Am I the only person that thinks people are running the wrong Aggron sets?
I can understand running Low Kick > Superpower (though I think Superpower is more worth it in a lot of situations due to being able to hit stuff like Gastro, Poliwrath, and Ferroseed harder) but what does Heavy Slam hit? It doesn't 2HKO anything better than Head Smash does, and doesn't hit most of the things that resist Head Smash as they either resist Heavy Slam itself (Lix, KK) or are too heavy to take notable damage from it (252+ Atk Choice Band Aggron Heavy Slam (40 BP) vs. 4 HP / 0 Def Golurk: 117-138 (36.5 - 43.1%) -- guaranteed 3HKO, for example. Head Smash, on the contrary, is a clean 2HKO.) IMO it's a wated slot and could go to something like EQ to hit Garb w/o recoil and chunk Lix/other Aggron without relying on a move that is 100% useless otherwise as well as chunk Poliwrath quite heavily (about 48%).
Another thing that bothers me is the number of people advocating for Fire Punch. Why would you use Fire Punch when it hits legit one thing (Torterra) when Ice Punch not only hits that harder, but also hits Claydol, Golurk, Sandslashand the Lord Stunfisk 252+ Atk Choice Band Aggron Head Smash vs. 252 HP / 252+ Def Stunfisk: 144-170 (34.1 - 40.2%) -- 41.4% chance to 3HKO after Leftovers recovery? Am I missing something here?
I have also seen no mention of Autotomize Aggron, which sounds terrifying. Something like
Aggron @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Autotomize
- Head Smash
- Superpower / Low Kick / Substitute
- Ice Punch / Earthquake
I think it'd play like an even more offensive RP Rhydon, since it doesn't have as much raw bulk but makes up for it with absolutely absurd power. It gets up to 398 speed (aka faster than entire unboosted meta) even with Adamant, and as Punchshroom demonstrated, still is ridiculously powerful with only a Stone Plate boost. The coverage is a big toss up: you can run Low Kick+Ice Punch to hit weakened Lix, Golurk, Claydol, and Torterra, but at the cost of losing to any sort of Poliwrath and allowing a Klinklang to set up on you, Superpower+Ice Punch does all of the above and stops KK from setting up and hitting Ferroseed at the cost of being one-time use, weakening you sweep and making you even more susceptible to Ajet and Mach Punch. You can run Sub+EQ if you don't mind missing out on Torterra, though with a Sub up you beat pretty much everything else bar Gastrodon and Poliwrath. I haven't built a team around this set yet so it's mostly based on calcs and hard stats, but this set seems to have too much potential to have gone completely unnoticed.
tl;dr Aggron's moves of choice as stated in this thread seem weird, and no one seems to be using RP Aggron.
e: my b, fire punch hits ferro alongside torterra. still not worth imo especially if you use eq, since cb eq does a good chunk to ferro.
I can understand running Low Kick > Superpower (though I think Superpower is more worth it in a lot of situations due to being able to hit stuff like Gastro, Poliwrath, and Ferroseed harder) but what does Heavy Slam hit? It doesn't 2HKO anything better than Head Smash does, and doesn't hit most of the things that resist Head Smash as they either resist Heavy Slam itself (Lix, KK) or are too heavy to take notable damage from it (252+ Atk Choice Band Aggron Heavy Slam (40 BP) vs. 4 HP / 0 Def Golurk: 117-138 (36.5 - 43.1%) -- guaranteed 3HKO, for example. Head Smash, on the contrary, is a clean 2HKO.) IMO it's a wated slot and could go to something like EQ to hit Garb w/o recoil and chunk Lix/other Aggron without relying on a move that is 100% useless otherwise as well as chunk Poliwrath quite heavily (about 48%).
Another thing that bothers me is the number of people advocating for Fire Punch. Why would you use Fire Punch when it hits legit one thing (Torterra) when Ice Punch not only hits that harder, but also hits Claydol, Golurk, Sandslash
I have also seen no mention of Autotomize Aggron, which sounds terrifying. Something like
Aggron @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Autotomize
- Head Smash
- Superpower / Low Kick / Substitute
- Ice Punch / Earthquake
I think it'd play like an even more offensive RP Rhydon, since it doesn't have as much raw bulk but makes up for it with absolutely absurd power. It gets up to 398 speed (aka faster than entire unboosted meta) even with Adamant, and as Punchshroom demonstrated, still is ridiculously powerful with only a Stone Plate boost. The coverage is a big toss up: you can run Low Kick+Ice Punch to hit weakened Lix, Golurk, Claydol, and Torterra, but at the cost of losing to any sort of Poliwrath and allowing a Klinklang to set up on you, Superpower+Ice Punch does all of the above and stops KK from setting up and hitting Ferroseed at the cost of being one-time use, weakening you sweep and making you even more susceptible to Ajet and Mach Punch. You can run Sub+EQ if you don't mind missing out on Torterra, though with a Sub up you beat pretty much everything else bar Gastrodon and Poliwrath. I haven't built a team around this set yet so it's mostly based on calcs and hard stats, but this set seems to have too much potential to have gone completely unnoticed.
tl;dr Aggron's moves of choice as stated in this thread seem weird, and no one seems to be using RP Aggron.
e: my b, fire punch hits ferro alongside torterra. still not worth imo especially if you use eq, since cb eq does a good chunk to ferro.
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