Resource ORAS Good Cores (Check Post #714)

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Ok i was gonna post this sooner but here it is:

Watmel berry Azumaril + Dragalge Offensive Core
(yes natural gift)

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+
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This core is really cool. First off watmel berry azumaril is a really interesting lure that was created by Leftiez . The point of this core is that both azu and dragalge have trouble beating steal types, namely Ferrothorn and mega scizor. Now once these mons are removed this opens huge holes for both the combination of azu and dragalge to tear apart holes in the opposition. Thats pretty cool. Also Watmel natural gift is always going to ohko so take comfort in that. Dragalge loves the removal of steels as typically its gotta rely on focus blast. This core really needs somthing to eat ground type moves as while azu can hit em hard nothing wants to switch into them. Charizard-y stands out being imune to ground and loving t spikes support where pokemon like ferrothorn can set up spikes. Excadrill is also a notable partner as it can set up rocks and spin hazards. Mega loppuny stands out as a great partner as it loves the removal of mega scizor and can remove special walls for dragalge while mega metagross also has good offensive synergy with the core as he can finish things up after both azu and drag have done their job. Anything that likes the removal of clef like mega mane also can work as a teammate.

Azumarill @ Watmel Berry
Ability: Huge Power
EVs: 54 HP / 252 Atk / 204 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Natural Gift

Dragalge @ Dragon Fang
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast


Edit: Taging AM and bludz becuase i want to know if they wanna follow me on a quest to make cores for some of the e ranks they wanted to try out :P
ill post one later that ben gay destroyed me with one time. You will like it.
 
Offensive Core : Charizard Y + Weavile (+ Chople Berry Ferrothorn)
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Everybody knows the power of Charizard Y. Even resists takes a lot of damage from Fire Blast boosted by sun and stab. But some Pokemon can take Charizard Y relatively well, like the Lati twins, Altaria-Mega. This is why Weavile is here : it can trap Lati twins, and forces Altaria-Mega and Chansey to switch out, whereas Charizard Y beats Clefable. Ferrothorn with Chople Berry lures Keldeo for Weavile and Charizard Y, and can beat Raikou. Obviously some Pokemon are dangerous to this core, like Manectric-Mega, or Terrakion. This is why Hippowdon is a good partner.

EDIT :
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes / Protect
- Leech Seed
- Gyro Ball / Protect
- Power Whip
 
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Offensive Core : Charizard Y + Weavile (+ Chople Berry Ferrothorn)
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Everybody knows the power of Charizard Y. Even resists takes a lot of damage from Fire Blast boosted by sun and stab. But some Pokemon can take Charizard Y relatively well, like the Lati twins, Altaria-Mega. This is why Weavile is here : it can trap Lati twins and forces Altaria-Mega to switch out, whereas Charizard Y beats Clefable. Ferrothorn with Chople Berry lures Keldeo for Weavile and Charizard X, and can beat Raikou. Obviously some Pokemon are dangerous to this core, like Manectric-Mega, or Terrakion. This is why Hippowdon is a good partner.

Cool core, but you might want to put in the sets for easy teambuilder importing. c:
 
Pangoro + Mega Beedrill Offensive Core
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Overview:
I saw this core in a teambuilding video on youtube for UU and I thought that this core may also be viable in OU. Pangoro is a very overlooked mon because of it's 4x weakness to fairy, but that is why we give this pangoro Gunk shot and paired it with Mega Beedrill. Gunk shot catches these fairies who are common switches to pangoro off guard and blows them back. Gunk Shot 2HKOs max def clef, OHKOS Azu, OHKOS Florges, OHKOS Mega Gardevoir, etc. Mega Beedrill is another answer to these fairies as well as a late game sweeper. Pangoro also is an answer to Steel Types, Rock Types, and Psychic types that are a threat to Mega Beedrill. Volt-turn is a great playstyle to run with this core.

Sets: Pangoro is max speed adamant because 215 speed is enough to outspeed fairies like azu and florges that get OHKOD by Gunk Shot. Mega Beedrill is standard

Asian Chris (Pangoro) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Parting Shot
- Gunk Shot
- Knock Off

3Spooky5me (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run

Weaknesses and Partners: This core gets demolished by Birdspam so be sure to have hazards ready as well as a resist. I find skarm to be the best mon for hazards because it resists flying STABS while getting up rocks that cripple flying types especially talonflame. Any elec type can also be of use to deal with birdspam. Specs Raikou, Rotom-W, Thundy, etc. can deal with it. Even though drill run from Mega Beedrill OHKOS Zard X and Heatran they are still threats. Azu takes care of both these monsters. Zard Y can be an issue, but an elec type from before can deal with it. Lastly, Kyurem-B is a great partner for this team because of it's amazing movepool. I like LO over choice scarf because of switch freedom, but it's your choice.

Credit to MrAveMatic on youtube for this core idea.
 
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Balanced Core:

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This is my first core post, so all suggestions are appreciated :]

Medicham and Kyurem-B are awesome Wallbreakers. They have really awesome offensive synergy with each other. Medicham struggles against physical walls and tanks such as Hippo, Gliscor, Def Lando, Slowbro, and Skarm (I don't run Ice Punch). With Kyurem-B's access to Ice Beam and Fusion Bolt it can easily break through all of these. Kyurem-B struggles with Chansey, Ferrothorn, P2, Quagsire (ish), and Sp. Def Rachi. With Pure Power, HJK + Dual Priority puts in work. These two are an awesome duo to beat Stall. One thing Mega-Medicham and Kyurem-B struggle with are Steel and Fairy Types such as Clefable, Mega-Altaria, and Sylveon. Sp. Def Rachi stomachs the likes of Hyper Voice, Moon Blast and even Return from MAlt. With Body Slam or T-Wave, Rachi provides paralysis support to slow down mons, giving these two an easier time against offense.

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 4 HP / 252+ Def Eviolite Chansey: 1020-1200 (158.8 - 186.9%) -- guaranteed OHKO
240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 88+ Def Ferrothorn: 516-608 (146.5 - 172.7%) -- guaranteed OHKO
240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 4 Def Jirachi: 382-451 (94.5 - 111.6%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 112 SpD Hippowdon: 452-533 (107.6 - 126.9%) -- guaranteed OHKO
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 8 SpD Landorus-T: 951-1123 (248.9 - 293.9%) -- guaranteed OHKO
56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Slowbro: 208-247 (52.7 - 62.6%) -- guaranteed 2HKO after Stealth Rock

Some good teammates would be something to set up rocks. Heatran comes to mind being able to check Kyu-B+Rachi Fire weakness, BirdSpam, and set rocks. Slowbro also comes to mind as it checks fire types and opposing Fighting Types who would other wise run through Kyu-B and Rachi. A bulky Ground Type would help as well. Mega-Lopunny & Mega-Zard X pose a threat to the team. Hippo or Def. Lando-T come to mind. Defog or Spin support wpuld be nice for Kyu-B as Hazards+LO racks up and Kyu-B doesn't frequently get to Roost. Talonflame is a nice teammate as it plus Medicham weaken similar threats over time. Bisharp gets a special mention as it helps eliminate psychics like the Lati twins and Mew. CM Clefable gets a mention for fulfilling the same job.

Anyway, any suggestions would be awesome and enjoy the core frens :]


Medicham @ Medichamite
Ability: Pure Power
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Jirachi @ Leftovers
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect
 
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45 pages and...
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...how does this happen?
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If you don't particularly care about what people think of you, this is an excellent core to grab some free wins on the ladder. The goal here is to turn Espeon into a fast, tanky, and extremely powerful late game sweeper. Scolipede is able to gather speed and defense boosts extremely quickly, easily patching up Espeon's weak points.From there, Espeon can grab a few Calm Minds and proceed to blow through opposing teams with Stored Power. Thanks to Magic Bounce, Espeon doesn't struggle with phazers, status, or Taunters like most receivers do, so it's actually rather difficult to stop once it gets going.

Scolipede thrives on free turns, so having VoltTurn support to allow it to get on for free is really helpful. You'll also need a way to weaken stuff that can take a Stored Power and hit back, like Tyranitar and Bisharp. You'll also need to remove your soul / moral compass make sure you have thick skin if you want to use this, as you'll probably get flamed.

Oh yeah, I even have a replay of this!



Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Iron Defense
- Baton Pass

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 200 HP / 224 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Morning Sun
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This is a pretty standard wallbreaker / cleaner relationship. These two don't exactly have the best defensive synergy, but what they do have are fairly similar defensive checks. Banded Raptor is ridiculously good at pressuring defensive cores, due to the sheer spammability of its STABs and the ridiculous power that backs them up (defensive Landorus-T gets 2HKOed after Rocks). Once those threats have been sufficiently weakened, Scolipede can come in and easily run through the remainder of a team, being able to outrun even Scarfers thanks to Speed Boost.

This core loves hazard support, as having the extra residual damage helps out immensely to tear apart defensive cores and push things into KO range. Talonflame and Skarmory and significant issues, as the former outruns and kills off both members of this core while the latter doesn't crack under Staraptor's assault. Having something that can manage those two are very important.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Megahorn
- Poison Jab
- Aqua Tail
- Protect
 
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scolipede.gif
espeon.gif

If you don't particularly care about what people think of you, this is an excellent core to grab some free wins on the ladder. The goal here is to turn Espeon into a fast, tanky, and extremely powerful late game sweeper. Scolipede is able to gather speed and defense boosts extremely quickly, easily patching up Espeon's weak points.From there, Espeon can grab a few Calm Minds and proceed to blow through opposing teams with Stored Power. Thanks to Magic Bounce, Espeon doesn't struggle with phazers, status, or Taunters like most receivers do, so it's actually rather difficult to stop once it gets going.

Scolipede thrives on free turns, so having VoltTurn support to allow it to get on for free is really helpful. You'll also need a way to weaken stuff that can take a Stored Power and hit back, like Tyranitar and Bisharp. You'll also need to remove your soul / moral compass make sure you have thick skin if you want to use this, as you'll probably get flamed.

Oh yeah, I even have a replay of this!

Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Iron Defense
- Baton Pass

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 200 HP / 224 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Morning Sun

Please don't promote the Dark Arts, thank you very much.

