Hi everybody,
this is my second post on smogon and also my first RMT. The team I'm gonna show is the last I've built, a stall-oriented sandstorm one. Although it works quite well, I think it still need improvements.
Tyranitar @ Choice Scarf
Trait: Sandstream
Evs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Crunch
-Pursuit
-Superpower
-Stone Edge
I wanted a sandstorm team, so I needed a sandstreamer; I choose Tyranitar over Hippowdon because it can hit harder and faster than the hippo and in a stall-oriented team full of defensive pokemon hippowdon would have been redundant. Tyranitar can handle threats such as the Lati-twins, Gengar(all are OKHOed by Pursuit), Reuniclus, Chansey, Blissey and Jellicent, while also dealing damage to flying types(Dragonite, Salamence, Tornadus) and working as a nice Revenge Killer. The ev spread is self-explanatory, as the moves are. I prefer Superpower over Earthquake because it can damage air balloon users(Heatran) and deal massive damage to the pink blobs.
Gliscor @ Toxic Orb
Trait: Poison Heal
Evs: 252 HP / 184 Def / 72 Spd
-Protect
-Swords Dance
-Earthquake
-Ice Fang
Standard bulky Swords Dance Gliscor. It is a good check for many hard-hitting physical attackers, especially fighting-types such as Terrakion, Virizion and Conkeldurr. At the beginning I used the SubToxic version, but I realized that I lacked a late-game sweeper, that'always useful, especially on stall teams. Protect is used instead of Taunt both to stall badly poisoned foes and to allow a free turn of Poison Heal recover.
Forretress @ Leftovers
Trait: Sturdy
Evs: 252 HP / 176 Def / 86 SpD
Relaxed Nature
-Spikes
-Toxic Spikes
-Rapid Spin
-Volt Switch
This pokemon not only works well as a physically-based mixed wall and rapid spinner, but is also excellent at setting up toxic spikes, that are essential on every stall team. Not much more to say. Volt Switch is here over Gyro Ball in order to escape from Magnezone.
Chansey @ Eviolite
Trait: Natural Cure
Evs: 252 HP / 252 Def / 4 Spd
Bold Nature
-Wish
-Protect
-Seismic Toss
-Toxic
A Wish passer works well in this team, all members can take advantage of a 352 HP Wish, especially Heatran. I haven't chosen Blissey because Eviolite Chansey can take better physical hits and the loss of leftovers isn't so bad at all. Maximizing HP and Def means that Chansey can take physical attacks relatively easily, while still having a decent special bulk.
I'm thinking about replacing Protect with Softboiled for a faster recovery, but I'm not sure as Protect helps me stalling enemies with Toxic damage.
Heatran @ Leftovers
Trait: Flash Fire
Evs: 252 HP / 248 SpD / 8 Spd
Calm Nature
-Lava Plume
-Earth Power
-Stealth Rock
-Roar
When I chose the CS set for Tyranitar, I was left without a good Stealth Rock user, and I found that Heatran fitted this role very well, while also being a nice counter to many sun teams. I usually lead with him against this kind of teams, often forcing a Ninetales switch which allows him to freely set up Stealth Rock. Lava Plume is a good STAB with a nice 30% chance of burning the enemy, but it could be replaced with either Flamethrower or Fire Blast, as many opponents will be already statused by Toxic or Toxic Spikes. Earth Power hits Fire-types(especially Flash Firers such as Chandelures and other Heatrans) and also Tentacruel for decent damage. Finally, Roar phazes away annoying sweepers.
Jellicent @ Leftovers
Trait: Water Absorb
Evs: 248 HP / 216 Def / 44 Spd
Bold Nature
-Scald
-Toxic
-Recover
-Taunt
Finally, I was looking for a good physical wall and a rain teams' check and I found with Jellicent also a Spinblocker! This fat guy can handle a lot of threats, such as Jirachi, the Latis and generally fire and water types, while also stopping other walls with taunt. In the end, Recover helps stalling poison damage. I've chosen Jellicent over Gastrodon for better physical bulk and versatility. Another special wall would have been redundant
As I said, this team isn't perfect, so I ask for suggestions. Thanks in advance to everybody who's gonna post!
this is my second post on smogon and also my first RMT. The team I'm gonna show is the last I've built, a stall-oriented sandstorm one. Although it works quite well, I think it still need improvements.
