Keldeo with a boosting item in the rain.(period)andIt also lets him deal with some of the aforementioned special attackers in a one-on-one situation more easily,giving Sableyegives him the ability to spinblock Tentacruel and Starmie with greater ease, and even lets him force offensive Heatran and Volcarona into a stalemate,(remove) or make them easy pickings for a teammate. However, Snarl is unable to deal with powerful physical attackers that can breakyouSableye even when burned, and although it letsyouSableye wall threats, it won't get rid of them, and they will be back. It also leaves Sableye unable to deal much damage and increases theamountnumber of turns that Sableye is in for, which usually results in a critical hit ruining Sableye's fun. Night Shade does consistent damage to most things, even when Sableye is burned, and letsyouhim deal more damage to Ferrothorn, Skarmory, and Scizor, while 2HKOing offensive Volcarona after Stealth Rock and dealing heavy damage to Rotom-W. It is also Sableye's only way to deal any real damage to Heatran, his eternal bane, and it breaks the Substitute of SubSD Terrakion without giving it a Justified boost.</p>
<p>Generally, Sableye checks or counters physical threats, notably countering Swords Dance Lucarioorand Toxicroak, while checking essentially every physical booster and handily dealing with OTR Reuniclus and Alakazam. Meanwhile,he shuts down most bulky boosters, such as Calm Mind Reuniclus, Cosmic Power Sigilyph, Curse Cradily, and even to an extent Calm Mind Latias. He can also reliably spinblock Forretress and defensive Donphan, as well as most Starmie and Tentacruel outside of the rain. However, offensive Donphan can get past him by hitting him on the switch with Earthquake, and Life Orb Starmie can take Sableye down with Hydro Pump in any weather but sun.(period)whileMost Tentacruel and Starmie can destroy him in rain, although he can burn Tentacruel to strip it of its healing, and can still deal heavy damage to Starmie with Foul Play. The combination of Will-O-Wisp, Taunt, and Recover lets Sableye defeat most common stall Pokemon by burning them, Taunting them to prevent recovery or status moves, and recovering off any damage taken from their weak attacks. Eventually, they succumb to the burn, and Sableye continues on his merry way.</p>
[ADDITIONAL COMMENTS]
<p>Since Sableye is able to deal with the majority of physical attackers via Prankster Will-O-Wisp, he has full investment in Special Defense and HP to tank special attackers better, with the last 4 EVs in Defense to take physical attacks slightly better. However, if you're looking for Sableye to survive Will-O-Wisp misses and take on Choice Band physical attackers better, a balanced EV spread of 252 HP / 96 Def / 160 SpD is viable, notably lettingyouhim avoid the 2HKO from Choice Band Scizor's Bullet Punch. Full investment in physical defense is also a viable option. In terms of support, Sableye loves Heal Bell, since he can defeat bulky waters one-on-one with little fear of Scald burns, and no longer has to fear Toxic from defensive Pokemon as he comes in. Specially defensive Celebi can provide Heal Bell, free switch-ins for Sableye via Baton Pass or U-turn, and take on Conkeldurr, Poison Heal Breloom and Gliscor, and most special attackers, especially rain-boosted ones. Blissey can do much of the same,(remove) while also walling Heatran and taking sun-boosted Fire attacks, and appreciates a good Fighting-type switch-in.</p>
<p>Entry hazards are Sableye's only real way of breaking its premier counter, defensive Heatran, so he definitely appreciates them. Ferrothorn can provide Stealth Rock and Spikes, appreciates having Fighting-types taken care of, and will take on Latios and most Water-types in return. Skarmory can also provide hazards and enjoys having physical threats burned, and is capable of doing the heavy lifting against many of them. Heatran and Tyranitar provide Stealth Rock while taking on Fire-types and strong special Dragons, and enjoy Sableye's ability to deal with most Fighting-types. Heatran in particular takes on Volcarona and lets Sableye come in on Choice Fighting-type attacks with Protect, while Tyranitar's sandstorm lets Sableye wear down foes faster. Speaking of this, Sableye generally prefers to be in either sand or hail, since they wear down Pokemon muchfastermore quickly. In particular, hail makes it much easier to chip away at Gliscor and Heatran, and Abomasnow appreciates how Sableye deals with Fighting-types and suicide Stealth Rock leads. Of course, Hippowdon and Tyranitar provide sand and can both lay Stealth Rock. Tyranitar has much better synergy with Sableye, and although they create a redundancy by dealing with many of the same Psychic-types, Tyranitar can permanently take care of the few Sableye can't with Pursuit.</p>