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This is a pretty standard wallbreaker / cleaner relationship. These two don't exactly have the best defensive synergy, but what they do have are fairly similar defensive checks. Banded Raptor is ridiculously good at pressuring defensive cores, due to the sheer spammability of its STABs and the ridiculous power that backs them up (defensive Landorus-T gets 2HKOed after Rocks). Once those threats have been sufficiently weakened, Scolipede can come in and easily run through the remainder of a team, being able to outrun even Scarfers thanks to Speed Boost.

This core loves hazard support, as having the extra residual damage helps out immensely to tear apart defensive cores and push things into KO range. Talonflame and Skarmory and significant issues, as the former outruns and kills off both members of this core while the latter doesn't crack under Staraptor's assault. Having something that can manage those two are very important.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Megahorn
- Poison Jab
- Aqua Tail
- Protect

Why don't you pair this with Garchomp or Tyranitar? Both can set up Rocks and check Talonflame while also denting Skarmory and Scizor with Fire Blast (which also allows Staraptor to spam Brave Bird more freely without worrying about Ferrothorn's Iron Barbs and recoil). For bonus points, Garchomp's Draco Meteor and Tyranitar's Ice Beam can dent bulky Grounds such as Hippowdon and Landorus-T so that the core can clean up.
 
DISCLAIMER! please excuse the nicknames, these are from my friend who loves his nicknames! XD

I've been testing out some stuff in OU Pokemon Showdown and I've gotta say, Mega Metagross+Hydreigon+Manaphy are an awesome offensive core!

I've stepped away from the battle scene for a while due to the amount of negativity and bad sportsmanship which felt really toxic. But I've regained that passion with the help of some of my friends who helped me build a solid team! Out of all members, who are MVP's to me, the 3 members that really stand out are:


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Bullet Punch

Just a brutal Pokemon that will punch holes the size of Halifax, Nova Scotia in your opponents teams! All 4 moves get boosted with Tough Claws and offer up very nice coverage! Meteor Mash and Zen headbutt for STAB, Ice Punch for coverage against Gliscor, Chomp, DNite, Mence, Lando-T and we have Bullet Punch as my only form of priority to take out Weavile, which this team will struggle with! I originally had Hammer Arm on there to break down bulky Pokemon like Chansey, Ferrothorn, Tyranitar, Heatran, Excadrill, etc. but Bullet Punch was more vital IMO.

FreeBlowJobs (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Superpower

Not much to really explain about this monster, it really packs a whallop! Anything Mega-Gross struggles with, Hydreigon cleans up! Not to mention, these form a defensive core in the regard that both take each others weaknesses! Superpower is to catch Excadrill, Chansey, Tyranitar, Heatran off guard and score the KO! Draco and Dark Pulse for STAB, Fire Blast to give Ferro and Scizor a reason to die! ;]

Mandatory Testacle (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Energy Ball
- Hidden Power [Fire]
- Tail Glow

Ahahahaha! This thing! This thing really has made a name for itself in OU as being a fearsome rain sweeper! But what about without rain? This Pokemon functions just as well without rain as it has the same set up for victory! Tail Glow for the x3 SpA boost! Scald for STAB + 30% chance to burn! Energy Ball to break through bulky water types! Hidden Power Fire to give the middle finger to Ferro and Scizor! These 3 form a core that are frightening in battle! Obviously not unbeatable but definitely not something to take lightly!

Hope to get honest ratings! :]
 
I enjoy building with underrated stuff lol, so here goes two cores that I've been recently working with.

(Bulky) Offense Core: Dragalge + Mega Charizard X
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Originally got this idea from Albacore, so shoutouts to you for that! So basically the premise of this core is simple: use Toxic Spikes to weaken Mega Charizard X's checks, and then sweep with Mega Charizard X from there. I noticed that many of Mega Charizard X's checks more or less require to be at decently high health in order to successfully check Mega Charizard X, and a lot of them really abhor being worn down by Poison. This applies to pretty much all Mega Charizard X checks / counters, such as Alomomola, Slowbro, Hippowdon, Quagsire, defensive Garchomp, Mega Altaria, Azumarill, and Mega Diancie, with the exception of Heatran. Dragalge provides the necessary support in Toxic Spikes, aiding Mega Charizard X greatly. Dragalge also checks Water-types such as Slowbro, Thunder Wave Rotom-W, Azumarill, and Keldeo which Mega Charizard X struggle with. Focus Blast deals with Heatran, weakening it enough to be picked off by Mega Charizard X. It also forms a good 'DragonSpam' core with Mega Charizard X, firing off Draco Meteors for Mega Charizard X to clean up, and wearing down each other's checks. In return, Mega Charizard X beats Steel-types such as Bronzong, Skarmory, and Ferrothorn which Dragalge require an inaccurate Focus Blast to beat. Core fits nicely on hazard-stacking bulky offensive teams, which is exactly what I've been using it on. The defensive synergy between them isn't that great, as both are weak to Ground-types. Checks to the likes of Mamoswine, Landorus-T, and Excadrill are needed. Fast revenge killers such as Mega Lopunny, Weavile, and Talonflame are also somewhat problematic. Stealth Rock is also annoying especially with Charizard around. Keldeo is a decent fit because it beats Ground-types and Weavile, and also benefits from Dragalge and Mega Charizard X's ability to break through bulky Fairy-types. Slowbro is also a nice partner because it deals with Mega Lopunny and Talonflame and also beats Ground-types such as Excadrill, Landorus-T, and Garchomp.

