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idk why anyone hasnt done one of the best mons in ru yet lol, venu easily kills claw with leaf storm. only a check bc ice beam does a lot and you dont want to switch it in typically.
252 SpA Venusaur Leaf Storm vs. 0 HP / 4 SpD Clawitzer: 390-458 (137.8 - 161.8%) -- guaranteed OHKO: blown away
252+ SpA Life Orb Clawitzer Ice Beam vs. 232 HP / 4 SpD Venusaur: 265-312 (73.8 - 86.9%) -- guaranteed 2HKO: tanked if needed be but dont switch this in unless ur the realest of men.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Fire Blast
- Future Sight / Psychic
- Dragon Tail
Ah, Assault Vest Slowking, something I've been really enjoying using on this one Spikes stack team. (Just as a disclaimer, I actually don't run that spread I just need something that looks normal). Well premise here is simple: you resist 3 of Clawitzer's moves (Scald, Ice Beam, Aura Sphere) thanks to king's water / psychic typing. By then you have the choices of going for a Scald burn on claw or whatever comes in, hit it wih a STAB Psychic or set up a Future Sight (the latter is a great option in Spikes stack imo), or Dragon Tailing claw into something that probably gets pivoted into Alomomola and trapped by Dugtrio. Careful with coming into Dark Pulse, which does around 60-70% damage, essentially forcing you out.
252+ SpA Choice Specs Clawitzer Scald vs. 248 HP / 0 SpD Assault Vest Slowking: 63-74 (16 - 18.8%) -- possible 6HKO 252+ SpA Choice Specs Clawitzer Ice Beam vs. 248 HP / 0 SpD Assault Vest Slowking: 47-55 (11.9 - 13.9%) -- possible 8HKO 252+ SpA Choice Specs Mega Launcher Clawitzer Aura Sphere vs. 248 HP / 0 SpD Assault Vest Slowking: 62-74 (15.7 - 18.8%) -- possible 6HKO 252+ SpA Choice Specs Mega Launcher Clawitzer Dark Pulse vs. 248 HP / 0 SpD Assault Vest Slowking: 250-296 (63.6 - 75.3%) -- guaranteed 2HKO
252+ SpA Slowking Scald vs. 0 HP / 4 SpD Clawitzer: 66-78 (23.3 - 27.5%) -- 64.2% chance to 4HKO
252+ SpA Slowking Psychic vs. 0 HP / 4 SpD Clawitzer: 148-175 (52.2 - 61.8%) -- guaranteed 2HKO
No counters fam. And with this we give this thread another round!
Victim of this new week is:
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Iron Head
- Rest
- Sleep Talk
- Curse
And here we have a set that has return with Mega Steelix departure to BL2 lands. Not the strongest but good lord, hard to stop once it get going and really hard to break after a single boost. One of the most scary win conditions on opposing stall teams you could face honestly. Lets see what we got for this. Discuss!
POST YOUR RESERVATIONS ON 48 HOURS FROM THE INITIAL POST OR THEY ARE UP FOR ANYONE TO TAKE! THANKS IN ADVANCE!
(Mega Image will show up eventually)
Ability: Solid Rock -> Sheer Force
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Toxic / Flash Cannon Counter
Using the standard tank set, Camerupt nukes Registeel before it can do anything. After Mega Evolving, Camerupt 2HKOs Registeel no matter what, unless you use Flash Cannon. Registeel's Iron Head won't do much back, only 3HKOing if it somehow gets to +6 and Rest won't help it because it gets 2HKOed, so Resting prolongs the inevitable.
Before anyone asks, the RU Tank set is preferred over the UU Wallbreaker set since that set can't OHKO when the RU set can't unless it gets a high roll +burn on Fire Blast. This allows you to have the needed Speed EVs to outspeed stuff.
Camerupt-
176+ SpA Sheer Force Mega Camerupt Fire Blast vs. 252 HP / 252+ SpD Registeel: 288-338 (79.1 - 92.8%) -- guaranteed 2HKO after Leftovers recovery
176+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 252+ SpD Registeel: 236-278 (64.8 - 76.3%) -- guaranteed 2HKO after Leftovers recovery
Registeel-
Boosted: +6 4 Atk Registeel Iron Head vs. 248 HP / 0 Def Mega Camerupt: 135-160 (39.3 - 46.6%) -- guaranteed 3HKO
Unboosted: 4 Atk Registeel Iron Head vs. 248 HP / 0 Def Mega Camerupt: 34-41 (9.9 - 11.9%) -- possible 9HKO
Switches into RestTalk Registeel easily and can OHKO even with a +1 boost. Though you might want to be careful because T-Wave is a thing, but since it isn't listed on this set, I would say this is a Counter
252+ Atk Choice Band Reckless Emboar Flare Blitz vs. +1 252 HP / 4 Def Registeel: 350-414 (96.1 - 113.7%) -- 75% chance to OHKO
+1 0 Atk Registeel Iron Head vs. 0 HP / 4 Def Emboar: 72-85 (19.9 - 23.5%) -- possible 5HKO
Can Taunt Registeel to prevent it setting up, cripple it with a Burn, Recover off any damage it does and whittle it down with Scald. Thanks to Cursed Body Registeel has a good chance of being forced to Struggle if Iron Head gets Disabled. Counter.