Tyranitar @ Choice Scarf
Trait: Sandstream
Evs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Crunch
-Pursuit
-Superpower
-Stone Edge
I wanted a sandstorm team, so I needed a sandstreamer; I choose Tyranitar over Hippowdon because it can hit harder and faster than the hippo and in a stall-oriented team full of defensive pokemon hippowdon would have been redundant. Tyranitar can handle threats such as the Lati-twins, Gengar(all are OKHOed by Pursuit), Reuniclus, Chansey, Blissey and Jellicent, while also dealing damage to flying types(Dragonite, Salamence, Tornadus) and working as a nice Revenge Killer. The ev spread is self-explanatory, as the moves are. I prefer Superpower over Earthquake because it can damage air balloon users(Heatran) and deal massive damage to the pink blobs.
Gliscor @ Toxic Orb
Trait: Poison Heal
Evs: 252 HP / 184 Def / 72 Spd
-Protect
-Swords Dance
-Earthquake
-Ice Fang
Standard bulky Swords Dance Gliscor. It is a good check for many hard-hitting physical attackers, especially fighting-types such as Terrakion, Virizion and Conkeldurr. At the beginning I used the SubToxic version, but I realized that I lacked a late-game sweeper, that'always useful, especially on stall teams. Protect is used instead of Taunt both to stall badly poisoned foes and to allow a free turn of Poison Heal recover.
Forretress @ Leftovers
Trait: Sturdy
Evs: 252 HP / 176 Def / 86 SpD
Relaxed Nature
-Spikes
-Toxic Spikes
-Rapid Spin
-Volt Switch
This pokemon not only works well as a physically-based mixed wall and rapid spinner, but is also excellent at setting up toxic spikes, that are essential on every stall team. Not much more to say. Volt Switch is here over Gyro Ball in order to escape from Magnezone.
Chansey @ Eviolite
Trait: Natural Cure
Evs: 252 HP / 252 Def / 4 Spd
Bold Nature
-Wish
-Protect
-Seismic Toss
-Toxic
A Wish passer works well in this team, all members can take advantage of a 352 HP Wish, especially Heatran. I haven't chosen Blissey because Eviolite Chansey can take better physical hits and the loss of leftovers isn't so bad at all. Maximizing HP and Def means that Chansey can take physical attacks relatively easily, while still having a decent special bulk.
I'm thinking about replacing Protect with Softboiled for a faster recovery, but I'm not sure as Protect helps me stalling enemies with Toxic damage.
Heatran @ Leftovers
Trait: Flash Fire
Evs: 252 HP / 248 SpD / 8 Spd
Calm Nature
-Lava Plume
-Earth Power
-Stealth Rock
-Roar
When I chose the CS set for Tyranitar, I was left without a good Stealth Rock user, and I found that Heatran fitted this role very well, while also being a nice counter to many sun teams. I usually lead with him against this kind of teams, often forcing a Ninetales switch which allows him to freely set up Stealth Rock. Lava Plume is a good STAB with a nice 30% chance of burning the enemy, but it could be replaced with either Flamethrower or Fire Blast, as many opponents will be already statused by Toxic or Toxic Spikes. Earth Power hits Fire-types(especially Flash Firers such as Chandelures and other Heatrans) and also Tentacruel for decent damage. Finally, Roar phazes away annoying sweepers.
Jellicent @ Leftovers
Trait: Water Absorb
Evs: 248 HP / 216 Def / 44 Spd
Bold Nature
-Scald
-Toxic
-Recover
-Taunt
Finally, I was looking for a good physical wall and a rain teams' check and I found with Jellicent also a Spinblocker! This fat guy can handle a lot of threats, such as Jirachi, the Latis and generally fire and water types, while also stopping other walls with taunt. In the end, Recover helps stalling poison damage. I've chosen Jellicent over Gastrodon for better physical bulk and versatility. Another special wall would have been redundant
As I said, this team isn't perfect, so I ask for suggestions. Thanks in advance to everybody who's gonna post!