A long time ago, I fought someone that came up with this idea on the ladder, but I don't remember his name. If the creator is reading this just PM me and I'll give you credit, but I made some changes to the sets anyways so...
Speed + Another stat Baton pass recently got banned, and that makes me feel like this strategy is more viable than it was before, it consists of two pokemon that need to work together (P/sure it fits better here than in the good cores thread, because I'm going to do an individual analysis anyways), I'll be showcasing curse pass + unburden mon.
The passer.
Musharna @ Colbur Berry/Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Curse
- Baton Pass
- Moonlight
- Psychic
Curse Pass mushy is insane, it beats stuff that walls your sweepers even at +4 (weezing, garbodor, gurdurr) with its psychic stab. And the best part: it sets up on a lot of stuff, like magmortar and special samurott. But something to deal with skuntank is necessary to let your mushy pass for free. The item is really optional, if you want to take less from gurdurr and hariyama when you still have an item you can use colbur, but I prefer lefties because the recovery is huge against powerful special threats that I already mentioned. And if you feel like it you can use zen headbutt to have a new wincon on mushy, but I prefer psychic to prevent gurdurr from setting up, and for hitting weezing harder (not like weezing will switch-in or something, but it may try to when you start cursing up and he thinks you're physical)
The sweepers.
I'll be showcasing two different sweepers, and a bonus one just for fun.
Drifblim @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Knock Off
- Phantom Force
- Facade/Explosion/Destiny Bond/Sucker punch
Liepard @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Gunk Shot
- Play Rough
- Seed Bomb
BONUS (This idea came up when I found my opponent using curse pass to grovyle, but as I said this is just a bonus and not a serious set.)
Grovyle @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Iron Tail
- Leaf Blade
- Rock Slide
As I said, mushy sets up with relatively ease, once it gets a slow baton pass to one of the sweepers, it's probably GG unless your opponent has a quagsire or something that can take a hit (which is honestly quite rare). White herb will activate once you come in with one of your sweepers and you'll get the unburden boost to start the sweep. Each mon can take on a certain amount of threats, for example, liepard can take on quagsire and rhydon while drifbilm can't. (Grovyle beats both, but... eh it's a grovyle lol). So its counters like weezing and garbodor need damage before you start setting up. Another good thing about curse pass is that you basically take 0 from physical priority, so unless you opponent has offensive poliwrath (loses to mushy anyways) you don't need to worry about priority. Here I have some calcs.
Hopefully this post is not considerated as a shitty gimmick, because I've been testing this strategy on the ladder and it's really decent and fun to use, so... hope you guys enjoy.
Speed + Another stat Baton pass recently got banned, and that makes me feel like this strategy is more viable than it was before, it consists of two pokemon that need to work together (P/sure it fits better here than in the good cores thread, because I'm going to do an individual analysis anyways), I'll be showcasing curse pass + unburden mon.
The passer.
Musharna @ Colbur Berry/Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Curse
- Baton Pass
- Moonlight
- Psychic
Curse Pass mushy is insane, it beats stuff that walls your sweepers even at +4 (weezing, garbodor, gurdurr) with its psychic stab. And the best part: it sets up on a lot of stuff, like magmortar and special samurott. But something to deal with skuntank is necessary to let your mushy pass for free. The item is really optional, if you want to take less from gurdurr and hariyama when you still have an item you can use colbur, but I prefer lefties because the recovery is huge against powerful special threats that I already mentioned. And if you feel like it you can use zen headbutt to have a new wincon on mushy, but I prefer psychic to prevent gurdurr from setting up, and for hitting weezing harder (not like weezing will switch-in or something, but it may try to when you start cursing up and he thinks you're physical)
The sweepers.
I'll be showcasing two different sweepers, and a bonus one just for fun.
Drifblim @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Knock Off
- Phantom Force
- Facade/Explosion/Destiny Bond/Sucker punch
Liepard @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Gunk Shot
- Play Rough
- Seed Bomb
BONUS (This idea came up when I found my opponent using curse pass to grovyle, but as I said this is just a bonus and not a serious set.)
Grovyle @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Iron Tail
- Leaf Blade
- Rock Slide
As I said, mushy sets up with relatively ease, once it gets a slow baton pass to one of the sweepers, it's probably GG unless your opponent has a quagsire or something that can take a hit (which is honestly quite rare). White herb will activate once you come in with one of your sweepers and you'll get the unburden boost to start the sweep. Each mon can take on a certain amount of threats, for example, liepard can take on quagsire and rhydon while drifbilm can't. (Grovyle beats both, but... eh it's a grovyle lol). So its counters like weezing and garbodor need damage before you start setting up. Another good thing about curse pass is that you basically take 0 from physical priority, so unless you opponent has offensive poliwrath (loses to mushy anyways) you don't need to worry about priority. Here I have some calcs.
+4 252+ Atk Liepard Gunk Shot vs. 252 HP / 252+ Def Mega Audino: 404-476 (98.5 - 116%) -- 87.5% chance to OHKO
+5 252+ Atk Liepard Knock Off (97.5 BP) vs. 248 HP / 252+ Def Weezing: 297-349 (89.1 - 104.8%) -- 31.3% chance to OHKO
252+ Atk Liepard Seed Bomb vs. 252 HP / 252+ Def Unaware Quagsire: 236-280 (59.8 - 71%) -- guaranteed 2HKO after Leftovers recovery
+5 252+ Atk Liepard Play Rough vs. 252 HP / 4 Def Eviolite Gurdurr: 440-518 (117.6 - 138.5%) -- guaranteed OHKO
252+ Atk Gurdurr Mach Punch vs. +4 0 HP / 0 Def Liepard: 72-86 (26.7 - 31.9%) -- guaranteed 4HKO
Will be posting more soon, probably tomorrow
+5 252+ Atk Liepard Knock Off (97.5 BP) vs. 248 HP / 252+ Def Weezing: 297-349 (89.1 - 104.8%) -- 31.3% chance to OHKO
252+ Atk Liepard Seed Bomb vs. 252 HP / 252+ Def Unaware Quagsire: 236-280 (59.8 - 71%) -- guaranteed 2HKO after Leftovers recovery
+5 252+ Atk Liepard Play Rough vs. 252 HP / 4 Def Eviolite Gurdurr: 440-518 (117.6 - 138.5%) -- guaranteed OHKO
252+ Atk Gurdurr Mach Punch vs. +4 0 HP / 0 Def Liepard: 72-86 (26.7 - 31.9%) -- guaranteed 4HKO
Will be posting more soon, probably tomorrow
Hopefully this post is not considerated as a shitty gimmick, because I've been testing this strategy on the ladder and it's really decent and fun to use, so... hope you guys enjoy.
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