<p>Of course, sun and rain can also be helpful to Sableye,weakeningas they weaken Water-typesor Fire-types that otherwise troubleSableyehim andlettinglet him enjoy Leftovers recovery. However, in sun Sableye is demolished by Fire-types, and in rain, Water-types, and letting them havethis abilitytheir way with him 100% of the time can be a hindrance. Toxic is an option if you crave more damage, but this shrinks Sableye's niche considerably, stripping him of the ability to stall out Steel-types and check physical threats. Mean Look can allowyouSableye to trap a threat that is unable to defeatyouit but is unaware of this or that might be hoping to accomplish something asyou burn itit gets burned i don't really get what this means - provide an example or something if you think it's necessary/ worthwhile?. Finally, Toxic Spikes trouble Sableye considerably, since even regular poison can render him unable to stall out some threats effectively, while Toxic poison is essentially a deathwarrantsentence. Although its weather preferences and Sableye's don't mesh well, Tentacruel is the best choiceforto absorb them, as it alsotakingtakes on Water- and Fire-types for Sableye,layinglays its own Toxic Spikes,spinningspins hazards, and justspongingsponges special attacks.(period)althoughHowever, any Poison-type will do, as they all share the same basic synergy of Sableye taking on Psychic-types for them. Starmie is a good choice if you feel Sableye needs spin support, as is the aforementioned Tentacruel. Starmie takes on Fire-types and can reliably switch into and take on bulky Waters without fearing a burn or Toxic.</p>
[OTHER OPTIONSOther Options]
<p>Shadow Sneak lets Sableye hit many threats weak to it before they can hit him, possibly KOing them if they're weakened. Prankster Confuse Ray and Swagger paired with Recover and possibly Substitute or Foul Play can induce rage and force switches, although they can also result in you accomplishing nothing. Sableye can get off a priority Rain Dance, but so can Tornadus,(comma) and it can actually use the rain summoned. Metal Burst can smash a few threats, but Sableye has such low HP that he'll need to risk death todealuse it, making this an inferior choice. A Calm Mind set can actually sweep or just get up to some stalling shenanigans, but always lacks a crucial move and is thus rendered mediocre at best. Sableye has priority Trick but has trouble landing that Trick on the right Pokemon. As a final note, Keen Eye and Stall are completely worthless. Do not even attempt to use them.</p>
[CHECKS AND COUNTERSChecks and Counters]
<p>Any faster Prankster with Taunt gives Sableye headaches, although he can 2HKO Tornadus even without Stealth Rock. Defensive Heatran cares little for anything Sableye does except Night Shade, and can become annoying with a Flash Fire boost, while offensive Heatran is much easier to wear down but is much more dangerous with Flash Fire active. Xatu is much rarer, but is an even greater threat, reflecting back Taunt and Will-O-Wisp, all while Roosting and attacking or using Toxic on Sableye, although some Xatu are 2HKOed by Foul Play. Espeon can also reflect back those two moves, but is easily 2HKOed by Foul Play, and generally can't hit Sableye back for much. Poison Heal Breloom and Gliscor wall Sableye once statused, although if Sableye can burn them on the switch-in then they can do little to him. </p>
<p>Incredibly strong special attackers not weak to Foul Play, such as Keldeo, Magnezone, Thundurus-T, and Landorus, to name a few, can destroy Sableye, and even those weak to it, such as Latios, Life Orb Starmie, and Life Orb Latias, can still cause problems for Sableye if they switch in safely. Guts Conkeldurr can take a burn and set up or attack, although Foul Play does respectable damage to him once he's burned.VeryStrong Choice Band physical attackers can break Sableye despite the burn, and Choice Band Scizor can 2HKO Sableye with Bullet Punch if it comes in safely. Bulky Waters can take most of Sableye's hits and burn him with Scald while also dealing good damage.(period) Particularly good examples include Hydration Vaporeon in the rain, which laughs at anything Sableye does, and Gastrodon outside of hail, which will take far too long to wear down. Fire-types generally don't mind anything Sableye can do, although Night Shade 2HKOes most Volcarona after Stealth Rock and Darmanitan, Victini, and Chandelure take heavy damage from Foul Play. Finally, any wielder of the move Magic Coat can reflect a Will-O-Wisp or Taunt back at Sableye, and generally render him useless.</p>
