A bug on trace
http://replay.pokemonshowdown.com/gen7pokebilities-860677446My zam's trace didnt work on turn 13
http://replay.pokemonshowdown.com/gen7pokebilities-860677446My zam's trace didnt work on turn 13
Yeah, I agree that Ninetales-A is gimmicky, but that's about it, and I don't think it's banworthy. (Also in the replay you posted, all it did was avoid a Close Combat, and the team with the Ninetales-A lost anyway). Evasion boosting abilities aren't fun to play against but I think they are pretty manageable.1) Please, give me a case for keeping Ninetales-A. http://replay.pokemonshowdown.com/gen7pokebilities-860034270
To start, I'm not completely against banning PZ, but the way you're presenting it makes it seem a lot better than it actually is imo. Cosmic Power Clefable is a bad set (like G-Luke already mentioned), so if you are using that as your check then you are doing something wrong. Physically defensive Clefable can take at least one Tri Attack from full and then T-Wave PZ, allowing you to Moonblast next turn and revenge KO after. This works against any Porygon Z set except Electric Z-Conversion, which loses to Clefable anyway.Can we ban Porygon-Z? If you let it get a free turn, you lose. There's no real counterplay. If you let your Koko or whatever KO a threat, there's a good chance it can't also deal with an omniboosted Ghost-type monstrosity. Clef is hardly an answer: you have to hope for low rolls, no SpDef drops, no crits, all while boosting with Cosmic Power and slowly tanking hits until your Stored Power can be a 2HKO. At which point your answer to the myriad other threats is sufficiently worn down to the point of uselessness; or, you have enough boosts to Charge Beam and Stored Power your way to victory. I got to the high 1200s (top 100 on this ladder) before the strategy of Aurora Veil+Snow Veil Ninetales (which is its own brand of shit) into P-Z was getting used against me, with equal effectiveness and equal brainlessness. I'm not good at battling, so I know that when I'm getting up in points, it's probably because something is fucky. P-Z is too easy and too centralizing and should be banned.
techincally, you were both right. I figured out that the raticate glitch was in fact just visual, I did start missing with Guts as the ability selected, however selecting hustle DOES reduce attack when burned. Also I know I should post replays, and I'm sorry for that, but I have been outsped by non-scarf tapu kokos after consuming an item.Hammerhead96 implies that neither mon works fine in-game under conditions where they should (with the statements "when I'm burned it says it has negative attack" and "won't get it's speed boost from unburnden"), although replays would be nice and absurd luck with Hustle is possible.
There’s currently a bug with Hawlucha where if your item is a Seed and you switch into the corresponding terrain, your speed won’t double unless your ability in the teambuilder is Unburden. This is because the item is made active before the innate abilities are, but after the regular ability. At least, I think that’s it; I’ll look into the code tomorrow.techincally, you were both right. I figured out that the raticate glitch was in fact just visual, I did start missing with Guts as the ability selected, however selecting hustle DOES reduce attack when burned. Also I know I should post replays, and I'm sorry for that, but I have been outsped by non-scarf tapu kokos after consuming an item.
This set actually fails to check max attack Conk, which is a mon I feel needs a lot of attention. I understand PZ is being suspect tested (and I do agree it is hard to check), and I was going to try for reqs myself, but Conk is just broken; it's almost an auto-lose for defensive teams.A funny set: can beat Conkeldurr and Azumarill.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 116 Def / 136 SpA / 8 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Knock Off/hp fire
some calculations:This set actually fails to check max attack Conk, which is a mon I feel needs a lot of attention. I understand PZ is being suspect tested (and I do agree it is hard to check), and I was going to try for reqs myself, but Conk is just broken; it's almost an auto-lose for defensive teams.
Even if you have max defense on Mega Venusaur, Conk has a very high chance to 2HKO it (49.8% min), not to mention facade just dunks on it. Of course, this doesn't account for giga drain recovery, so maybe that could help with ice/fire punch.
Psychic types can't switch in comfortably because of knock off, scratching pokemon like Mew off the check list (pun intended). Even max physical defense Mega Sableye is 2HKOed (by elemental punches). Conk's great coverage with elemental punches (sheer force, iron fist, guts boosted) means you probably need a Pokemon with absurd defense (and/or intimidate) to check it. However, these Pokemon tend to be weak to Conk's coverage (Steelix, Avalugg, Buzzwole, Mega Slowbro).
Now, you might be thinking... "Conk can't have all of its coverage moves on one set". This is true, but you can't know what moves it has until it uses them. It could have any of these moves, meaning you'd have to have several Pokemon to check this one Pokemon.
Of course, it's no slouch against other archetypes as well, thanks to mach punch picking off frail sweepers. However, I feel that Conk's ability to single-handedly invalidate defensive playstyles is more than enough to at least suspect test it.
My bad, I must have been calculating fir base Venusaur. Still, facade 2HKOs, and although you're right about Mega Venusaur being a check, my point about Conk remains. Mandating a specific Pokemon (a mega, at that) to defensively check a threat means that threat is overcentralizing (not to mention overpowered).some calculations:
136+ SpA Venusaur-Mega Sludge Bomb vs. 252 HP / 0 SpD Conkeldurr: 202-238 (48.7 - 57.4%) -- guaranteed 2HKO after burn damage
136+ SpA Venusaur-Mega Giga Drain vs. 252 HP / 0 SpD Conkeldurr: 168-198 (40.5 - 47.8%) -- 3.1% chance to 2HKO after burn damage
+1 252+ Atk Icicle Plate Sheer Force Conkeldurr Ice Punch vs. 248 HP / 116 Def Thick Fat Venusaur-Mega: 170-200 (46.8 - 55%) -- 69.5% chance to 2HKO
+1 252+ Atk Fist Plate Conkeldurr Mach Punch vs. 248 HP / 116 Def Venusaur-Mega: 51-61 (14 - 16.8%) -- possible 6HKO
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 248 HP / 116 Def Venusaur-Mega: 201-237 (55.3 - 65.2%) -- guaranteed 2HKO
giga drain can restore about 25% hp of venus
So this mon could Check all kinds of conk and Counter conks without facade after mega.
in fact, giga drain-synthesis-giga drain is a good combo. u can still about 50% hp after knock down conk.
It works alright for me. Maybe youve been having poor luck? Can you provide a replay?So is wonderskin not working then????
What about it? This is a singles format, so Power of Alchemy and Receiver do nothing here.what about power of alchemy?
A little disappointed by the result since it was only 5 votes and I already mentioned earlier that Z-Conversion should have probably been first banned to see if PZ was still centralising after that but oh wellWhat about it? This is a singles format, so Power of Alchemy and Receiver do nothing here.
Edit: The votes are in, and with a 3-2 majority, Porygon-Z is banned from Pokébilities! #RIPZ