+1 4 Atk Registeel Iron Head vs. 248 HP / 216+ Def Jellicent: 48-57 (11.9 - 14.1%) -- possibly the worst move ever
Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 252 Atk / 4 SpDef / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Megahorn
- Ice Punch
You OHKO without Curse, and 2hko even with a 1 Curse up. The damage you take in return is eh.
252+ Atk Choice Band Rhyperior Earthquake vs. +1 252 HP / 4 Def Registeel: 266-314 (73 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
+1 0 Atk Registeel Iron Head vs. 0 HP / 0 Def Solid Rock Rhyperior: 123-145 (33.1 - 39%) -- 99.8% chance to 3HKO
Good lord, this thread is dead. Really wanna kind of end it but Sun & Moon isnt even close so yeah. More chances y/y
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Mach Punch
- Knock Off
- High Jump Kick
- Sucker Punch
Check
On a similar vein as Emboar but this doesnt resist iron head and is extremely frail on the Defense stat so it has to be aware of that. Adamant Reckless High Jump Kick is insanely strong, easily KOing Registeel and +0 and having a good chance of killing after some prior damage at +1 (even has a shot at killing from full). Even +0 iron head 2hkos hitmonlee but on a 1v1 situation the odds are on your favour, just dont miss :V
252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. +1 252 HP / 4 Def Registeel: 322-382 (88.4 - 104.9%) -- 31.3% chance to OHKO
Pretty neat to be honest. Now to the next victim and oh boy, we got power next.
Victim of this week is:
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic / Air Slash
- Earth Power
- Seed Flare
- Synthesis
This thing is RIDICULOUS. What a monster with ridiculous coverage, excellent 100/100/100 bulk and seed flare. Damn, try to counter while you can! Discuss!
POST YOUR RESERVATIONS ON 48 HOURS FROM THE INITIAL POST OR THEY ARE UP FOR ANYONE TO TAKE! THANKS IN ADVANCE!
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heal Bell
- Milk Drink
- Body Slam / Seismic Toss
- Toxic / Earthquake
Shaymin Counter
Fantastic mon, it's able to milk drink on anything Shaymin throws at it, and thanks to Sap Sipper it's immune to Seed Flare, Shaymin's scariest move, it also supports the team with Heal Bell which gives it another purpose other than being the Shaymin counter in the team.
252 SpA Life Orb Shaymin Psychic vs. 252 HP / 252+ SpD Miltank: 96-114 (24.3 - 28.9%) -- possible 5HKO after Leftovers recovery
Shaymin Seed Flare vs. Sap Sipper Miltank: 0-0 (0 - 0%) -- aim for the horn next time
Miltank Seismic Toss vs. 0 HP Shaymin: 100-100 (29.3 - 29.3%) -- guaranteed 4HKO
+1 0 Atk Miltank Body Slam vs. 0 HP / 0 Def Shaymin: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic
Counter
Bronzong is a counter to Life Orb Shaymin as it resists Shaymin's STAB Seed Flare and can take it quite well with it's great Special Defense, and resists Air Slash and Psychic and is immune to Earth Power thanks to Levitate. It can set up Stealth Rock on Shaymin, do decent chip damage with Gyro Ball, and can also cripple it with Toxic, although that can be mitigated with Natural Cure and Synthesis. But Shaymin can still be very pressured thanks to Gyro Ball + Toxic + Stealth Rock damage, and if you pack something like Alomomola with Bronzong for Wish support, it can stay even longer in the match to switch into Shaymin with ease.
