An Argument for Suspecting Alomomola:
To understand why I consider Alomomola suspect worthy, one must first understand the concept of momentum and Mola's role in momentum. Momentum is basically the amount of pressure you have applied against the enemy team. This pressure is commonly found in two forms; hazards (SR, spikes, tspikes) and type advantage (having a threatening mon vs their mon). When one has momentum, it puts a great deal of strain on the opposing member because they are the ones that have to react to the disadvantaged position. The most common way of gaining momentum is through hazards, as mentioned before. Besides that, however, a common way of gaining and maintaining momentum is through switch based moves such as volt switch, u-turn, and baton pass . This allows you to have type advantage and keep momentum. Set up moves like Swords Dance and Dragon Dance can also give you more momentum, but this is usually because you have the type advantage allowing you to set up. Conversely, momentum is loss when you go for a non switch based move or status move. While what you give up in momentum, you gain in damage on their pokemon. This damage is crucial for allowing your late game sweeper to sweep.
Now how does Mola play a role in this concept of momentum? Alomomola is the best mon in the tier at regaining momentum with minimal cost. This is due to several factors such as its good bulk and typing, its huge wishes it can pass, and its ability, regenerator. These factors make it can regain momentum for your team with suffering minimal damage and consequences in return. Regenerator allows the Mola user to basically stop the opposing members momentum and taking minimal, if any, damage in return. This allows it to not be affected by hazards as much and allows it wish pass without having to wish itself.
So lets say there are two cases of what you can do as they send in the Alomomola:
Case 1. You fire off your best attack or status move as the Alomomola switches in. In this case you lose your momentum in trade off of either a significant amount of damage on Alomomola or you status the Alomomola with either toxic, wisp, or twave.
Case 2. You double switch or using a switching move to keep your momentum as they send in Alomomola and thus gain type advantage and maintain your momentum.
For
Case 1 you are losing your momentum in an attempt to weaken their Alomomola and thus have given up your momentum in trade for damage on this pokemon. Now the Alomomola user likely has the momentum and has a variety of ways it can abuse this momentum. In early stages of this game it can spread toxic, knock off leftovers providing chip damage to the opponent, or go for scald burns. In later stages of the game it can use this momentum by spreading wish passes to basically full heal whatever mon you send in to deal with Alomomola. Even if you manage to do say 50% to the mola as it switches in, you really have only accomplished roughly 12% of damage after leftovers recovery and regenerator. 12% of damage to a mon that gets a free knock off/toxic/wish/etc. to support its team. This amount of damage is generous and you will many times not even be doing net damage to the mola. Choiced pokemon in particular are very punished by alomomola because it can switch in to basically any attack from that choiced mon. For example, lets say you predict perfectly with you choice band Emboar and wild charge the incoming Alomomola. You have done like 70% damage after leftovers to the Alomomola. Now your momentum is completely gone and you are locked into a electric move. After the mola switches out you've accomplished roughly 35% net damage vs the mola and now the Mola user has the momentum. Only 35% HP for playing perfectly while the opponent just had to send out Mola. This makes the non-Mola user have to predict nearly perfectly in order for it to succesfully punish Alomomola. There is a reason why the tier is limited to choice band and choice specs pokemon. Choice scarf pokemon are simply punished way too hard by alomomola for them to be used. The only super common scarfer is Drapion and that is just cause its a good answer to sigilyph and has a very spammable knock off move. Alomomola overall can switch into basically any choiced user move and scout what move they do for very limited repercussion.
Here are two examples of how easily it is for mola to take advantage of choice locked pokemon:
http://replay.pokemonshowdown.com/smogtours-ru-184215 - In this replay you can see that even tho he predicts with scarf emboar on my Alomomola correctly, he loses all his momentum due to the giant wishes provided by Mola (See Turns 22-24)
http://replay.pokemonshowdown.com/smogtours-ru-181481 - This is another example of Mola make choice pokemon a liability and just shows how easily it is to scout the choiced pokemon and provide momentum for the Mola team. (See turns 10, 15)
Instead of just attacking the Mola you can also choose to status it but this has its own problems. If your choosing to run toxic on things like flygon, emboar, etc. you are foregoing other utility or coverage moves just for dealing with Mola. There are also quite a few heal bellers that pair nicely with Mola such as Diancie, Uxie, and Granbull. And as you toxic the mola you again give the momentum back to the Mola user which makes it easily abusable.
For
Case 2 you try to punish the mola by constantly putting good type advantage and keeping your momentum. This case basically again comes down to the Non-mola user having to predict correctly in fear of being punished. This is most notable with cb flygon spamming u-turn vs Mola teams. The Non-Mola user has to make all the correct predictions while the mola user goes to mola for basically free. And even if flygon does predict and u-turn vs mola, the mola team has enough defensive synergy to handle the offensive pressure put against it. And even if the team gets low one misplay or free wish from Mola can basically make that offensive pressure you put on previously useless.
I fucking hate writing and im pretty shit at making clear, concise thoughts so heres a TL;DR bullet point of my main points.
- Mola basically destroys the opponents momentum thanks to its combination of very good bulk/typing/strong wishes and regenerator.
- It can make choiced mons, especially scarf users who cant hurt mola at all, a liability vs mola teams.
- It pigeon holes pokemon into spamming u-turn in fear of giving Mola opportunites of free moves.
- Mola can punish team in a variety of ways both early game (via knock off/scald burns) and late game (by providing massive wishes). As well as not as popular sets like mirror coat beating things that are supposed to counter ie. Defensive Venusaur
- Basically puts all the prediction on the side of the non-mola user because the mola user can just go to mola without any severe repercussions
- Mola makes people run sub optimal sets specifically for mola (random toxic mons, subPuP seismitoad, subtoxic flygon, etc.)
I fucking hate making posts but i guess this is only way i can convey my thoughts on this mon. I mean for christ sake at least give a suspect for it. FUCK LONG POSTS ALL IM ASKING FOR IS A SUSPECT TEST NOT EVEN A BAN.
Heres a game where Alomomola basically single handidly wins me the game -
http://replay.pokemonshowdown.com/smogtours-ru-185859
Tagging ru council members so they actually read this:
Spirit SilentVerse Molk DTC 49 Scythe. Arifeen atomicllamas Meru
Edit: Apparently people don't like the statement of how I said alomomola makes choiced mons, epecially scarf users, liabilities when playing vs Mola teams. Theres a reason no one runs scarf flygon or basically any scarf mon that isnt drapion. Just to help better illustrate my point, here is a list of games where my opponent has scarf mons. Try to watch how useless their scarfer/choiced mon becomes because of Alomomola.