Ah, I was hoping that someone would bring up Braviary, as there's a groovy set I've recently been using now and then that I wanted to share, but Smogon was down. It's essentially a double dancer (a Pokemon that sets up with the appropriate move depending on the opponents team, which one can see thanks to Team Preview). The set is the following:
Braviary @ Sharp Beak
Nature: Adamant
Ability: Defiant
EVs: 60 HP / 252 Atk / 198 Spe
- Bulk Up
- Tailwind
- Brave Bird
- Roost
This set truly is fearsome. You really do need Rock- and Steel-types removed (I used Power Herb Charizard to lure them out and crush them, as well as Band Sawk to have a secondary way of smashing them and to generally prevent Stealth Rock which Wargle and Charizard love). I'm not 100% sure I've got the right EVs here as I'm on my phone and am going off my memory here, but they are meant to outspeed Scarf Charizard under Tailwind, with Attack maximized and the rest in bulk.
So yeah, you either set up Tailwind if you see that your opponent has an offensive team, or Bulk Up if your opponent has a defensive team. Brave Bird is disgustingly powerful after a Bulk Up and the Sharp Beak boost, easily 2HKOing max max Alomomola without Stealth Rock, damn near OHKOing Rotom-S, and other crazy feats. Practically every single offensive Pokemon is utterly mauled by Brave Bird without a Bulk Up, which is excellent for sweeping under Tailwind. Non frail offensive Pokemon such as Scarf Charizard also don't stand a chance, even without Stealth Rock. Roost is useful for when Braviary has to go the Bulk Up mode, or take an attack here and there. And God forbid the opponent uses Scarf Tauros to try and intimidate Wargle, as it's just a free Attack boost. You can also Brave Birs around a bit early game to feign a Choice set I suppose. So yeah I encourage you to give WARGLE a whirl; I don't think you'll be disappointed.
Actually Cherub, Braviary speedties with ScarfZard with 200 Speed EVs at +2; 204 EVs are needed. This set looks pretty potent though as Flying has amazing coverage on the tier right now, so looking forward to giving it a whirl.
Mandibuzz is definitely proving her worth, she boasts similiar resiliance to Musharna, only she's fast enough to make use of Taunt as well as Roost's Flying-type removal to stall threats. Foul Play also ensures she isn't a sitting
duck vulture, detering most from switching in to risk massive damage. While she has annoying weaknesses, only STAB super effective hits will really faze her, which basically limits us to Ice, Electric and Rock types.
Ice - While Jynx is threatening what with Lovely Kiss and Nasty Plot to threaten a OHKO on Mandibuzz, she obviously cannot risk switching into Foul Play. Heck, switching into Taunt can also limit her options by stopping Lovely Kiss and Trick, as even Life Orb Ice Beam cannot OHKO a healthy specially defensive Mandibuzz and has less than 50% of a chance to OHKO physically defensive Mandibuzz. However, STAB Foul Play only 2HKOes Jynx at best, which a 0 Attack IV Jynx with Leftovers can avoid. Jynx can still beat Mandibuzz, but is the riskiest Ice-type to attempt doing so. Other Ice-types such as Regice, Glaceon, and Rotom-Frost handle Mandibuzz much better, primarily due to low Attack, good bulk, and lack of Dark weakness, so Jynx may not totally eclipse other Ice-types in this regard.
Electric - Electric-types are admittedly more risky, most do not have the bulk to shrug off Foul Play comfortably, no matter how low their Attack stats may be. Pokemon such as Eelektross, Zebstrika, Raichu and Luxray hesitate to switch in non-chalantly, so basically the safer switch-ins are relegated to Fan-tom, the aforementioned Frost-tom, Stunfisk and Ampharos, and really they do not serve that great a purpose outside of safer switch-ins to Flying-types, but that role is usually occupied by...
Rock - Rock-types (if not Steel-types) are very common due to their resistances to Normal-Flying and access to Stealth Rock, but when it comes to checking the Normal-Flying threat, they usually either rely on super effective strikes or/and the target's frailty to bring it down. However, now they are presented with Mandibuzz, a bird that not only shrugs off most of their attacks with high bulk and Roost, but also deals solid damage to them with Foul Play as opposed to the Brave Bird they expected from most Flying-types. While Rock-types have the type advantage, Mandibuzz has better speed, bulk and recovery by her side, which can allow her to outlast stuff like Golem, defensive Armaldo, or support Carracosta when coupled with Toxic and a physically defensive spread. However, while Rock-types tend to have respectable Attack stats which Foul Play can utilise, they also have impressive bulk, meaning they could potentially lay a beatdown on Buzz before/while they succumb. Rock-types can either:
- rely on powerful (invested) moves like Stone Edge or Head Smash to dent Mandibuzz. SmashCosta and especially Rampardos are good canditates, the latter OHKOing even the bulkiest of Mandibuzz with just a positive nature, the obvious downside is that Foul Play can wreck them (Buzz can also Taunt Costa to stop its Smash). A Relicanth or Lairon with Attack investment is your best bet at wearing down Mandibuzz, as they boast both impressive bulk and power to stand up to the vulture.
- have a move that can hit Mandibuzz hard while she is Roosting. Regirock's Drain Punch which increases longevity and Armaldo's STAB X-Scissor are prime examples, though they'd want Attack investment for these moves, which are weaker than their Rock moves, to keep Mandibuzz on guard. Keep in mind that offensive Armaldo should watch out for Foul Play, so the weaker but more resilient Regirock can be the safer option.
- stall Mandibuzz right back. This is easier said than done when Mandibuzz can Taunt you, preventing you from using status on it. Bastiodon does a remarkable job at stopping Mandibuzz by using Magic Coat to block her Taunt. It should be noted that if you're attempting to stall Mandibuzz out, Rock-types aren't necessarily the go-to option.