Fireproof (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Dreaming Alone (Dragalge) @ Draco Plate
Ability: Adaptability
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast

Balance Core: Clefable + Reuniclus
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Who would've thought pairing these two evil evil evil evil Pokemon would result in such a nice balance core? Here is a core me and Creator of Chaos built, focussing on the double Calm Mind concept that we wanted. We noticed that Reuniclus, when running Calm Mind / Psyshock / Focus Blast / Recover, would struggle immensely against bulky Psychic-types such as Celebi, Cresselia, Slowbro, Latios, and Latias, as well as Mega Sableye. Clefable came to mind as an awesome answer to these aforementioned threats, capable of tanking any given hit and set up with Calm Mind. Dark-types such as Tyranitar problematic to Reuniclus are also beaten by Clefable. Thunder Wave support is also great for messing with Gengar, Heatran, and Talonflame switch-ins. In turn, Reuniclus deal with the likes of Chansey, Mega Venusaur, Heatran, and Ferrothorn which are problematic for Clefable. It also provides a secondary defensive win condition should Clefable go down, and their combined might is enough to deal with the likes of Kyurem-B, Mega Lopunny, and Mega Diancie. Struggles with Gengar, Talonflame and Bisharp, so defensive Garchomp is a nice partner because it checks the latter and kinda deals with the first. Tornadus-T procures momentum, deals with Gengar, and Bisharp to some extent. Hazards are cool to wear down foes so that these two aren't so overloaded in checking threats. Fire-types such as Mega Charizard X, Victini, and Talonflame check Scizor which is problematic for this core. Victini also troubles the core so Water-, Ground-, and Rock-types which check it are decent partners.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Thunder Wave

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover
 
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I enjoy building with underrated stuff lol, so here goes two cores that I've been recently working with.


Balance Core: Clefable + Reuniclus
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Who would've thought pairing these two evil evil evil evil Pokemon would result in such a nice balance core? Here is a core me and Creator of Chaos built, focussing on the double Calm Mind concept that we wanted. We noticed that Reuniclus, when running Calm Mind / Psyshock / Focus Blast / Recover, would struggle immensely against bulky Psychic-types such as Celebi, Cresselia, Slowbro, Latios, and Latias, as well as Mega Sableye. Clefable came to mind as an awesome answer to these aforementioned threats, capable of tanking any given hit and set up with Calm Mind. Dark-types such as Tyranitar problematic to Reuniclus are also beaten by Clefable. Thunder Wave support is also great for messing with Gengar, Heatran, and Talonflame switch-ins. In turn, Reuniclus deal with the likes of Chansey, Mega Venusaur, Heatran, and Ferrothorn which are problematic for Clefable. It also provides a secondary defensive win condition should Clefable go down, and their combined might is enough to deal with the likes of Kyurem-B, Mega Lopunny, and Mega Diancie. Struggles with Gengar, Talonflame and Bisharp, so defensive Garchomp is a nice partner because it checks the latter and kinda deals with the first. Tornadus-T procures momentum, deals with Gengar, and Bisharp to some extent. Hazards are cool to wear down foes so that these two aren't so overloaded in checking threats.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Thunder Wave

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

It should be noted that Scizor also trouble's this core especially the mega variant so A firetype like victini, infernape or the Zards can help mitigate that threat bigtime as can magnezone, Manectric and even Fire Punch mega lop if you want to be trollish. Otherwise Great Write up DarkNostalgia
 
Hello and welcome once again, I'm back with yet ANOTHER awesome core, this one will be a special sneak peak to my next RMT that i will most likely post sometime along the weekend, so its another thing to look forward to.

Anyway let's not get distracted here and let's focus on what is important. The core.

This balance'd core exist's out of Klefki, Altaria Mega and Talonflame.
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The idea is pretty simple when you think about it, you use Klefki's spikes to weaken Altaria Mega's counter's and check's and abuse Fairy Lock so you can set up with Altaria Mega on anything that takes out Klefki. As for Talonflame its just there to wall about the entire metagame together with Altaria Mega and Klefki. It is however a bit Stealth Rock weak so you'll need a way to remove it.

In dept guide on the core:

Klefki

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Klefki is here to set Spikes and stop sweeps with Thunder wave, its other job however is quite unique, a job that only Klefki can do. It can set a Fairy Lock on the turn it's about to faint so the opponent can't switch out, making them set-up fodder for Altaria Mega.

Altaria Mega

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Altaria Mega's job is to sweep regardless of what would normally shut it down, and its movepool is adapted to this specific purpose, with Facade to sweep right through Burn's and Earthquake to lure in pokemon like Heatran to make Talonflame's job easier its a force to be reckoned with, its EV spread is designed in this way so it can set up on as much as possible, it's speed is so that it can outspeed Adamant BD Azumarill for sure and so that it may outspeed neutral fully invested base 100 speed pokemon. Facade's other purpose is so it can safely counter Sableye Mega for Talonflame.
Talonflame

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Talonflame is the main stallbreaker of this core, with Taunt it can prevent recovery while Will o Wisp wears them down and paired with its Specially defensive EV spread it also makes it very hard to touch, Brave Bird is the best STAB option it has thanks to the fact that it has access to Gale Wings, Roost also benefits from Gale Wings.

Threat list: Excadrill, Diancie Mega, Kyurem-Black, Metagross Mega, Tornadus Therian, Kabutops(in rain), Omastar(in rain), Manaphy, Clefable(soft threat), Weavile.

Importable:
Not this again... (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: NaN Atk
- Spikes
- Fairy Lock
- Dazzling Gleam
- Thunder Wave

LOVE ME! (Altaria) (F) @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Facade
- Earthquake
- Roost
- Dragon Dance

Let's Rumble (Talonflame) (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost
 
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I enjoy building with underrated stuff lol, so here goes two cores that I've been recently working with.



Balance Core: Clefable + Reuniclus
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Who would've thought pairing these two evil evil evil evil Pokemon would result in such a nice balance core? Here is a core me and Creator of Chaos built, focussing on the double Calm Mind concept that we wanted. We noticed that Reuniclus, when running Calm Mind / Psyshock / Focus Blast / Recover, would struggle immensely against bulky Psychic-types such as Celebi, Cresselia, Slowbro, Latios, and Latias, as well as Mega Sableye. Clefable came to mind as an awesome answer to these aforementioned threats, capable of tanking any given hit and set up with Calm Mind. Dark-types such as Tyranitar problematic to Reuniclus are also beaten by Clefable. Thunder Wave support is also great for messing with Gengar, Heatran, and Talonflame switch-ins. In turn, Reuniclus deal with the likes of Chansey, Mega Venusaur, Heatran, and Ferrothorn which are problematic for Clefable. It also provides a secondary defensive win condition should Clefable go down, and their combined might is enough to deal with the likes of Kyurem-B, Mega Lopunny, and Mega Diancie. Struggles with Gengar, Talonflame and Bisharp, so defensive Garchomp is a nice partner because it checks the latter and kinda deals with the first. Tornadus-T procures momentum, deals with Gengar, and Bisharp to some extent. Hazards are cool to wear down foes so that these two aren't so overloaded in checking threats. Fire-types such as Mega Charizard X, Victini, and Talonflame check Scizor which is problematic for this core. Victini also troubles the core so Water-, Ground-, and Rock-types which check it are decent partners.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Thunder Wave

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover


Hello. I don't have an issue with the content of your post, but I would like to nitpick this use of win condition. It's important to be accurate, and it will help new users out as well. This is something that comes up elsewhere, so it's not meant as a jab toward you.

First, it doesn't make sense to talk about a win condition outside of a specific battle. A win condition is like what needs to happen that directly leads to you winning the battle. Since each battle plays out differently, it really only makes sense in the context of that battle.

My second point is that it's not accurate to refer to a Pokemon as a win condition / win con in the first place. A condition is like a situation or prerequisite that needs to happen. For example, in Splatoon, the win condition is having more territory painted than the other team when the time runs out. It's not your squid or what weapon you're using. For Pokemon it's fainting all of the opponent's Pokemon. In a case like CM Clefable, you can extrapolate backward from this point in the game. For example, the opponent has lost Heatran and Clefable is in for free. This situation could directly leads to a win, hence win condition. The subtlety is that the win condition isn't Clefable itself, but rather a situation Clefable is in.

What you could say instead is something like "defensive CM Sweeper." Implicit in the term "CM Sweeper" is you are setting up to be super bulky so that the opponent can't take you down, instead of the traditional outspeed and OHKO sweeper. CM Sweeper applies generally, which is why it fits your description better. Even if you find a battle with 6 Clefable counters, Clefable is still a CM Sweeper. However, it is going to have a very hard time winning so you wouldn't call it a win condition. In that case, Reuniclus provides a secondary CM Sweeper that would likely have a good matchup.


AM Edit: Mucho space


anyway tangent over, continue with cores.
 
This is an Offensive Core I've found. It shows the power of two Adaptability Wallbreakers who break Special and Physical Walls respectively.
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So basically Crawdaunt gets manhandled by every Fairy, Electric, Grass, Bug, and Fighting type faster than it. That's where Dragalge comes in. It resists everything bar Fairy that Crawdaunt is weak to and can either beat or seriously damage them so Crawdaunt can pick it off with Aqua Jet. Dragalge get blasted by most Ground, Dragon, Ice, and Psychic type. Crawdaunt can easily threaten Ground and Psychic types while being able to defeat most Ice Types. A great pro of Crawdaunt is that it has so much immediate power that most frail things with a neutral matchup flee while fat things tremble. With Sword Dance it can easily Set-Up and wreak havoc with Aqua Jet.

Some good Teammates include Pokemon that can back up the weaknesses of the two like Mega Metagross backing up them both when dealing with Fighting, Fairy, and Ice types while having a good matchup against other weaknesses. They appreciate entry hazards as it makes their job a bit easier. They'd work well with Trick Room in play, but that's optional.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 82 HP / 252 Atk / 176 Spe
Jolly Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Sword Dance

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Sludge Wave
- Focus Blast / Scald
- Hidden Power [Fire]
- Draco Meteor
This core looks really cool, but personally I'd run Toxic Spikes on Dragalge since most of Crawdaunt's checks (specifically Azumarill, Keldeo, Bulky Garchomp, Chesnaught, Mega Altaria and Unaware Clefable) are severely crippled by them, so Toxic Spikes provide great support for it.
 
