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Teambuilding Process
When building a team revolved around Fire Spin and Toxic, one must obviously look at Fire Spin users. In NU, there are 4 good ones (5 if you include Flareon who's bad).
This rocky boi is an obvious fit for our team, with its monstrous boom and EQ opening holes for abuse, decimating through checks like Blastoise and Kabutops that switch in, as well as being a check to Electrode which threatens our Spinners with scary Paralysis.
The turtle is going to be a very important defensive backbone, with 3x Fires and Golem opening up lots of holes versus the equally plentiful Waters of the tier. Its also a great mon to spread Toxic with, as your opponent is likely going to switch in Pokemon that Fires can have trouble breaking through otherwise like Kabutops and their own Blastoise.
And its the Tier-King! As our Pokemon to help sweep and clean after Fire chip and the like, its an obvious choice. Its coverage is the best to handle the wide array of endgame threats that may still be present, with its checks like Clefable and Exeggcute unlikely to last until that point. It also helps nail some of the mons that can be tricky for Fires thanks to TBolt and Special Drops from Psychic.
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The Team
Ryan (Rapidash)
- Fire Spin
- Fire Blast
- Hyper Beam
- Toxic
Rapidash outspeeds every common lead, so its the obvious pick for our lead to get the momentum going. You can nail Venomoths with Fire Blast, spread Toxic to your opponent's Fire Spinners to cripple them, or just pivot out of annoying stuff like Mr. Mime and Poliwhirl. Hyper Beam is your finisher move, doing okay damage versus stuff like Blastoise. Use Toxic to help support your opposing Spinners (or Rap). If you can use Rap to spread Toxic to multiple separate mons, deem it a success as you can now break through stuff way easier.The Team
Ryan (Rapidash)
- Fire Spin
- Fire Blast
- Hyper Beam
- Toxic
Jim (Charizard)
- Fire Spin
- Fire Blast
- Earthquake
- Slash
Dwight (Ninetales)
- Fire Spin
- Fire Blast
- Hyper Beam
- Toxic
Kevin (Golem)
- Earthquake
- Rock Slide
- Explosion
- Substitute
Stanley (Blastoise)
- Hydro Pump
- Blizzard
- Toxic
- Rest
Michael (Mr. Mime)
- Psychic
- Thunderbolt
- Seismic Toss
- Thunder Wave
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General Team Strategy
This team is another one of my funny Hyper Offensive teams. Play to it!General Team Strategy
Make aggressive trades:
With three different wincon buttons you can press, making aggressive trades with one of them will many times win games, moreso than in most games. If you have to trade your 60% Rapidash to land a Toxic on Kabutops, DO IT! Its the best way for this team to win, as the team is very frail and unsound requiring very specific lines and plays.Pivot Around:
If you stay in with Charizard clicking Fire Spin like a UU AgiliWrap Dragonite clicking Wrap, they're gonna PP stall yo ass and keep waking up their Resting Blastoise. If you keep moving around between your Fires, that sleeping Kabutops has to face Charizard EQ which kills decently quickly.-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Flaws
This team can be very inconsistent, even if some games it just tears through. A poorly timed Fire Spin miss or the opponent's Hydro Pump crit can mean a complete shatter of the team's linear strategy. It has the tools to succeed, but can fall flat on its face with minor mistakes or poor luck.Flaws
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Special Thanks
Special thanks to Plague von Karma, Shellnuts, Volk, and the numerous other people in the RBY NU community who have helped me improve and use this team to its maximum potential!
Team Pokepaste
Special Thanks
Special thanks to Plague von Karma, Shellnuts, Volk, and the numerous other people in the RBY NU community who have helped me improve and use this team to its maximum potential!
Team Pokepaste
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