Reason for the sentence removal (second sentence; set comments): If you choose to implement my change on the numerous Pokemon mentioned in the paragraph before this one, the sentence serves no purpose. If you don't choose to implement my change, then you will find that this sentence has already been stated (just in different words) in the last sentence of the first paragraph and in the beginning of the second paragraph (in set comments).Diff said:[Overview]
<p>Sableye is one of the most unique Pokemon you'll ever meet, cursed with horrible stats but blessed with an amazing ability in Prankster and a movepool that meshes with it beautifully. He also has a nifty typing, sporting three immunities while having no weaknesses. The combination of these traits leaves many teams weak to him without them even knowing it, and most Pokemon can't even switch into him without being either heavily damaged or crippled by a burn.AlthoughSableyecan'tmight have trouble switchinvery well,g into battle, but once he doesswitch in, a great deal of Pokemon simply cannot do anything to him. He also walls or checks many Psychic- and Fighting-types, and can smash many Psychic-types as they come in with Foul Play, generally scoring a 2HKO at the least, all while also acting as a useful spinblocker.</p>
<p>And yet...not all is rubies and sapphires for Sableye. Fire- and Water-types, especially bulkier ones such as Heatran and Gastrodon, check Sableye adeptly, and Poison Heal Gliscor and Breloom can essentially neutralize him in a battle. To make matters worse, Sableye's main source of offense and defense, Will-O-Wisp, has a nasty 25% chance of missing, which can be detrimental to Sableye's health, to say the least. In the end, while most Pokemon can do some damage once their checks and counters are down, Sableye is one of the few Pokemon that can actively assist in wearing down said checks and counters without being too inconvenienced or too defensive to sweep, all while being a useful defensive Pokemon, a spinblocker, and a stallbreaker.</p>
[SET]
name: Standard
move 1: Will-O-Wisp
move 2: Recover
move 3: Taunt
move 4: Foul Play / Snarl / Night Shade
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
<p>The crux of this set, unfortunately, does notexist, sincehave a main move, as Sableye's first three moves are all equally important. Will-O-Wisp allows Sableye to cripplean innumerable amount ofs physical attackers who would otherwise eat him alive, while giving him a way to wear down defensive Pokemon, and even annoy special attackers. Recover is a reliabletsway to let heal Sableyehealitself, which allows him to stick around long enough to be more than a momentary nuisance, potentially lasting forever against more defensive teams. Taunt shuts down defensive Pokemon, while preventing pretty much every form of setup known to man, specifically letting him defeat bulky boosters and physical sweepers that attempt to fight through a burn with multiple boosts, and stops suicide leads in their tracks. Foul Play is a powerful STAB that makes use of the foe'saAttack stat while ignoring their burn, (RC) while; (semi) it also conveniently hittings a multitude of troubling special attackers super effectively. These qualities letithim heavily damageEspeon, Starmie, Celebi, Alakazam, Latias, Reuniclus, Gengar, Latios, Darmanitan, Lum Berry Dragonite, Dcially offensive Pokemon weak to Foul Play, such as Starmanitan, speciallydefensive Xatu, Conkeldurr withGuts active, Victini, Tornadusengar, and generas wellyanys strong physical attackeras it comes in, while also letting him deal with the first s, such as Darmanitan and evenin a one-on-one sConkeldurr with Guts action and just deal good damage in generalvated.</p> I obviously got very subjective here, (sorry) although I think that the list of Pokemon is just too long and unnecessarily clutters the analysis (besides, you mention a few of these Pokemon in the third paragraph of the set comments). I recommend either shortening the list or just implementing my change. If you absolutely NEED to mention the last sentence and all those Pokemon, feel free to ignore this change. Once again, I apologize for being a bit too subjective.