252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 252+ SpD Bronzong: 69-82 (20.4 - 24.2%) -- possible 6HKO after Leftovers recovery
252 SpA Life Orb Shaymin Seed Flare vs. -2 252 HP / 252+ SpD Bronzong: 136-162 (40.2 - 47.9%) -- guaranteed 3HKO after Leftovers recovery
Reserving everything cuz you'll need the whole tier
Delphox @ Life Orb
Ability: Blaze
EVs: 252 SpA / 252 Spe / 4 SpD
IVs: 0 Atk
Timid Nature
- Flamethrower
- Psychic/Psyshock
- Grass Knot
- Calm Mind
Check
Using the Offensive Calm Mind set, Delphox easily checks Shaymin by outspeeding and OHKOing it with a Flamethrower (252 SpA Life Orb Delphox Flamethrower vs. 0 HP / 4 SpD Shaymin: 351-413 (102.9 - 121.1%) -- guaranteed OHKO). But, it's only a check since Earth Power hurts a lot on a switch and can kill with Rocks up (252 SpA Life Orb Shaymin Earth Power vs. 0 HP / 4 SpD Delphox: 213-252 (73.1 - 86.5%) -- 81.3% chance to OHKO after Stealth Rock). And if you run Fire Blast.... and miss.... HAVE MERCY ON YOUR TEAM'S SOUL, G EFFIN G.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Drill Run
- Pursuit
Counter. Takes little damage from anything Shaymin has, and OHKOes with Megahorn. Doesn't even worry about the stat drops:
252 SpA Life Orb Shaymin Seed Flare vs. 248 HP / 0 SpD Assault Vest Escavalier: 34-40 (9.9 - 11.6%) -- possible 9HKO
252 SpA Life Orb Shaymin Earth Power vs. 248 HP / 0 SpD Assault Vest Escavalier: 69-82 (20.1 - 23.9%) -- guaranteed 5HKO
252 SpA Life Orb Shaymin Air Slash vs. 248 HP / 0 SpD Assault Vest Escavalier: 58-69 (16.9 - 20.1%) -- possible 5HKO
252 SpA Life Orb Shaymin Earth Power vs. -2 248 HP / 0 SpD Assault Vest Escavalier: 136-161 (39.6 - 46.9%) -- guaranteed 3HKO 176+ Atk Escavalier Megahorn vs. 0 HP / 0 Def Shaymin: 422-498 (123.7 - 146%) -- guaranteed OHKO
It is time to revive this, and make it as active as possible until the end of ORAS (Help me do that imo). Between the 1k post curse and this thread having many downs and not too much ups I took quite some time to meditate this but eh, lets do this anyways
Can you believe this monster, LORD FIRE PIG, have never been picked up for this?! Crazy. Choice Band Emboar hits absurdly hard and basically has no switch-ins but lets assume it has, so put the most favorable scenario for your nomination, being choice locked means it can be played around! Discuss!
I WILL NOT PUT A DEADLINE FOR RESERVATIONS TO GET DONE BUT PLEASE, GET THEM DONE OR I MAY AS WELL TAKE THEM FOR NO REASON WHATSOEVER
Reserving Claydol, because why not go the road less traveled... unless that's not allowed, I'll have to check
NEVERMIND, COFAGRIGUS IS MINE
Cofagrigus is a horrible idea, unreserving it and I'm not reserving anything, so see sometime with something
This was crazy like what, 10 minutes?
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
Impish / Relaxed Nature
- Diamond Storm
- Stealth Rock
- Heal Bell
- Protect / Moonblast
Check
I-I tried. Diancie is able to comfortably take anything that Banded Boar is willing to throw at it with relative ease and retaliate by spamming Diamond Storm until the Boar dies. Well, it can take anything except a Superpower. Luckily, Superpower weakens Emboar, not only allowing you to take another hit or 2, but also do more with Diamond Storm, and maybe raise your defense to eat hits like a champ too. This same positive reason is the reason why it's only a check. Protect is there for slightly more Lefties recovery. Also, if Emboar locks itself into Flare Blitz and gets a lucky burn, you can just Heal Bell it off, which is nice.
Side Note: Carbink can do the same thing, but has to use Stone Edge
Calcs:
252 Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Diancie: 153-180 (50.3 - 59.2%) -- 75.4% chance to 2HKO after Leftovers recovery
-1 252 Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Diancie: 102-121 (33.5 - 39.8%) -- 24.1% chance to 3HKO after Leftovers recovery
0 Atk Diancie Diamond Storm vs. -1 0 HP / 4 Def Emboar: 229-270 (63.4 - 74.7%) -- guaranteed 2HKO
252 Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Regirock: 246-290 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Quagsire: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Reckless Emboar Flare Blitz vs. 248 HP / 252+ Def Cofagrigus: 187-222 (58.6 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
Check
For walling Emboar's stab-moves it does not get much better than this. You can invest more speed in order for it to be faster as jolly emboar. This set outspeeds adamant Emboar.
-1 252 Atk Choice Band Reckless Emboar Flare Blitz vs. 252 HP / 240 Def Qwilfish: 108-128 (32.3 - 38.3%)
-1 252 Atk Choice Band Emboar Superpower vs. 252 HP / 240 Def Qwilfish: 90-107 (26.9 - 32%)