No mention of it in the OP, but Beak Blast damage is blocked by Bulletproof.
Sorry for the poor quality, lighting is bad.
RKS System requires a memory, plates and z-crystals do nothing.The charging phase always triggers, regardless of whether or not Toucannon wakes up. Need someone else to prove, but I saw this in action. EDIT: This probably extends to Paralysis as well. Can someone also test this?
Question: Does Silvally's type change with standard Z Crystals just as Arceus' type does? Likely answer is no, but confirmation would be nice.
By this, I mean the users abilities (before someone asks).Abilities do not influence z-moves at all, end of discussion.
By this, I mean the users abilities (before someone asks).
Seconding this research request (ctrl+f and thread search turned up nothing for Embargo besides this). I'm assuming they have not changed since Z-Crystals are irremovable, but it'd be nice to see Embargo/Magic Room get a buff. I might try and test this personally if no one gets to it anytime soon.Has Magic Room and Embargo been changed to stop the use of Mega Stones? And/Or does it stop the use of Z-crystals, so Pokemon can't use their Z-moves under the effects of Magic Room or Embargo?
What does Comatose do when you use Sleep Talk and it calls a Multiturn Move (Outrage, Petal Dance, etc.)?
Currently Sleep Talk + Multiturn moves only last 1 turn, but since Komala wouldn't need to be asleep for Sleep talk, does this interaction change?
So just to clarify the following "cases" of abilities are completely ignored?
- Stench (flinch)
- Klutz (item)
- Huge Power (attack)
- Gale Wings (priority)
- Adaptability (stab)
- Guts (damage)
- Minus (stat mod)
- Truant (on truant turn?)
- Stall (turn order)
- steelworker (type buff)
- Poison touch (status)
I've been told by a few people playing the game that Stench can still trigger a Flinch though. And if this is true, then maybe Poison Touch also works?
Sheer Force is also worth testing, to see if it boosts Stoked Sparksurfer's power and removes its guaranteed paralysis effect.
Stoked Sparksurfer gets the Sheer Force boost, and as such, won't paralyze.
Presumably Me First, Mirror Move and Snatch can't either? What happens if you use a Z-status move against Magic Coat/Bounce, especially Z-Parting Shot?Copycat cannot copy z-moves
Something I've been wondering about: What happens if Ditto copies
1. Zygarde before it changes to Perfect Zygarde. Does Power Construct activate on Ditto if it falls below 50% HP and if yes, does it change base HP?
2. Wishiwashi in School form. Does Ditto lose School form if it falls below 25% HP? What happens if you change into a Wishiwashi below 25%, does Ditto, still having full HP, change to School form?
3. Battle Bond Greninja before it gets a kill. Will Ditto change into Ash Greninja if it then KOs something?
4. Minior in Meteor/Core form.
Abilities do not influence z-moves at all, end of discussion.
So just to clarify the following "cases" of abilities are completely ignored?
- Stench (flinch)
- Klutz (item)
- Huge Power (attack)
- Gale Wings (priority)
- Adaptability (stab)
- Guts (damage)
- Minus (stat mod)
- Truant (on truant turn?)
- Stall (turn order)
- steelworker (type buff)
- Poison touch (status)
I've been told by a few people playing the game that Stench can still trigger a Flinch though. And if this is true, then maybe Poison Touch also works?
Z-Parting Shot against Magic Bounce causes normal Parting Shot to trigger for the one bouncing, but no one gains HP. Trying to do RAM corruption atm so I wil ltest the other things later. They should act the same way though.Presumably Me First, Mirror Move and Snatch can't either? What happens if you use a Z-status move against Magic Coat/Bounce, especially Z-Parting Shot?
pbond also was not working... Why can gf not be consistent on one thing. Maybe it only works if the ability applies a "secondary" effect?Since I've tested Sheer Force working on Sparksurfer and we have reports of Stench working, as well the fact boosts from things like Huge Power or Water Bubble also influencing Z-Moves (even if the case of Huge Power being an atk rather than move modifier), I think the -ate abilities might actually be the exception rather than the rule. I'll do a quick sweep of the easy stuff to make sure.
Gale Wings works. Stall works. Truant still stops your turn and doesn't consume Z-Move charge. Poison Touch works. Steelworker/Adaptability is identical to Water Bubble (All type BP modifiers apply to Z moves). Guts, Plus, and Minus are stat modifiers like Huge Power, so they obviously are included.
Nah, loots like the -ates got screwed out. The user's abilities interact with Z-Moves, you just can't change the type of Z-Moves through abilities.