<p>Snarl lets Sableye wall basically any special threat by hitting it on the switch-in, although you might need to use Snarl again on extremely strong special attackers, such as Choice Specs Thundurus-T and Keldeo with a boosting item in the rain. It alsolets him deal with some of the aforementioned special attackers in a one-on-one situation more easily,(This sentence would go if you implement my change or stick to the list of Pokemon. Reasoning can be found below the check.) gives him the ability to spinblock Tentacruel and Starmie with greater ease, and even lets him force offensive Heatran and Volcarona into a stalemate or make them easy pickings for a teammate. However, Snarl is unable to deal with powerful physical attackers that can break Sableye even when burned, and although it lets him wall threats, it won't get rid of them, and they will be back. It also leaves Sableye unable to deal much damage and increases the number of turns that Sableye is in for, which usually results in a critical hit ruining Sableye's fun. Night Shade does consistent damage to most things, even when Sableye is burned, and lets you deal more damage to Ferrothorn, Skarmory, and Scizor, while 2HKOing offensive Volcarona after Stealth Rock and dealing heavy damage to Rotom-W. It is also Sableye's only way to deal any real damage to Heatran, his eternal bane, and it breaks the Substitutes of SubSD Terrakion without giving it a Justified boost.</p>
<p>Generally, Sableye checks or counters physical threats, notably countering Swords Dance Lucario and Toxicroak, while checking essentially every physical booster and handily dealing with OTR Reuniclus and Alakazam. Meanwhile, he shuts down most bulky boosters, such as Calm Mind Reuniclus, Cosmic Power Sigilyph, Curse Cradily, andevento anlower extent, (AC) Calm Mind Latias. He can also reliably spinblock Forretress and defensive Donphan, as well as most Starmie and Tentacruel outside of the rain. However, offensive Donphan can get past it by hitting him on the switch with Earthquake, and Life Orb Starmie can take Sableye down with Hydro Pump in any weather but sun. Most Tentacruel and Starmie can destroy him in rain, although he can burn Tentacruel to strip it of its healing, and can still deal heavy damage to Starmie with Foul Play. The combination of Will-O-Wisp, Taunt, and Recover lets Sableye defeat most common stall Pokemon by burning them, Taunting them to prevent recovery or status moves, and recovering off any damage taken from their weak attacks. Eventually, they succumb to the burn, and Sableye continues on his merry way.</p>
[ADDITIONAL COMMENTS]
<p>SincBecause Sableye is able to deal with the majority of physical attackers via Prankster Will-O-Wisp, he has full investment in Special Defense and HP to better tank special attackersbetter, with the last 4 EVs in Defense to take physical attacks slightly better. However, if you're looking for Sableye to survive Will-O-Wisp misses and have an easier time takeing on Choice Banded physical attackersbetter, a balanced EV spread of 252 HP / 96 Def / 160 SpD is viable, notably letting him avoid the 2HKO from Choice Band Scizor's Bullet Punch. Full investment in physical defense is also a viable option. In terms of support, Sableye loves Heal Bell, asincehe can defeat bulky waters one-on-one with little fear of Scald burns, and no longer has to fear Toxic from defensive Pokemon as he comes in. Specially defensive Celebi canproviduse Heal Bell, gives Sableye a free switch-ins for Sableyevia Baton Pass or U-turn, and takes on Conkeldurr, Poison Heal Breloom and Gliscor, and most special attackers, especially those with rain-boostedoneattacks. Blissey can do much of the same while also walling Heatran and taking sun-boosted Fire attacks, and appreciates a good Fighting-type switch-in.</p>
<p>Entry hazards are Sableye's only real way of breaking its premier counter, defensive Heatran, so he definitely appreciates them. Ferrothorn can provide Stealth Rock and Spikes, appreciatnd takeshaving Fightingon Latios and most Water-typestakewell. Sableye, incareofturn,andeals will take on Latios and most Waterth the Fighting-typesin retuFerrothorn dislikes. Skarmory can also provide hazards and enjoys having physical threats burned, and is capable of doing the heavy lifting against many of them. Heatran and Tyranitar provide Stealth Rock while taking on Fire-types and strong specially offensive Dragons, and enjoy Sableye's ability to deal with most Fighting-types. Heatran in particular takes on Volcarona and lets Sableye come in on Choice locked Fighting-type attacks with Protect, while Tyranitar's sandstorm lets Sableye wear down foes faster. Speaking of this, Sableye generally prefers to be in either sand or hail, since they wear down Pokemon more quickly. In particular, hail makes it much easier to chip away at Gliscor and Heatran, and Abomasnow appreciates how Sableye deals with Fighting-types and suicide Stealth Rock leads. Of course, Hippowdon and Tyranitar provide sand and can both lay Stealth Rock. Tyranitar has much better synergy with Sableye, and although they create a redundancy by dealing with many of the same Psychic-types, Tyranitar can permanently take care of the few Sableye can't with Pursuit.</p>
<p>Of course, sun and rain can also be helpful to Sableye, as they weaken Water- or Fire-type attacks that would otherwise trouble him. Futhermore, sun andlet him enjoyrain don't mitigate Leftovers recovery like sand and hail do. However, in sun Sableye is demolished by Fire-types, and in rain, by Water-types, and letting them have their way with him 100% of the time can be a hindrance. Toxic is an option if you crave more damage, but this shrinks Sableye's niche considerably, stripping him of the ability to stall out Steel-types and check physical threats. Mean Lookcanallows Sableye to trap a threat that is unable to defeat him but is unaware of this or hoping to accomplish something as you burn it; possible targets include Ferrothorn, Hippowdon, and most Stealth Rock leads in general. Finally, Toxic Spikes trouble Sableye considerably, asinceeven regular poison can render him unable to stall out some threats effectively, while Toxic poison is essentially a death sentence. Although its weather preferences and Sableye's don't mesh well, Tentacruel is the best choice to absorb them, as it also takes on Water- and Fire-types for Sableye, lays its own Toxic Spikes, spins hazards, and just sponges special attacks, although any Poison-type will do, as they all share the same basic synergy of Sableye taking on Psychic-types for them. Starmie is a good choice if you feel Sableye needssRapid Spin support, as is the aforementioned Tentacruel. Starmie takes on Fire-types and can reliably switch into and take on bulky Waters without fearing a burn or Toxic.</p>
[Other Options]
<p>Shadow Sneak lets Sableye hit many threats weak to it before they can hit him, possibly KOing them if they're weakened. Prankster Confuse Ray and Swagger paired with Recover and possibly Substitute or Foul Play can induce rage and force switches, although they can also result in you accomplishing nothing. Sableye can get off a priority Rain Dance (AC) but, (AC) so can Tornadus and it can actually use the summoned rain to its advantage. Metal Burst can smash a few threats, but Sableye has such low HP that he'll need to risk death to use it, making this an inferior choice. A Calm Mind set can actually sweep or just get up to some stalling shenanigans, but always lacks a crucial move and is thus rendered mediocre at best. Sableye has priority Trick, (AC) but has trouble landing that Trick on the right Pokemon. As a final note, Keen Eye and Stall are completely worthless. (RP) D; (semi) do not even attempt to use them.</p>
[Checks and Counters]
<p>Any faster Prankster user with Taunt gives Sableye headaches, although he can 2HKO Tornadus, (AC) the most common one, (AC) even without Stealth Rock. Defensive Heatran cares little for anything Sableye does except Night Shade, and can become annoying with a Flash Fire boost, while offensive Heatran is much easier to wear down, (AC) but is much more dangerous with Flash Fire active. Xatu is much rarer, but is an even greater threat, reflecting back Taunt and Will-O-Wisp, all while Roosting and attacking or using Toxic on Sableye, although some Xatu are 2HKOed by Foul Play. Espeon can also reflect back those two moves, but is easily 2HKOed by Foul Play, and generally can't hit Sableye back for much. Poison Heal Breloom and Gliscor wall Sableye once statused, although if Sableye can burn them on the switch-in then, (AC) they can do little to him.(remove space)</p>
<p>Incredibly strong special attackers not weak to or especially resistant to Foul Play, such as Keldeo, Magnezone, Thundurus-T, and Landorus, to name a few, can destroy Sableye, and even those weak to it, such as Latios, Life Orb Starmie, and Life Orb Latias, can still cause problems for Sableye if they switch in safely. Guts Conkeldurr can take a burn and set up or attack, although Foul Play does respectable damage to it once it's burned.(space)Strong Choice Band physical attackers can break Sableye despite the burn, and Choice Band Scizor can 2HKO Sableye with Bullet Punch if it comes in safely. Bulky Waters can take most of Sableye's hits and burn him with Scald while also dealing good damage. Particularly good examples include Hydration Vaporeon in the rain, which laughs at anything Sableye does, and Gastrodon outside of hail, which will take far too long to wear down. Fire-types generally don't mind anything Sableye can do, although Night Shade 2HKOes most Volcarona after Stealth Rockand; (semi) while Darmanitan, Victini, and Chandelure take heavy damage from Foul Play. Finally, any wielder of the move Magic Coat can reflect a Will-O-Wisp or Taunt back at Sableye, and generally render him useless.</p>