Hi. This was the first time I built my own Nat Dex Ubers team and wanted some feedback.
Lucario-Mega @ Lucarionite
Ability: Justified
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Swords Dance
- Extreme Speed
I picked this mainly because I like it. Extreme speed is good priority and helps pick off weak mons reliably. It is a good speed tier in order to naturally outspeed a lot of bulky mons but is super frail. I have been thinking of replacing swords dance since I almost never use it in battle and I get the attack boost from meteor mash more often. Close combat is the highest damaging move.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Wild Charge
- Close Combat
It is one of the best offensive mons in the tier and is very naturally fast. I tried having swords dance over play rough or wild charge before but I feel it already has enough attack, especially the first time it switches in. Wild charge is super good for flying types and primal kypgre. Tera fighting close combat is just a strong move.
Yveltal @ Darkinium Z
Ability: Dark Aura
Shiny: Yes
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Oblivion Wing
- Foul Play
It is an offensive and speedy yveltal. Z-Dark pulse ko's almost all primal groudon and it can switch into it well. It works as a great lead option with the z move too. Oblivion wing helps it 1v1 some things for a bit and is its only form of recovery. Defog is general utility. Foul play is good becuse it can hit it on a boosted threat and allows me to revenge kill with lucario or flutter mane.
Arceus-Water @ Splash Plate
Ability: Multitype
Tera Type: Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Calm Mind
Bulky water who can come in and deal damage. Needs some calm minds to do major damage and has poor matchup with both primals. Ice Water is good coverage but does feel like it hits hard. However, it takes hits extremly well and can attack multiple times. It is also pretty fast vs some slower mons. Mainly here to help with dragons and chip things down for cleanup.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Toxic
This primal is a blanket check for all phisical threats. Can set rocks easily. Precipice blades without investments hits super hard and if it's super effective, guarenteed ko. Overheat is just generally good and I feel like it gets better results than rock coverage. Toxic helps hits things on the switch.
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Thunderbolt
Booster speed flutter mane is really good revenge killer. Immune to e-speed helps vs a chipped e-killer arceus. Calm mind powers up the moon-blast. Tera fairy does so too. Thunderbolt is just coverage for ho-oh and kyogre. I almost never click shadow ball but it is STAB.
Let me know what changes I should make to make the team better.
Lucario-Mega @ Lucarionite
Ability: Justified
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Swords Dance
- Extreme Speed
I picked this mainly because I like it. Extreme speed is good priority and helps pick off weak mons reliably. It is a good speed tier in order to naturally outspeed a lot of bulky mons but is super frail. I have been thinking of replacing swords dance since I almost never use it in battle and I get the attack boost from meteor mash more often. Close combat is the highest damaging move.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Wild Charge
- Close Combat
It is one of the best offensive mons in the tier and is very naturally fast. I tried having swords dance over play rough or wild charge before but I feel it already has enough attack, especially the first time it switches in. Wild charge is super good for flying types and primal kypgre. Tera fighting close combat is just a strong move.
Yveltal @ Darkinium Z
Ability: Dark Aura
Shiny: Yes
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Oblivion Wing
- Foul Play
It is an offensive and speedy yveltal. Z-Dark pulse ko's almost all primal groudon and it can switch into it well. It works as a great lead option with the z move too. Oblivion wing helps it 1v1 some things for a bit and is its only form of recovery. Defog is general utility. Foul play is good becuse it can hit it on a boosted threat and allows me to revenge kill with lucario or flutter mane.
Arceus-Water @ Splash Plate
Ability: Multitype
Tera Type: Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Calm Mind
Bulky water who can come in and deal damage. Needs some calm minds to do major damage and has poor matchup with both primals. Ice Water is good coverage but does feel like it hits hard. However, it takes hits extremly well and can attack multiple times. It is also pretty fast vs some slower mons. Mainly here to help with dragons and chip things down for cleanup.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Toxic
This primal is a blanket check for all phisical threats. Can set rocks easily. Precipice blades without investments hits super hard and if it's super effective, guarenteed ko. Overheat is just generally good and I feel like it gets better results than rock coverage. Toxic helps hits things on the switch.
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Thunderbolt
Booster speed flutter mane is really good revenge killer. Immune to e-speed helps vs a chipped e-killer arceus. Calm mind powers up the moon-blast. Tera fairy does so too. Thunderbolt is just coverage for ho-oh and kyogre. I almost never click shadow ball but it is STAB.
Let me know what changes I should make to make the team better.