Here's a kinda cool balance (or offensive) core I've been trying out lately featuring M-Manectric, Hawlucha, and Scizor.

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The core focuses on Manectric and Scizor weakening the opposition for Hawlucha to get a turn or two in to clean up late-game. Manectric has trouble with pink blobs which the other two can dispatch, and Hawlucha has problems with physical walls like Slowbro and Rotom-W who can be weakened by Manectric. If Manectric isn't played very well, this core is weak to Talonflame; but other than that you should be safe. It's probably best that these mons are run on a volt-turn team with things like Scarf Lando-T (for a secondary double intimidate core). (I personally use Crawdaunt and Weavile on the same team, but maybe I'm silly for doing so. Oh well.) You can run either the offensive (which helps beat M-Altaria) or defensive Scizor set based on your team - changing this from a balance to offensive core and vice versa - but I've chosen to stick with defensive Scizor. Hawlucha's EVs are for setting up subs on base 110's, but that's subject to change based on how you want.

Sorry for the long-winded description, please ask if there's anything else you need to know! :)

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Overheat

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 60 HP / 252 Atk / 4 SpD / 192 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- U-Turn
- Bullet Punch
- Roost
- Defog
 
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This is one I feel is decent, but may have flaws. Here it is.

Serperior @ Miracle Seed
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Glare
- Leaf Storm
- Hidden Power [Water]
- Iron Tail

Originaly with a triple LO core, I made this Miracle Seed creep. You use glare if you have a free turn. Say the opponent sets up rocks. Use glare that turn and you have the chance of them not attacking. I chose HP water because of fire. This team has no counter to fire types other than this, so you might want to use an Excadrill to clear that up. Now, last bu not least, iron tail. You may be wondering why it's there, and the answer is simple. Fairies. If Lucario is down, without this, you might lose to a fairy.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost

This set is self-explanitory. FB for steel, BB for everything else, U-turn for momentum, and roost to preserve yourself.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flash Cannon
- Nasty Plot
- Vacuum Wave

This one is a bit wierd. This is a nasty plot sweeper. Inner focus for fake out, DP for ghosts, flash cannon for rock and fairy, Nasty Plot for setup, and Vaccum Wave for priority and coverage.

COUNTERS

All Dragons

These bastards burn your garden snake, melt your metal warrior, and smash your fire bird. you need a fairy with this core, or at least a powerful check to them.

Mega Beedril

This hivehead infests your beautiful grass god, can Knock Off your mini Moltres, and switch to something to take out Lucario.

SUGGEST WAYS TO MAKE THIS BETTER! :D
 
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Dracoslay, here are a few suggestions
Get rid of HP Water and Iron Tail on Serp. You should run either HP Fire / Rock / Ground. The last slot can be Synthesis, Glare or Giga Drain for examples. I also suggest you add a list of teammates especially a Hazard Remover because TFlame hates rocks. Just some nitpicks. I reckon some replays of it would be nice
 
Offensive Core: Slurpuff + Hawlucha

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Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration / Aromatherapy / Cotton Guard
- Belly Drum

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Hi Jump Kick / Drain Punch
- Acrobatics
- Substitute
- Swords Dance
This was the core I mentioned earlier that ben floored me with during a test game we had. Works best on volt-turn cores with partners such as Raikou, something to help handle M-Metagross and M-Scizor, Azumarill in general. After that the focus would be to utilize the pressure of both unburden users setting up to force switches into counters while taking advantage of these switches. I personally use Aromatherapy on Slurpuff for team needs and Drain Punch on Hawlucha to maintain longevity. Partners I use include Thundurus and Lucario on a Hyper Offensive build. Enjoy.
 
The lack of Roserade in this thread displeases me so here is a core starring the Poision Flower Girl

Roserade + Mega Manectric + Slowking/Slowbro Offensive core
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Overview:
If you're looking for a core for the Overly Underused tour or just want to try out new mons. This is the core for you. Roserade is highly overlooked because of Serp, and Venu, but this mon is very viable in this meta and can do many things. It's grass/poision typing and decent special bulk makes it an ideal switch in for fairies and bulky waters like Rotom-W. It gets technician as one of it's abilities therefore boosting moves like Hidden Power, Magical Leaf, and Weather ball. Lastly, it can set up hazards with both spikes and t-spikes. Roserade and mega manectric show great synergy. Roserade beats ground types like hippodown and Excadril that Mega Manectric can't break with HP Ice and M-Manectric deals with flyers like Torn-T, Zard Y, and Gyra that threaten Roserade. Slowking and Slowbro serve the same purpose: Wall threats to the core like tflame, Heatran, Zard X, and Lando.

Sets: Roserade has two possible sets. A scarf set with 4 Attacks or a LO set with 3 attacks + hazards (I prefer the scarf set). Mega Mane is the standard set. Slowking is physically defensive if you choose that, but Slowbro will be specially defensive.

Roserrave (Roserade) @ Choice Scarf/Life Orb
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature/Timid Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Magical Leaf/Toxic Spikes/Spikes

Down with Raikou (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower/protect/Overheat

Albert Einsking (Slowking) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

or

Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Scald
- Calm Mind
- Slack Off

Weaknesses and Partners: If you're not running the scarf set on Roserade, mega garde can give you some problems. A good steel type like Fortress or heatran can deal with mega garde. Also you can hazard stack with the spikes set if you want and you can spin away hazards on your side with fortress. Mega zam is another problem for this team so be ready with a dark type like bish or weavile. Bish is recommened higher as Sucker Punch OHKOS and it can trap latis as well with pursuit.

Enjoy.
 
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Spanicatthedisco LO / Scarf Roserade is unviable in OU IMO. Plus Status moves and Scarf don't work. It's only niche in OU is as a Hazard Setter. Mega Manectric doesn't need to have Flamethrower, Overheat + Volt Switch is better
 
Spanicatthedisco LO / Scarf Roserade is unviable in OU IMO. Plus Status moves and Scarf don't work. It's only niche in OU is as a Hazard Setter. Mega Manectric doesn't need to have Flamethrower, Overheat + Volt Switch is better
It can run Life Orb 3 attacks / Tspikes -.- and Flamethrower is to not force a SpAtk drop as a cleaning tool
 
Sharing an Offensive core I've used recently.


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Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Stealth Rock
- Swords Dance

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

While this core seems really mediocre, a closer look reveals that Terrakion and Volcarona share a lot of offensive synergy. Besides providing Stealth Rock, Terrakion helps out Volcarona by taking out it's #1 enemy Heatran as well as scaring out Flying and Fire types which take very little damage from Volcarona (such as Tornadus-T, Gyarados, Charizard and Mega Pidgeot). Furthermore, Terrakion can set-up on Chansey and deal huge damage to Mega Altaria (even the DDD set dies to +2 LO Stone Edge after Rocks). In return, Volcarona can set-up on Slowbro, Quagsire, Mega Sableye, Mew, Tangrowth and other bulky Pokemon which wall Terrakion. It also acts as a one-time Water-type (read: Starmie, Keldeo, Rotom-W) lure with Passho Berry and can Quiver Dance and Giga Drain to regain a lot of health back. Bug Buzz also allows it to defeat Lati@s, which troubles Terrakion while it's Fire / Bug typing allows it to check Scizor, Chesnaught and Breloom for Terrakion..

Mega Diancie stands out as a big threat to this core as it can outspeed and OHKO both members with it's STAB moves. Talonflame also threatens both members with priority Brave Bird, which Terrakion can't take too much of. Water-types in general also troubles this core as Passho Berry is only good once. Although it can't switch in, Mega Aerodactyl can OHKO Volcarona with Aerial Ace / Stone Edge and hit Terrakion hard with Earthquake or Aqua Tail.

Starmie is a good partner since it outspeeds and OHKO Mega Diancie while also providing Rapid Spin support for Volcarona. Starmie can also take on bulky Grounds and provide a Water-resistance to the core. Mega Manectric can help to defeat Talonflame and Water-types (as well as some faster Flying-types) which troubles this core. It also appreciates Terrakion and Volcarona weakening Hippowdon and loves the hazard support provided by Terrakion.

EDIT: Forgot to mention Mega Manectric
 
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AM I'm just trying to suggest its a pretty niche Pokemon and is outclassed by all the other Grasses in OU especially Venu (same type) and Serp (Leaf Storm + Contrary)

EDIT: DarkNostalgia I just haven't read that, I was kinda bored and didn't bother to read through 46 Pages of it. Again Roserade is C(something) and Serperior is A-, that's a massive gap. Venusaur also is ranked D. Ferrothorn again can use SR and Spikes, is much more bulk and is A on Viability. in addition, Serp can use a strong move in Leaf Storm and has more bulk than Roserade and more speed
 
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We've had this conversation before. Roserade is not outclassed, as otherwise it wouldn't be ranked.

Does Mega Venusaur have Toxic Spikes and Spikes? Does it have a better Speed stat than Roserade? Does it not take up a Mega slot? No.

Does Serperior have Poison typing to beat Fairy-types and Flying-types easier? Does it have the same amount of utility Roserade has in the form of Sleep Powder, Toxic Spikes, and Spikes? Does it have immediate power? No.

Roserade has a viable niche in being able to check the likes of Mega Altaria, Clefable, and Keldeo all the while providing good utility in Toxic Spikes, Spikes, and Sleep Powder (though not all at once). Life Orb is definitely viable on Roserade lol, I've used it and it's effective as it gives Roserade the power to break through stuff like Clefable, Tornadus-T, and Slowbro more easily. There are many variants, stuff like Toxic Spikes + Sleep Powder + 2 Attacks, Spikes + 3 Attacks, dual Spikes etc.
 
