Pengairxan
D_RUNNIN
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab / Gunk Shot
- Knock Off
[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk that allows it to serve as an incredible wincon. Bulk Up allows Okidogi to become an unstoppable force, allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon formes negligible. Drain Punch is Okidogi's Fighting-type STAB move of choice, providing a solid recovery and wallbreaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairy-type Pokemon such as Azumarill, Clefable, and Enamorus, while Gunk Shot provides a strong-but-risky power boost over Poison Jab, OHKOing threats like Primarina and Clefable while 2HKOing Amoonguss after a Bulk Up along with avoiding Rocky Helmet chip damage. Knock Off provides key utility, allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult that would otherwise wall it, along with removing items such as Heavy-Duty Boots, making switch-ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility, with Toxic Chain being able to put walls such as Quagsire and Skeledirge on a timer, which may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread is used to maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane all while still getting the jump on threats like Adamant nature Azumarill.
Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB moves and providing entry hazard support with Stealth Rock and Rapid Spin. In return, Okidogi assists Great Tusk by scaring away Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high Special Attack can crush physical walls like Toxapex, Archaludon, and Sableye that would otherwise stop Okidogi, while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra, and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi, being able to pivot Okidogi in with Volt switch and check bulky Water-types like Toxapex and Pelipper. Sneasler provides a complement to Okidogi thanks to its high Speed and more immediate power allowing it to remove blockades like Hatterene and Primarina that would otherwise cause Okidogi problems. Along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB moves, along with using Spore to provide a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, Moltres, and the Landorus formes. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex and Clodsire thanks to its Psychic-type STAB moves, allowing for Okidogi to safely set up. Choice Band Zamazenta's incredible Speed tier allows it to remove foes such as Iron Valiant, Chien-Pao, and Gouging Fire, which can cause issues for Okidogi. Galarian Zapdos provides a solid Ground-immune Pokemon and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove Gliscor and the Landorus formes, which Okidogi notably struggles with, while Okidogi handles the Grass-types like Hydrapple and Meowscarada that threaten Urshifu-R out.
[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice Punch gives Okidogi a solid tool for hitting Flying- and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage, along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing, which can be annoying, while Substitute is useful to set up in the face of walls like Amoonguss and Galarian Weezing. Finally, Psychic Fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However, all of these options come with a similar downside of making Okidogi completely walled by Gholdengo, which can turn Okidogi into setup fodder should one choose to drop Knock Off for these options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab / Gunk Shot
- Knock Off
[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk that allows it to serve as an incredible wincon. Bulk Up allows Okidogi to become an unstoppable force, allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon formes negligible. Drain Punch is Okidogi's Fighting-type STAB move of choice, providing a solid recovery and wallbreaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairy-type Pokemon such as Azumarill, Clefable, and Enamorus, while Gunk Shot provides a strong-but-risky power boost over Poison Jab, OHKOing threats like Primarina and Clefable while 2HKOing Amoonguss after a Bulk Up along with avoiding Rocky Helmet chip damage. Knock Off provides key utility, allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult that would otherwise wall it, along with removing items such as Heavy-Duty Boots, making switch-ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility, with Toxic Chain being able to put walls such as Quagsire and Skeledirge on a timer, which may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread is used to maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane all while still getting the jump on threats like Adamant nature Azumarill.
Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB moves and providing entry hazard support with Stealth Rock and Rapid Spin. In return, Okidogi assists Great Tusk by scaring away Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high Special Attack can crush physical walls like Toxapex, Archaludon, and Sableye that would otherwise stop Okidogi, while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra, and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi, being able to pivot Okidogi in with Volt switch and check bulky Water-types like Toxapex and Pelipper. Sneasler provides a complement to Okidogi thanks to its high Speed and more immediate power allowing it to remove blockades like Hatterene and Primarina that would otherwise cause Okidogi problems. Along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB moves, along with using Spore to provide a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, Moltres, and the Landorus formes. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex and Clodsire thanks to its Psychic-type STAB moves, allowing for Okidogi to safely set up. Choice Band Zamazenta's incredible Speed tier allows it to remove foes such as Iron Valiant, Chien-Pao, and Gouging Fire, which can cause issues for Okidogi. Galarian Zapdos provides a solid Ground-immune Pokemon and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove Gliscor and the Landorus formes, which Okidogi notably struggles with, while Okidogi handles the Grass-types like Hydrapple and Meowscarada that threaten Urshifu-R out.
[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice Punch gives Okidogi a solid tool for hitting Flying- and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage, along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing, which can be annoying, while Substitute is useful to set up in the face of walls like Amoonguss and Galarian Weezing. Finally, Psychic Fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However, all of these options come with a similar downside of making Okidogi completely walled by Gholdengo, which can turn Okidogi into setup fodder should one choose to drop Knock Off for these options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
Last edited: