Metagross @ Metagrossite
Ability: Clear Body ------> Tough Claws
EVs: 160 HP | 252 Atk | 96 Spe
Adamant Nature
- Meteor Mash
- Thunder Punch
- Ice Punch
- Bullet Punch | Hammer Arm
dont wanna run mega metagross in OU cuz of the popularity of rocky helmet defensive garchomp and spdef skarmory?? say no more bois. introducing the double elemental punch + bullet punch mega metagross, with an adamant nature and an absurd amount of added bulk.
my thinking when i first made this set was that against bulkier teams, mega metagross rly struggles to put in work with the prevalence of skarm, defensive starmie, slowbro, garchomp, lando-t everywhere, and the speed you get from jolly doesnt rly benefit you much vs these slow teams. now vs offensive teams, a large percentage of these mons outspeed mega metagross regardless, such as torn-t, weavile, raikou, mega lopunny. thats why i readjusted the EV spread to make mega metagross extra bulky, but still not exactly slow, as with this speed investment you outspeed timid max spe heatran, and max spe adamant azu before you mega evolve. adamant is used over jolly to grab that extra boost in power.
the following moves give mega metagross very good type coverage in OU. MM is standard STAB and provides you a way to KO fairies, as well as 2hkoing both chansey and max defense mega sab. thunder punch is vital, allowing you to break through even max physdef skarm which no one runs, defensive cm manaphy, slowbro, suicune so it cant rest stall, gyara, KOes azu after SR, and beats keldeo too since you dont have zen headbutt. ice punch is a necessity to OHKO both rocky helmet garchomp & defensive landorus-t which are very popular atm, defensive gliscor & mandibuzz & has a very slim chance of 2hkoing hippo, allowing you to keep on threatening it with a freeze. bullet punch is probably better in the last slot 95% of the time, thats what allows it to be such a threat to offense even when you drastically lower the speed. it does 60-70% to gengar, ohkoes weavile, ohkoes garde, 2hkoes scarf ttar & mega medi, does around 60% to hoopa-u & mega zam, nearly 2hkoes torn-t (does around 46%), and in general, Meteor Mash + Bullet Punch wrecks shit that try switching in. hammer arm can be used i guess if you really really hate ferrothorn and various steel types.
some ppl have asked me "why would you use slow bulky mega metagross instead of av metagross which does the same thing?". first obvious reason is the huge power difference: on average, meteor mash from adamant mega metagross does 30% more than av metagross on neutral threats, and 40% on SE threats. you also gain a slight increase in physical bulk even though you're not max HP, and you are much faster than av metagross, all for a little lower spdef.
Kyurem-b @ Life Orb
Ability: Terravolt
EVs: 224 Atk | 212 SpAtk | 72 Spe
Brave Nature
- Dragon Claw
- Ice Beam
- Fusion Bolt
- Roost
this thing looks weird af cuz im running 72 speed EVs with a speed lowering nature but i swear it works ;-; standard special attacking kube has gotten very predictable and more teams are now equipped to finding answers to it or playing around it. these include the abundance of tyranitar on balanced teams, chansey on stall, clef, ferro, and gay shit like stalling you out with slowbro 1 v 1 since you only do like 55% to it with fusion bolt after leftovers.
i wanted a powerful wallbreaker that had investment and a bunch of power on both attacking spectrums, so i made a slow kube with a ton of EVs dumped into both of its attack stats. i didnt want to lower any of kube's fantastic defenses so i chose brave nature, and then dumped enough speed EVs to outspeed defensive landorus-t so it cant u turn out before you attack it. to emphasize no defensive stats being lowered, i gave it roost for survivability in the last slot.
Dragon claw is your main STAB move here and it is extremely spammable. right off the bat, it ohkoes raikou, torn-t, does around 70% to ttar switch ins, and 2hkoes chansey, mixed def mega sab, and mew. ice beam is your next move to destroy any physdef mons like quagsire, hippo, lando-t, and breaks grass types, and is your strongest move against ferro. fusion bolt is extremely handy here, quite simply cuz kube lures in clef like no other and
FUSION BOLT 2HKOES CLEFABLE SWITCH INS. oh and it also koes mega garde switch ins, and 2
hkoes mega scizor switch ins assuming it hasnt mega evolved yet on the turn it switches in. then ofc its just a way to destroy waters like slowbro, suicune, manaphy, mega gyarados, keld switch ins. oh plus it ohkoes hoopa-u switch ins as well.
this thing is so gud vs those mega manectric | torn-t | garchomp | keld | latios | hoopa-u | lando-t | manaphy | azu generic offensive teams and those generic skarm | chansey | quagsire | hippo | amoongus | clefable | slowbro | mega sableye teams ^_^ then ofc its a nightmare for balanced as always.