Balanced Core
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Meloetta @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 44 Def / 24 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Hyper Voice
- Psyshock / Focus Blast / Shadow Ball

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 40 Def / 176 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite / Knock Off / Superpower

Infernape (M) @ Leftovers
Ability: Blaze
EVs: 212 HP / 232 Def / 16 SpD / 48 Spe
Impish Nature
- Taunt
- Slack Off
- Will-O-Wisp
- Close Combat


Infernape @ Life Orb
Ability: Iron Fist
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Fire Blast
- Close Combat
- Mach Punch
- Hidden Power Ice


Alright, so this is an extremely fun core I have been messing around with. Sub Calm Mind Meloetta is surprisingly effective, capable of doing quite a bit of damage to a good chunk of the current meta. After setting up enough Calm Minds, Meloetta can destroy the opposing team, even mustering past some steels. Chansey is set up bait when carrying Psyshock thanks to having 101 Subs. Focus Blast takes care of said Steels, however, leaves Chansey to be able to deal with you. Shadow Ball rounds out coverage, but still leaves you vulnerable to Chansey. Bulky Swords Dance Mega Scizor is quite easily one of the premier Pokemon in the tier. It's bulky, super fat, extremely strong for such little investment, has Priority, and amazing typing. After setting up Swords Dances, nothing, and I do mean nothing wants to switch in. And of the things that do want to switch in, likely can't take Swords Dance boosted Bullet Punches to finish them off. Mega Scizor also supplies a much needed Mega Metagross counter, that is a problem to any and all Pokemon. Really, there aren't many switch ins to both CM Meloetta and SD Mega Scizor, they can break a lot of the meta down with ease. As stated, steels can be problematic for these two, also, Weavile Bisharp, and a good chunk of Steels, depending on the moves Meloetta carries, I have found to be problems. Infernape is easily one of the best switch ins to all of these. It also does decently against non offensive Heatran, stopping it from setting up Stealth Rocks as well as nearly OHKO'ing with Close Combat. Bulky infernape can also "deal" with common lead Garchomp however it requires 100% accurate predictions, but it's always nice to score that. Infernape simply gives a good switch in to a lot of common Pokemon that are problematic to damn near every team rounding out this cores defensive and offensive capabilities. Offensive Infernape can also be ran, but it's not going to be switching in very often to Bisharp, Mega Scizor, and Weavile, which is what Infernape is ran for. All in all, I've had a decent amount of success with this core, it greatly appreciates Rock setters like most wallbreakers, as well as ways of removing hazards like most teams.
 
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Ok then i got two cores right here that ive been working on a bit. Enjoy!


Para Spam Balence Core


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Pretty Cool but annoying concept here. The whole point of this core is really simple and thats to inflict paralisis on your ops entire team. Sp.def rachi is here to set up stealth rocks while healing zygarde via wish as he lacks any usable recovery as well as handle fairy types such as clefable. Togekiss sits on this core to take advantage of the crippled team and set up with nasty plot and blow all of its checks away with fire blast to hit steels which trouble this core. Also helps how rachi can handle unaware sp.def clef which walls toge pretty badly. Last up you got bulky zygarde which also can inflict paras via glare. Has the niec classice edgequake combo and Priority e speed to pick off whatever togekiss left behind while also hitting decently hard with his stab and hits talon and torn via stone edge. This core has fantastic synergy on hazard stacking teams so pokemon such as chestnaught and tentacruel have fantastic synergy with this core. Answers to mega scizor be it a defensive or offensive one are required so this makes Chary-y,mega heracross,mega manetric perfect partners. Cleaners such as mega lop also work pretty well here as well as sweepers such as volcarona. Make sure you also fit in a answer to weavile as this core just drops to it. Keldeo can work well with this core as rachi beats some of deos main answer while in return beats weavile.


SD celebi + Stall breaker Heatran + Kyurem-Black Offensive core

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Another cool core here (and not just becuase shiny kyurem-b looks awsome) that uses Swords dance celebi and two other very powerfull threats. Sd celebi makes for a really cool lake game cleaner of sorts and actualy has a suprising physical move pool with acess so Sucker punch which allows it to beat psychic types like the latis or revenge zam/mega zam for example. On top of this sd cele has two very strong stab moves to back it up which can make this set really annoying to take down. Next up we have heatran who as we all know has great synergy with celebi defensivly and offensivly as cele removes waters for tran while heatran takes care of steels. Stallbreaker heatran is really good becuase of its trapping abilities being able to beat chansey thanks to magma storm+toxic+taunt which is fantastic for letting somthing such as a kyurem black come in after and finish the game off. Earth power naturally is needed so other heatran dont wall you and its a nice tool to have vs chary-x. Last off we have special kyurem-b and we all know how he hates chansey which thankfully heatran removes for him while cele can remove stuff like bulky waters that he might not be able to touch such as suicune for example. (pp stalls bolt and burns) Good partners for this core would be hazard removal which makes defog mega scizor a good partner as he can piviot into any one of the three mons with u-turn as well as loves heatran ability to remove steels while scizor can take on fairies such as clef. Rotom-w also pairs well with this core again being able to piviot any one of the three in while also checking talonflame. Hippowdon also works well as without recover cele cant check lop so hippo makes for a good partner being able to check lop while also setting hazards allowing kyu-b to get kill much faster. Fast teamates are also recomended as this core is pretty slow. Bring a answer to excadrill as lo variants can put a huge dent in this coe.

sets coming in a bit

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Fire Blast
- Soft-Boiled
- Nasty Plot

Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Stealth Rock
- Wish

Zygarde @ Leftovers
Ability: Aura Break
Shiny: Yes
EVs: 84 HP / 252 Atk / 156 Spe
Adamant Nature
- Extreme Speed
- Glare
- Earthquake
- Stone Edge

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Zen Headbutt
- Seed Bomb

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 236 SpA / 216 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost
 
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