Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Return
- Earthquake
Charizard @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Air Slash
- Hidden Power Grass/EQ
- Roost
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dark Pulse
- Giga Drain
- Sucker Punch
- Spikes
Well, i´ve selected this Core, because, it´s a pretty fun core to play with, and works effectively. An offense core, with Cacturne as a nice Mixed/Physical Wallbreaker, with access to Spikes stack, and STAB boosted Priority move (Sucker Punch), also a passive recovery with giga drain, and Dark Pulse STAB. It also can be used with the SD Set, but with the amount of physical walls that are very popular in the tier rn, i found it more useful using it mixed.
Charizard is an effective check to fighting spam, and ground inmunitie, also does lots of damage with its stat boosted moves, and have access to Recovery with Roost. Also it can be used with EQ over HP Grass, having Cacturne as a Partner, that wins against the likes of Gastrodon and Lanturn, also focus Blast could be used, but with my luck better not.
At last, but no least, If barbaracle can setup, it becomes a High threat for the opposing Team. After the Shell smash, this mon can sweep entire opposing teams, and it has The Zard and Cacturne help, to take Walls out, this mon can be the worst nightmare of the opponent. Also Substitute could be used, to avoid the status users, as weezing.